r/IndieGaming • • 6h ago

I made this boomer shooter where you can blow everything (and everyone) to pieces :D

640 Upvotes

r/IndieGaming • • 9h ago

Our game got copied to Roblox after just 1-2 hours, and it's more than one 😭

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189 Upvotes

So shortly, me and my friend were working on a incremental luggage opening game for the past few months. And recently we published the Steam page of it and started posting the game on social media.

We got lucky with the Twitter post and it got a lot of views. But after a few hours we noticed that our game got copied to Roblox. Some of the developers just replied to our post with their copy and there is probably more of them that we didn't see yet.

I guess this is the current state of game development.

It would be amazing if you wishlist our game and support us, thank you ❤️


r/IndieGaming • • 9h ago

I spent 7 years of my fucking life making this fucking Darkweb game

179 Upvotes

if you want to join this fucking playtest game fucking game, join our discord:
https://discord.gg/aFCErk6Ex

please


r/IndieGaming • • 19h ago

i made a physical edition for my upcoming game

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444 Upvotes

this was a fun project! a little memento for friends and family, and maybe something to sell at festivals. i can share the STL for the cassette if anyone wants to try something similar.


r/IndieGaming • • 20h ago

I haven’t posted here in almost 2 years, my aRPG, Last Moon Demo 1.0 launches October 19! 🌙

208 Upvotes

Hey everyone!

It’s been almost two years since I last posted about Last Moon here, and the game has changed a lot since then.

I’ve been working full-time on it as a solo developer with an audio designer, and Demo 1.0 is finally coming on October 19. It’s been completely reworked with major improvements to gameplay, visuals, narration, optimization, new NPCs, runes and more.

Your Demo 1.0 save will also carry over to the full game when it releases.

Here’s the new trailer! Hope you enjoy it! ❤️

And thanks to everyone who’s been following the project all these years. 🌙

Last Moon on Steam : https://store.steampowered.com/app/1108600/Last_Moon


r/IndieGaming • • 15h ago

I’ve been making a carpet cleaning game on my own. It’s called Carpet Daddy, and I’ve just released a free demo on Steam.

59 Upvotes

Hey everyone, i've been developing Carpet Daddy. It’s a game about working through filthy carpets in different locations and getting them clean again.

You vacuum up loose dirt, pre-spray and scrub the carpet, treat stubborn stains, then extract the dirt. You can also move furniture to get underneath it.

I’ve just released a free Windows demo with the tutorial and the first full cleaning mission:

https://store.steampowered.com/app/5381120/Carpet_Daddy_Demo/

If you try it, I’d appreciate hearing how the cleaning feels and whether any of the steps are confusing. Thanks for taking a look.

AI disclosure: I’ve used AI for coding assistance at some points but there is no AI-Generated art or media used in the game.


r/IndieGaming • • 1d ago

More than 15.000 hand-drawn frames later, our narrative deckbuilder finally has a nice playable demo!

1.1k Upvotes

Hey everyone!

My friend and I have been working on Stack Order, an enigmatic 1v1 deckbuilding adventure where every duel, transition, card, boss and cutscene is completely drawn by hand frame-by-frame.

The core idea is simple: instead of standard turn-based card play, you place cards into distinct board slots to create stacks that resolve sequentially. You can chain cards across columns, exploit boss weaknesses with tactical decisions, and uncover the corruption taking over this handcrafted world!

As it is our first game, we did the mistake to release a clunky demo, with unclear mechanics and not so enjoyable gameplay loop sometime. But after months of listening to player feedback, adding a lot of visual and audio polish and gameplay overhaul, we pushed a big update to our free demo on Steam. Needless to say that feedback are way more positive now and we're super happy about how far we went!

Check it out here if you would like to give it a try: Stack Order Demo !

We are a small indie team, so any feedback, review, wishlist, or first impressions mean the world to us. I'll be around in the comment so let us know what you think!


r/IndieGaming • • 13h ago

Steel & Sorcery - Leaving Eden Gameplay

25 Upvotes

r/IndieGaming • • 8h ago

I have been creating a fantasy medieval tavern game for over 1.5 years. Would this be of interest to you? :)

8 Upvotes

Hello everyone!

My name is Preben, and I have been developing a solo game for over 1.5 years now. I don't know if this might be of interest to anyone, but I wanted to give a little bit of backstory. I have always been very fascinated by the Middle Ages, especially taverns. There has always been something about them that really intrigued me. I wanted a game where I could get the feeling of being in the Middle Ages, running a tavern of my own. After looking everywhere, I could not find anything like what I was looking for. So I decided to create it myself, for two reasons: I wanted to play something like this myself, and I wanted to give other people who might have the same wish the same opportunity.

So I created Taverns of Aldermont. The game is set in the medieval town of Aldermont, where you inherit an old tavern from your grandfather. Your mission from here is to build it up and maybe even turn it around. You pour ale, cook food, keep track of the economy, go out into the town to buy ale, food, etc. There are your regular guests, all with their own stories. Your choices have consequences that can be seen far into the game. When you earn enough, you can choose to buy another tavern, each one unique.

The cheapest taverns are The Rusty Anchor and The Thieves' Den. The Rusty Anchor's crowd is mainly sailors, all with their own personalities and stories. You row out on a small boat yourself to catch fish in the fjord and sell them in your tavern. The Thieves' Den has a much rougher crowd, swarming with criminals and hardheads. Here you can buy illegal goods and stolen items and sell them for a higher price. There is also a poker and blackjack table where you are the house and make a passive income, in addition to having the opportunity to join in yourself and test your luck.

From there, the next tavern is The Seven Tongues. All of the different strange races that have nowhere else to go in town come here. Dwarves don't like sitting with elves, orcs don't like humans, and therefore you must seat the guests accordingly. In addition to this, you can learn magic, with 15 spells you can use whenever you see fit :)

The last and most expensive tavern is The Wandering Keg. This is a large ship with its own crew, fishing possibilities, and the whole fjord and sea for you to conquer. You lay to port at whichever village, monastery, castle or city you like, and serve at the most prestigious tavern there is. I am also looking into the possibility of adding cannons and pirate raids. Is this something you would be interested in?

Basically, you have a whole city full of people and different shops outside your tavern for you to explore. I sincerely hope this might be of interest to you, and I would be more than happy to hear your feedback and improve!

PS: I know a lot of people are tired of AI-generated games, so I just want to clarify that I have used AI for brainstorming and discussing ideas. Other than that, everything is handmade.

Thank you in advance.

Here is the Steam page for anyone interested:

https://store.steampowered.com/app/5386350/Taverns_of_Aldermont/


r/IndieGaming • • 16m ago

My solo-dev tower defense / arcade hit 500 downloads in 2 weeks :)

• Upvotes

I'm really excited since it's my first project on Google Play :)

I'm a solo dev, and neon defender: tower defense, has been my side project for the last+2 years.

It's a mix of survivors-style + tower defense

- Lane Missions (new mode recently added - classic td)

- Survival: endless waves (survival arcade + td - as seen in the video)

- Planet Defense: protect a living planet (survival arcade + td)

- Campaign: fly across 44 star systems and land on planets for lane battles. My tribute to Star Control 2 - 8 alien races, some hostile, some you can win over

- Online co-op and PvP

No forced ads - the only ads are optional rewarded ones you choose to watch.

A question for you guys: which mode would you prefer playing?
Survival / Planet Defense / Lane Missions / Campaign

Thank you for your time and have a great day.

Google Play: https://play.google.com/store/apps/details?id=app.neondefender&referrer=utm_source%3Dreddit%26utm_medium%3Dpost%26utm_campaign%3Dindiegames


r/IndieGaming • • 2h ago

I was always intimidated by Tarkov, so I made an Extraction FISHER instead…

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4 Upvotes

Been working on Red Tide for a while now, and finally have a demo to show for it :)

It’s a PVE extraction fps where the main goal is to just…. fish.

If you’re interested, you can play the demo on Steam below. Cheers!

https://store.steampowered.com/app/3980790/Red_Tide/


r/IndieGaming • • 4h ago

The Evolution of the Character Portrait Art Style in My Game, The Magic Garden

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5 Upvotes

The second image shows the original art style. I've been working on this game for almost three years now. The original character portraits looked great, but they didn't quite fit with the pixel-art environments.

Later, I tried the animated art style shown in the third image. It looked pretty good too, but still didn't quite match the environments. (The artist who worked on the animated style was different from the original artist.)

Eventually, I settled on the pixel-art style shown in the fourth image. So far, it's the style that fits the environments the best and gives the game a more cohesive overall look.

If you’re interested in the game, feel free to add it to your wishlist. XDD

https://store.steampowered.com/app/2161950/The_Magic_Garden/


r/IndieGaming • • 21h ago

New capsule art for our game — what do you think compared to the old one?

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94 Upvotes

I made a new capsule illustration for Witch & Dragon: Hope of Elements ahead of Steam Next Fest, and I'd love to hear your thoughts!

This time, I wanted to set the scene in the sky, which is the homeland of the dragon in our game's story. I also wanted to put more emphasis on our two main characters — Elise, the witch, and Pipi, her little dragon companion — while giving the artwork a stronger sense of magic and adventure.

I'm hoping this version makes the characters and the fantasy atmosphere stand out more clearly, even at a glance.

What do you think of the new design compared to the previous capsule? Which one catches your eye more, and is there anything you'd change?

I'd really appreciate any feedback! 😊


r/IndieGaming • • 1h ago

Hardcore Sniper Customizable Dynamic Challenges Are Here!

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• Upvotes

Snipers, a new challenge awaits!

Customize Your Challenge

The new challenge configuration interface is now available, allowing you to adjust the following parameters to suit your preferences:

  • Weather Type: Choose from different weather conditions to experience a variety of shooting environments.
  • Challenge Type: Select Time Trial to earn the highest score within a time limit, or Shot Count to achieve the best results with a limited number of rounds.
  • Shooting Distance: Choose Random Distance to face unpredictable shooting ranges, or set a custom distance for focused practice at a specific range.
  • Wind Speed: Choose random wind speeds to adapt to changing conditions, or manually set the wind speed to practice windage correction.
  • Wind Direction: Choose random wind directions to improve your ability to adapt to changing wind conditions, or set a custom direction to practice precise windage compensation from different angles.

Combine these parameters freely to create challenges with different objectives and difficulty levels.

Detailed Challenge Performance Evaluation

After completing a challenge, you'll receive a detailed breakdown of your performance, including:

  • Total Score: Your final score for the challenge.
  • Total Shots: The total number of rounds fired.
  • Hit Rate: An indicator of your shooting accuracy and consistency.
  • Farthest Distance: The longest distance at which you successfully hit a target.
  • Minimum Offset: Your smallest deviation from the target's center, showcasing your precision.
  • Best Evaluation: A performance rating based on your overall results.

Use the results screen to review your performance, identify areas for improvement, and keep pushing your personal best.

Thank you for your continued support of Hardcore Sniper. Good luck with your challenges, and may every shot hit its mark!


r/IndieGaming • • 9h ago

NEW Golf Deckbuilding Roguelite - The Arcane Open

8 Upvotes

Hi all! We're a four person indie dev team, and here is the first trailer for fantasy golf deckbuilding roguelike, The Arcane Open! It is a fantasy-inspired golf deckbuilder roguelite where you attempt to work your way through a three day tournament, building your deck and equipment along the way.

We'll be rolling out a demo on steam in the coming week, so for those interested in receiving more updates, click here for the steam page! Also here is the discord link for playtesters.

Of course any feedback or questions are appreciated.

AI - We rely on AI tools for various creative elements in UI/art/music. Rest assured, we've spent over 1,500 hours on the project to this point, and are striving to make a polished, quality and fun game!


r/IndieGaming • • 4h ago

What do you think of my level's lighting?

3 Upvotes

r/IndieGaming • • 19h ago

I spent 4 days making a pizza, according to my 5-year-old

38 Upvotes

I'm a solo dev, and I've spent 4 days creating outlines for all 72 buildings of my incremental game, including specific outlines for each building upgrade. Some events also slightly change the outline of certain buildings.

They all come together on a village map that grows over time as you build and upgrade your village.

I was kind of happy and even a bit proud of how it turned out, to be honest.

Then my 5-year-old daughter passed by my work desk in the living room and asked, looking at the screen:

"Is that a pizza?"

So I guess I spent 4 days of work building a pizza.

But since she loves pizza, I'll take that as her seal of approval.

Link to pizza: https://a-dark-cave.com/

AI disclosure: No art, music, or sound has been AI-generated. AI has been used to help with coding. 


r/IndieGaming • • 6m ago

Just for fun!

• Upvotes

I was just bored and thought I'd make a simple game that I could have fun playing. After looking around for a bit, I found Fever Meme and decided to take inspiration from it. I made this game in just one day! There are 15 rooms in the game, and you enter each one through a different door. Every door is a surprise! Some let us in without any trouble, while others run away from us or even attack us lol.

My main goal is to make this game fun. If you don't find it fun enough, we can work together to make it more entertaining! Do you guys think this game looks fun? Every single one of your opinions means a lot to me!


r/IndieGaming • • 12h ago

A little ambience from my upcoming horror game, As Long As She Forgot :)

11 Upvotes

r/IndieGaming • • 24m ago

I just released Cipher Gazette, a free word puzzle game for Android

• Upvotes

Hey everyone!

I'm an indie developer, and I've recently released my new mobile word puzzle game, Cipher Gazette!

The idea is simple: solve cryptograms, decode hidden messages, and put your word-solving skills to the test, all with a newspaper-inspired theme.

I wanted to create something that's relaxing to play but still gives your brain a good workout. Whether you enjoy word games, cryptograms, or just solving puzzles in your spare time, I'd love for you to give it a try.

📱 Google Play: https://play.google.com/store/apps/details?id=com.cyphergazette.altevil

It's free to download!

I'm still working on improving the game, so I'd genuinely appreciate any feedback, especially about the puzzle difficulty, gameplay, and overall experience.

Thanks for checking it out!


r/IndieGaming • • 25m ago

I just released Cipher Gazette, a free word puzzle game for Android

• Upvotes

Hey everyone!

I'm an indie developer, and I've recently released my new mobile word puzzle game, Cipher Gazette!

The idea is simple: solve cryptograms, decode hidden messages, and put your word-solving skills to the test, all with a newspaper-inspired theme.

I wanted to create something that's relaxing to play but still gives your brain a good workout. Whether you enjoy word games, cryptograms, or just solving puzzles in your spare time, I'd love for you to give it a try.

📱 Google Play: https://play.google.com/store/apps/details?id=com.cyphergazette.altevil

It's free to download!

I'm still working on improving the game, so I'd genuinely appreciate any feedback, especially about the puzzle difficulty, gameplay, and overall experience.

Thanks for checking it out!


r/IndieGaming • • 52m ago

Gloamfall Trailer and Release

• Upvotes

Hello guys, how are you? I present to you my game Gloamfall, it comes out on October 30th on Steam, and in a week if everything goes well on Google Playstore.

I share this with you because well, for many years, almost 17 years, I have been developing video games, and in this one I poured everything I learned for so long. If you want to put up with me, I would greatly appreciate it if you can wishlist it on Steam and watch the trailer on YouTube and leave me some comments and likes so the algorithm moves it

I assure you that the game is very good, a Roguelike pixel art, inspired by several games that I love, such as Diablo 1 and 2, Wizard of Legend, among others.

Here are the links, thank you very much guys in advance, I hope you can help me and do yourself a favor, play it, you won't regret it at all.

For the dry ones, I already told you that the game comes out on Playstore for free in a week, so don't tell me you don't have money, huh! 😂

https://www.youtube.com/watch?v=V9WZJAIpVLA&t=19s https://store.steampowered.com/app/5371080/Gloamfall/


r/IndieGaming • • 4h ago

90s Internet JRPG - WEBSCAPE

2 Upvotes

r/IndieGaming • • 12h ago

Aeterna Lucis: when Silksong was suddenly announced right around our launch, we delayed the game a whole year. We didn't sit still: this is one of the things we added (sound on)

7 Upvotes

Last year, Silksong's release window was announced out of nowhere, landing right next to ours. Launching a metroidvania at the same time as Silksong felt like suicide, so we made a tough call: delay Aeterna Lucis by a full year.

But we didn't spend that year waiting. We spent it adding the things we always dreamed of but never had time for. This is one of them.

Go full screen and turn the sound up for this one. A quiet moment… and then the storm rolls in. The wind shifts, the rain starts, the light changes and the music changes with it. The world doesn't just sit there while you explore: it breathes, and sometimes it turns on you.

It's our purest metroidvania yet, and that extra year let us make it feel alive. Was it worth the wait?


r/IndieGaming • • 5h ago

Check out my virtual on meets smash bros fighting game, micro mayhem.

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2 Upvotes

Made with ai. Code and modeling.

This project originally started because I was reverse engineering the Cyber troopers virtual on arcade cabinet. Trying to figure out how it worked. I really enjoyed doing that. I really enjoyed those game mechanics so I wanted to kind of bring them into my own game.

This game is really just practice for me. I had a ton of fun making it. I had a ton of fun playing it and my kids enjoy it too. I think it's finally ready for me to share it out with the world in general. So here it is.

I hope you enjoy!