r/2007scape • u/Fifty_shakes_of_whey • Mar 15 '26
Suggestion The Fractured Chain
The Fractured Chain
First of all, my apologies. I posted this earlier and deleted it, but I really wanted to include this passive effect, because I think it gives the idea real potential as a megarare reward from Raids 4: The Fractured Archive.
I know there has been a lot of discussion lately about whether the new megarare should be fast-hitting or slow-hitting (like the current megarares), and this design combines both approaches. You can choose to attack enemies very quickly, or trade attack speed for a powerful long-range strike that hits a distant target while also damaging any enemies in between.
I'm very curious to read what you guys think!
EDIT: Thanks a lot for so many positive reactions and thanks for the awards. Reading some of the more skeptical replies does make me realize the concept can definitely be improved- or build upon. I hope this post inspired some people to create the best new megarare we deserve.
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u/aosrsplayer Mar 15 '26
This is a really cool idea my favourite so far!
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u/TheLevelHeadedGuy Mar 15 '26
Definitely the most unique mega rare idea I’ve seen; introduces positioning as a useful input while not being overly complicated
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u/Finnish-Wolf btw Mar 15 '26
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u/saul1417 Mar 15 '26
This is the only mega rare concept I’ve took time to upvote and comment on
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u/Onecler Mar 15 '26
I’ve shit talked most of the others lmao. This one is actually a great idea and balanced. It’s not broken/abusable content disguised as a mega rare lmao
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u/brodyonekenobi I only train on Controlled Mar 15 '26
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u/Niitroglycerine Broke Af Mar 15 '26
Love it tbh.
Would it multi hit 3x3 mobs though? Or only 1x1 mobs 3 in a line kinda thing
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u/zcas 2376 Mar 15 '26
Sounds like the 1x3 directly in line with the attack vector (if that makes sense). I wonder if it would work like a halberd where it'll drag you into range based on your style.
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u/Niitroglycerine Broke Af Mar 15 '26
Yeh so if the 1x3 goes through a 3x3 mob would it also multi hit like a scythe, or only 1 hit per mob, if that makes sense? I know op said not like scythe just wondered if he meant instead of or as well as for the multi hit into other mobs
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u/Fifty_shakes_of_whey Mar 15 '26
1 hit on every target. Just multiple hits if there’s targets between you and the NPC you’re attacking.
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u/Pussytrees Mar 15 '26
Where do you see this being used aside from melee barraging slayer tasks and maybe for sweaty colo/inferno.
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u/DivineInsanityReveng Mar 15 '26
Currently no where. It's my biggest gripe with it. It has a varying attack speed (strong enough alone to be a unique megarare melee weapon). 3 tile range (strong enough alone again). And a 3 target hitting pattern with its main dps being on the final target, which is useful in zero bossing encounters except arguably coloseum (which you'd mostly only ever hit 2 mobs, not 3. Without frems or a serp shaman involved).
It feels like a super complex and fiddly to use scythe that ultimately would suck against single targets (bosses)
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u/iHasCrayons Mar 16 '26
Honestly it doesnt need any of this multi hit jank having it be a single target fat 5t weapon with range would already be megarare worthy (You could have it 1.25x or 1.5x damage when used from a distance to incentivize ranged positioning) That and a 3t rapid mode, with reduced accuracy that only works in melee range would be a cool use of multiple attack style animations.
This would be infinitely easier to balance and leave scythe as the multihit king, while letting this shine in a range niche or 3t niche for small mobs or slayer.
I wrote a longer suggestion elaborating on this elsewhere in this thread for anyone interested. This art / concept is the best one yet the multihit passive just needs reworkdd to be a ranged focus instead imo and we're cookin
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u/Fifty_shakes_of_whey Mar 15 '26
I think 1x1 in a line only to make it very different from the Scythe.
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u/EdwardDiamondNuts Mar 15 '26
“Looks cool but it should be crush”
-some guy with 5 bil in inq sets and tyrannical rings, probably
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u/Call_me_Tomcat 2 CoX a day until tbow. I believe. Mar 15 '26
A+ for the formatting on your post. That's hot.
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u/rotorain BTW Mar 15 '26
If you haven't seen OP's stuff check their post history. Tons of really cool, clean looking concept art.
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u/VeritasOmicron Mar 15 '26
Can it go up my ass?
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u/JoBo_IV Mar 15 '26
Gotta be 3 tiles away for the full effect
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u/SuperSponge93 Mar 15 '26
Gotta use the 3 tile range to even get past bros cheeks. He's pulling that chariot.
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u/Efficient-Run-7755 Mar 15 '26
This one jagex. Everything else is shit.
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u/ToastWiz Mar 15 '26
But what if we had guthix themed boxing gloves? Really cool huh guys? Hulk hands anyone?
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u/Fanci_ 8+ quests inc? HOLY Mar 15 '26
Big fire emblem vibes from this for some reason
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Mar 15 '26 edited Mar 15 '26
What would an example use case of this be?
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u/Several_Assist962 Mar 15 '26
when there are 20 monkey spawns in toa because i forgot to shoot shamans for 2 ticks
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u/Minotaur830 MLNOTAUR Mar 15 '26 edited Mar 15 '26
I'm honestly a bit surprised it's getting this level of excitement from people here. Don't get me wrong it's a quality post and the effort put into it is great, but i just don't have the megarare feel from it, especialy the passive which relies on targets being between you and the enemy and realisticaly how often does that happen on endgame bosses?
Or is it supposed to just mainly be a 2-3 tick weapon with niche uses for the other 2 styles?
Edit: well i read OPs clarification on the 2 other styles and apparently it would be good at "crowded places like Doom/Nylo/Slayer" which i don't understand because it absolutely wouldn't do anything at Doom and would probably be terrible at nylo too. So that leaves us with Slayer.. do we really want a megarare that just has passive useful for Slayer mobs? That's not what megaweps are imo.
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u/Fifty_shakes_of_whey Mar 15 '26
You have far more pvm experience than I do, so I welcome all critique! Although I dont see how a very fast-hitting weapon with added range and damage would be terrible at nylo?
But I am with you: if this is too niche or not used in endgame pvm we should reconsider.
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u/Minotaur830 MLNOTAUR Mar 15 '26
I think it's a cool design for a weapon but it just doesn't scream megarare at all to me, not with it being useful on smaller mobs in niche scenarios. When pvming you usually just hit the 1 boss, sometimes there's minions but thats usually not the case and how would we go about lining them up just to whack them a few times?
But maybe i just have a different idea what i would expect from a megarare. Lets take the 3 we have ... Tbow = you're a boss with high magic lvl? You're getting fucked... Scythe= you're a physically large boss that has low to mid defence? You're getting fucked... Shadow = you're... Uhh anything, you're getting fucked (boring megarare but still)...
Here it's like "you're a boss that has mobs that i can somehow line up in front of you? They're getting fucked" which i just don't think rlly happens? Or even if it does sometime happen it doesn't sound megarare worthy, more like venator bow level weapon.
But maybe I'm just not seeing what others are seeing! Just trying to understand :) thank you for the design anyway, i always love your art.
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u/Fifty_shakes_of_whey Mar 15 '26
Appreciate the reply! I’ve always been more of a designer focused on the look of an item rather than how it works, so I can imagine there might be some complications. Let’s hope there are at least aspects of the design that the devs can build on.
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Mar 15 '26
Minotaur guy echoed my thoughts exactly but I have to say the actual look of the item is very good
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u/DivineInsanityReveng Mar 15 '26
The thematics of the item is sick. The 3 different ideas are all good (varying attack speed, 3 tile range, multi hit idea). All 3 together is sorta insanely powerful to the point where it hamstrings itself.
I'd almost rather it just be a weapon designed around the whole "can be 3t and 5t" (2t is kinda absurd but would be a whole identity for it alone).
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u/MrFailology Mar 15 '26
On top of what you said, the use-case is even more niche because even if you can find a situation to stack mobs in a line in front of a boss to capitalize, those mobs will almost necessarily be minions that would die much much sooner than the boss and then the weapon will dps itself out of it's own use-case.
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u/Tenement48 Mar 15 '26
Sounds like it would be terrible at nylo because what if there's a range or mage crab between you and your melee crab target? You would just make it impossible to kill the range/mage crab or you have to do some additional pathing. I'd rather just use Sulphur blades instead for the double hit.
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u/Fifty_shakes_of_whey Mar 15 '26
At a low scale (solo, duo), I can see how that would cause a problem, but in most scenarios, the mage role would just take care of that mage nylo, no?
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u/Tenement48 Mar 15 '26
In good teams, everyone should be killing anything that's alive. Like if there's no melee crabs alive then you should be killing the mage and range crabs instead of just sitting there.
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u/superbilka Mar 15 '26
I assumed that the chain could multi-hit the same mob just like scythe. So on 3x3s you could still do full damage.
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u/wlphoenix Mar 15 '26
I think people like this one because it's a good top down design, not so much because of the power level or where it would be used. Which I think is something that megarares need to have. Jagex can always tweak numbers or add more content over time to expand a niche, but they can never get "this thing is cool as hell" if it doesn't exist from the start.
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u/Legal_Evil Mar 15 '26
If we can throw the chain like a melee-based ranged weapon, it would be useful at Coliseum.
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u/VorkiPls Mar 16 '26
Yeah I was surprised as well. As a standalone idea I don't mind it but when I start to try and imagine it in game it just feels kinda overcomplicated and I just can't see where it'd be useful.
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u/CryptographerThis833 Mar 15 '26
this has alot of min max potential, can see ppl switching styles alot
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u/barcode-lz Mar 15 '26 edited Mar 15 '26
2t would be quite broken, 3t prob wouldnt be. I really like the idea though, potential for a very cool looking attack animation too.
For reference, the 2t 12str bonus wieldable knife someone suggested the other day
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u/2-2-7-7 PKing good. EZscape bad. Mar 15 '26
tbf that's only if it uses the base damage formula with nothing else applied
1 tile range could just apply some 'max hit / 2' or something so it lands around blowpipe strength
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u/tripsafe Mar 15 '26
It just doesn’t make sense thematically. Why are daggers 4 tick and this heavy ass 2 handed weapon can attack every 2-3 ticks
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u/Lunitar Task-Locked Content Creator Mar 15 '26
People need to understand 2 tick weapons are not as OP as numbers suggest. With a 5 tick weapon you can very easily dodge and weave and attack in-between, whereas 2tick you basically need to sit there or be fast as hell with your clicks.
Think melee hand Olm, or delve 8 Doom, or final phase Yama, or Sol Heredit… You can’t just sit there doing attacks every 2 ticks.
In real world usage 2tick weapons would lose a lot of DPS, even though the numbers suggest otherwise.
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u/Richybabes Mar 15 '26
An issue though with a 2t weapon by default is how it scales with future strength upgrades. Megarares currently all scale well with other gear, but on the melee side Scythe is only a 1.4x multiplier on strength upgrades when compared to a 4 tick standard weapon, whereas a 2t weapon would be 2x.
For every BiS improvement we get in future that would give 1dps to a 4 tick weapon, the 2 tick weapon would get 2dps, and the scythe 1.4. Over time it would naturally pull ahead.
You could curb this by giving the weapon a passive that specifically lowers the damage (and upping the stats to compensate), or be really wild and have it not scale with gear at all, but give it crazy stats and cementing it as a tank / low switch item.
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u/delfino_plaza1 Mar 15 '26
2 tick weapons are probably going to realistically lose 25-50% of their on paper dps
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u/scoobied00 Mar 15 '26
There's plenty of places where 2t weapons would lose 0 DPS, and this is where it needs to be balanced. Almost all of tob is 0 DPS loss with a 2 tick weapon. Add the ability to swap to 5 tick with e range for a hit and it becomes 0 tick loss almost everywhere
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u/DivineInsanityReveng Mar 15 '26
2t has the most potential for dps downtime yes, but it also has the highest scaling with gear. We see this issue with blowpipe, where pre nerf blowpipe in BiS at the time is actually WORSE than post nerf blowpipe in current BiS, just because of how well it scales.
Currently 2t melee would also be a significant improvement to nylo room (and probably monkey room). That's it's main application and the dps downtime there isn't really a factor.
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u/Groupvenge 2376/2376 Mar 15 '26
Absolutely love this concept, however my slow brain is having a hard time thinking of where this would be useful?
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u/Fifty_shakes_of_whey Mar 15 '26
The rapid style? A looot of places. Would probably need some proper balancing for it not to be too OP.
Accurate/longrange? Probably in crowded, multi areas (in combination with rapid). Think nylo room, Doom, slayer…
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u/chasteeny Mar 15 '26
Nylo room would be kind of aids, unless you don't mind nulling a bunch of nylos accidentally. Doom I could see maybe to hit grubs but even then you'd have to pre position yourself and you'd probably end up leaking a lot. Slayer is an easy sell but TBH anything that can be multi hit you're just going to barrage anyways, and I doubt this would be either easier to use than barrage not as effective
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Mar 15 '26
[removed] — view removed comment
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u/Groupvenge 2376/2376 Mar 15 '26
You'd either grief too many mage/range nylos or spend too much time positioning. I love the weapon but its not practical.
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u/Umgard Mar 15 '26
When attacking mobs that are 2x2 or greater, do you get multiple hit splats like the scythe?
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u/Fifty_shakes_of_whey Mar 15 '26
I am not sure. Wouldn’t it be too similar to the Scythe in that case?
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u/swatheofbang Mar 15 '26
Awesome graphic design as always, but gameplay wise I have some critiques. I think practically, a fast melee weapon could benefit a lot from the extra tiles. It will be very hard to realise the expected dps with a 2 tick melee weapon at a 1 tile range. I think this idea might feel better if the range scaled inversely with speed, as you have plenty of time to reposition into range with a slower hitting weapon.
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u/jmucr96 Mar 15 '26
Y’all need to start charging jagex for these not the other way around…
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u/Brownay Mar 15 '26
It was sick when they used to hand out lifetime memberships for winning concepts like this
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u/wzrddddd Mar 15 '26 edited Mar 15 '26
think it would be really clunky atm since walking through npcs frees the tile causing them to stack, unless it would just hit every npc on a tile or? plus idk where the use case would even be for this gameplay, gwd minions, slayer, monkey room, nylos, colo, jad/inferno? ofc they would build content around it but seems pretty annoying despite looking cool on paper
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u/LuxOG Mar 15 '26
Cool idea… but this is the literal exact same niche as the scythe
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u/oldmanclark Mar 15 '26
Definitely a cool idea. My main concern is how it would work with bigger monsters. Position /distance is already a bit wonky since we use the southwest tile for actual position most of the time.
Also would you be able to safespot with this? Or do you need actual "melee LOS"
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u/Fifty_shakes_of_whey Mar 15 '26
Oh there are probably a few things that would need to be looked at.
And yeah, could use it for safespotting. Or to get those pesky Nylocas coming down the ramp!
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u/Couchpullsoutidonut Mar 15 '26
Ok hear me out. Let me cook for a minute before you downvote me to hell..
Instead of it being its own weapon, why not have the chain be the drop.
It can be attached to the inquisitors mace and with some smith lvl it can become the fractured chain listed above.
Scythe has vials of blood and blood for use. Tbow has dragon arrows cost Shadow has souls and chaos
This gives Phosanis some incentive to be done at least on the irons.
I’m probably going to be downvoted to hell but just a thought I had.
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u/ShoogleHS Mar 15 '26
There's something interesting here, but I don't like the variable attack speed. Generally there should be a tradeoff between versatility and outright power, and a megarare should probably lean more on the power side.
I think the 2-3 range is quite interesting, though. That's something unique that would give it a firm identity that no other melee weapon can replicate. Maybe to lean in on that, instead of rewarding the player for standing close (and for the enemy being large - Scythe already does that), maybe instead reward them for playing at maximum range? Flavour-wise it makes sense that swinging in a wider arc would do more damage. And in terms of gameplay, it would require some fancy footwork against bosses that like to close the distance with you.
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u/ToyToaster Mar 19 '26
I know nothing about megarares and what they should or shouldn't have BUT this weapon would give such cool movement to OSRS, I love the combat movement this would bring based on those images of throwing the chain forwards.
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u/AdventurousShallot28 Mar 20 '26
Dawg, what if on longrange, if the player steps back on the same/next/something tick for one mob, it drags it through and does an additional hitsplat on one enemy. So step backs will do additional damage.
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u/TheRealCerealFirst Mar 15 '26 edited Mar 15 '26
Cool design, feels like the passive effect to go through other enemies would be hard to balance though. Pvm in osrs is all about movement and especially in melee combat setting up so that your weapon goes through other enemies would be an optimization that might be at odds with moving to avoid boss attacks at least it feels like maybe it would be a bit too “busy” to actually be both optimized and fun.
Also changing speed and attack distance feels like a bit too much. I think it should hit anything UP to a 3 tile range at all times and the attack speed change should just influence accuracy and max hit.
Also instead of the chain damaging things in a line (due to the balance concerns i previously mentioned) maybe it has 1 mode where instead of accuracy or damage it switches to a powerful 4x4 AOE that generated a hitsplat on primary target and then bursts of energy (or anima) to all secondary targets. What I’m thinking is that it could have 3 modes, fast low accurate mode, medium damage medium speed AOE mode, and fast slow single target big hitsplat mode (all attacks with a 3 tile range. That feels maybe a bit easier to balance and really keeps the megarare vibe I think you were going for!
Either way, I’m def giving this one extra points for looking like the definition of a powerful weapons!
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u/mehdir_94 Mar 15 '26
This is actually a great suggestion. Going through would indeed be hard to set up
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u/mister--g Mar 15 '26
Love the idea , but you would need to tighten up the speed and tile range to ensure it doesnt kill off future weapons.
3-5 tick still leaves the 2 tick speed slot for future weapons/ wave based content. It would probably need to have accuracy scaling too because a 2 tick weapon with the same accuracy stats as a 5 tick weapon will always find a way to be OP
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u/Consistent-Force-825 Mar 15 '26
Cool concept art but pretty useless in most current content. If it multi hits a single enemy then it’s just scythe, if it only does so on multiple enemies then there are practically no situations where it would be useful unless it’s just a stat stick with a useless gimmick. I do like the idea of style switching as has been proposed with several ideas.
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u/PermissionTrue7924 Mar 15 '26
So then its basically just scythe 2.0.
Like of course youre going to go for the long range version every time. And it wouldn't make sense to have a critical hit spot but still you get damage for passing through the enemy. If youre using long range theres no downside to being 1 tile away and in fact being 3 tiles away lowers your dps tremendously which is the opposite of what you'd want
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u/Vyvanse_Villain Mar 15 '26
It needs to multihit 3x3s or else it would be dead content compared to scythe
Giving it crush or stab to seperate it from scythe would help
I really like the concept but it needs something more to be useful.
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u/amd_air Mar 15 '26
Short range is melee DMG and long range is range DMG. Both are tied to your strength bonus.
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u/Roborabbit37 Mar 15 '26
I like this idea because it breaks the mould of just "weapon is stronger than X but weaker than Y". Very nice.
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u/PictoChris Mar 15 '26
If the 3 tile melee is harder to balance they could put it behind a special attack too.
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u/LazyWrite Mar 15 '26
I’m sure there must be some logistical things to sort out but this idea is so cool. Really sick looking weapon and awesome mechanics!
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u/ki299 Mar 15 '26
Okay for once this is a bad ass idea.
edit: idle animation of you just spinning it with one hand on to the side of the character slowly.
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u/CarmineCorpse Mar 15 '26
Actually really cool! Nice art too! Great job. Love the way it's swung. It's like a hybrid flail/whip. And everybody knows how iconic those weapon are, but theyre outdated. Something of the same sort, but a refreshing idea would be phenomenal.
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u/No_Consequence6540 Mar 15 '26
Yea definitely favorite so far the bigger hammer was cool but looked like a cosmetic this looks legit. Great work!! Lets hope jagex see it
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u/Sevage420 Mar 15 '26
price increase as well as just using the community to brainstorm content ideas.
well played jagex, well played.
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u/crashjordan13 Mar 15 '26
This is pretty damn cool. First one I’ve upvoted and commented on. Jagex, this is the one
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u/If_Pandas Mar 15 '26
Special attack your character says “get over here” just like the dragon tools spec and it pulls the enemy to melee distance
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u/rdfiorunner Mar 15 '26
This is IT. Of all that I’ve seen and thought were cool none seem to be worthy IMO. This IS.
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u/Thioxane Mar 15 '26
Neat concept, although the fact you're just holding onto the tail end feels wonk. Maybe wrapped around the wrist/forearm? Hmm then it's be odd to make it a 2h...
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u/IAmGeeButtersnaps Mar 15 '26
A 2 tick melee weapon is always going to be absolutely busted because so much of strength bonus comes from other slots.
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u/Nastyerror Mar 15 '26
How does this not invalidate the scythe?
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u/Fifty_shakes_of_whey Mar 15 '26
The Scythe will remain King on bigger NPCs. The chain doesn’t add hitsplats to one NPC. Just damages more NPCs that are “in the way” of your target.
You don’t want to camp the chain at verzik. Yes, you can hit big (once). But thats a slow hit.
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u/The_Wkwied 2376 w353 Mar 15 '26
You didn't provide stats. You provided a mechanic. This is a swell idea.
Sounds like this would be a good chase item. Maybe it could also have different attack styles. Would be suited to stabbing on rapid, crushing on long range
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u/Atlas_Stoned Mar 15 '26
Yeah bro finally a megarare concept that seems to fit, updooted to the top of the page!
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u/eimankillian Mar 15 '26
Yes stab, crush is already good we need good stab weapon.
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u/Odd-Geologist-9394 Mar 15 '26
Super duper badass, similar to a concept I was playing around with. Your art skills are next level, this would definitely get my vote if polled!
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u/GuardianMike Mar 15 '26
It looks amazing but the multi hit thing sounds janky. If it works on large NPCs then it's literally just the scythe, if it only works on single NPCs in a row then you have to line up 1x1 size NPCs which I can't think of a single situation where you're doing that in high end PvM.
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u/Bogiga Mar 15 '26
I like the idea of moving around and getting a gap on your target or opponent to maximize your damage potential, very rewarding for adding a mechanic to combat
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u/sir-exotic Mar 15 '26
This is the only suggestion that makes me excited for a chainmace type weapon. Super cool idea, which makes it truly unique!
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u/fluffafel Mar 15 '26
Why not have the ability to change the chains heads? One head for each style? Make them consume some raid acquired consumable each time they are re-attached?
Overall a fantastic suggestion!
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u/WHYCOME2LEAVEME Mar 15 '26
At the end of day jagex ain’t going to take no one’s suggestions unless they are working for them /developer cool suggestion tho.
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u/Nu2Th15 Mar 15 '26
Jagex please this is the only good one so far. I do think I’d like it best as crush but even if not this is sick.
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u/Seismica Mar 15 '26
I really love this idea. My only concern is, with it being such a useful utility weapon adaptable to various situations, Jagex will 'balance' it by crippling its attack/strength and making any special attack completely gutless. It will be sub-optimal in every situation as a result. They don't want you to have a one size fits all weapon, regardless of how difficult or expensive it is to obtain.
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u/mlober1 Mar 15 '26
Jagex please let me live out my fantasy of becoming the Witch King of Angmar