r/ClaudeAI • • Aug 20 '26

Megathread List of Discussions List of Latest Discussion Hubs on r/ClaudeAI

24 Upvotes

Please choose one of the following dedicated Discussion Hubs discussing topics relevant to your issue.

UPDATE: All Discussion Hubs will now be automatically refreshed regularly (for most, weekly)


NEW: You can now see full logs and summaries of all recent problem reports submitted by r/ClaudeAI readers. These logs allow you to see how intensely people are experiencing problems at any time with Usage Limits, Performance, Bugs and Accounts. See:

User Problem Report Log and Surge Detector

UPDATE: All report posts are now mirrored here: ClaudeAI User Report Subreddit and linked to from the report log post.


Performance and Bugs Discussion Hub for discussion of Claude performance issues and bugs.

Usage Limits Discussion Hub for discussion of Claude usage limits.


⭐ Built with Claude Project Showcase Megathread ⭐ for showcasing projects built with Claude


Claude Competitor Comparison Discussion Hub for discussion of competitors to Claude.


Claude Identity, Sentience and Expression Discussion Hub



r/ClaudeAI • • 3d ago

Built with Claude Show us what you've created with Claude!

113 Upvotes

Inspired by this popular post, this is a weekly post for everyone to show what they have been working on that helps you or that you're proud of!


r/ClaudeAI • • 12h ago

Built with Claude Procedural generation with Opus is insane. This entire game is 20MB.

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1.8k Upvotes

I made a post about my game about a month ago, and I just wanted to share my progress.

I've been working on Mecha Royale for about 4 months now. About 99% of the code and content was created using Opus. Sound and music were created using ElevenLabs and Sunos.

The animations and models for the pilots, mechas, buildings, etc. are procedurally generated.
These are results of /loops literally running non-stop for a full week.

The map has a radius of about 15km and contains millions of procedurally generated objects, from trees and props to bunkers and caves, along with roads and water. All of that fits into a 20MB game.

The game is fully multiplayer-ready. You can pilot the same mecha with 2 of your friends.

Thank you for checking it out. Happy to answer any questions!

Edit: You can play the game at www.mecharoyale.com - It's browser-based. No download required.

Edit2: Heading to bed now. Be right back to answer more questions! Thank you for your interest!


r/ClaudeAI • • 7h ago

Question about Claude Code This week's Claude Reset - Anyone else noticing unusually high usage all of a sudden?

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585 Upvotes

This is NOT a rant or a complaint. I am genuinely curious.

If you've seen my previous post, I talked about how I don't really like the new claudecode interface changes.

Today, which happens to be my weekly reset. I've noticed that the weekly and 5-hour limits are basically unusable.
What I mean is that just 2 sessions made me hit 30% of my weekly limit. I.e., I can only fully use my 5-hour limit a total of 2 times a day for 3 days of the 7 in a week?

Coincidentally, I had also just upgraded to the annual plan. I don't know if this is related, but I wanted to check whether other users on the Pro plan have had similar experiences.

Edit: I am on the pro plan, not the max! Thank you :)


r/ClaudeAI • • 22h ago

Built with Claude This is 61 KB HTML file 🤯

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7.7k Upvotes

I built a real-time ocean simulation with Claude Code (Opus 5.5)

What it is: a single 61 KB HTML file that renders a sunset ocean in your browser with WebGPU. It has an FFT wave simulation, whitecaps, a physically based sky with clouds, and sun glitter. You fly around with WASD and the mouse.

How I used Claude Code: I gave it one prompt: make the most realistic water scene it could, in WebGPU, with a floating camera. It wrote the renderer from scratch with no engine or libraries. It took screenshots of its own output and had separate subagents critique the screenshots, so it wasn't judging its own work. The whole thing took about 30 minutes.

Free to try: ocean-noniv.vercel.app, preferably in Chrome. It needs a WebGPU-capable GPU, and on laptops you have to force Chrome onto the dedicated GPU. Otherwise the performance might be bad or it might not run at all. On RTX 5070 Ti I get ~260 FPS at 2560×1440 resolution. Click the canvas to look around, WASD to move, H for a settings panel.

Repo with unminified and more organised version: github.com/Noniv/web-ocean


r/ClaudeAI • • 7h ago

NOT about coding They gave 120 handwritten pages and turned it into a font with Opus 5.5

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305 Upvotes

How awesome is that.


r/ClaudeAI • • 6h ago

Built with Claude I made a browser FPS with Claude Code, every 3D model in it is code

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188 Upvotes

I’m not a game dev, and about a month ago when Opus 5.5 dropped, I asked Claude Code (in French) for a small FPS in three.js, and I kept iterating from there.

Every visual asset in the game (except the menu background) is generated directly in code. There’s no Blender MCP and no imported models, the weapons, characters and maps are written as code. I also tried to add a bit of physics, on some props, on cloth and on water. The goal is for it to be playable on PC, on phone and with a controller.

I didn’t buy any extra credits. I started on the €20/month plan and hit the limits pretty fast, but that suited the way I work, and switching to Sonnet 5.5 was enough for a lot of tasks. For October I tried the €90/month plan: more than enough, I never hit the limits.

The one thing I noticed is that Claude Code started launching parallel agents for everything, so I had to tell it not to in the project instructions. Curious if others had the same thing.

You can try it at playriposte.com. It’s free and will stay free, I’m not trying to make money with it. I just hope sharing the experience will interest some of you.


r/ClaudeAI • • 4h ago

Corporate Does Anthropic obscure employee names because they believe mass unrest is coming soon and employees will be targeted personally?

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120 Upvotes

r/ClaudeAI • • 5h ago

Praise I thought my 90s Amiga was lost forever. 30 years later, it’s back due to ClaudeAI

118 Upvotes

Someone suggested I post this here, as it’s about how Claude recovered my 90s computer files and you might like the story.

TL;DR: My old Amiga was trapped in a corrupt 7z archive for 30 years. A single shifted byte was the culprit, and Claude finally found it. The Amiga (and the BBS it held) now runs again on a Raspberry Pi 400, with rebuilt scripts and brand new ANSI art. You can dial in below.

In the 90s in London I ran an Amiga BBS called Slimelite, using several BBS packages. I started with an NComm script I wrote myself (about as basic as it gets), moved on to MAXsBBS Pro, and finally became an alpha tester for Zeus Pro BBS software.

In 1996 I mothballed it and saved my drives to a 7z file to take with me when I emigrated to Italy. Years later I found the archive was corrupt and I could never get the files out. I was devastated, as it held all my Music-X compositions and my entire Zeus BBS. It sat on my PC for years with the occasional failed repair attempt.

Roll on to 2026. I build websites for a living now, AI has become a thing, and I wondered if it could recover my files. Two days and many attempts later (I was literally pleading with it to try again), Claude gave up. I figured everything was gone forever.

After another night’s sleep I tried once more, this time switching Claude to a more capable model. Ten minutes later it had found and fixed the 7z. Every file was there, nothing corrupt. A single byte shift had mangled the whole archive and touched nothing else. It was the best day I’d had in ages, birth-of-a-child levels of joy.

I got everything running in WinUAE and was soon back in my old Music-X songs, sending MIDI out to a Kawai K1 II soft synth in FL Studio (the same synth I used in the 90s). Hearing those sounds again brought the nostalgia flooding back.

Then I dug out an old Raspberry Pi 400, set up the Amiberry emulator, and got Zeus back online via Telnet. It took some work, but it runs.

Should I put it up exactly as it was, with my crappy 90s ANSI and unfriendly navigation? Nah. I’m a web designer now, so my aesthetics brain kicked in. With Claude’s help I spent a few days rebuilding the scripts almost from the ground up, making them far more user friendly and visually appealing, with features I could never have imagined in the 90s. I even built a brand new Windows-based ANSI graphics editor, because nothing I found did the job the way I wanted.

Today the revamped BBS went online, to the applause of absolutely no one (not many people use BBSes these days). But it was all for my own joy and nostalgia, and if the occasional person happens upon it and enjoys reliving the old days, it has done its job. All the old users, files (mainly Amiga related) and messages are still there to browse, download and read.

Connect with any Telnet or SSH client that supports ANSI:

Host: slimelite.mycloudnas.com
Telnet port: 6023
SSH port: 6022 (read only)
SSH login: bbs / bbs

No client? Try this web one: https://youfiles.herokuapp.com/telnetclient/ or grab SyncTERM for the full-fat experience.

If you drop by, leave me a message on the board. I’d love to see Slimelite get a few new callers after all these years!


r/ClaudeAI • • 7h ago

Built with Claude Opus 5.5 + Unreal Engine, fully playable game

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145 Upvotes

I'm trying to bring my dream game to life, a photorealistic space exploration game inspired by Outer Wilds, featuring fictional planets, unique worlds, and an entire universe to discover.

How Claude helped: it wrote all the C++, shaders and the tools that generate the planets. I give the direction, playtest builds on my Windows PC, and tell it what feels wrong.

It's still super early, but seeing what Claude has managed to build so far genuinely makes me believe this is possible lol

More images and Windows installer: https://github.com/0xWerz/ephemera

Edit: source code is also available in the github repository


r/ClaudeAI • • 5h ago

News Anthropic told the IMF that it expects Claude to lead 80-90% of frontier model training by next year, up from 1% in March.

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78 Upvotes

r/ClaudeAI • • 22h ago

Humor Friday mode

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1.2k Upvotes

r/ClaudeAI • • 10h ago

Claude Workflow Does anyone just use Claude Code (desktop) for ... everything? Why chat?

145 Upvotes

Why use chat at this point? For projects I'm using chat to discuss the idea then Claude Code to implement it. It's a lot of back and forth and gets very messy very quickly. With the new updates (worktrees/sub-sessions etc/BTW comand), it makes even more sense to stay locked in to CC... right?


r/ClaudeAI • • 12h ago

Humor the situation around.. :p

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184 Upvotes

r/ClaudeAI • • 7h ago

Philosophy Worried my game will be hated just because I used AI

72 Upvotes

I’ve been using Claude to help me code a video game that I’ve been dreaming about for nearly twenty years. The game concept and design decisions are all my own. Claude is just helping me put it all together in Unity and helping program it. I’m essentially filling the roles of director, producer, playtester, and occasional 3D artist. My text prompts for the game (not including Claude’s responses) currently total up to around 50,000 words of my own hand-typed vision and direction.

I first tried to make this game back in 2022, and found that Unity was phenomenally capable of doing what I needed, but also realized that programming and scripting may as well be alien languages. I could pick up a few key phrases and terms, sure, but my degree is about as far from computer science as it gets - I’m a high school English teacher. I toyed around in Unity, learned the most basic of basics, followed a few tutorials, and ultimately left my project on the back burner as it got too ambitious and impossible for me to realize without leaving the rest of my life on the back burner. it’s not like I have any money to do build a development team, so I was content to have tried. I didn’t think it’s really go anywhere any time soon.

Holy smokes, though. In the last month I’ve been using Claude Fable and Opus to build the game, and it’s been insane how far it’s gotten. it removed the friction between my having a great idea and implementing it! Previously, if I wanted to add a cool new idea, I would have to more or less drop everything and learn for a solid month to figure out how to even begin to execute the first step of it, and if I ever stepped away from the project I’d feel lost upon returning. Now I can prototype and implement so fast that the flow of ideas has been strong and I’ve felt downright empowered to make my dream game.

That being said, I do worry that people will hate me or the game just on principle. There is a huge amount of ill will towards AI, and much of it is justified (though, I suspect, blown out of proportion). I don't want people losing their jobs, I don’t want data centers obliterating our resources, I don’t want to live in an oligarchical technocracy. But also, I’d never have gotten to make my silly little game without AI. This project literally would never get traction if not for the huge boost given to me by AI coding assistance. I’m proud of my work, and it feels like it IS my own work. I just don’t look forward to the inevitable rejection when people sneer at me for having used AI and then never even give me a fair shake. It’s a passion project, and I’m deeply invested in it. Hopefully that shows.

I’m sure I’m not the only one feeling this way, surely?


r/ClaudeAI • • 3h ago

Feedback I feel like im Neo in the Matrix

33 Upvotes

Im 4 months in with Claude Code. Previously I've never coded, never built a website, never even opened terminal in my mac or done anything other than photoshop and light room.

Fast forward to today. Im sat here watching Claude build me a meta business suite account for my Web page builder and print company. Ive gone from taking print orders through facebook to a fully functioning artwork generating monster of a website. I couldn't imagine how much it would have all cost. I pay £90 a month for max 5x but get tens of thousands of pounds in value. I feel like im only scraping the surface too.

Want a print server....done

Need a file system and artwork checker....done

Need a automated email system for instant downloads when a customer has paid...done

Integrate postage and automate packing slip printing alongside the order....done

Ive built our local school a lottery app.... done and taking real money.

I could never have dreamed of being able to scale and develop my business anything like this in a lifetime without huge financial input and trusting outside people to build things.

Whats next? I don't quite know but the deeper i get the more its ramping up and getting a bit wild.

Anyway gotta go Claude's session limit has reset and I still need to figure out who JSON is.


r/ClaudeAI • • 2h ago

Built with Claude I built a free Claude connector for live stock market data (SEC filings, earnings calls, 13F, short interest). It's an MCP server and works in ChatGPT too

27 Upvotes

I got tired of asking Claude about a stock and getting a confident answer based on year-old training data. So I built Equibles, a connector that gives Claude real stock market data. It's an MCP server, so Claude just calls it like any other tool, and it's listed in Claude's connector directory.

What Claude can pull with it:

  • SEC filings, full text. It searches inside 10-Ks, 10-Qs and 8-Ks and then reads the exact lines, so it quotes the filing instead of paraphrasing from memory
  • earnings call transcripts, split by speaker
  • financial statements, KPIs, guidance and analyst estimates
  • 13F holdings, insider trades and congressional trades
  • short interest, daily short volume, squeeze scores and an estimate of the next FINRA short interest number
  • prices, a screener, Fed economic data, and option chains on the paid plans
  • European, UK, Hong Kong and Chinese stocks too (XPAR:AIR for Airbus, that kind of thing)

Every answer comes back with the filing, the period and the date, so you can check it.

How Claude helped: I build it with Claude Code every day. The filing parsers, the MCP tools and the tests come out of Claude Code sessions, and a second Claude pass reviews every change before it merges. I also wrote the tool descriptions with Claude as the reader. There are 120+ tools now, so each description is short (under 500 characters) and says which tool to call next, like search the filing first, then read the lines. With that many tools the descriptions are basically Claude's index.

The other thing I had to fix was fiscal quarters. NVIDIA is already in fiscal 2027, Apple's year ends in September, and models mix those up all the time. Every number Equibles returns says which period it is and when that period ended.

It's free to try: 100 requests a day, no card. Paid plans are $9.99 and $49.99 a month if you need more requests, option chains or real-time quotes.

To connect it:

  • Claude.ai or Desktop: Settings > Connectors > Browse connectors, search for Equibles. Or add a custom connector with https://mcp.equibles.com/mcp. You sign in with OAuth, no API key to paste.
  • Claude Code: claude mcp add --transport http equibles https://mcp.equibles.com/mcp, then /mcp and authenticate.

Some things to try once it's connected:

  • "What did Microsoft say about AI capex in its last 10-Q? Quote it."
  • "Which funds bought more Nvidia last quarter according to 13F filings?"
  • "Show me congressional trades in defense stocks in the last 90 days."
  • "What's the estimated short interest for GME before the next FINRA report?"

One heads-up: the portfolio and watchlist tools can change your saved Equibles data, so leave tool confirmations on.

So that's it, a free stock market data connector for Claude (and ChatGPT) that cites its sources. If you've built a connector with a lot of tools, I'm curious how you kept Claude picking the right one.

Docs: https://equibles.com/docs/mcp


r/ClaudeAI • • 10h ago

Built with Claude I asked Claude to "demake" my Rust/Bevy auto-battler into native Nintendo 64 and Game Boy Advance ROMs

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78 Upvotes

I am just playing around making a autobattler style game with Claude, and a friend gave me the idea of "demaking it". I own a analogue pocket and analogue 3d, and making stuff for those myself sounded kind of cool. So I asked claude to do it.A few hours and a few hundred thousand tokens later I have my game running on native gameboy advance and nintendo 64. Kind of mind blown. Zero to no iteration. The demakes worked pretty much out of the box. All three versions share the exact same core Rust rules crate, the simulation is 100% deterministic. Can see it in the video with same battle running on gba and n64.

Game can be played for free here: https://autobattle.txcb.io/ROMs for GBA and N64 can be downloaded free here: https://autobattle.txcb.io/retroDetails on how its done technically can be found here: https://autobattle.txcb.io/how-its-made


r/ClaudeAI • • 2h ago

Built with Claude I’m building a full MMORPG solo with Claude Code — not just the game, but the tools and infrastructure behind it

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13 Upvotes

Hi everyone!

I'm a French solo developer working on Death Leaves a Trace, an old-school isometric dark fantasy MMORPG built with Unity 6 and Mirror.

It's a dream I've had for 25 years, inspired by The 4th Coming, an MMO that left a lasting impression on me when I was younger.

Here's how I'm using Claude to bring it to life.

🏙️ Creating a world with Blender

I started by purchasing Unity asset packs to establish a consistent visual style. Now, I use Claude with Blender through MCP to create my own assets and build entire cities, each with its own architectural style and identity.

Claude also helps me design quests, balance items and stats, configure monster drops, and develop gameplay systems.

🛠️ Building my own tools

With Claude Code, I've built three standalone Windows applications that work directly with the game's actual data:

  • Workshop: Creatures, NPCs, stats, equipment and loot.
  • Forge: Items, weapons, armor and attributes.
  • Cartographer: 3D world building, environments, spawners, chests and portals.

I've also built a custom launcher, deployment pipeline, server monitoring dashboard and supporting development tools.

🧪 Keeping a growing project stable

Claude helps me maintain automated tests, 23 invariant checks, technical documentation and deployment workflows for both the client and dedicated Linux server.

I've learned that building safeguards against regressions is just as important as generating code.

❤️ From a personal dream to a playable game

Even with all this AI assistance, I've put almost 400 hours into the project since August, alongside my day job.

It started as a personal project. But when I saw the game taking shape and genuinely liked the results, I decided it was worth sharing with others.

The first closed alpha ran in September, with 8 players online simultaneously at peak and no server crashes. I'm now preparing Alpha #2 for November 26 – December 10, 2026, with 100 tester spots planned.

The game will be free to try during the alpha.

🌐 Website: https://deathleavesatrace.com/

🎮 Alpha #2: https://deathleavesatrace.com/alpha2/en

Honestly, the best part is seeing something I've imagined for 25 years slowly become real. AI hasn't done the work for me, but it has made a project I might never have attempted feel possible.

A question for the community

For those using Claude Code on ambitious projects, have custom tools and automated workflows changed what you feel capable of building as a solo developer?

I'd be happy to answer questions about the workflow, Blender integration or the game itself. Thanks for reading!


r/ClaudeAI • • 14h ago

Built with Claude I’ve wanted to make a game for years. Claude helped me finally do it

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80 Upvotes

Hi everyone, this is my first game. I’ve been a software developer for almost 10 years, and I’ve wanted to make one for a long time, but I had no real experience with game development before starting this project.

Claude and other AI tools became a big part of the process, especially in areas outside my usual software development background. I used them to explore ideas, think through game systems, iterate on UI and art direction, solve problems, and get feedback throughout development.

At the same time, I don’t think using AI suddenly makes game development easy. Saying “Claude made the game” would be a pretty misleading way to describe the process. There has still been a huge amount to design, build, test, throw away, redo, balance and polish, and it has taken a lot of time and effort.

The game is called Harmony Strike. It’s a party-based survivors-like where you control a group of heroes while each hero attacks on their own. Which heroes you place next to each other creates different Harmony bonds, and those bonds can trigger elemental chain reactions during combat.

As you progress, you rescue new heroes from bosses, evolve their weapons, collect runes and relics, and return to the village between runs. There’s also an endless Colosseum mode with weekly and monthly leaderboards.

I’ve been working on the demo for a while and changed quite a lot recently, so I put together a trailer showing where the game is now.

I’d really like to hear what you think of the trailer and the game so far.

Harmony Strike on Steam


r/ClaudeAI • • 1h ago

Question about Claude models Opus 5.5 Taking so long and token usage

• Upvotes

Not complaining at all, actually, since Opus 5.5 is a darn game-changer, but I am finding that 5.5 takes SOOO long to do pretty much any task and uses a good amount of tokens since everything seems to require pre-thought.

Opus 4.8 was so good and thinking when it needed to and not taking for ever to get back to me and I'm wondering if other people are experiencing the same / came up with some good ways to work around this?

In general, if it makes any difference, I'm on 5.5 medium / high and, again, not complaining since the outputs are truly good, but 4.8 wasn't too shabby either for a lot of the things (5 is a different story - We don't talk about 5 😜)


r/ClaudeAI • • 13h ago

Feedback Claude Desktop’s new UI: less control, more clicks, pointless animations

66 Upvotes

I use Claude Code Desktop daily across multiple projects, often running 10+ parallel sessions, building Android apps, and managing Git worktrees and PRs.
The latest redesign has made my daily workflow noticeably worse.

1. Where is my code actually running?
Previously, I could select a branch and enable or disable worktree isolation before starting a session.
Now, with saved Environments, I can’t do that before sending the first message.
I often need to update main and build an APK containing the latest merged changes.
Before: Select main → Update → Build.
Now Claude creates additional worktrees for routine tasks, potentially duplicating dependencies, consuming disk space, and forcing me to verify which revision I’m actually building.
I use worktrees regularly. I just want to choose when to use them.

2. The sidebar has always been terrible
This isn’t a new regression, but the redesign missed a perfect opportunity to fix it.
Projects and sessions are still a wall of tiny, nearly identical gray labels.
Telegram figured out recognizable avatars, colors, and visual hierarchy years ago. Even Codex lets you assign project icons and colors.
Why do I have to read through dozens of similar-looking labels just to find my project?

3. Context and usage are harder to access
Previously, context-window usage and account limits were conveniently accessible.
When managing multiple agents, these aren’t optional statistics. They help me decide whether to continue a session, start a new one, or adjust my approach.
Now that information takes more effort to find.

4. Why remove the effort slider?
The old slider was fast, intuitive, and already warned about increased token usage at higher levels.
Now it’s replaced with nested menus.
Same functionality, same information, more clicks.
What exactly improved?

5. And those ridiculous digital waves…
Click the empty background and animated digital ripples appear across the workspace.
Amazing.
I can’t easily choose main before starting a task, but at least the background makes pretty waves.
It’s like Slack hiding useful channel controls while introducing animated wallpapers.

The real problem
Claude Code is a professional development tool, not just a chatbot.

I need visibility, predictability, and control over my projects, branches, worktrees, builds, and agents.
There’s a difference between automating repetitive work and removing decisions users deliberately need to make.
Safe defaults are great. Hiding essential controls isn’t.
Please bring back:
Branch and worktree selection before starting a session.
Easily accessible context, usage, and effort controls.
The effort slider.
Proper visual identities for projects.
I don’t need more animations or complicated dashboards. I just want to know where my code will run and get my work done.
Hiding complexity doesn’t make a tool simpler. Sometimes it just transfers that complexity to the user.
Claude Code keeps getting better at writing software, while Claude Desktop is getting worse at letting me manage that work.


r/ClaudeAI • • 5h ago

Built with Claude I built an FFT ocean renderer for Godot 4.7 (C#) with Claude Code, starting from a single design doc

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14 Upvotes

What I built: an open-source, drop-in ocean renderer for Godot 4.7 C#. It simulates waves with three FFT cascades on the GPU, generates foam that forms on crests and dissolves into trails, and shades everything to a soft, painterly, sky-driven look. It runs at 1000+ fps at 1080p on my machine.

How Claude Code helped: I didn’t write this iteration of the code by hand. While working on my own project, I wrote OCEAN_GUIDE.md, a single brief covering every technical choice, value, engine gotcha, verification step and dead end I’d found. I gave it to Claude Code in an empty Godot project, and it built the renderer, tests, demo scene and dev tooling from that guide, checking its own work with in-engine screenshots and benchmarks. Then we iterated: I pointed out what looked wrong (seams in the foam, foam that looked embossed, far waves that swam as the camera moved), and Claude found the causes, fixed them and wrote each finding back into the guide. The guide, not the code, is the real artifact: hand it to Claude Code with an empty Godot 4.7 C# project and it should rebuild this ocean.

Build stats: Claude Code with Opus 5.5 (medium effort) on the $20 Pro plan. The initial build took ~1 hour, about 40% of one 5-hour session and 5% of my weekly limit. The usage readout puts the whole project, refinement rounds included, at about $58.70 in API-equivalent terms (~$18 for the initial build). On the subscription, it just came out of my limits.

Free to try: it’s MIT-licensed and free. Clone the repo, open it in Godot 4.7 (.NET edition), and press Play. The demo opens with live tweak panels and a fly camera (WASD, hold right mouse to look). To use it in your own project, copy the ocean/ folder and instance one scene.

Inspired by, and using techniques from, Tessendorf, Sea of Thieves, Atlas, Acerola, 2Retr0’s GodotOceanWaves and Crest (the foam texture).

Repo: https://github.com/alozionn/ocean-renderer-godot-csharp


r/ClaudeAI • • 19h ago

NOT about coding Mind blown by Claude

122 Upvotes

Not sure what flair to add here, my bad. And, sorry, I yap a lot.

Although I've always been fascinated with AI, and consider myself somewhat of a tech nerd/enthusiast, I had never owned a computer until recently and even then, I barely know how to use it, so I guess I never quite got the hype with AI + coding, I just don't understand what a lot of the stuff means but I thought I was pretty aware of the level AI is at.

This past week I've seen many posts and videos I watch and read mention that guy that basically said something along the lines (on god don't quote this from me) that "we're in a bubble and the average AI user barely touches it and doesn't know the full potential" or something like that. That made me think for a moment. "Well I've been reading every newsletter and release out there for years..."

"Surely not me" ←famous last words

I got the Claude $20 plan because it's what I can afford. Set it to Opus 5.5, high. Looked around the room for a while thinking how could I test it.

Well, it just so happens that a few months ago I bought an MSR reader for crazy cheap on a sale, but barely ever used it since because the software for it is insanely old and like I said I'm very new to computers and terrible at it. If only I could use it with my phone...

I sent Claude the situation, model number, why I had it, why I barely used it. I know these aren't relevant but I like to give models as much context as possible right away, avoids needing to repeat myself later or worry about it misunderstanding, and I guess maybe I'm still used to AI being unreliable and needing many details.

I was expecting it to return asking for more information, send me suggestions, ask me to send the PC program so it could analyze it, recommend me another app or program (there are some for Android, I did look at the time but they're either not compatible with newer Android versions or they're paid and crazy expensive).

The damn thing gave me a working app.

Well, not quite. Apparently he couldn't access the tools needed to compile it or something but he made a file that I just had to add to a GitHub repo and GitHub did the compiling part, and it just worked.

It wasn't pretty, but it worked. In one message, I said I had an issue, it made a fix like it was nothing.

That is when I realized the person who said that thing about the bubble is absolutely correct. Of course I knew Claude is capable of this, but I would never imagined it would be able to do it with so little effort and literally zero back and forth.

No needing to test the device, no needing more specific details about the model or manufacturer or my phone model or OS, no asking permissions or being limited or blocked from doing something. Just gave me the freaking working app.

Later on I gave it a proper working place, a Claude code session so that it could set the environment up and use the compiling and android development tools that the normal Claude chat couldn't use, and it's crazy how much progress has been made. He can now render or emulate or whatever-the-word-is the app to see how the changes look and get my feedback before compiling and sending me the new version.

If you had told me that within one prompt Claude could get a working app to interface with such a relatively niche device, I would have never believed you. I am definitely mind blown.

The past few iterations have mostly been changes to the looks, since all the core functions already worked on the first version so there's not much else to add, but he has been doing some incredible work in taking the chance to figure out how the device actually works since there's no official documentation.


r/ClaudeAI • • 4h ago

Humor What’s the pettiest tool you have built with Claude Code?

7 Upvotes

My wife ALWAYS forgets to put our electric toothbrush 🪥 on the charger at night. It’s quite old so the battery dies quickly but it’s fine as long as it’s on the charger so no need for a new one.

I built a tool to ping her a text message every night to remind her to put it on charge 🙃.

It works!!!

Edit for clarity
NB - we share the same electric toothbrush body we each have our own heads.