r/DeadlockTheGame • • Feb 24 '26

Discussion A tweet that has me thinking.

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I don’t know if Riot can copy what valve has created with Deadlock. The atmosphere and setting so what I think makes deadlock so enjoyable. Yes the gameplay is amazing and the moba aspects are great but I just don’t think riot will even try to copy valve and make a deadlock clone. What is all y’all’s thoughts.

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u/[deleted] Feb 24 '26

Success is important though. Since League, all of their games except Valorant have been COLOSSAL flops. And I genuinely think Valorant only got as lucky as it did because it came out during the peak of the pandemic, but that's just my personal hot take on it.

They have a whole ass MMO they're working on and yeah all those recent games are just absolutely worthless, I don't think Riot are gonna be risk-taking on any other game development any time soon.

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u/timmytissue Feb 24 '26

Other than 2xko what flopped? I only know of TFT, valorant, their hearthstone clone, and 2xko

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u/[deleted] Feb 24 '26

They did have that Indie side-ish company thing called Riot Forge where they made more light-hearted games based off of Runeterra. All of those flopped enough to the point where they shut down that part of it. Which is a shame, because that Ruined King game was pretty cool. I would’ve been obsessed with a Darkin based game.

LoR is their Hearthstone clone that… is barely alive and has barely been alive for the last couple of years now. TFT is successful albeit I did consider that part of League because it was only part of the League of Legends client for a while and considered just a ‘side gamemode’ to it. 2XKO is… a fighting game they decided to push towards the Arcane crowd and now they’re regretting it. Wild Rift is just League but on mobile so I’m not counting that as a new game.

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u/Financial-Drag7411 Feb 24 '26

Just worth noting that LoR probably wasn't considered a colossal flop, in fact a lot of people really enjoyed the game, what made it now bare alive is its monetization (or lack of). They had a really fair monetization which just isn't sustainable for TCG's, compared to hearthstone where they try to milk you on every possible screen in the game. So the game "failed" because they didn't try scam players essentially, which is sad.

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u/[deleted] Feb 24 '26

Unfortunately I just don’t like Hearthstone-type games so I never really played it, though I did consider it during that massive Darkin Saga thing because I am a huge sucker for Darkin.

As a LoL lore nerd though, I absolutely love LoR. New interactions, art, animation even, it’s just beautiful stuff. There is still a very small passionate team behind it, but I do think in Riot’s eyes it’s a flop.

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u/Financial-Drag7411 Feb 24 '26

It's one of those, from a business perspective, probably but from a game dev perspective I doubt it. They have been pushing their IRL TCG too "Riftbound" so not sure how it would have worked having both. I think in general the games they make are always really good, just some of the monetization doesn't hit. Which I hope they get right for the MMORPG, although I think they're happier to take a loss on the MMORPG as a product as it will result it more net exposure to the brand so who knows