So I've never ran any official module in any of the roleplaying games I GM (or DM in this case). We've only started with Avernus in one of our campaigns out of curiosity, and I'm eyeing up the upcoming WarCraft expansion and I've noticed something.
The official modules seem to have a very rapid levelling tempo.
Is this something that's normal? I've heard that it's also a very "American" style, or rather school of roleplaying - to jump to the story beats pretty quickly in short, Marvel movie-like style, skipping the "extra trim".
In my group we seem to be more into long, heavily roleplayed campaigns with a lot of "slice of life adventure" scenes, lots of dialogues, etc., and I've heard from people that it's more "European" style of play (although I'm sure that it's just blanket terms and obviously there are people all over the world playing either way).
But getting to the point - I realised that many modules seem to throw level-ups at players after every encounter? And Avernus looks like one of the worst offenders, especially early on.
The modules look like they have about 6-10 main story beats and each ends up with a level up and can be reached within one or two sessions if played by the book.
Is it the intended way? Feels kinda weird character development-wise to just have the character beef up so significantly after every fight.
Or is it intended for the DMs to pad those modules out with encounters inbetween, having the players face off some additional challenges?
Just a disclaimer: I know that the answer is "do whatever you want", because as a DM, I know that I have the ultimate power to run things the way I want, but I just wanted to pique your minds about the phenomenon I noticed. Or maybe I am looking into a small sample that skews my perception.
No ill intent in this post, I also can see the merit in that for people that want to have the short-but-action-packed experience of what Vox Machina is like, constantly jumping to the next big encounter full of epic fights and levelling up to legends in a short span.