It may not be immediately obvious what I’m working on, so I figured I’d give a quick breakdown.
Juney Engines are notoriously challenging to control; and I’ve landed on the Friction / Electric Hybrid Driveshaft as the likeliest candidate for success at a meaningful throttling mechanism.
It’s long held that Shrine Propellers are a binary-state forward thrust generator; they are either ON or OFF. I’m not entirely certain that’s technically accurate, but either way the Driveshaft is demonstrably capable of riding that boundary with better precision than basically any other system I’ve worked with.
In earlier segments, I’ve demonstrated a CoAxial Juney thruster is indeed a workable dynamic - though it requires a level of engineering precision that was beyond me for most of my stint in Hyrule — and is still time consuming beyond any other project I’ve taken on 😅
In this clip, an experimental Driveshaft arrangement, capable of integrating a CoAxial Juney Engine, is set up; it’s been a slog getting everything parallel / concentric — and work still needs to be done as it’s still a bit wobbly. Despite this, it has good snappy performance at kicking ON and riding the ON/OFF boundary; as well as an amount of slop that’s useful for highlighting the great importance of pixel-perfect concentricity in such a system.
As is now known, the Propeller ON state dramatically slows the CoAxial Juney Boost - while it kicks back up when the Prop is OFF. So, I propose riding the boundary in a controlled manner is key to throttling forward Juney force, usefully. Imprecision in the Driveshaft concentricity demonstrably complicates the boundary state - resulting in the “gallop” seen in the prior video. I propose that eliminating this gallop will result in a system very fine throttle control over Juney output — greatly increasing the potential useful airspeed of Propeller-type craft.
Thank you, Hyrule Engineers, for your efforts and sustained attention at this critical juncture in our Department’s history!