r/RSDragonwilds • • 9h ago

Game Update 1.0.1.1 is now live!

147 Upvotes

Hello Adventurers! We're deploying a hotfix to resolve a few outstanding issues. Dedicated servers will need to be restarted to apply this fix.

- Resolved an issue where the "Corrupted Save File Detected" Modal Popup was unfocused meaning controller users weren't able to bypass it.

- Fixed an issue where Dedicated Servers would encounter a crash when Ranged Special Attacks hit certain enemies.

Switch 2 players, an important note for you:

This update will not be hitting your consoles today. However, the team has found a solution in which you will be able to still crossplay with others who have already updated. This comes from your feedback about not wanting to be blocked from crossplay while Nintendo approves updates.

We're aware of the issues affecting the Air Staff's 4th Combo hit currently not applying on-hit damage, and a freeze when splitting stacks within chests. These are issues that we're on track to fix, but we want to give these adequate time to test and verify these fixes prior to submission.

We're targeting a fix for these next week, with the requisite time taken for it to be processed by console partner platforms.

Have an excellent weekend!


r/RSDragonwilds • • 3d ago

Game Update Our 1.0.1 update is now live! | Eye on Ashenfall

935 Upvotes

Save Fixes

The big headline for this one is a range of fixes targeting the disappearing world saves we've seen reported, as well as a catch-up mechanic for corrupted character saves that will let you drop in with aggregated stats and Tier 4 gear to get you back in the fight. Hop in and give those a try, but we're aware there may still be the occasional player affected by other, extraneous instances of save issues that we're still collecting data on. We're talking about very, very small numbers of affected players, but it matters all the same. Beyond that, let's get into what else is coming in 1.0.1.

1.0.1 and Core Improvements

What goes up...

  • Introducing... the Jump Attack. It does exactly what you think it does.
    • Unlock the Skill Tree perk "Death From Above!"
      • Any time you are slightly above the max height of the double jump's arc from the ground, inputting an attack will plunge you downward to slam into unfortunate victims below. Damage scales with the weapon you have equipped, so make sure you're holding something hefty before you leap. And yes, Windstep counts here. What goes up, must come crashing down. 

I've Got Shooters

  • Added the Ranged skill perk - Ammo Recovery, and it's Greater version later in the Skill Tree - Greater Ammo Recovery. 
    • Adds a chance to recover arrows from the bodies of slain enemies. 
  • Ranged weapon subclasses are receiving their own special attack variants to make them feel more aligned with the fantasy of using the Shortbow, Longbow or Crossbow. 
    • Shortbow: Rapid Fire - Hop backwards and fire off three arrows in quick succession. The target can be switched between this volley of shots to spread the damage.
    • Longbow: Power Shot - take a knee to draw an arrow at full strength. Let fly to loose a staggering, enormously powerful shot at great distance.
    • Crossbow: Heavy Bolt - rack a bolt and let it fly after a short charge. Hits like Asgarnian Ale on an empty stomach, and applies Enchanted effects on-hit.
  • Introduced the Low Blow Skill Perk: Ranged attacks that hit the enemy in the legs (lower third of the body or their legs) applies "Hamstrung" which reduces enemy movement speed for a short while. Tiny and Colossal Enemies are immune. 

...And The Rest

  • Increased inventory space from 32 to 40. 
  • Added a toggle for the Visceral Attack Camera change. 
  • Fixed an issue where users on mounts could not open the map correctly.
  • Obstacles and Enemies now respawn in the Scorned Wildnerness Raid on reset/next run-through.
  • Reduced aggro range for enemies across the game to prevent forming a bit of a follow-train like a Fally Drop Party. 
  • Enemy mob respawn timers extended so they stay dead for longer as you clear areas.
  • Fixed an issue where users on controller were unable to sort chests with L3/LS correctly. 
  • Polish pass on Mining nodes across the world to ensure they're all above ground and can be mined.
  • Goblin "barks" (ambient noises they make) should now sound less like they've just seen you and are yelling.
  • Improvements on the Sort functionality - Weight, Type and Latest. 
    • Weight: Cumulative Stack Weight, Heaviest First.
    • Type: Categories of item, alphabetically. 
    • Latest: The most recently picked up items first. 
  • Adding a dedicated Ring AND Amulet slot.
    • Thanks to Thurnax, NeganTWD, Cloud_N0ne and others who suggested this. 
  • The Amulet of Glory was providing additional bonuses above what was initially intended, so we're tapping those numbers back down to better align with what we wanted it to be.
  • We're adding the Ultra Compost Bin - because "Super" just wasn't cutting it anymore.
  • Adding the Large Compost Bucket, which has a larger capacity.
    • Now stop asking. 
  • Adding a Completed Quests tab including a short summary of the outcome of the quest. 
  • Overdrive can now be cast on the Advanced Spinning Wheel.
  • Rune Arrows and Bolts now do more damage than Adamant. 4.9x versus 4.2x.
  • The Fishing Cape now correctly displays the Skillcape Perk - You have a small chance to instantly catch a fish.
  • Removed the ability to rebind keybinds for settings that could soft lock the player in certain instances:
    • Interaction
      • Remove Spell
    • Building
      • Cancel Building
      • Quick Interact
    • Crafting
      • Crafting Tab Left/Right
    • Quest Dialogue
      • Continue Conversation
      • Cancel Conversation
      • Select Answer 1/2/3/4

Additional Bug Fixes

  • Fixed an issue where users could clip through the floor when teleporting to Cataclysm Keep from Commander Zilyana.
  • Resolved an issue where PS5 users were unable to see the assigned Sort button on chests.
  • Resolved an issue where Players who had acquired Quest Items early (through multiplayer sessions) would be unable to progress to the next region. E.g. Imaru's Head prevented the player from entering Fellhollow, etc.
  • Resolved an issue where users could crash when selecting Online play while being Offline.
  • Fixed an issue where Rain would cause visual effects to be visible inside player housing at any graphical setting. It no longer rains indoors!
  • Resolved an issue where Sanguine Urns within the radius of the Scorned Wilderness were not displaying correctly.
  • Resolved an issue where the Skills Page description states Magic Focus can be crafted at the Crafting Table instead of the Blacksmith's Bench.
  • Fixed an issue where images in the Journal could scale incorrectly. Begone, giant Bandos symbol!
  • Fixed an issue where Hosts would unlock achivements triggered by a player in the world. 
  • Fixed an issue where users with Emojis in their name on PC would not be able to join PS5 or XBOX player hosted worlds.
  • Fixed the Dragon Med Helm icon to be the right shade of red. So, so sorry.
  • All platforms can now access the UI Scaling option as intended.
  • Special Attacks from Ranged will now trigger gamepad vibration as intended.
  • Fixed an issue where Maple Sap would not be removed from the inventory on death. Sticky stuff.
  • Resolved an issue where the VFX on the title screen was offset incorrectly.
  • Fixed an issue where D-pad Navigation in the Chest Inventory UI would not work in certain circumstances.
  • Fixed an issue where Map Fog would not be cleared when entering a new area after being on an Agility Course.
  • Resolved an issue where HP would fail to regen at the stated rate in certain circumstances. 
  • Fixed an issue where users were unable to navigate the Skills menu via mouse clicks the first time in a session.
  • Resolved an issue where users could hear Kuldra from the Saradomin Temple, if another player was in the raid. She's loud, but not that loud... right?
  • Fixed an issue where Reward Chests would play default open SFX. 
  • Fixed a bug where Titan's Wrath would set the player on fire if the Special Attack was used in rapid succession.
  • Fixed a bug where Fuzan would become passive if a player died in certain circumstances, essentially becoming invisible.
  • Fixed incomplete Waterfall VFX in the Fractured Plains.
  • Fixed an issue where the Inventory being open would not show tooltips on XBOX or PC.
  • Fixed inconsistent Cursor Navigation within the Building UI.
  • Fixed an issue where users on Dedicated Servers could not place Foundation or floor pieces if one had been previously destroyed there.
  • Fixed an issue where the Gilded Gyrhawk Amulet would not unlock upon completion of all gold times.
  • Fixed an issue where Keyboards would freeze after any form of teleport - Vault entry or exit, Lodestone or Kebbit Burrow.
  • Resolved an Epic Games Store issue where users would not be able to view Dedicated Servers - even if they had connected to them previously. 
  • Fixed an issue where Emote and Spellwheel would briefly flash up when opening the spellbook. 
  • Fixed a short freeze when unmounting for the first time after launch.
  • Fixed the Regicide achievement which would not unlock after killing Kuldra under certain circumstances.
  • Fix for Scorch and Wither HUD icons being misaligned, and Scorch displaying 999 after restarting the game with it maxed.
  • Fix for audio not triggering Combat music in Dowdun Reach when fighting "normal" enemies.
  • Fixed an issue where the Terrorbird's death audio would play too late.
  • Resolved an issue where Jagex Launcher users could claim multiple beds. 
  • Fixed a spot in Emberwood in Fellhollow where players could get stuck between two rocks and fall indefinitely.
  • Resolved an issue where freshly used Kebbit Burrow holes would appear uncleared.
  • Resolved an issue where when opening the Map, the "Map Open" SFX would get cut off before playing in full, and then would not play on subsequent opens. 
  • Resolved an issue where players would not be able to open the build menu while the building information pop up was still visible.
  • Resolved an issue where the Enfeeble spell would not effectively reduce damage across all enemy types. 
  • Resolved an issue where becoming withered in Fellhollow would cause foliage to move very quickly. 
  • Fixed an issue where placing the Personal Chest item around specific items would cause a large game hitch/freeze.
  • Fixed an issue where Wither Curse would apply in inaccurate locations within Hope's Fall. 
  • Fixed an issue where the Scorned Wilderness, Dowdun Reach and Umbral Sands journal entries in Journal > Knowledge > Places weren't showing.
  • Fixed an issue where users on a Dedicated Server would not register properly if another client had been reset by position or death.
  • Fixed an issue where the Divine Rock cooldown is incorrectly set to 1500 seconds instead of 1800 seconds. 
  • Fixed an issue where Superheat would display placeholder text when used without a valid target.
  • Fixed an issue where Water Magic Wand projectiles would not be visible on multiplayer worlds unless very close. 
  • Fixed an issue where Air magic attacks visually travel further than their effective range.
  • Fixed an issue where the Dowdun Reach Nexus would have flickering VFX when viewed from outside.
  • Fixed an issue where Clients on older worlds see the Sanguine Urn in Fenkenstrain's Castle in a different place and may not be able to interact with it.
  • Resolved an issue where attempting to use multiple consumable items simultaneously would trigger a constant item cooldown overlay on the item toolbar.
  • Fixed the Rune Spade so it isn't upside-down in the weapons rack. Ah, that's better.
  • Fixed an issue where the Zogre lock-on point was too high on the model so the camera was unwieldy in melee range.
  • Fixed an issue where the Artisan and Construction Cape's effects were not triggering on use - repairing and building, respectively. 
  • Kebbit Burrows should now be correctly labelled.
  • Fixed an issue where Green Dragons could get caught on the edge of the Alcarrid Oasis instanced area.
  • Overall polish pass on Green Dragons after reports of stuttering/clipping at certain angles.
  • Resolved an issue where the Kuldra (ahem) Interior section would prevent users from using Camera Lock On on targets within.
  • Resolved an issue where In Alcarrid's camp, reputation was not gradually progressing but rather would jump to level 4 once all quests were completed.
  • Resolved an issue where sorting Servers would return inconsistent results.
  • Resolved an issue where Potted Plant decorations would move when walked over when on placed terrain, and would move with the wind when placed outside.
  • Resolved an issue where Agility Courses were always discovered with the map region - the icons for the courses will now appear on the map when a player gets close to them.
  • Resolved an issue where some food had power levels. 
  • Level up VFX/Sparkles no longer decouple from the player if you level up while running. 
  • Humidify can now hit the same amount of Yew Plots as other farming plots.
  • Resolved an issue where Sworn Servant Special Attack on the Pharoah's Sceptre did not show its cost. 
  • Fixed an issue where the Blue Dragon would take inaccurate damage when fought from different heights.
  • Fixed an issue where luring the Black Dragon to a safespot would cause performance drops on some hardware.
  • Resolved an issue where Velgar's Poison Breath attack had misaligned VFX on PS5 systems.
  • Fixed an issue where light was emitted from the final puzzle before Kuldra as if they were active when they weren't.
  • Fixed a bug which caused some enemies to be unaffected by the Enchanted Iron Bolt effect when hit.
  • Fixed an issue where the background of the Runecrafting minigame would distort on Switch 2 systems.
  • Fixed an issue where the Processing Station tooltip would be cut off if the HUD Scaling was set to 1.25x on Switch 2 systems.
  • Fixed an issue where ores would respawn instantly when teleporting in the Scorned Wilderness raid. Nice try. 
  • Resolved an issue which caused repeatedly feathering block and attack to spam attacks before unlocking the Level 23 Attack perk.
  • Fixed an issue where adding multiple items to a crafting station would force the user to re-navigate to the inventory. 
  • Fixed several Windstep-related skips in the Scorned Wilderness Raid. 
  • Resolved an issue where the ingredient requirements would not reset to default when less than the designated amount was available during bulk-crafting.
  • Resolved an issue where clients in a multiplayer world wouldn't be able to see the host holding a Pharoah's Sceptre.
  • Fixed an issue where Axtral Projection would only highlight the first tree in range when playing on a Dedicated Server. 
  • Resolved an issue where the Strike True Achievement would not trigger in some circumstances.
  • Fixed an issue where Fuzan would briefly appear to get back up before dying for real this time.
  • Fixed an issue where pausing and tabbing out of the game in Dowdun Reach would cause ambient noise to grow louder over time.
  • Resolved an issue where controller action direction fails to affect blocking input. 
  • Fixed an issue where the Abyssal Snare attack would immediately explode when used on built floors. 
  • Fixed an issue where the Black Knight Titan's Barrier in Dowdun Reach was permeable to magic attacks in both directions.
  • Resolved an issue affecting Bow drawing animations when crouched.
  • Resolved an issue where the Tannery could contain three slots if removing and adding Tanners Kit while the Tannery is full.
  • Fixed an issue where if the player exits to menu during the Velgar boss fight, the Dragonkin Altar would reset to original position.

Our commitment to you is clear: Dragonwilds is the third pillar of the RuneScape series, and one we will continue to support throughout the years to come. The roadmap we have for 2027, and the Blood Crystal Saga, is one we're deeply proud of and one that we're excited to build with you, update after update.

For now, be good - and we'll see you in Ashenfall.


r/RSDragonwilds • • 4h ago

Creative A 1:1 recreation of castle wars by Mixolution. Camera shots by ThePuckington

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170 Upvotes

Our Wednesday night Live showcase featured Mixolutions tile accurate castle wars recreation. Situated in the atmospheric lands of Fellhollow. A beautiful spot for a dark war-like setting! Iteven features the underground passage beneath the floor!

You can find this build on the Nexus Mods and searching Mixolution in the search bar where you'll also find many other creations of his. Be sure to give his work a thumbs up!

Here are the features this map offers:

* Set rock fall traps.

* Barriers placed around and untop of the arena, also the middle crossing has a barrier wall.

*To go below ground.

* Provided with potions, food, drinks, weapons and armour.

*This world is Tile accurate with the original OSRS map.

*A river with stepping stones to jump on.

* Perfect for dedicated servers

Every week at 9.30pm UK time live on twitch / youtube, I explore a build from our talented community.


r/RSDragonwilds • • 2h ago

Discussion Did I get bored?

59 Upvotes

I love the game, seriously, and played 79,3 hours. Just got to the desert.

Out of nowhere I got a thought while exploring: why the heck am I doing this?

Don‘t get me wrong: I do not by any means blame the game for this. But I suddenly seem to have lost the will to repeat the gameplay loop all over again. Collecting stuff for creating new items again and again, building a base for what when a shed with a bed inside is more than enough, and so on…

What suddenly happened to me? :/


r/RSDragonwilds • • 7h ago

Guide The only thing that makes Imaru any hard is this dude

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161 Upvotes

Bro camps in some corner and spawns one skeleton every 0.2 seconds that takes 2 hits to die and takes out half your endurance bar. During a boss fight.


r/RSDragonwilds • • 3h ago

XBOX Series X | S The hand-holding in this game is ridiculous

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38 Upvotes

Like seriously? Did they have to make the objectives this obvious?


r/RSDragonwilds • • 11h ago

Gameplay "CRAFTED! 250 EARTH RUNES! WOW!" Can we please stop holding our screen hostage with this pop up?

121 Upvotes

Each time you craft something at a bench, the entire crafting menu is held hostage for 5-6 seconds and you're left staring at this "CRAFTED 250 EARTH RUNES!!!!!" message. Yeah, that was cool when I crafted an item of that kind for the first time. Not on the nth time when I'm just trying to quickly craft a pile of runes and get back in the action.

Can we please consider making this feature a toggle?


r/RSDragonwilds • • 4h ago

PC well my sky castle turned into a skycube so i built a bridge instead.

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35 Upvotes

just incase jagex added dragons to my out of bounds to desert path. i built a bridge using dragonkin tech with normal game stability settings. moving stability down is actually more difficult than up. gotta save and copy world in different vantage points for when they fix the dragonkin tech and it all crumbles to dust. and yes i got lazy and didnt add more support on bottom after first 2 because was taking way too long x.x it was planned for more tho


r/RSDragonwilds • • 5h ago

Discussion Fishing... 🎣

37 Upvotes

How to put it... I think it's the worst skill to level up, between the 5 minutes of Fishnado, the hellish and totally sleep-inducing minigame, and net fishing which, for its part, It will increase your net catch chance by 75%... I have a feeling this percentage is wrong; I'm catching more rocks and weeds...


r/RSDragonwilds • • 3h ago

XBOX Series X | S Scammed

25 Upvotes

I joined a public world and they set a trap at a lodestone. I teleported to it and they destroyed the building which cause me to fall to death. They tried to get me to send them IRL PayPal money for my items back. Then they kicked me 🤣😫


r/RSDragonwilds • • 7h ago

Gameplay Caratacus gets a shop

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51 Upvotes

Joe builds Caratacus a shop and expands his shrimp business empire.


r/RSDragonwilds • • 18h ago

Discussion Must have Warped Feathers in inventory!

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250 Upvotes

This is embarrassing. 160hrs in, was going to equip a new amulet and realized I’ve gotten exactly zero benefit from this item since I got it.


r/RSDragonwilds • • 1h ago

XBOX Series X | S I love the sky box on this game

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• Upvotes

That is all


r/RSDragonwilds • • 21h ago

PlayStation 5 Chipping away at my base, what do you guys think

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418 Upvotes

r/RSDragonwilds • • 8h ago

XBOX Series X | S Runescape Rave

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33 Upvotes

Here is my rave-inspired longhouse. I haven't even really left the first area yet. But, now that I have an appropriate home base to eat shrooms and chug potions, I think I'm ready for an adventure!


r/RSDragonwilds • • 18m ago

Fan Art Dragon Armor with OSRS helm and 99 skill cape. I have ascended.

• Upvotes

r/RSDragonwilds • • 17h ago

Console When you go AFK a little too long

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159 Upvotes

r/RSDragonwilds • • 5h ago

Creative Rune Essence Vent in the way? Aura farm it.

16 Upvotes

Really proud of how my crafting room turned out. Having the rune rocks floating around the place feels magical.


r/RSDragonwilds • • 9h ago

Discussion Abysmal Whip

28 Upvotes

Don’t make the mistake I did and upgrade your abysmal whip to an 8. It does not change into an abyssal whip as the description lead me to believe.


r/RSDragonwilds • • 5h ago

XBOX Series X | S Runsescape Ravebow Road

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13 Upvotes

I've been working on adding lights to the pathways and other existing places. I plan on doing this throughout Temple Woods and Bramblemead Valley


r/RSDragonwilds • • 6h ago

PC Can we please fix this finally...

13 Upvotes

r/RSDragonwilds • • 2h ago

Discussion Tips and tricks

6 Upvotes

First time Runescaping, long time survivalist base building player. One my oldest friends has been playing RuneScape since the original days, and he finally convinced me to buy this game and check it out.
So just looking for any advice and tricks to help a newbie out. Anything is welcome from little shortcuts for things or what to focus on in my skills etc.
I appreciates you all!


r/RSDragonwilds • • 1h ago

Creative Base Update #4: Almost Finished! Looking for Decoration Ideas

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• Upvotes

the fourth update on my base! It’s finally getting close to being finished. The main building work is pretty much done, and now I’m focusing on filling the place with decorations and adding those final details.

I’d love to hear your ideas on what I could add to make it look even better. Any decoration ideas, small details, or things you think would fit the build are welcome!


r/RSDragonwilds • • 4h ago

PC I’m Granny’s Favourite Farmer.

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9 Upvotes

My first 99 is now farming. It honestly felt like an intuitive loop that I eventually optimized easily with nearby chests, water and compose bins of course.

Wake up > Farm > Adventure out > Die a few times ☠️ > Farm > Cry myself to Sleep > Repeat

My favorite optimization involved having enough filled compost buckets for all my 40 farm plots at all times.

I’m curious. What’s your favorite 99 skill to get (or in process of getting) and how did you balance it with map progression?


r/RSDragonwilds • • 6h ago

XBOX Series X | S How to Make a Fire Floor

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11 Upvotes

To make flames come out of the floor, first place down 5 standing torches in an X pattern just like a 5-pip side on dice and then add your foundation piece on top.

I recommend placing just 1 torch first, then placing and centering your first foundation piece on top of it. Then, delete the foundation piece, and place the other 4 torches where the corners will be. After getting the first piece with all 5 torches evenly spaced, you can then just start placing the next 5 torches and add another foundation piece.