r/SurvivalGaming • • 10d ago

Do city builders and colony sims with survival mechanics belong here?

20 Upvotes

Greetings Survivors,

The mod team has been discussing whether or not city builders and colony sims with survival mechanics, such as hunger and thirst should be allowed in the community. We understand that these types of games can host a lot of familiar survival mechanics but are often defined as a colony sim or city builder due to their perspective (third person).

Since we are all somewhat conflicted on this, we've decided to leave it up to the community to vote.

Clarification: I want to make sure that everyone knows that by "perspective" I mean first person vs third person not how someone would view the genre of the game. I'm not sure if this needed to be said.

684 votes, 3d ago
245 Yes
158 No
191 Depends on perspective
90 I don't care

r/SurvivalGaming • • 10h ago

Question Looking for survival games focused on bushcraft.

22 Upvotes

I was watching to a video (1 Year in Alaska in Ultrarrealist Minecraft) and it was so entertaining. I love bushcraft content like Bear Grills and OutdoorBoys and I was an active boy scout for 8 years, so I'd love some game indications that would fit in the activities I did back in the day.

I prefer a more realistic approach but I also would like to play with friends that don't know much about wilderness survival necessarily.

I'm looking for:

- Shelter building,

- Campfires,

- Hunting/Gathering,

- First aid treatment,

- Bushcraft,

- Land navigation,

- Fishing.

I DO NOT WANT:

- Monsters (but hostile animals like bears, wolves, mooses, etc, are ok)

- Horror (I'm a coward)

- Magical stuff.

Thanks for your attention.


r/SurvivalGaming • • 1h ago

Question Game suggestions for criteria

• Upvotes

Looking for any suggestions that meet as many of the following criteria as possible. Probably won’t be all of them.

Single player

Exploration

Option to use all ranged combat ie magic, bows, guns, …

Base building and base defence

Some survival mechanics

Fairly open rather than heavily linear, story driven.

Decent graphics

Any suggestions appreciated.


r/SurvivalGaming • • 20h ago

The first playtest of Silicium is live on Steam!

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18 Upvotes

Hi everyone! 👋

After a couple years of dev, I just launched the first open playtest for my game Silicium! It's a harsh survival game where you play a disposable mining robot sent to a hostile planet. Export your quota for corporate or die trying!

What you’ll find in the playtest:

  • About 1-2 hours of polished gameplay, in solo and co-op, with two difficulty levels.
  • A limited slice of the world with several biomes, enemies and abandoned mining outposts to scavenge.
  • A day-night cycle with corrupted mining drones that attack you at night.
  • Classic survival systems: crafting, base building, exploration.
  • A light skill tree progression with blueprints to unlock as you level up.
  • A quest system with the first 30 objectives.
  • No PvP servers yet, that will be for another playtest

You can sign up directly on Steam by clicking 'Join the Playtest'

https://store.steampowered.com/app/3048990/Silicium/

I also opened a Discord where you can share feedback, report bugs, and follow development (Link is in the Steam page).

Let me know what you think!


r/SurvivalGaming • • 19h ago

Gameplay What’s the right level of realism in a survival game?

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12 Upvotes

Hey survivors!

With our first closed playtest coming up, I’ve been spending a lot of time polishing and testing the game. I’ve added quite a few realistic survival details to the game, and I keep asking myself: How far should these details go to make survival more interesting without becoming a chore?

Hmm… here are a few examples from the game:

  1. Rain and snow gradually soak your clothes, making you colder over time. A fire can warm you up and dry your clothes, but rain can also put it out. Remember to find some shelter first, or craft a raincoat ahead of time.

  2. It’s best to boil water from ponds before drinking it, or you could end up with a stomachache. Water dispensers, sinks, and bathtubs can also provide drinking water. Even toilets can… though drinking toilet water has a small chance of making you vomit. Even if there’s no “you know what” in there, not everyone can stomach it.

  3. Physical ailments affect your mood, and different conditions can interact with one another. A small problem left untreated can gradually become something much harder to manage.

  4. The more spoiled food is, the less hunger it restores and the more likely it is to make you vomit. Eating raw meat or a few specific vegetables raw can also make you throw up.

  5. Even in the apocalypse, people need to unwind sometimes. Cigarettes, books, game consoles, and other items you scavenge can help your character relax during their downtime.

I hope these details give players more things to consider while surviving, but I also worry that too much upkeep could get in the way of the fun of exploring and staying alive.

What realistic details have you come across in survival games that you found especially interesting? I’d love to hear some specific examples.

We’re getting ready for our first small-scale closed alpha playtest soon. If you’re interested in the game, feel free to join our community through the Discord link on my profile. We’ll randomly select some community members to receive playtest access, and we’d love to hear your honest feedback!

Wishlisting the game on Steam would also help us a lot. Thanks for your support! :)


r/SurvivalGaming • • 14h ago

How to do item durability in survival games?

3 Upvotes

I understand that not all items should last forever, as it would choke progress if you could make an axe and have it forever. But there are different ways of doing this, and I am curious what you think. The standard durability bar and durability bar works, but a main focus of mine would be immersion, and numbers can break immersion, or atleast create a whole different kind of immersion. Right now im leaning towards just visually, in your hand but also in the inventory, so you sort of have to gauge how broken an item is until its broken and overtime learn the icons/patterns.

Thank you


r/SurvivalGaming • • 14h ago

The Silent Wild — The scariest part of survival isn’t the monsters outside. It’s realizing your walls won’t stop them

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3 Upvotes

I want nights in The Silent Wild to feel genuinely dangerous.

Imagine hearing footsteps around your house. First one enemy, then a few more. They attack the walls, move around obstacles, and look for a way inside.

And you have no idea which side they’ll break through first.

I’m the developer of The Silent Wild, and this is a look at the enemy AI I’ve been working on.

What scares you more in survival games: not knowing what’s lurking outside your base, or enemies that can actually find a way inside?

Steam link


r/SurvivalGaming • • 18h ago

New release I made free Zombie Survival game with funny mechanics! Need testers!

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3 Upvotes

Hi everyone! 👋

I'm one-person indie developer working on SUBLEVEL: Seven Days Below, a first-person zombie survival game set in the basement of a fitness club in Budapest.

I'm looking for players to try the free alpha and help me make it better!

🌐 Languages: English, Hungarian, Russian

💻 Platform: Windows 10/11, 64-bit

🎮 Download (free): https://vengstudio.itch.io/sublevel

The alpha is a complete 7-day story (2–3 hours):

- barricading the stairs with benches, lockers and plates

- covering the glass with towels before they notice you

- taping gym gear into weapons (kettlebell + resistance band = flail)

- wiring spin bikes to the power panel, or strapping one of *them* to the treadmill

- keeping eight strangers alive while they argue, panic, leave or turn

- earning the right to lead before the personal trainer takes half the group upstairs

🎁 Everyone who sends feedback gets their name in the game's credits (if they want it there)!

How to take part:

  1. Download the game from the link above and play as far as you like.
  2. Leave a comment on the itch.io page: what happened to *your* group, where you got stuck, and what made you laugh or annoyed you.
  3. Optional: send the `playtests` and `logs` folders from `%APPDATA%\Godot\app_userdata\SUBLEVEL`. They're short session logs with no personal data, and they help me find bugs.

No NDA: share, stream and screenshot anything you like.

Thanks for playing! 🧟🏋️


r/SurvivalGaming • • 1d ago

Solo developer New Screenshots of my Kenshi like game but inspired by The Expanse and Firefly. Waiting for Steam approval

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19 Upvotes

2–4 player multiplayer, each player running their own faction
Real-time squad sandbox on every planet and moon of the Solar System
Cities, towns, space stations
Character creator with sculpted faces
Limb-based injuries, melee fighting styles, guns, stealth, martial arts
Learn-by-doing skills, hunger, weight
Prisoners, jail, ransoms, canibals
A dozen factions that make pacts, go to war, sack towns and change hands
Your own diplomacy with the factions
Living economy: town treasuries, caravans, contracts, NPC daily routines
Base building, settlers you pay, farming, ranching, raids, sieges, taxes
Weather system, Crisis event system and Night and Day system
The real solar system: buy a ship, fly flip-and-burn trips, manage supplies and crew, with real planetary and ship movement


r/SurvivalGaming • • 1d ago

Which survival game should I start with my girlfriend?

10 Upvotes

Me and my girlfriend are looking at which survival game we should play - I've never played a survival game in depth other than Minecraft if you can count it but my girlfriend has a bit more experience (except Minecraft bc she never had a real childhood).

We've been considering valheim and also looked at the new RuneScape game, but I was curious what some of you guys with more experience in this type of game would recommend for fairly new players getting into the genre.

We both have pretty intense jobs so we don't want anything too grind heavy, ideally something with fun exploration, building and hopefully some cool combat mechanics.


r/SurvivalGaming • • 16h ago

Should I stick with Dragonwild or move on to Enshrouded or Valheim?

0 Upvotes

While I don’t have endless hours to sink into gaming, when I do find the time, I find myself gravitating towards survival games. I have 70 hours into No Man’s Sky, 20 hours into Grounded, and now about 30 hours into Dragonwilds. For my own gaming habits, this is significant time.

I’m really enjoying Dragonwilds and am just now starting to develop Bronze weapons/armor and advance my way into level 4 biomes. As much as I am enjoying it, I can’t help but get FOMO when seeing content from Enshrouded or Valheim.

I’m looking for a game that I could sink the next 100 hours into, build awesome bases, and fight epic bosses.

Should I continue with Dragonwilds or invest in restarting in these other games?

Hope you can help. Please let me know if there’s other info that’d be helpful to know.


r/SurvivalGaming • • 1d ago

Gameplay I've been making a top-down zombie survival sandbox in Godot, inspired by Cataclysm: DDA. Here's the first trailer. Honest feedback welcome.

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31 Upvotes

Quick background: I've loved CDDA for years, but every friend I've tried to get into it bounced off the controls and the learning curve. So this year I started making Rotland, a 2D zombie survival sandbox inspired by Cata, with pixel art, modern controls, cleaner menus and a proper tutorial. The goal is to keep that ridiculous depth while making it easier to actually get into.

What's in so far:

- An Earth-sized procedural world with towns, cities, railroads and airports

- 229 building types, 2,400+ items, 500+ pieces of clothing

- Limb damage, bleeding, infections, illness and dismemberment

- Crafting, farming, fishing, construction and skills

- Vehicles built part by part, including mobile bases, plus trains, boats, helicopters and planes

- Fire that spreads, weather, scent, noise and zombie hordes

- Data-driven and built with modding in mind

Would love to hear what you think!

The Steam page will be live next week.

Follow development in the new Subreddit r/Rotland


r/SurvivalGaming • • 1d ago

Discussion Best Combat?

11 Upvotes

I've tried the below games but the only one's that really seemed to have good combat that didn't seem really basic or boring after a while was Grounded & V Rising...

Abiotic Factor

Enshrouded

Grounded

Palworld

V Rising

Valheim

Are their any other survival games out there worth a try with good combat?


r/SurvivalGaming • • 1d ago

What motivates you to build nice bases in singleplayer survivalcraft games?

15 Upvotes

Just gauging some personal insights into this.

Base building for me ultimately has to serve a purpose - whether that's crafting, giving you bonuses for resting/cooking or perhaps some additional tower defence shenanigans.

I've seen some pretty incredible player-built bases across a range of survival games where players have clearly flexed their creative chops to create some pretty unique and frankly stunning designs.

What I'm curious about is why go through the effort in singleplayer only games where no one else but you can essentially admire your work? This isn't a dig at any talented folks who pour their heart and soul into their designs, just curious about their motivations. I'm currently playing Dune Awakening, and while I'm no architectural maestro, I do take pride in how my base looks because it occupies the landscape for other players on the server - similarly I do enjoy seeing other player's own creations while out and about in the game world (the brutalist cube eyesores withstanding).

The reason I ask is because I'm really tempted to try out Enshrouded and heard that base building is one of its strong points, particularly what can be achieved with its flexible system. But the game itself is primarily a singleplayer or coop experience with no real exposure to other players, so from a personal perspective I'd struggle to be motivated to go above and beyond creating a very functional but otherwise bland base that only I would be exposed to.

Do you consider it a creative and relaxing challenge? Or is it more of a game loop for you to challenge yourself to create a design you, and only yourself would be proud of?


r/SurvivalGaming • • 2d ago

How is permafrost ?

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46 Upvotes

So I saw the game is out in steam and from all I heard . this game , it could be one of my favorite concepts for a video game .

But idk if it’s worth buying or not at this moment

So if you played it or idk any experience would count for me . Let me know how was it


r/SurvivalGaming • • 23h ago

Solo developer I'm turning Witcher 3 into a multiplayer sandbox RPG. Curious if survival/sandbox players would enjoy something like this.

0 Upvotes

Hey everyone!

I've always enjoyed sandbox games where you're not forced into being the hero of some big story. So I've been working on a mod that tries to bring that kind of experience into the world of Witcher 3, specifically Skellige. :)

It's called World of Witcher, a multiplayer sandbox RPG where you create your own character and share the world with other players. The idea is to have a living world where professions, trading, exploration and interactions with other players actually matter.

It's still very much a work in progress, but quite a few systems are already working:

  • Multiplayer, character creation and player interactions
  • Gathering, hunting, fishing and crafting professions (up to level 50)
  • Dynamic economy with local prices, supply and demand
  • Trading, NPC relationships, reputation and quests
  • Exploration, boats and wagons

I'm also working on housing, PvP, trade runs and different character paths (Witcher, Mage, Dragon Rider).

It's a hobby project I'm building in my free time, with a lot of help from AI. The website is mostly AI-made too, simply because I'd rather spend my limited time developing the game itself than working on a website.

I don't have a Discord yet, but might create one if there's enough interest.

You can find more about the project on the website, including alpha testing sign-ups and a Ko-fi link for anyone who wants to support development.

Website: https://salt-and-timber.pages.dev/

But mainly, I'm curious what do you think about this idea.

Would you be interested in playing something like this? And what would make a sandbox world like this worth spending time in for you?


r/SurvivalGaming • • 2d ago

Question Looking for survival games!

23 Upvotes

Looking for any sort of survival games- hopefully with farming, base building, combat, and maybe a more difficulty style of survival? Down for the grind!
I feel like I’ve thoroughly played most of the popular names. Any niche or smaller games are more than welcome!
I’ve played: Eco, Minecraft, 7 days to die, ARK, Rust, Valheim, Rimworld, Medieval Dynasty, Frostpunk, Satisfactory, Factorio, Stranded Deep, Submautica, The Forest, The long dark, Green Hell, Farm together, Stardew, all Harvest moons


r/SurvivalGaming • • 1d ago

Discussion Lord of the rings?

2 Upvotes

I asked your most recommended the other day but I forgot all about the lord of the rings survival game. I’m a big lord of the rings fan but a sub par game won’t feel good for me just because it’s lotr.

I think the highest recommended were valheim, dragonwilds, enshrouded and maybe some of the Forrest. Where does the lotr stack up against these and if you’ve played it what is the good and the bad in your opinion?


r/SurvivalGaming • • 2d ago

WIP Leave Them Outside - keeping thirteen bunks fed and watered in a Cold War shelter under Istanbul

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47 Upvotes

Hi r/SurvivalGaming. We're making Leave Them Outside, a survival drama set in Shelter 38, a Cold War shelter 100 meters under Kadıköy, Istanbul, in 2029. Here are a few shots from inside.

How the survival side works:

  • Every resident has hunger and thirst that climb each day you can't cover them. If you can't feed everyone for three days, the shelter turns on you.
  • Water comes from the treatment room, food from the kitchen and whatever the expeditions bring back. Machines break. When the generator coughs at night, you go down yourself, in first person, with the manual and whatever is left on the bench.
  • Expeditions are planned on a paper map of Kadıköy: pick the team, pick the tools, sign the order. Some come back with tins. Some come back with less.
  • The shelter was built for thirteen people. There is always one more at the door, and you decide who comes in.

The pictures: a cutaway of the shelter, the duty officer's room (the card under the desk glass, from 1984, still says "Phone: no line."), the kitchen kettle with the "one ladle per person" rule, and the pump room that had been dry for 29 years.

Early Access on Steam, December 1. Happy to answer questions about the rationing or the door.

Steam: https://store.steampowered.com/app/5281900/Leave_Them_Outside/?utm_source=reddit&utm_medium=social&utm_campaign=sg_1016


r/SurvivalGaming • • 2d ago

the players said our survival indie game, Lysward, didn't feel survival enough, so we reworked our entire demo. The new update is finally live! Would you play it?

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19 Upvotes

Game: Lysward - Demo available now on Steam https://store.steampowered.com/app/2994600/Lysward/


r/SurvivalGaming • • 2d ago

PERMAFROST

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9 Upvotes

Hey, I’m about to start this game tonight, and I’m really excited about it! I’ve always been a fan of survival games. 🎮🔥

The game has an option to play with up to 4 players together. If anyone’s interested in joining, let me know!


r/SurvivalGaming • • 3d ago

News 100,000 Wishlists! We're two friends building our dream game, ROUTE. An open-world survival game where your base is a bus you actually drive.

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108 Upvotes

ROUTE Reached 100,000 Wishlists! This is our release window announcement trailer!

https://store.steampowered.com/app/4892120/ROUTE

This is EXCITING! Lovely survival gaming community!! Please tell us what you think about the vibes on comments! Would you want to play this with your friends?

ROUTE is a co-op survival game about driving a school bus across a zombie-infested world locked in endless night. Loot, craft, and upgrade your bus with a crew of four, and unlock new zones, each one its own challenge. Find out where the ROUTE leads, if you make it that far.

If you're into it, a Wishlist genuinely helps us out a ton. Much love!


r/SurvivalGaming • • 3d ago

News Everything You Need to Know About Enshrouded’s 1.0 Release

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63 Upvotes

From a complete map with a new region and enemy faction to combat changes and new building technology, there’s plenty to expect in Enshrouded 1.0...

Are you planning to return to Enshrouded? What are you looking forward to most at full release?


r/SurvivalGaming • • 3d ago

Discussion There seems to be a major dearth of survival games that have enemies that are not just animals (or otherwise mindless/stupid).

22 Upvotes

It makes these worlds feel really empty. I know there's a fantasy of, like, Man vs Wilds, but it seems like that's the only niche these games try to cater to?

It could be I'm unfairly excluding some games, but even things like Green Hell, (Sons of) The Forest, and all the zombie games - the human enemies are very obviously Other, and basically do not have access to the same resources you do.

I know games like RUST and similar let other players fill this role, but that feels like something else again - particularly for me, because I really don't like PvP. I don't like losing, and since I don't like knowing my success is someone else's failure, I don't enjoy winning either.

I have really struggled to find any survival games where there are other humans or some other intelligent life around, whether they are allies, hostiles, or have the potential to be either.

What am I overlooking? what games out there actually offer a survival experience where it's not just literally you, alone on an entire planet by yourself?


r/SurvivalGaming • • 3d ago

Solo developer I rebuilt my survival horror trailer after your feedback, would anyone like to playtest it?

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37 Upvotes

I posted my trailer here recently and got some really useful feedback, particularly about the AI cinematics and music.

A few people pointed out that the cinematics looked completely different from the actual game and gave the wrong impression of what you’d be playing. Looking back I agree.

So I’ve rebuilt the trailer using only in game footage and replaced the AI music with music from a composer (Jason Shaw). There are still some AI generated assets in the game, so I’m not claiming it’s completely AI free, but I’m moving away from them as much as I can.

The game is called Don’t Follow the Flowers. It’s a top-down survival horror game set in an infected English town, with camp building, hunting, crafting, puzzles and mutants.

I’d love to know whether this trailer gives you a clearer idea of the game. Does anything still feel confusing or misleading?

I’m also looking for people interested in playtesting and giving honest feedback on the game itself. If that sounds like your thing, let me know in the comments.

Cheers to everyone who took the time to help with the first trailer. It’s made a difference!

EDIT: Thanks for all the interest! The test build should be ready in the next few days, and I’ve set up a Discord to to keep up to date, check my bio for the link!

If you fancy testing, join and pop a message in #join-the-playtest. I’ll share the download and instructions in the private testing channels once it’s ready.

You’re also welcome to join just to chat and follow development!