r/blenderhelp • • 17h ago

Solved Texture has these weird seam lines after i bake it.

The lines are on all of the seams.
one is ambient occlusion and 2nd is the combined texture.
the texture seems fine b4 baking.

16 Upvotes

7 comments sorted by

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u/AutoModerator 17h ago

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14

u/C_DRX Experienced Helper 17h ago

Try to disable denoising in the render options.

12

u/NarutoMan123 17h ago

Thanks alot its fixed, i increased margin to 16 and turned off denoise.
!solved

2

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5

u/SwiriKo 17h ago edited 17h ago

Rebake it, but add manual padding, which basically extends the pixels on each UV island's edge to account for Mip-maps and LODs, 1k Tex maps, add about 2-4px of padding; 2k, 6-12px; 4k maps, 12-16px, etc. From the bakes, it looks like it's looking for the topological island next to it and autopadding it with pixels that it's "guessing" would look right. Computers are ass at guessing.

2

u/NarutoMan123 17h ago

do u mean margin? if you do mine is set at 12px

0

u/SwiriKo 17h ago

Yeah Margin. If it's set at 12px, see if you can change the "Margin Type," Play around with the Margin Type to see if you get better results in your bakes.