r/fuckepic • u/AncientPCGamer • 5h ago
r/fuckepic • u/AncientPCGamer • Jan 04 '26
Announcement FuckEpic 2025 Year Recap!
Happy New Year, guys!
After the success of our last year recap (FuckEpic 2024 Year Recap), we decided to do the same this year!
Let's see the main topics we have discussed this year...
Exclusives
First things first. Exclusives. The worse tactic Epic uses to force PC players to use their subpar products. This year, we have had even less exclusives that before. And most games that went exclusive, came back to Steam:
- Giantess Playground coming to steam
- Tankhead coming to Steam
- It is back on Steam after Epig jail
- Ravenlok coming to Steam
- World of Goo 2 coming to Steam
Other companies that went Epic exclusive before stopped doing it.
- Control 2 skipping EGS straight to Steam
- John Carpenter's Toxic Commando: The EGS exclusive that never was?
- Mortal Shell was a one year EGS exclusive, the sequel is skipping it entirely
- Ubisoft has further distanced themselves from EGS
And games that decided to go exclusive had problems to get profits:
Meanwhile, some of the best games of the year still decide to skip the EGS:
Dev experience
Why some games are still not appearing in the Epic Games Store? The ideal scenario would be all games available everywhere and players have 100% decision power. Well, it seems the experience of publishing games on the Epic Games Store is as bad as purchasing games there...
- Why Publishing on Epic Games Store is Not a Free Pass for Developers: EOS Tools are Confusing and Sabotage Steam Features
- Indie Dev wondering why he sold zero copies after EGS launch
- Interesting failed Epic First Run experience from a dev
Some renamed devs gave their opinion about the topic too.
- Epic fails to compete with Steam because “EGS is a shop, Steam is a community”, says Witchfire lead, as Epic has “nothing to do but to buy”
- simply the truth
Player experience
We had A LOT of posts about bad experiences with the Epic Games Store. These were some examples about cloud saves, achievements and other basic features.
- Cloud syncing fucked over all of my save files
- Achievements on the EGS version of ARC Raiders do not work after more than one month
- Epic launcher is the same size as all of its installed apps, despite being in a completely different location. Maybe this is my fault but r/epicgamespc doesn't allow tech support questions (????) so I'll never know
- Epic, despite me having deleted my account 3 years ago, STILL sends me terms of service updates!
- For stuff like this we avoid EGS like the plague
- Not the first time
- well well well
- Link through Epic search redirects to a virus
Even Tim needed to admit in an interview after the interviewer insisted that his launcher was clunky:
These are only a few of them. We had to remove hundreds of them because of being lost souls coming here to ask for support...
Epic Online Services
Ok, but you could think that all of these things only will affect you if you consciously use the Epic Games Store instead of better alternatives like GOG or Steam. False! Epic also tries to incite developers to use their services into their games independently of the launcher you use. So even if you bought your game on Steam, you may need to use Epic services (EOS or EAC). And of course, every frequent time that Epic servers has problems, you will have them too in your Steam games.
- Looks like Epic outage causing games using Easy Anti-Cheat to crash on Steam
- Too bad epic is down for the people that bought games on there
- Another day of those completely infrequent and totally rare EGS and EOS login problems...
- Remember this? Not two weeks later it's happening again
- All Epic servers have been down for 1 hour. Epic customers cannot login to EGS and games that use EOS (like Elden Ring) has problems.
Well, at least it seems our community is making some service for Epic as shills use the links we share from people complaining in Steam forums to go there and do some damage control...
Unreal Engine 5
This also has been the year of bad ports. Most of them, using UE5 which makes players to think that maybe there was some kind of problem in the common denominator...
Obviously, Tim blamed all developers instead of taking a look at their engine ("Everyone else is wrong! I am right!").
- "But Epic CEO Tim Sweeney says it's not the engine's fault, it's the devs" but why do other engines dont have this problem then ?
- Tim Sweeney blames developers and not UE5 for the stutter issues
AI
And now that we are talking about times when Tim would be better shut up. How can we forget when he criticized Steam's AI disclaimer tag.
- Tim Sweeney against the "made with AI" Steam tag
- Tim doubles down on his attack on Steams AI disclaimer
- Why stop at AI use, we could have mandatory disclosure of everything else too
And then, people were unsurprisingly detecting AI slop in Fortnite.
Curation
Maybe instead of criticizing the better competency, he should take a look at his store and his promised "curated" experience:
- Epic Fab Asset Store Creators Shamelessly selling BG3 Assets
- This is the current "new releases" and "coming soon" on EGS
Fortnite
Meanwhile, Fortnite, their golden goose, the source of endless money from kids that allow them to sustain their non profitable store and services, continue on their process of enshitification. Copying the last trending games...
Plagiarizing independent authors:
Receiving and throwing lawsuits (seriously, I think Epic has more lawyers than Software Engineers...)
- Tim Sweeney didn't expect a five-year Fortnite ban
- Epic Games launches trademark dispute against small Korean studio over the name “EPIDGames”
- EU launches crackdown on pricing tricks in games like Fortnite and Call of Duty
- Fortnite maker Epic Games sued over 'deceptive' Item Shop timers
- Epic Games to pay $126 million in refunds to Fortnite players, FTC announces
Transforming into Roblox, with hardcore FOMO monetization, and moving bought games into Fortnite
- Another diabolical pull that Epig pulled off!
- Fortnite is now officially a Roblox copy
- Fortnite Discovery has become a cesspit for brainrot
- Fortnite Festival players really aren't happy
- If you want to change the appearance of Fortnite's lobby, you'll have to pay for it
Microsoft
Microsoft and Epic relations have been always a little weird. On one hand, it seems Tim made a deal to make Fortnite available on Game Pass in his plans of moving everyone to Fortnite. Obviously, causing anger to existing GamePass consumers as that came with the usual failures and a funny price increase.
- Fortnite for Xbox PC and Xbox Ally broken for many users
- Tim Sweeney praises the Fortnite Crew deal just as price increases
However, even if Epic wants to gain Microsoft´s favour, the latter is still ignoring the Epic Games Store, as once they said, they don't agree with Epic strategies.
- a saga born with Epic, the remastered is not on Epic store
- Tony Hawks Pro Skater 3+4 will apparently not even release on EGS
Gambling
Back to Fortnite, it seems Epic is adding in their Fornite-Roblox games lootboxes, microtransactions, and FN games like Steal-the-Brainrot has already created a secondary economy. It’s a remarkable pivot for a company that once claimed to lead the charge against "anti-consumer" practices.
- Epic 'Paid Random Items' Are Just Loot Boxes with a Thesaurus
- Epic claim that ''Paid Random Items'' is not 'Gambling' if the odds are known
- Fortnite to Add Gambling in a Future Update, Leak Reveals
- Ironic, the most played Fortnite game mode has a gambling theme
Freeloaders
Because of all these things, most of Epic customers are just freeloaders that only want the latest AAA game without paying a buck. "You reap what you sow", wasn´t it?
- No Red Dead Redemption 2?
- Poor Epig Store
- Epic employees reportedly discouraged by "freeloader" reactions; resort to using Steam reviews for defense.
Epic Games Store evolution
Epic also shared their numbers for 2024. It was a completely buff. In case of amount spent on third party PC games, they went from 355m (2022) to 310m (2023) and now to 255m (2024).
Fuckepic work
Our community has been highlighted several times this year. While the leaked emails where Tim wanted Reddit to shut us down are now a piece of history, they prove how much Epic fears the transparency we provide. We remain a critical source of truth. Because of our focus on education, we provide a space where information that would be censored or deleted on other platforms can actually be discussed.
- r/fuckepic PCgamer mentions the forum
- fuckepic mentioned in an Financial Times article! :D
- Tim Sweeney alludes to this subreddit in his latest talk
Always remember our rule of "Educate and don't attack." We are better than that, and our message carries more weight when we stick to the facts. This year has been great; Epic’s influence is noticeably smaller than in years past, but there is still plenty to document. Also remember: we don't care if Epic exists or not. We just refuse to let them dictate the terms of the industry or force us to use their inferior services.
Happy New Year and for a better 2026!
r/fuckepic • u/spence2345 • Mar 12 '25
Announcement Join the discord, link in sidebar
Enable HLS to view with audio, or disable this notification
r/fuckepic • u/AncientPCGamer • 6h ago
Discussion Is Epic actually allowed to distribute GE-Proton with its new Linux launcher?
So, apparently Epic's new Linux launcher is using GE-Proton to run Windows games. But wasn't one of the main differences between Valve's Proton and GE-Proton that GE includes codecs that Valve couldn't distribute because of licensing and patent issues?
I remember this being discussed years ago, even by Proton developers themselves:
https://github.com/ValveSoftware/Proton/issues/1464
And it seems I'm not the only one wondering about this:
https://www.reddit.com/r/linux_gaming/comments/1x7lopu/pergame_proton_selection_for_epics_new_linux/
From what I've read, Epic downloads GE-Proton automatically instead of including it in the installer. But does that really change anything?
If Valve couldn't distribute those codecs because of legal issues, how is Epic able to do it? Am I missing something here?
r/fuckepic • u/TGSTournaments • 13h ago
Article/News No more hand-written code? Epic's Disney project reportedly shifts to 'AI-First' development
It seems Epic is fully embracing AI-Slop, though with it's recent trend this doesn't surprise me.
r/fuckepic • u/PenCat333 • 12h ago
Meme When you wake up and find Tim Sweeney still alive
Enable HLS to view with audio, or disable this notification
r/fuckepic • u/Positive_Initial_218 • 12h ago
Question I have a genuine question. Why do people even use EpicGames Store and launcher besides for fortnite and free games?
As title.
r/fuckepic • u/NoLifeAlucard • 1d ago
Epic Fucks Up Nice vibe coding
Enable HLS to view with audio, or disable this notification
You cant even set up auto download from pm to am next day
r/fuckepic • u/grady_vuckovic • 1d ago
Discussion Did Epic Lie Intentionally Regarding Their Claims Over Opening Speed?
So here's some important facts regarding the recent hilarity regarding Epic's flop of an announcement over their new vibe coded launcher 'Opening Faster than Steam'..
Here are the events which everyone saw:
- Epic announces that their new vibe coded launcher opens faster than Steam
- Everyone finds out that this lead is already gone because Valve put out an update that makes Steam twice as fast
And of course a lot of people made the assumption that Valve was putting out this update in response to Epic's announcements...
However, that isn't the case...
The real timeline is:
- 7:38 PM on Tuesday, Oct 13, 2026 (EDT / New York Time): Valve releases their update notes for the new version of their Steam Client out of beta with faster startup time.
20 hours later!...
- 9:57 AM on Wednesday, Oct 14th, 2026 (EDT / New York Time): Epic makes their announcement, with a bar chart and 'independently verified' results and everything.. comparing the speed of their new launcher to the previous version of Steam.
So what I'm asking is..
Did Epic know? Did they do this on purpose?
At first I thought it was maybe a hilarious coincidence that Valve just happened to beat them by 20 hours... But maybe it wasn't.
The results Epic had, the bar chart, the independent verification, everything, was clearly prepared in advance. There was clearly a plan that they were going to make a big deal about this. It was going to be one of their major selling points.
What if, the timing wasn't a coincidence.
What if, Epic saw Valve's update and realised the one thing they were going to make a big deal about, was suddenly going out the window, and so they panicked and raced to release their announcement immediately, hoping that if they released it fast enough, folks would get confused and think that Valve's update was a response to Epic's announcement and not the other way around?
Because it seems to have worked if that's the case. Because I am seeing a LOT of people who don't realise that Valve's update came out first and asking questions like 'Why didn't Valve update their client sooner to launch faster if they could always do this?' and not realising that Valve's update came out before Epic's announcement. And that reaction is playing right into Epic's hands as people say, 'See competition is good, Epic made Valve work harder', when that isn't what happened at all.
r/fuckepic • u/JUMPhil • 1d ago
Meme Morally Bankrupt Games Announces Launcher that's "Even Faster Than Epic's"
r/fuckepic • u/Famous-Ad-5494 • 1d ago
My Epic Experience Do not download the new Epic Games launcher.
It’s simply not worth it; it’s absurdly buggy. Downloads get canceled and turn into mere binary files taking up space on your hard drive—with no way to track where they’ve gone. You can’t even download files directly to a specific folder, because there are so many bugs that it completely ignores the download destination you’ve selected.
On top of that, your assets from Fab keep disappearing, the search function in Fab doesn’t work properly, and your Unreal projects don’t even show up under the "Projects" tab.
It also breaks the file association for all your projects, forcing you to go to your project folder, select "Open with," and navigate to the Unreal Engine installation directory every single time you want to open something.
It’s a sick joke that they even try to make comparisons to Steam, claiming, "Our launcher opens faster than the competitor's." Sure—MS Paint opens fast too, but at least it isn’t riddled with bugs.
I’ve spent 10 hours screaming at my monitor, absolutely furious, just trying to download something through this moldy, petrified piece of garbage.
r/fuckepic • u/SadayoBestGirl • 1d ago
Discussion Control Resonant sells 1 million copies in 3 weeks. It reached the goal more than twice as quickly as Alan Wake 2.
This record significantly outperforms Remedy's previous record holder, 'Alan Wake 2'. Following its launch in October 2023, 'Alan Wake 2' took roughly two months to reach 1 million copies sold. 'CONTROL Resonant' shortened that window to around three weeks, cementing its place as Remedy's fastest-selling title to date.
This is also Remedy's first ever game to launch day 1 on Steam so a large chunk of those sales are obviously coming from there (tracking sites have it around 400k copies).
For comparison, Alan Wake 2 launched at $10 cheaper than Control Resonant on PC, had a 20% discount during its first holiday and had an additional 33% coupon during the 2023 holiday sales. Just shows to go how poorly games in general sell on EGS.
r/fuckepic • u/SadayoBestGirl • 2d ago
Epic Fucks Up Yesterday's Steam update made it load faster than the new EGS client.
The original source is from here. Valve didn't even have to make an obnoxiously snarky post about it either.
r/fuckepic • u/AncientPCGamer • 2d ago
Article/News Summary of articles about Steam becoming faster than Epic's new launcher just before its announcement
Several gaming websites have covered how Steam's recent startup performance update seemingly undermined Epic's announcement that its new launcher was faster than Steam.
Here's a roundup of the articles:
VideoCardz — Steam Client now launches faster than Epic's new launcher
TweakTown — Steam now boots in 5.23 seconds, beating Epic's new vibe-coded launcher in an early test
OC3D — Valve makes Steam boot times faster in response to Epic Games' new launcher
It's incredible how spectacularly Epic managed to botch the announcement of its new launcher. They could have simply focused on the improvements, but instead decided to brag about vibe coding and take a jab at Steam. Both decisions completely backfired, turning what should have been a positive announcement into a PR disaster.
r/fuckepic • u/GreenyHoudini • 1d ago
My Epic Experience Epic Support has and always will be dogshit.
Recently I had gotten back into Fortnite, just wanted to run it back with some buddies of mine and grind like we used to. I'm around level 110 when I start getting disconnected from matches and I get a pop up saying I was disconnected for internet lag, VPN usage, or cheats. I contact epic support, give them the rundown, and they tell me I had a sanction applied to my account and they can't tell me why. Of course hearing this I check my account sanctions page and I don't have an active one on my account at all. After arguing with support for a bit I wish the dude well and move on about my day.
Figuring it was a hardware ban I just outright give in and buy a new PC and throw my GPU in it, fuck it, I needed a mostly new PC anyway. PC gets here after a couple days and I start playing with my buddies again, and then I wanna say out of nowhere about 2-3 days into playing again, BOOM a full 1 year ACCOUNT ban for cheating :)
Safe to say I'm the most disappointed in this platform than I thought I ever would be. I've streamed the game on twitch plenty of times before, I'm not popular, nor is this a plug, but I have video evidence that I don't cheat, and never will, and they didn't give a single care to review any of my defense. Just seems nowadays you're at their mercy when it comes to something like this.
r/fuckepic • u/Fuklz • 3d ago
Meme I single-handedly vibe coded my new Game Launcher to be faster than that one guy.
r/fuckepic • u/inhumat0r • 2d ago
Article/News This is a new kind of low
Too bad Timmy didn't take the very first version of Steam launcher to compare, numbers would be even more impressive.
r/fuckepic • u/BobArdKor • 2d ago
Meme I did a much better launcher than the Epic one
My launcher starts in ~30 ms (about 180 times faster than Epic's), and restores from tray in ~12 ms, since that's what truly matters in this day and age.
You can download the .exe from here
It has no functionalites (or games) whatsoever, though, but I believe that's beside the point. You can switch between english & french, though, so there's that. No install required.
Tim, please contact me for a job offer asap.

r/fuckepic • u/ImKingFrosty • 2d ago
Tim Sweeney How can someone say something like this so shamelessly
r/fuckepic • u/Western-Alarming • 3d ago
My Epic Experience OMG, I can't believe it's this bad (This is ram with no game running)
r/fuckepic • u/DiceDsx • 3d ago
Article/News "Programming is hard. So, instead of doing that, we vibe coded a new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look."
store.epicgames.comThat's a line I'm sure will make people like the launcher more lol.
In other news, they're working on porting Fortnite and EAC to Linux. Looks like someone changed their mind about Canada...
Edit: There's also an article from The Verge about it

