r/killteam • u/Bright-Exit-5081 • Jul 22 '25
Question What would people think of an assasinorum kill team?
I was thinking kinda like in kingmaker where it’s an all 4 assassins fighting together. The only problem I see is there’s only 4 assassins (unless you count the Horus heresy ones) so you could had like rules with servo skulls or something. I just really like the assassins and they ain’t really that good in 40K rules.
And bonus the models for assassins might get upgrades if they do that which is needed.
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u/ThroAwazeAccnt Jul 22 '25
Assassins are literally too powerful for killteam. 4 of them could wipe any team in the game lore wise
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Jul 22 '25
Could say the same for custodes, or necrons, or genestealers, or really any faction, the power scale of killteam is way off already, I dont think the argument of its to powerful holds any water when vet guard can run into custodes and win.
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u/ThroAwazeAccnt Jul 22 '25
Well custodes shouldn’t be in killteam and they aren’t anymore. Them being in the game at all was honestly a mistake as they were not a really fun team to play or play against.
The strongest thing in killteam should be a space marine. For things stronger like crypteks or patriarchs they’re just one with a group of fodder. I know it’s not completely accurate to lore, but being close makes the game more fun to me as I can get more immersed
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u/Bright-Exit-5081 Jul 22 '25
Yeah but space marines are in kill team and one space marines in lore is way stronger then on tabletop. I don’t disagree with you I just think it would be sick.
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u/ThroAwazeAccnt Jul 22 '25
In general Assassins are much more deadly than space marines. It would be like the custodes team where it seems cool but in practice is boring to play and play against due to a few inherent problems
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u/Bright-Exit-5081 Jul 22 '25
That’s a fair critique. I personally just want a excuse to use my Eversor model tbh 😂
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u/GhostsofFishes Jul 22 '25
In that case, invent some rules and do it! You could build a profile and fight the eversor against NPOs. 1 man army style.
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u/MrkFrlr Jul 23 '25
Yeah, I think you could balance an Assassin kill team that's just one model, which of course makes sense lorewise as assassins operate alone anyway.
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u/GhostsofFishes Jul 23 '25
I think someone else mentioned it earlier, but you could do 1 temple Assassin, and 4 death cult assassin's, or 1 temple assassin, and a bunch of servo skulls. There's ways around the minimum 5 limit.
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u/RaykanGhost Jul 22 '25
While technically correct, I would love to have both a Custodes team, and an assassin team!
"But they're strong!"
Well, I love the models :v
And honestly, considering no game has their perfect representation, I wouldn't mind them being weaker/stronger in necessity of fairness for the game.
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u/RaccoNooB Neophyte in hiding Jul 22 '25
Alright, so you've activated your single operative in your Kill Team. Time for my 14 Death Korps operative activations.
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u/RaykanGhost Jul 22 '25
Jokes aside I can see a team consisting of 2 custodes and 3 SoS or something like it
But to be completely honest, I do not mind at all having a small amount of operatives, I prefer not having many data cards x)
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u/SisterSabathiel Jul 22 '25
I feel like Custodes would struggle to be playable rules wise. If a Space Marine team is 6 people, Custodes would have to be like... 3 tops to fulfil the identity Custodes players want. Which means they'd have to beeline to the objectives and stand on them all game, with the game essentially turning into "how quickly can you kill these without getting into melee?".
Having said that, I could see maybe have them be a Kill Team of maybe one Custodes as a super strong Leader with 5 or so Sisters of Silence as foot troops, kinda like the Patriarch for the Brood Brothers team.
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u/RaykanGhost Jul 22 '25
Having said that, I could see maybe have them be a Kill Team of maybe one Custodes as a super strong Leader with 5 or so Sisters of Silence as foot troops, kinda like the Patriarch for the Brood Brothers team.
I'd 100% buy and play that
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u/SquishedGremlin Jul 22 '25
I mean. Killteam, I think fielding one Eversor would be ok.
And if it all goes wrong he can always explode.
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u/Equivalent_Store_645 Jul 22 '25
right and the thought that 14 guardsmen would be a threat to six space marines is a little silly.
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u/ThroAwazeAccnt Jul 24 '25
Honestly not as silly as it might seem. In the game only guardsmen who can really do meaningful damage are those with special weapons or the ones who roll lucky. Both instances happen in lore and are thematic.
But like u/sistersabathiel said marine power is inconsistent
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u/SandScavver Jul 22 '25
An Eversor, realistically, could likely wipe a Space Marine KT. They’re not as good of a comparison as you may think.
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u/TheSpookying Jul 22 '25
The best Kill Team right now is Sanctifiers, and that's 11 priests. They're out here stomping heretic Astartes and Eldar Aspect Warriors, and they're just regular ass, unaugmented people. I don't think lore is that big of a consideration for how these teams are designed and balanced.
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u/Federal-Wrongdoer158 Jul 23 '25
They aren't real Aspect Warriors, ( joking ) real Scorpions have 3+ armor.
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u/RetconCrisis Jul 22 '25
Harlequins are already in the game, and its a team of 8 of them. And also a Patriarch alongside brood brothers, which could solo a space marine team easily. And these are pitted against 14 guardsmen in KT
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u/retrorecall Jul 23 '25
Therefore GW can't sell more lol, that or they charge the same price for 3-4 units
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Jul 23 '25
We had a kill team with what, 4 Custodes? No way 4 Custodes lose to 4 assassins.
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u/ThroAwazeAccnt Jul 24 '25
One misplaced team that’s not in the game anymore shouldn’t be a metric for other teams. Custodes shouldn’t have been in killteam in the first place.
I’d also argue assassins are closer to Custodes than they are to astartes in terms of lethality
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u/H4LF4D Exaction Squad Jul 23 '25
I think a singular one could actually go against half a normal killteam if not more already. 3 of them would have already been overkill
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u/Slowaussie Jul 22 '25
It's Kill Team - Everything is scaled down - So everyone saying 'too strong' I disagree with. Just balance them accordingly.
Also OP I disagree with the models needing an upgrade, they're awesome models.
Personally would love to see an Assassin KT - Just balance their stats down.
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u/vent-goblin Blooded Jul 22 '25
"too strong" but we have a full on space Marine captain
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u/9xInfinity Jul 22 '25
In multiple novels like Iron Warrior and Nemesis eversors are shown to take on squads of space marines and if not win then kill many of them. A space marine captain is not vastly more powerful than one.
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u/vent-goblin Blooded Jul 22 '25
It's a game and isn't completely accurate, a killteam of 14 guardsmen can win against one of 6 Marines, when just one would do the trick against the 14 guardsmen. So "erm these guys are super strong and powerful" doesn't apply all the what to tabletop
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u/9xInfinity Jul 23 '25
I'm all for them being in the game, I was just pointing out that you acting like space marine captains are significantly stronger than temple assassins was nonsense.
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u/vent-goblin Blooded Jul 23 '25
Didn't say that at all so idk where you got that from, just pointing out that there's overly strong shit in killteam already
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u/ImmortanJerry Jul 23 '25
Plus kill team is like special scenario, baddest of the bad, living legend versions of normal factions instead of being representative of the whole. Although some teams would theoretically still get stomped lore wise like the hive world khorne enthusiasts
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u/mokachill Jul 23 '25
I think yes to an extent, you could scale them down to make them fit into a scaled down game but there will come a point where things have to be scaled down so far they no longer achieve the fantasy they're supposed to.
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u/Ishmael_IX-II Jul 22 '25
The arguments for them being too powerful are lame. It’s kill team. It’s a game. Stop trying to make lore arguments for why something can’t be in there.
The arguments for dollars (or pounds) being the reason why they won’t do this make so much more sense. These are premium units they can charge a lot of money for in 40K, they wouldn’t box them together and only charge 50$ for them.
Your best bet OP, if you want to use your assassin models, is to proxy them into another team.
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u/guestindisguise479 Jul 22 '25
Exactly, ten elite guardsman should never beat six chaos marines so I don't know why it's different when it comes to assassins.
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u/iliark Inquisitorial Agent Jul 22 '25
Or three sorcerers and 3 other rubrics. A sorcerer is an HQ choice in 40k and supposedly an extremely potent psyker, yet in KT you can take 3 and still have the other half of your team to select.
Other teams are lucky to have a single sergeant lol.
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u/ColdBrewedPanacea Jul 22 '25
the game has a GSC patriarch as an option in it, it can definitely accomodate assassins lol. Everyone else here but you is crazy.
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u/SisterSabathiel Jul 22 '25
I think the only real question is who can they take as a mook/foot troops like the Patriarch has for Brood Brothers?
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u/OmegaDez Wyrmblade Jul 22 '25
It's from the same people who kept saying Tyranids wouldn't be in Kill Team because blah blah lore blah blah
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u/Shoutupdown Death Korps Jul 22 '25
Yeah, it’s so frustrating when people bring up lore for this stuff. Like the lore is there to accommodate the gameplay, not the other way round. The game should always come first. And as others have said, the teams already are imbalanced when it comes to lore/tabletop. If they wanted to, they could just say that they’re less experienced assassins or different type
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u/Migobrain Jul 22 '25
Also they use lore reasons, while the lore is wildly inconsistent in power levels, Space Marines are the poster child of the whole game and we still is not clear if 6 vs 14 mortals with guns or they can kill a whole planet of soldiers
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u/veneficus83 Jul 22 '25
Honestly someone else mentioned a great idea. You get 1, whichever one you want + death cult assassins seems good but not broken good
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u/Jammerben87 Jul 22 '25
Yes. This. I don't even play kill team but I love the inquisition and was so disappointed in the inquisitorial agents for not including one. That was going to be my excuse to finally get into the game. I mean I still bought them but I'm not happy about it.
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u/ThroAwazeAccnt Jul 24 '25
It’s lame to completely discount the lore aspect of the game as many want thematic scenarios. What’s the point of having the setting if the lore is just there to be ignored.
There’s definitely a happy balance
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u/Key-Employee-7 Jul 22 '25
Been wanting this the whole time! More assassins could be added or a few servo skulls or randos. I like the UR-25 robot model, a couple brutes might be a good way to complete the team.
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u/Bright-Exit-5081 Jul 22 '25
Yeah I think it would sell super well. If gw doesn’t fuck them up and make them super overpowered I think people would love it. Me personally I’d buy even if it was like an 150 dollar killteam lol.
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u/Key-Employee-7 Jul 22 '25
The game mechanics are getting a little stretched out lately, especially with the Ravenors. Would be easy to accidently make kill team overly asymmetric going forward. A 6 operative elite Assassinorum team should work though. Maybe less wounds but hard to hit
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u/Bright-Exit-5081 Jul 22 '25
I think asymmetrical kill teams make more sense tho. Like I think lore wise anyway. Balance wise is different but whatever
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u/Key-Employee-7 Jul 22 '25
Oh yeah for sure it’s an asymmetrical game and all the teams are. It’s just that some team rules could make them so different than others that it creates awkwardness in the rules
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u/AlchoTheStranger Jul 22 '25
I think it would be a fun idea to maybe be able to have rules to apply 1 to an inquisition team but I dont think it'd work.
Id love to see a jungle fighter team, though.
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u/alphaexodus Harlequins Jul 22 '25
I think you'd need to do Temple specific Kill Teams. For example:
Culexus Clade Kill Team:
- Culexus Assassin
- Pariah Aspirant (*2)
- Null Minder (see below)
- Captive Psy-Deviant (*2)
- Theosophomancer (Psyker that heals warp rifts)
- Conscript Untouchable (*3)
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u/Banebladerunner thieving with the boys Jul 22 '25
One assasin would be enough to count as a killteam
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u/Myth_of_Demons Jul 22 '25
Same argument for the crypteks tho. A chronomancer in lore could kill your whole team without reprisal. Hell, a deathmark could kill most teams.
Lore’s always been way above the tabletop in scale.
They could do an assassin and some backup
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u/Bright-Exit-5081 Jul 22 '25
I agree but we have small squads of space marines and orks going against regular humans so I think they could make it work
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u/IronKr Jul 22 '25 edited Jul 23 '25
I dunno how it would work rules wise, but as a concept, how about a kill team comprising of a single assassin and the rest of the team is just tokens that function somewhat like pseudo-operatives while representing where the assassin may or may not be, with different abilities/tricks you can do with them based on your assassin's temple.
Like I say, just a concept, no idea how it would actually function! 🫠
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u/MKstarstorm Craftworld Jul 22 '25
Assassins are too powerful lore-wise and too elite gameplay-wise (even with Vanus and Venenum). I do think there is potential in a Novitiate style team of assassins in training with equipment based on the various Assassinorum temples.
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u/Guillermidas “A questioning mind betrays a treacherous soul” Jul 22 '25
I made somewhat balanced rules for single imperial assassin (with the option to choose amongst the 4 variants with very different abilities and equipment).
I tested it quite a few times in solo vs “AI” joint ops. I must say it was extremely fun to use.
But I personally wouldnt like a 4-killteam assassin. They’d be toned down a lot just to make them balance. Which would lose the essence.
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u/Bright-Exit-5081 Jul 22 '25
Omg that’s awesome! If you have the rules written I’d love to read/ test them out myself!
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u/Guillermidas “A questioning mind betrays a treacherous soul” Jul 22 '25
Yes, i was supposed to do a big post about it but went lazy. This is the latest version I have on my drive:
https://drive.google.com/drive/folders/1-34daErinnDIyEZB8oIwzdpvLo4txino
Its a couple months old though. Might need some adjusts but you can do whatever you want with it. The original is in powerpoint if you want to edit, i send it on private.
Also, i mainly tested Eversor and Callidus. The other two may need big changes
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u/theanimaster Jul 22 '25
I mean, they still haven’t had Gaunt’s Ghosts as a KillTeam back when the new sculpts were just released… what a shame.
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u/Bright-Exit-5081 Jul 22 '25
I just got the omnibus I’m so excited to read it. If I like the book I’ll probably try and make a proxy for another killteam. Maybe blooded or kasarkin
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u/HuckleberryWeird5127 Jul 22 '25
You can play assassinorum execution force, it's a cool coop board game where you play the four assassin infiltrating a choas space marine space ship to stop a dark ritual. It was a cool box with 4 assassin, 10 cultist a chaos lord and 3 ugly old space marine for a good price. If you already have the figs, you can often find the box with the board, card and rule for cheap since most people just wanted the figs and never try the game.
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u/OrioXI Jul 22 '25
An execution force kill team but it only has 1 model - the Eversor.
The Culexus, Vindicare and Callidus are represented by Gambits and Ploys. E.g. a gambit where the Vindicare gets to shoot one enemy model regardless of cover/obscured.
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u/Lord_Wateren Exaction Squad Jul 22 '25
Yeah no, assassins are WAY too high on the power scale for Kill team. You know who they sent the last full execution force of 6 assassins after? Freakin' HORUS himself.
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u/Arcyguana Jul 22 '25
Lore power is the most idiotic reason not to put things in a game. Do you think 10 buggy bois that can barely shoot a gun without being told to do it would be able go kill any Necron nobles? A Deathmark? Any number of Space Marines? They'd drop dead like they just got their shit sprayed with RAID if they went near plague marines.
You balance the units while giving them their flavour. It's almost as if it's a game.
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u/Osutra Jul 22 '25
I would home-brew up rules to use an assassin as a boss for some cooperative Killteam with friends! That would be a ton of fun
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u/theScrewhead Jul 22 '25
I'm honestly kind of amazed it hasn't happened yet. Seems like a no-brainer.
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u/Squillem Jul 22 '25
I proxy Wyrmblade w/ the Assassins in place of the Cult Agents. I think they're pretty fitting.
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u/Miausina Jul 22 '25
Ever since i read Nemesis from the horus heresy i wanted to get a team like this!
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u/noraborialis Jul 22 '25
6 man assassins would be awesome but GW would have to up the price of every other box ever to make up for the 6 $50 models you'd get in a single box
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u/Ben_Mc25 Wyrmblade Jul 22 '25 edited Jul 22 '25
You could run at least three of those models easily as Wyrmblade Agents.
Neophytes > Inquisition. Agent > Assassin.
- Vindicare: Sanctus sniper.
- Callidus: Sanctus Talon
- Eversor: Kelermorph
- Culexus: Locus. (It's not a great fit.)
That's probably around the power level we could expect these operatives to appear if they ever arrive in kill team. As they are somewhat comparable in the lore.
That said, a mixed unit team would be a very weird box with how their going. So they could instead go for some weird mechanic-based 4 operative killteam to smooth out how the models are sold.
If they were going to refresh them though, they could release a Vanus or Venenum Assassin. That could give you a fifth or sixth operative. Reducing the number issue.
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u/Caracarn155 Jul 22 '25
Well they are on 32mm, so maybe a marine team proxy ? I was thinking legionary.
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u/Caracarn155 Jul 22 '25
Vindicaire as heavy gunner, eversor as deamonkin, callidus as icon bearer, cuxelus as melta gunner
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u/finkoog Jul 22 '25
How do the assassins compare to the harlequins? I know there’s the void dance troupe kill team which fields 5 players, a lead player, a jester and a shadowseer. Could they balance it on this or do the assassins outclass the general harlequins?
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u/Ruvane13 Scout Squad Jul 22 '25
I think it could work if it was one or two assassins with some support operatives, but not all four at once.
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u/SeanOfLegend Jul 22 '25
I think this would be rad. Easiest way I'd get round the power scaling is just call them trainees or something.
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u/TheTrueJacky Jul 22 '25
Here is how you could do it: you make a kill team of cultists and servo skulls, and you can put in one of the 4 assassins as the leader
All 4 of them would eradicate basically all other kill teams without a sweat
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u/IVIayael Hunter Clade Jul 22 '25 edited Jul 22 '25
No; temple assassins are character-level threats that are above kill team's power level, the same way a magos or marine captain or necron lord would be.
Some of them just don't fit - the callidus and vindicare you just set up the opposing team, and then remove one a turn. The vindicare is firing from off the board, and the callidus is actually one of the other team, assassinating them one after the other.
For the culexus you play as normal, except your team is crippled by fear if they're not psykers, or crippled by pain if they are.
As bad as all of these are, the eversor is probably the worst case scenario - these things are designed to slaughter entire dynasties in a single go, security and all. They're absolute nails and roughly as dangerous as a dreadnought.
There's also the new/old ones. The Vanus assassin again doesn't appear on the board, the other team just get issued hammers and reassigned to mine clearance duty. The venenum appears, but everyone on the board is already dead from simple proximity to their poisons. The Adamus is kind of like an eversor, but with less wryyyyyyy and more "omae wa mou shindeiru"
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u/xxxmalkin Jul 23 '25
Counter point to the first bit, Angels of Death literally has the Captain and the Death Guard Kill Team has a Malignant Plaguecaster.
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u/IVIayael Hunter Clade Jul 23 '25
AoD has a sergeant they call a captain
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u/xxxmalkin Jul 23 '25 edited Jul 23 '25
He literally has an ability to reduce the cost of a ploy like 40k Captains do? He's referred to as Captain Justian since his release as Strike Force Justian in Warhammer Heroes before they became the Angels of Death KT. He's even on a 40mm base.
And there's straight up been Primaris Captain sculpts with Plasma Pistols and Power Fists. They even had that exclusive sculpt that came in during 8th edition. That resulted in the original basic equipment being expanded on for the Primaris Captain before it became a permanent fixture.
I should clarify, I don't think Assassins would make for a good KT, because just the way they operate in lore doesn't translate very well to a "skirmish game." But basing it off about how there aren't any character-tier operatives in KT is just... False? Even outside of my initial examples, Hierotek Circle have a Cryptech, the Blooded have their Commissar and Ogryn, and the Chaos Cult has the full on Dark Commune. In fact there was even the Rogue Traders team (that I believe is retired currently) that straight up had an Assassin mixed in because as part of a whole they're fine, but a bunch of Assassins together would be an ill fit.
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u/RogueVector Jul 22 '25
I think an execution force of four Assassins would wreck all the teams we have currently.
Half-finished in my docs, however, is a 'you're stuck in here with me' Joint Ops scenario where your kill team has to evacuate while being hunted down by an Eversor that keeps reappearing and repositioning into empty rooms in ITD terrain.
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u/Telkhine_ Nemesis Claw Jul 23 '25
A lot of people are really overstating how powerful an assassin is. In Soul Hunter, a night lord space marine, just a regular space marine, was able to beat Em Shen, arguably the most adept assassin in history. Granted it was hella close, but still. A team with like 2 or 3 with the classic combat oriented assassins and then a few of the more support style assassins would be so cool.
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u/ousire Jul 23 '25
Lots of people saying it'd be too strong, but my main concern is it would be a nightmare to balance and play with just four guys. Most 'elite' teams are already 6 dudes, Raveners are the weird one at 5 models. A team of just 4 assassins would need to be even more insane and elite. Which would be lore accurate I guess but the idea of playing a team like that just stresses me out.
I think a more realistic team would be picking one of the four assassins as your leader, an elite or two, maybe like an 'assassin apprentice' or something, plus some mooks to fill the rest of the team out. Sorta like the Hierotek Circle team.
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u/Silent_Nexus Hand of the Archon Jul 23 '25
I have toyed with the idea of an 8 man in team of assassin trainees (1 overseer/proctor and a trainee from each Temple (4 from 40k and 3 from Heresy). Could be 3 apl team similar to Void Dancers with 8 sounds a piece.
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u/bark_wahlberg Jul 23 '25
Would be a fun White Dwarf team with the focus being on making a fun team especially for PVE missions.
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u/Chaunskey Phobos Strike Team Jul 23 '25
Can shoot from concealment, super high movement, saves on 2s, super high crit damage (on 3s)
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u/Throwaway67519125710 Jul 23 '25
I feel like it would be rare to see more than one assassin type really working together. Realistically why would an eversor and callidus ever be in the same location.
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u/Swim2TheMoon Jul 23 '25
Someone homebrewed it. The rules for KT '21 are on KT Dash, you can translate them to KT '24 pretty easy.
We demoed it in two games once, where each player got to pilot them. The consensus was that it was a fun team, but with so few operatives you just couldn't get anything done. If you lost an Op before turning point 2 you might as well concede the game.
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u/Nicatim13 Jul 23 '25
I actually thought about this once, and I thought it would be really cool for the team to really only have like three to five units. However, their whole gimmick is that you don't know where the real assassins are. You would field like eight-ish models that are blank, and only when they come out of conceal or get targeted by an attack is it actually determined if it's a real assassin or if it was a decoy.
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u/B-ig-mom-a Hunter Cadre Jul 23 '25
Disappointed they haven’t done that yet or at least of one of them
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u/dinglestofberries Jul 23 '25
I’d love that, and/or an Ordo Kill Team. Picked up Chaos Gate again after dropping it for a year, and having Grey Knight fighting alongside the assassins has been a blast.
I’d say expand that shit even further: have a plug-and-play roster consisting of a combination of 1-2 Space Marines (Grey Knights or Deathwatch) with 1-2 assassins and an inquisitor leader with an agent or servitor. Plus a servo skull or cherub for additional flavor. Obviously would need a little tweaking to give a semblance of balance
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u/verstan Jul 23 '25
Assasin aspirants.
A kill team of modded stats and adjusted models.
A team of young trainee assasins working towards the higher levels, using worse gear.
They'd still be very powerful. But they'd also be believabley weaker for kill team purposes.
A vindicare with a weaker rifle, but ammo options to master them.
Calladius with out full polymorph skills, but speed agility and high def for melee strikes.
Culexes with reduced training and gear so psychic powers and fearful presence but not the terror void they are.
Assasin enforcer, a blunt instrument assasin working their way through the skills. The kind of assasin who gets turned to an eversor.
Throw in a handler mini and jt could be super fun and build. Out assasain lore and produce a pretty unique team
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u/BuffTF2 Jul 23 '25
It’s kind of hard to balance them to fit into KT, because then you’ll have people saying “they’re too weak compared to lore”. As someone else said though. DK assasin would be cool
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u/jakchammer Jul 23 '25
Would be absolutely epic. I imagine it would be OP, but man it would be cool as.
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u/Calm_Ebb_1965 Jul 23 '25
Callidus Assassin - 8" 2+ 10W 3APL
Whip 6" 3Atks 2+ 4/5
Blade melee 5A 2+ 5/7 lethal 3+
When you resolve a crit dice, you may place Callidus 6" from her current position. She may be placed in engagement range, if so and she is attacking, continue to resolve her attack dice on the new model in engagement without rolling any more dice.
Stratagems cost 1CP more to play while within 12" of Callidus.
The idea is when she attacks she can teleport mid attack onto other targets and kill them.
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u/Early-Customer5942 Jul 23 '25
There is a Homebrew Kill Team on KT Dash: https://ktdash.app/fa/HBR/kt/AEF always thought it sounded fun. All stealth and cunning.
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u/DocGrotznik Jul 23 '25
I mean.. I'm currently painting all four of them for my Imperial Knights army, so that would be a very convenient addition. But they are supposed to be such OP characters, I don't know how that could work and be fun.
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u/NaiveMastermind Jul 23 '25
I think we have enough Imperium teams, and to call the faction bloated is an understatement at this point.
Like "ooh fascists grunts with shinier guns and black skinsuits." I'm already bored of the idea.
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u/Fanguinius Jul 24 '25
Imperial Assasins on their own should wipe a Kill Team. But that could be said for having custodes really.
I’d love to see just one, with maybe support or another rule mechanic
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u/RequiemLament Jul 24 '25
My play group actually made this 4 assassin kill team as a “boss battle” during a PvE game (3 KillTeams vs the 4 assassins). Someone on Reddit created fan-made KillTeam cards for the 4 assassins to make them scaled down and balanced. So it’s possible if you want to do a little off-script casual game with friends.
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u/NemosHero Jul 25 '25 edited Mar 15 '26
This specific post has been deleted. The author may have removed it to protect their privacy, maintain operational security, or prevent data scraping, using Redact.
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u/Such_Bookkeeper_9986 Jul 26 '25
You will never see a bigger difference between lore and gameplay then it this killteam.
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u/Guyonabuffalo63 Jun 17 '26
Of course they’d have to scale them, but they’d be awesome to see on the table like that. I’d absolutely play it
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u/Morthicus Jun 28 '26
My deepest dire is for an Officio Assassinorum team. I know it'd break the lore but fuck it'd be fun.
Also wouldn't mind seeing either a Death Cult Temple team or a Hiver team.
1
u/imgoingoutside Jul 22 '25
If they were new sculpts of the core 4, I’d get it.
They could easily also do new sculpts of assassins from older, more obscure orders. Like in Horus Heresy, there are minis for a Clare Adamus assassin, a Clade Venenum assassin, and a Clade Vanus Infocyte assassin, so maybe they could tap that concept and make a team of less powerful assassins. I’d get that, too.
1
u/duck_of_sparta312 Jul 22 '25
If kill team had a "boss battle" mode for a narrative version, then assassin's would be great. You could also have Tau battle suits or dreadnaughts roo
1
u/PaladinDM Jul 22 '25
I would use them as high profile NPO’s like the sniper mission series as the vindicare Assassin
1
1
1
u/Jehoel_DK Jul 22 '25
They are too strong. Every assassin could easily get a enemy Kill Team by themselves. Eversors alone eradicate entire bloodlines
-1
u/Acceptable-Baby3952 Jul 22 '25
A full killteam of assassins is overkill for almost any assignment. maybe one and a support crew could be interesting. Eversor is already sold in a discount box, so I’m thinking culexus or callidus, with a support crew of death cult or something. Though, watsonian reasoning, killteams are 65-ish dollars, so it probably just straight up can’t happen with these high value/cost pieces. I’d love a team of assassin trainees, though. Schola Progenium testing out recruits, survivors get the good hardware
1
u/Crosscourt_splat Jul 22 '25
Yeaaah. Didn’t they send like a whole ass team of them….to kill good old abbs? They only sent one to kill the Night Haunter.
1
u/Bright-Exit-5081 Jul 22 '25
A couple people have mentioned the assasinorum cadet idea and I really like that!
0
-3
u/s-josten Jul 22 '25
In 40k, 10 space marine incursors are 160 points. 10 tempestus aquilons are 100 points. A single vindicare assassin is 110. It's a neat idea in concept, but it just doesn't work power-wise. Plus, they wouldn't put four $35 kits into one kill team box.
2
Jul 22 '25
Blades of Khaine? Warp Coven? Chaos Cult? Three $60-70 kits are already the build requirements for three kill teams.
-1
u/Jazzlike_Tonight_982 Jul 22 '25
4 assassins would kill just about anything. Hell, an Eversor gives a custodian a hard time.
1
u/Drachenlord Jul 22 '25
They failed to kill Horus….
1
0
u/AxiosXiphos Jul 22 '25
1 assassin as a boss creature like the broodlord backed up by some death cultists.
0
u/Commissar_Vandal Space Marine Jul 22 '25
Operative Selection:
1 Eversor assassin
5APL, 8” move, 2+ save, 18 wounds. Fight twice, shoot twice, charge from conceal. 3APL counteract after every opposition activation.
Seems pretty balanced to me /s
0
-2
u/NepheliLouxWarrior Jul 22 '25
Any one of them could wipe out the entire enemy kill-team by themselves, so I dunno.
-1
611
u/Thenidhogg Imperial Navy Breacher Jul 22 '25
Eh too op, these guys are serious business. Maybe a death cult temple team tho, but not the big 3