r/killteam • • 6d ago

Question Modeling for advantage?

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1.1k Upvotes

Would be using the kneeling mini considered "modeling for advantage"?
I think the pose looks cooler but I would not want my opponent feel cheated if it gives me an unfair advantage in any way.

r/killteam • • 29d ago

Question Number of operatives in Legion of the Damned

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743 Upvotes

This shot seems to imply to me a 10 operative space marine team which seems crazy to me. Ive heard people say welcome back tatical squad has this ever happened before? Thoughts on how the team will actually play if this is true? Theres no way theyd make a 10 op kill team with 3apl across the board... right? I'm very excited for the rules to come out.

r/killteam • • Dec 09 '25

Question Can two kids with no experience play Kill Team with these?

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1.3k Upvotes

Two of my kids want Warhammer stuff for Christmas, and I understand that Kill Team is supposed to be smaller and easier to pick up than the full game, so we're looking at starting there. Our FLGS pointed my spouse at these, but only one of them seems clearly indicated as Kill Team stuff.

Apparently, Necrons and Chaos Space Marines are the important factions we need. And the kid who wants the Space Marines wants demon Space Marines or something.

Would these work for that? If this will work, what else do we need? I assume a rulebook, at minimum (one box has a QR code to https://www.warhammer-community.com/en-gb/downloads/kill-team/). And maybe terrain, or is that just for fancy games?

We play D&D, so we already have a bajillion dice of every kind and gridded play mats/maps.

EDIT: My spouse is the way to return the Accursed Cultists and go to the Warhammer store to pick up a Starter Kit and talk to them to get a recommendation for "demon space marines" that are suitable for Kill Team. Then, they'll have means to set up and play quickly, and means to do all the model building to play with specific factions they say they want.

Thanks, y'all. RIP my wallet.

r/killteam • • Jul 04 '26

Question Struggling to find the fun

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518 Upvotes

So I've been playing for about a year. And when I first started it was new and exciting and I was enjoying playing the game and building and painting.

The thing is I've not improved at all in the aspect of the game. I seem to be constantly losing and I can't seem to turn it around.

It probably doesn't help that the club I play at has some of the best players in the UK and the rest are all tournament players.

People keep telling me to keep playing and it will eventually click. But I'm finding it ruff as it's no fun to get constantly beaten and the game to not even be close in terms of points.

I really enjoy the social side of the game. People always compliment my models and I love chatting about painting after the games which is keeping me going.

I'm just looking for advice on how I can turn this around. As I don't have this issue with 40k.

Picture for attention I did come third place in our rookie rumble and won best painted. But it's all been downhill from there.

r/killteam • • Aug 25 '25

Question GW sales tactic fatigue

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1.0k Upvotes

Is it just me, or are others growing tired and increasingly frustrated with Games Workshop’s limited stock practices?

I’m excited about the box, and the price doesn’t deter me because I understand it’s a niche hobby. However, I think I’ll be skipping this box due to buying experience of these big releases. I know GW won’t produce enough to meet the demand, and it’ll become a scramble to get a copy. I’ve experienced this firsthand with several boxes (most Beta Decima boxes, HiveStorm, and a few major 40k releases) in the past, and I’ve reached my limit.

I still love the hobby, but I don’t want to deal with this aspect anymore. I’d rather wait for the standalone releases or simply print out the items I genuinely want but can’t buy. Is this a common progression for Warhammer fans, or has GW been getting noticeably worse in this regard?

r/killteam • • Jul 22 '25

Question What would people think of an assasinorum kill team?

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1.2k Upvotes

I was thinking kinda like in kingmaker where it’s an all 4 assassins fighting together. The only problem I see is there’s only 4 assassins (unless you count the Horus heresy ones) so you could had like rules with servo skulls or something. I just really like the assassins and they ain’t really that good in 40K rules.

And bonus the models for assassins might get upgrades if they do that which is needed.

r/killteam • • Jan 21 '26

Question What are your dreams Killteams?

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506 Upvotes

Mine would be Sicarian Infiltrators! They seem like such a prime candidate for me and I could imagine they'd have some interesting rules and give us and Ad Mech team without so many servitors. What are all of your dream Killteams?

r/killteam • • May 23 '26

Question The killteam cardboard measuring is wrong

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814 Upvotes

The measurements on the token given with the core rules seems wrong, is it widely accepted that those are unreliable or is my copy fucked up ?

r/killteam • • Jun 23 '25

Question What's our 90%?

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846 Upvotes

r/killteam • • May 14 '26

Question What the hell happened?

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1.0k Upvotes

What happened on volkus? Like, who won?

r/killteam • • Apr 29 '26

Question How impossible is to play with these dudes? These are the worst offenders of the kill team I did, in terms of modifications

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1.1k Upvotes

r/killteam • • 6d ago

Question HELP ME CHOOSE

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440 Upvotes

After the previous post yesterday about The Raveners. I have found the teams that i like to buy.

Currently I have Angel of Death and Plague marines from the starter set

I'm looking for:

Team that is fun to play and for opposing player

Team that has a unique gameplay

so what is your top 2 team from the image i gave?

r/killteam • • 21d ago

Question If you were to make a kill team for every faction of 40k what would it be

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225 Upvotes

I have gone and made mine but they are not really realistic:

Adepta sororitas: crusader squad (9 crusaders and cannoness with sword and shield)

Adeptus custodes: sisters of silence (5 models)

Adeptus mechanicus: secutari hoplites (7 models and a tech priest engiseer)

Aeldari: the slicing orbs of zandros (6 aspect warriors)

Astra militarum: catichan jungle fighters (9 models and a castellan)

Black Templars: sword brethren (5 models and a marshall)

Blood angels: death company task force (10 death company, a mix of jump pack, intercessors and assault intercessors and a chaplain)

Chaos demons- khorne: blood letters (10 models and a blood master)

Chaos demons- tzeench: the warpfire hosts (5 screamers and 3 flamers)

Chaos demons- nurgle: plague bearers (10 plaugebearers and a poxbringer)

Chaos demons- slaanesh: seekers (5 seekers/fiends and a herald of slaanesh on steed of slaanesh)

Chaos knights: wardog boss fight (like the red terror)

Chaos space marines: The servants of the dark gods (3 possessed, one dark apostle and 1 exhaulted possessed)

Dark angels: Firewing squad (8 marines that have increased movement and a type of armour between tacticus and Phobos)

Death guard: poxwalkers (15 poxwalkers and a new poxwalker character)

Deathwatch: already have enough kill teams

Drukhari: haemonculus raiders (5 scourges, 2 grotesques and a haemonculus)

Emperor's children: Palatine Blades (5 and a lord exultant)

Genestealer cults: Aberrants (5 aberrants and an abominant)

Grey knights: primaris strike squad (5 grey knights)

Imperial agents: legion of the damned marines (already confirmed)

Imperial knights: knight armagers boss fight (like red terror)

Imperial fists: breachers (5 breacher marines and a captain with shield and bolter)

Leagues of votann: hearthkin assault forces (5 hearthkins with plasma swords and axes and 5 hearthkins with heavy jump packs)

Necrons: the overlords inner circle (3 lychguard, 1 royal warden and 1 overlord)

Raven guard: dark fury (5 dark fury marines)

Orks: grot swarm (20 Gretchen, 3 grot tanks and a Gretchen boss like the red gobbo)

Space marines: gravis reclamation force (1 inceptor 1 heavy intercessor, 1 aggressor, 1 eradicator and a gravis lieutenant)

Space wolves: wulfen (5 wulfen and a new wulfen captain)

T'au: auxiliary team (5 gue'vesa, 5 Tarellitan and a gelg)

Thousand sons: rubric coven (6 rubrics and 1 infernal master)

Tyranids: shrikes (6 shrikes and a winged tyranid prime)

World eaters (5 bezerkers, an exhaulted eight bound and a master of execution)

r/killteam • • Sep 01 '25

Question Speculation

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540 Upvotes

So now that we know Tomb World is coming let’s start speculating what the next box will contain. Personally I’m hoping for Savage Orks or Stormboyz verses something like Aeldari. Maybe Exodite dragon warriors. I’m getting bored with all the Imperium factions.

r/killteam • • Aug 02 '26

Question How to lose with dignity?

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440 Upvotes

Got absolutely wiped today. What are some tips to prevent my opponent from feeling bad or avoid appearing like a wimp who can’t take a loss?

(It was a casual game, of course)

Edit: thanks for all the replies guys. Time ta git krumpin

r/killteam • • Aug 27 '26

Question Is Anyone Else Upset About The Killteams to be Sunset with The 2027 Edition?

151 Upvotes

Before I get into it I wanted to say that, yes, we have an insane amount of teams right now, and yes that's bad for competitive play. To that I would respond, does that really matter? These games exist primarily in our game stores and our basements/kitchen tables. We put a lot of time and love into making these teams. It feels genuinely bad to know there will be a time we can't play them without going back to a previous ruleset.

In my opinion, I think all the teams that never had a box should probably be phased out (RIP my beloved Warpcoven). They were always a way to flesh out the game while they started to release kill team boxes. I think they should keep updating the rules or even give Legends style rules for everything else that did get a killteam box, even if it's a huge amount of killteams.

I'm fine with the classified/declassified system for tournament play, but if the only reason rules support is being dropped for all these teams is that it's just a lot of rules to handle, that seems like a bad excuse to me.

What do you think?

Edit: Adding a link to the sidebar since a lot of people don't seem to be aware of this. The long and short of it is that every killteam released before the Hivestorm box is not getting any new rules in the new edition which releases October 2027.

https://www.reddit.com/r/killteam/wiki/rotation/?screen_view_count=1

r/killteam • • Apr 04 '26

Question Name of the artist?

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1.3k Upvotes

I really love this art and its style, but i dont know where to find more or who the artist is. They came from the recruit books, in the last images

r/killteam • • Aug 27 '26

Question If you could wish one kill team what would you pick?

83 Upvotes

I would love a Legion of the Damned or Black Templar team if they werent get the casual, boring Space Marine rules but some unic stuff.

r/killteam • • May 29 '26

Question Is the 2018 Starter Set still worth it for $100? Local seller has it well below market value.

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714 Upvotes

Looking at building a Hunter Clade team (the models in this box means I only needs Sicarians) and I like the Sector Imperialis terrain on the box art, but plan to eventually get Hivestorm (which happens to have Volkus urban terrain) anyway for the full ruleset. I am aware the rules between Kill Team 2018 and KT3 are different.

Is the box still worth it if I will still eventually end up with Volkus terrain and KT3 rules anyway? Should I just purchase the Admech contents separately? I'm planning on getting the Ork half of the Armageddon box next month with a buddy if anyone thinks I can use 2018 rules to make a house rules Ork kill team until I have proper Kommandos. Not entirely sure how that works.

r/killteam • • Jan 26 '26

Question Custom Terrain for kill team

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1.2k Upvotes

Hello there, new to Kill Team. I've recently finished this custom terrain for narrative play and crusade for 40k. I am really interested in Kill Team games but never played it yet.

Is there any way I could use this map for Kill Team games ? Homebrew rules or adapting actual rules to fit with the terrain ? what would be the best way to play on it ? Thanks!

r/killteam • • Aug 27 '26

Question What are the most commonly overlooked rules in the current Kill Team edition?

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170 Upvotes

Repost because I loved the thread What are the most commonly overlooked rules in Kill Team '24? (Can we get a thread going like this one but for 3rd edition?) : r/killteam I would like to get a good start for the coming edition.

For me, one thing I only learned recently is that you can jump 4", while also ignoring 1" of the Vantage terrain you’re jumping from and another 1" where you land.

r/killteam • • Apr 25 '26

Question WHY would GW do this??

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460 Upvotes

I’m already used to GW doing everything possible to get more money from us… I’m even OK with it… but why on earth would they make a map part of the OFFICIAL competitive scene… and then not out it on sale?

I mean… I’m willing to let them take my money… I am offering it… and no. They are making something official for tournaments, and don’t given me the option to get it, master it and be comfortable playing it…

Why would they push the need of a product and then decide not to sell it? I guess I will print it, I just don’t get the logic of this.

Thoughts?

r/killteam • • Aug 11 '26

Question new ork homebrew kill team?

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543 Upvotes

Can I make a homebrew Kill Team with the new Orc Nobs? If so, do you have any ideas on how to build it?

r/killteam • • 19d ago

Question Do you prefer minis to be have accurate weapons to their data cards or not?

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507 Upvotes

When kit bashing a miniature I usually try to make the mini have the same weapons but sometimes I find a weapon that makes them look cooler. Just wondered what people’s thoughts are on this.

r/killteam • • 22d ago

Question Imperial Knights Kill Team???

234 Upvotes

Why isn't there an Imperial Knights kill team? I thought GW was good at putting out Kill Teams for every faction, but it seems like they've forgotten to do one for Imperial Knights. With the new box coming out Orks are going to have 2 kill teams and Space Marines will have like 5 of them! It just seems like GW doesn't want to make the effort to put in a really cool Kill Team of maybe 5 or 6 Armigers and a Canis Rex, I think it would work well. If you've managed to read this far, this is a joke. People keep asking about Custodes Kill Teams and this seemed like the next logical step.