r/Maya • • 5d ago

Animation How can I further polish/improve the run cycle here?

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10 Upvotes

So this is a sprinting animation that I'm working on (and yes I am a beginner animator). I recently finished the blocking stage an converted the curves on the graph editors from step to spline tangents. The result is the animation you see in the above video.

I'm not exactly sure how to go about improving the sprinting and making it more natural, or how to shape the curves.

I know that there are some errors with the arm movement too, I can see that it's weirdly janky an unnatural, but the entire sprinting animation feels too unnatural.


r/Maya • • 5d ago

Discussion How do you estimate character production times?

7 Upvotes

I've been working as a character artist in the game industry almost ten years now, and I still find estimating time incredibly difficult. Most time when producers ask me for a estimate I just blank and have a mini panic attack lol.

What are some tips or methods you use to figure out how long it will take to create a character from scratch up to engine implementation?

also what do you feel it takes you on average to make a whole character?

I feel it takes me depending on complexity 1-3 months, dont know if i imagine it but i feel ive gotten blank confused stares when i say this at standups or review meetings.


r/Maya • • 5d ago

Issues Maya Beginner: How do I make my shapes go back to normal? T

3 Upvotes

hey are stuck in these outlines after I pressed something on my keyboard on accident. Ctrl Z wont revert it.


r/Maya • • 5d ago

Arnold I think my normals are flipped or something because the shadow is reversed on one side of the model

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1 Upvotes

I made the cup in Maya 2026, and the materials in Substance Painter. The model looks normal in Substance Painter, but when I render it in Maya, the light and shadows are flipped at the seam where the UV shell is cut. The normals are all pointing the same direction, but the problem is fixed when I remove the normal map. I also tried cleaning the mesh and retopoligizing. This is only happening with the clay material. I've included the material graph from Maya, the normal map, and the UV's. The highlighted shell is the issue. (Please ignore the brightness in Maya, I just did that so you could get a clearer picture of the seam. I promise, I do know how to light! XD)


r/Maya • • 5d ago

Tutorial MAYA - 02 Modeling - 55 Mesh Display Menu (Part 10): Color Set Editor

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1 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. The Color Set Editor allows us to work with the different color sets of the meshes in our scene more precisely.


r/Maya • • 5d ago

Issues Connecting Meshes with Different Vert Counts?

1 Upvotes

What would be the best way to attach these meshes? Is there a way to attach them without complicating the bottom mesh? I'm still pretty new to Maya, so I would really appreciate some feedback. Thanks in advance!


r/Maya • • 5d ago

Discussion Maya 2024.2 crashes instantly during Arnold Render Sequence (OGSRender.dll ACCESS_VIOLATION) - Need help!

1 Upvotes

Hey everyone,

I'm hitting a brick wall with a persistent crash in Maya 2024.2 while trying to run an Arnold **Render Sequence** (happens on both CPU and GPU).

**The Symptoms:**

* If I create a brand new, empty scene with basic primitives and materials, it renders flawlessly.

* When I try to render my existing production project file, Maya completely freezes or crashes straight to desktop the exact moment the render sequence initializes.

**The Crash Log / Stack Trace:**

The crash dump points directly to an **ACCESS_VIOLATION** (illegal read at address `0x00000019`) inside `OGSRender.dll`:

* Exception code: `C0000005: ACCESS_VIOLATION`

* Fault address: `ADDC3925` in `C:\Program Files\Autodesk\Maya2024\bin\OGSRender.dll`

Key call stack lines:

* `OGSRender.dll: OGSTextureManager::RegisterKeepAlive`

* `OGSMayaBridge.dll: TdrawingChangeManager::textureTilingCacheChangedCB`

* `RenderModel.dll: TdnFileTexture::getExactTextureName`

* `.../arnoldRender.py", line 61, in arnoldSequenceRender`

It looks like Maya's texture manager or the Viewport core completely loses its mind when Arnold tries to resolve or clear the texture tiling cache for this specific file.

**My Specs:**

* Maya 2024.2 (Build 202511121304)

* Windows 10 Pro

* CPU: i7-9700KF @ 3.60GHz

* RAM: 16 GB

* GPU: GTX 2060 (6 GB VRAM)

* Driver: NVIDIA Studio Driver 617.42

**What I've already tried (none of this worked):**

  1. Switched Viewport 2.0 to DirectX 11.

  2. Changed Material Loading Mode from Parallel to Immediate.

  3. Disabled "Abort on Error" in Arnold Diagnostics.

  4. Unchecked "Add to Render View" in the Render Sequence options.

  5. Imported the broken scene into a completely fresh, blank scene file.

  6. Optimized Scene Size and wiped unused nodes via Hypershade.

  7. Saved as .ma (Maya ASCII) and re-opened.

  8. Nuclear option: Reset Maya preferences (renamed the prefs folder).

Since the stack trace points directly to `TtextureTilingCache::clear` and `getExactTextureName`, it’s definitely a corrupted node or texture path specific to this file, but I can't figure out how to isolate or find it since the scene won't even start rendering.

Has anyone dealt with this specific `OGSRender.dll` texture registration loop crash before? Any hidden tricks to force Maya/Arnold to skip or flush whatever is causing this?

Thanks a ton in advance!


r/Maya • • 7d ago

Looking for Critique Rick Grimes's Colt Python, made in Maya! Looking for ways to improve this

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53 Upvotes

Would love to know your thoughts on this!


r/Maya • • 7d ago

Plugin GroomLab is in Beta! Also new updates to the HairShader, Clump coloring, and Curls

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76 Upvotes

Still a huuuuge work in progress. But if you wanna help me test it out you can try it out for free: getgroomlab.com

Verified install works for Maya 2022. Build was successful for 2023+ but I don't have access to them to verify, so things could definitely break. The app and blender plugin at still early in development so they aren't as performant as Maya.


r/Maya • • 6d ago

Question Can I get your help? I installed maya but it is crashing after the loading Screen.

1 Upvotes

Hello everyone,

I am a student and I applied for a student license and got it.

I used it earlier on my laptop but now I have switched to pc and the licence is still valid.

But after installing it when I start maya the loading screen pops up and it crashes.

I tried to fix it by reinstalling, resetting my pc and following chatgpt instructions but it is not working.

From eventvwr I got to know there is error in adpdesktopsdk

Here are the details from Windows Event Viewer:

- Maya version: 27.2.0.1859

- Faulting application: "maya.exe"

- Faulting module: "AdpSDKCore.dll"

- Module version: 7.0.14.0

- Exception code: "0xc0000409"

- Faulting module path: "C:\Program Files\Common Files\Autodesk\AdpDesktopSDK\bin\AdpSDKCore.dll"

What I've tried so far:

  1. Reset Maya's preferences by renaming the Maya 2027 preferences folder. Maya displayed the initial preference setup screen again, but still crashed.

  2. Reinstalled Maya 2027 using the official Autodesk web installer. The crash persisted.

  3. Checked the ADP SDK files in "C:\Program Files\Common Files\Autodesk\AdpDesktopSDK\bin".

  4. Extracted the official "adp-desktop-sdk.zip" package and compared the file versions. The extracted and installed versions matched, but Maya still crashed.

My NVIDIA driver version is latest

Has anyone experienced this specific "AdpSDKCore.dll" crash with Maya 2027? Could this be an issue with Autodesk Desktop SDK initialization, a dependency, or something else?

I'd appreciate any suggestions for diagnosing the actual cause.

Thanks!


r/Maya • • 7d ago

Plugin Wrap MetaHuman Mesh in Maya with Surface Wrap

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6 Upvotes

Let's see how easily I transform a MetaHuman mesh into this big guy right inside Maya! What do you think of this tool?


r/Maya • • 6d ago

Animation How to detach Motion path mid animation

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2 Upvotes

hello! I'm a complete beginner at maya. I was wondering how to detach my alien from the motion path I made while still keeping it. I only attached a motion path so he could walk on the surface of my cliff. I'm trying to make him jump next but I'm not sure how to keyframe it without deleting the path. any help would be appreciated!!


r/Maya • • 6d ago

Rigging Copy Skin Weights from Proxy to Main Help

1 Upvotes

I've been having an issue with Copy Skin Weights: when I select my proxy, then main, to copy weights, it only goes into the source, and I can't select the target without deselecting everything. When I try to proceed with the selection, it only shows an error: no skin target.
I'm in Maya 2026.2. It worked last month, but I am running into this issue now.

Edit: So the main issue that causes all the issues is that I need to bind my root joint to the main geo in order for the tool to recognize the main geo.


r/Maya • • 6d ago

Tutorial Scratched Metal on a Gears of War Lancer 3D model | Maya & Arnold

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3 Upvotes

r/Maya • • 6d ago

Student Help with MASH network for shingles on a roof.

1 Upvotes

Put an offset node on a mash network trying to put shingles on a cone shaped roof. When rotated they all rotate but not along the curve. please help!

https://reddit.com/link/1x39eh6/video/lr7mtq88kuuh1/player


r/Maya • • 6d ago

Issues Skinning dissapeared after crash

1 Upvotes

I’m so upset, I just worked on my Maya face rig the whole day and now it crashed, I opened it and all of the skinning is gone. Does anyone know if there’s anyway to still fix it? The crash log also doesn’t have the skinning anymore


r/Maya • • 7d ago

Discussion my mmd textures broken in maya

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2 Upvotes

Hi, I'm new to this group and to Maya; I'm halfway through my first semester of design and animation.

I installed an MMD plugin in Blender for *Genshin Impact* and MikuMikuDance characters, but the textures aren't exporting correctly. I had to separate them using "Mesh > Separate," but now each section has multiple textures, or a single material corresponds to just one accessory belonging to a larger texture.

I've already tried using the PHAT editor and the Hypershade's "Select Object with Material" function, but—as I mentioned—parts are missing, and Maya isn't telling me which ones. I'm attaching images of an example so you can see what's missing.

Could someone please explain how to fix this? I really want to do the same thing with other *Genshin* characters and, eventually, other MMD characters.

I want the characters to retain everything and be able to move each bone independently without using HumanIK.

I hope that makes sense...


r/Maya • • 7d ago

Modeling I made a popsicle stick. And because i couldn't find a suitable PBR material, i used honey as a substitue.

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25 Upvotes

Sorry for the Noise, i still can't figure out how to denoise the renders.


r/Maya • • 7d ago

Plugin I’m working on an improved extrude tool

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11 Upvotes

This is something that has bothered me for a long time.

When extruding narrow corners or uneven edges in Maya, the geometry can easily overlap and become messy.

I’m working on an improved extrude tool that tries to spread those areas out to reduce overlapping and get cleaner results.

Still testing it with different shapes to see how well it handles them


r/Maya • • 7d ago

Animation I'm importing an audio track to create an animation,

2 Upvotes

I'm importing an audio track to create an animation, but when I press play, the entire audio track doesn't play; only certain timeframes have sound. How can I fix this?


r/Maya • • 7d ago

Issues I screwed up and now my texture files are missing, so I need help

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6 Upvotes

[SOLVED]

I wanted to animate a sprint cycle on a TF2 Scout model that I found on Highend3D. The issue is, I discovered far too late that when making any animation, you should set up a project file and import the rig to a new Maya file.

So what I did instead was animate directly in the rig file. I didn't think this was a problem until I moved the folder (that includes the rig and textures) to a different location. The result is a texture-less model.

I've tried the File Path Editor fix, but found no success.

Now I could just download the original, textured model again on Highend3D, but then I'll have to restart the animation.

So can someone please help me with this issue? I've uploaded the file on this link here


r/Maya • • 8d ago

Question How would I procedurally generate the green gem pieces of this ring?

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22 Upvotes

I'm trying to model the newest iteration of the live action Green Lanterns Power Ring but am having trouble finding a solution to the crystal like geometry shown on the green areas of the ring (with the exception of the center rippled circle.) Any help is appreciated


r/Maya • • 7d ago

Issues Newbie here - Why is it snapping to the middle when I try retopo?

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6 Upvotes

I wanted to retopo a body I made, but then noticed that after I place stuff near the middle it's basically impossible to move or adjusted them properly afterwards :( I dunno why or how, and why it doesn't mirror when it happens even though everything else mirrors. I've tried to do something with auto-weld setting, didn't help. I did try resetting the preferences, but it didn't resolve the issue. I'm at a loss, I even tried following a retopo tutorial, followed the setup exactly, and still got the issue. This probably has the easiest fix ever and I'm just a noob.


r/Maya • • 7d ago

Student Trouble installing maya 2024 in a preffered disk on computer

1 Upvotes

Hello! I'd appreciate if anyone could help me. I'm trying to install Maya 2024, I downloaded it from the personalized option to ensure it would download on the disk D of my computer instead of the disk C. I've tried a lot of times, it still ends up installing on the disk C. I don't install apps on it anymore because of a storage issue. Is there any way I can install it on the disk D?


r/Maya • • 7d ago

Modeling If I extrude a face of a cube in Maya what increments does thickness refer to?

1 Upvotes

Because when I extrude and put 1 for thickness it definitely isn’t making it one meter thicker is there any way to change this?