r/projectzomboid • u/dragonflyDF • 1d ago
3D Isometric is what we need actually
The current work on ViewPoint is truly fantastic, and this progress makes me genuinely happy.
Ever since I started playing with the isometric module, neither TPS (third-person) nor FPS (first-person) perspectives satisfy me anymore. This is exactly what we need, though it still requires a bit more refinement.
When entering a new chunk, sometimes walls that should be hidden remain visible, or areas that ought to be in view stay obscured—I’ve been bitten by zombies a few times because of this.
Furthermore, in the vanilla version, you can see inside buildings when looking through windows, but that isn't possible in ViewPoint’s isometric mode.
Also, interacting with shelves, cabinets, and crates is quite difficult. Additionally, when using the "place" command, there’s no way to see exactly where an item is being positioned.
Aside from these issues, after playing this way, going back to vanilla Zomboid is simply out of the question for me. The modders have truly taken this game to a much better place than the original developers ever did.
-3
u/tacomaloki Drinking away the sorrows 15h ago
I thought when they said build 42 was going to come with newly rendered 3D models for their 3D placement, it would come with some upgrading of the textures, to look something like this.
This screenshot here is from a mod called ViewPoint or is ViewPoint the FPS overhaul?