r/projectzomboid • • 1d ago

3D Isometric is what we need actually

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The current work on ViewPoint is truly fantastic, and this progress makes me genuinely happy.

Ever since I started playing with the isometric module, neither TPS (third-person) nor FPS (first-person) perspectives satisfy me anymore. This is exactly what we need, though it still requires a bit more refinement.

When entering a new chunk, sometimes walls that should be hidden remain visible, or areas that ought to be in view stay obscured—I’ve been bitten by zombies a few times because of this.

Furthermore, in the vanilla version, you can see inside buildings when looking through windows, but that isn't possible in ViewPoint’s isometric mode.

Also, interacting with shelves, cabinets, and crates is quite difficult. Additionally, when using the "place" command, there’s no way to see exactly where an item is being positioned.

Aside from these issues, after playing this way, going back to vanilla Zomboid is simply out of the question for me. The modders have truly taken this game to a much better place than the original developers ever did.

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u/llkj11 12h ago

Is there anyway to get this and the traditional first person/third person from viewpoint to work together? I feel as though this is meant to replace the other viewpoint modes.

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u/PoopyStinkbutts 11h ago

Oldpoint is the mod that introduces this feature, and it synergizes with viewpoint. SHIFT+O to switch between the three modes. Oldpoint even has an option to only turn it on with a keybind, although in my experience that doesn't work. You have to use the SHIFT+O function to cycle through all three if you want iso style. So I've just been living without and playing first/third person instead.