The last few days I've been asking players that in advanced tfos, can clear the field of enemies in a single volley, why they play in advanced rather than elite.
The general consensus comes down to 2 main reasons, auto failure if objectives aren't met and long queue times.
Personally I have built out a few of my captains that have the ability to clear elite level enemies with little to no difficulty and I've basically retired them as they're no longer fun to play. Its just kind of boring and im sure is frustrating to newer players trying to participate in advanced tfos to watch enemies they're hunting just dissappear before getting a shot off.
What Im proposing is a difficulty tier between advanced and elite , something where the enemy difficulty is spiked up but the objectives are still optional like they are in advanced tfos.
How do we feel about this idea?