As a gamedev I found it's a good way to make players explore all features of a game or in some cases feel like they achieved something very challenging that only a certain percentage of players did.
One of the reasons I find them interesting is to see completion rates and what kind of in game things can make gamers drop a game, which I feel could be helpful to devs.
I played a game that had a fairly consistent completion rate until a certain section with annoyingly difficult enemies (lots of status effects from high powered enemies leading to lots of deaths). The completion dropped by over 30% at this section which shows that players didn't like that.
I wonder if it counts people that own the game but never start it up. I've seen so many games where the first achievement you get happens within 2 min of starting a game, and that achievement has a completion rate of like 60% or something.
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u/DavidMadeThis Aug 08 '26
As a gamedev I found it's a good way to make players explore all features of a game or in some cases feel like they achieved something very challenging that only a certain percentage of players did.