r/videogames • • Aug 08 '26

Image / Video 4 billion degrees Celsius take

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u/DavidMadeThis Aug 08 '26

As a gamedev I found it's a good way to make players explore all features of a game or in some cases feel like they achieved something very challenging that only a certain percentage of players did.

47

u/wjodendor Aug 08 '26

One of the reasons I find them interesting is to see completion rates and what kind of in game things can make gamers drop a game, which I feel could be helpful to devs.

I played a game that had a fairly consistent completion rate until a certain section with annoyingly difficult enemies (lots of status effects from high powered enemies leading to lots of deaths). The completion dropped by over 30% at this section which shows that players didn't like that.

8

u/YesterdaySimilar7659 Aug 08 '26

I always wondered how accurate that number is

14

u/Etcom Aug 08 '26

I wonder if it counts people that own the game but never start it up. I've seen so many games where the first achievement you get happens within 2 min of starting a game, and that achievement has a completion rate of like 60% or something.

10

u/wjodendor Aug 08 '26

Supposedly it only counts the people who have launched the game at least once

4

u/DarthLlamaV Aug 08 '26

The first two minutes of any game are always the hardest

1

u/TheFutur3 Aug 11 '26

Games often block achievements if you have mods installed so I imagine some percentage loss is from that.