r/videogames • • Aug 19 '26

Image / Video What game is this for you?

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19

u/darkninja2992 Aug 19 '26

Metroid dread. I like zero mission, fusion is my favorite in the series, i hate dread. Hate the emmi detection and insta-kill, it excuses excessive punishment for small mistakes and poor difficulty balance by removing any punishment for a game over, respawning you a single room back if you ever die. I just do not like it

8

u/PoopsMcScoots Aug 19 '26

I like dread, but totally agree with your criticism.

And you are correct fusion is the absolute goat of the series.

I will say in its defense, that the animations were supernatural level. I don’t think any game had better animations than dread.

2

u/Ok-Host-1652 Aug 19 '26

Fusion the goat? It’s a good game but Super Metroid is the goat. Literally so good that it created a genre of games.

1

u/neo42slab Aug 20 '26

And still worth the replay.

1

u/darkninja2992 Aug 19 '26

It had great animations, but that wasn't enough to get more than one full playthrough out of me. I got the game at launch, beat it once, grabbed any leftover pickups, then i have not played it since. Still can't believe one bossfight had what was basically flappy bird in it

3

u/tidytibs Aug 19 '26

I truly hated the frame perfect timing on them. Truly hate like I wish the creator of that idea bangs their pinky toe on every table and chair right after it heals enough to stop hurting.

3

u/Kuunkulta Aug 19 '26

The game was cool otherwise but I quit because of the emmi sections. I just couldn't deal with that. I hated the pressure it puts on me and the precise aiming and timing on a controller. It's a genre of games I have fun with when it's casual and that just wasn't it.

5

u/NegPrimer Aug 19 '26

I'm with you on the EMMI sections, but the rest of the game is so solid I find it easy to overlook them.

1

u/KadajjXIII Aug 19 '26

That's my sentiment as well

The EMMI are bullshit but the rest of the game is phenomenal... mostly

Raven Beak pissed me off cause he was kinda bullshitty too during his fight when his health got low

2

u/mbGuitarBurst Aug 21 '26

Huge Super Metroid fan. Was excited for dread, played for a couple hours and never touched it again.

2

u/LavenderSunburst Aug 19 '26

I keep meaning to play Metroid Dread, but it has been sitting in my cupboard collecting dust for years.

It's such a visually stunning game from what I've seen. But I come from the 90s gaming era where there weren't very many buttons to press and not such a steep learning curve. These new games and controllers seem so complicated!

2

u/SUPER_QUOOL Aug 19 '26

It could be different for everyone but I think dread does a fairly good job and teaching the player its mechanics and player movements in a way that doesn’t overwhelm the player. Its got a nice learning curve. Obviously im not saying the game is always easy because of this, but i never found it to be unfair

2

u/LavenderSunburst Aug 20 '26

Thanks! That is reassuring. "Never found it to be unfair" is exactly what I needed to hear.

I'm dating myself again by saying this, but: Super Metroid was very f***ing unfair and had weird physics. You could do crazy things in the game if you mastered it, but for us normies, you're more likely to end up slamming your controller and cursing the game over and over. I don't need that kind of stress in my life. LOL.

2

u/SUPER_QUOOL Aug 20 '26

I feel i should mention, that just because i found it fair doesnt necessarily mean everyone else will. Everyone has a different difficulty tolerance.

Dread does have a number of challenging moments but, unless you did some sequence breaks, you should be given the right tools and abilities to succeed. It might take a bit of practice thats all. But when you start getting the hang of the movement and abilities… i gotta say it does feel goooood.

2

u/VetriVade Aug 19 '26

It's so easy to outrun the emmi tho and you get 2 chances to parry them. The game is better on hard mode

3

u/darkninja2992 Aug 19 '26

The parry gives you a fraction of a second to react and the timing was always inconsistent. I literally only managed to get the escape parry twice, including the tutorial instance, but i died to that damn instant death at least 30 times. And the emmi aren't easy to outrun when you don't know the map and have no idea where you're going.

2

u/VetriVade Aug 19 '26

You can definitely learn the parry timing. I get it consistently and i see speed runners purposely get caught to flex the parry timing skills. The emmi maps aren't that complicated so its fairly easy to learn the layout on the fly

0

u/darkninja2992 Aug 19 '26 edited Aug 19 '26

There was NEVER any consistency in my playthrough. Regardless of which emmi unit, the time between getting grabbed, the flash, and the actual death hit you have to parry was different each time, it was basically RNG, maybe they nerfed that since i played it, but i got the game on launch and it was different every time between every death.
Like, one instance would be: (grab)--------(flash)-----(stab)
But if i got caught again it would be
(grab)----------------(flash)--(stab)

2

u/VetriVade Aug 19 '26

Some people just look at the movement in the background instead of looking at emmi. They aren't hard to dodge especially with the invisible power so the punishment of being sent back only 1 room seems reasonable

https://youtu.be/VNfbQDqlQRg?is=EzpLJ9AiQlB-nf63

1

u/darkninja2992 Aug 19 '26

The fact that there's this much information going into avoiding an instant death hit is kinda the problem. It's an INSTANT DEATH HIT. It shouldn't be this complicated and precise on something you cannot survive failing, especially when you're on a first playthrough difficulty. And the punishment of being sent back a single room isn't a punishment at all, that's part of the problem. Respawning a single room back isn't even a slap on the wrist, there's basically no punishment there, making dying virtually inconsequential, and when dying is inconsequential suddenly cheap deaths are excusable

1

u/VetriVade Aug 19 '26

Easily avoided enemy with 2 chances to parry

2

u/MassterF Aug 19 '26

Exactly, there are SO MANY opportunities to dodge, outrun or lose an EMMI, and even if you do get hit you get two chances to escape that you can absolutely learn. I think the EMMI are fantastic game design and great obstacles.

1

u/Picassof Aug 19 '26

yeah learn to fucking parry, my guy

1

u/SUPER_QUOOL Aug 19 '26

First time i played the game my approach to the emmi sections was stealthy. Hiding from the emmis, staying completely still, going invisible all the time and only moving when i was absolutely in the clear. I never hated the emmis but i cant say i loved them either.

But when i played the second time, i changed the way i approached the emmis. I’d try to outmanoeuvre them by running and parkour. Not easy but the rush of adrenaline, the quick thinking required due to the fast gameplay made the emmi sections some of my favourite moments in the game.

Also the emmis are meant to give a sense of horror, hence the name “metroid dread”. They’re supposed to basically one shot you. But the parry mechanic is meant to be like a saving grace, or hail mary that gives you an extra chance, so it being very difficult to pull off was the intent

1

u/Cephalopirate Aug 20 '26

It feels like Metroid on cocaine. Is it strange to say that the movement is TOO snappy and fluid?

Coupled with the pacing of the bossfights it just assaults the senses with no room to breathe. I’m sure some people like it, but not me.

2

u/darkninja2992 Aug 20 '26

Nah that makes sense. Like if you play a racing game and tune handling too high it's almost impossible to control properly

1

u/neo42slab Aug 20 '26

I don’t like dread because I didn’t like being chased by a hunter. I like exploring the map and finding the secrets. It ruined the pace of the game for me.

I dropped that game faster than a hot iron.

1

u/GuyIncognito25 Aug 20 '26

Same. Played every Metroid game prior, loved them. Dread just annoyed me.

I love being able to explore in the other games. In Dread, you have to do a mad dash after going through every other door to avoid the emmis. It just felt like it went against everything I liked in the other games

1

u/HiFiNathan Sep 08 '26

I don’t agree but respect your opinion and get where you’re coming from

-1

u/Picassof Aug 19 '26

sorry I usually don't get personal over people's opinions but that's just wrong

1

u/darkninja2992 Aug 19 '26 edited Aug 19 '26

I got the game on launch, 100% a single save file, haven't touched it since. I tried to enjoy it but just could not. Most bosses were a pain in the ass, single hits taking huge chunks of your health even with some obnoxiously difficult to dodge attack, like one boss had an attack that turned things into flappy bird for a bit. They overused the parrying mechanic, though i hated that in samus returns as well, and the emmi were just broken, not only following you from room to room despite not detecting you, but they'd even stay in the same section of the room as you.

-2

u/TraditionalBag12 Aug 19 '26

I think it’s just because you’re bad at video games.

1

u/darkninja2992 Aug 19 '26

Gotta try better bait than that