Metroid dread. I like zero mission, fusion is my favorite in the series, i hate dread. Hate the emmi detection and insta-kill, it excuses excessive punishment for small mistakes and poor difficulty balance by removing any punishment for a game over, respawning you a single room back if you ever die. I just do not like it
The parry gives you a fraction of a second to react and the timing was always inconsistent. I literally only managed to get the escape parry twice, including the tutorial instance, but i died to that damn instant death at least 30 times. And the emmi aren't easy to outrun when you don't know the map and have no idea where you're going.
You can definitely learn the parry timing. I get it consistently and i see speed runners purposely get caught to flex the parry timing skills. The emmi maps aren't that complicated so its fairly easy to learn the layout on the fly
There was NEVER any consistency in my playthrough. Regardless of which emmi unit, the time between getting grabbed, the flash, and the actual death hit you have to parry was different each time, it was basically RNG, maybe they nerfed that since i played it, but i got the game on launch and it was different every time between every death.
Like, one instance would be: (grab)--------(flash)-----(stab)
But if i got caught again it would be
(grab)----------------(flash)--(stab)
Some people just look at the movement in the background instead of looking at emmi. They aren't hard to dodge especially with the invisible power so the punishment of being sent back only 1 room seems reasonable
The fact that there's this much information going into avoiding an instant death hit is kinda the problem. It's an INSTANT DEATH HIT. It shouldn't be this complicated and precise on something you cannot survive failing, especially when you're on a first playthrough difficulty. And the punishment of being sent back a single room isn't a punishment at all, that's part of the problem. Respawning a single room back isn't even a slap on the wrist, there's basically no punishment there, making dying virtually inconsequential, and when dying is inconsequential suddenly cheap deaths are excusable
Exactly, there are SO MANY opportunities to dodge, outrun or lose an EMMI, and even if you do get hit you get two chances to escape that you can absolutely learn. I think the EMMI are fantastic game design and great obstacles.
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u/darkninja2992 Aug 19 '26
Metroid dread. I like zero mission, fusion is my favorite in the series, i hate dread. Hate the emmi detection and insta-kill, it excuses excessive punishment for small mistakes and poor difficulty balance by removing any punishment for a game over, respawning you a single room back if you ever die. I just do not like it