r/videogames • • 23h ago

Discussion / Question Thoughts?

Post image
16.5k Upvotes

647 comments sorted by

View all comments

2

u/Most_Internal_9852 16h ago

I mean I really like the idea, but they need to carve out more exceptions for persistent online worlds (mmorpgs), the MMORPG industry is already really struggling, if they are caught up in this, they just wont be made anymore because the squeeze isnt worth the juice.

But for sure, no game that for all intents and purposes is a solo player or has solo player campaigns, once purchased, should ever be revoked from the purchaser. Online checks should be written out if no longer supported.

But now I digress coz im slightly high, and it got me thinking.

Say I buy a game today - POE2 , it has an online check / online multiplayer / etc , but for all intents its has a solo player game aspect to it (offline/campaign)

Publisher decides they no longer want to support any online aspects of the game, under this law they would essentially have to patch out parts that are online, including security checks, multiplayer, and essentially would freeze it in time, and make it offline.

OK that sounds good so far... but then im left with this next question

How long is the obligation the provide that patch, my grandson finds my old PC in the attic in 2050... on it has POE2... it hasnt been patch since yesterday... should the publisher still provide that patch after 24 years ?

Or is there an expectation that games come pre coded to go "offline"

I just dont understand, how feasible any of this actually gets implemented.

Maybe we are trying over complicate this legislation. Maybe it should be written very simply, Any software sold for a fixed, one-time purchase must remain fully functional for the lifetime of ownership if its core features do not natively rely on a network, requiring publishers to either maintain or bypass online authentication checks indefinitely. For live-service features that inherently require server infrastructure, availability must be clearly defined in the terms of use, with mandatory consumer refunds triggered if access is cut short

7

u/76zzz29 15h ago

Wow can be played without the actual server if you host your own server. They would just need to export the world's last update map when they shut down for good.

Genshin can be played using fan made server with a simple patch to change the IP of connection. Hoyo would just need to release last server's update for people to be abble to play.

Also most game already do that when cracked.

Realy, it isn't hard at all to put in place. They just don't want to.

3

u/EduardoBarreto 13h ago

You are the one overthinking it. As long as the official servers are still up there shouldn't be any difference, only when the developers stop support would they be obligated to do an end of service patch and/or release the server software for players to run either for just themselves or their community.

1

u/GuyBitchie 14h ago

You do understand that just because you change how things run now, it doesn't mean everyone selling a game needs to be fully compliant in 24 hours? Like there will be grace periods of multiple years, how it is always the case when things change. Games that being developed right now can just adapt to it, it's really not that hard to solve this. Already released games will get patched. MMOs you already bought probably will get excluded in some form and future ones will be rental only. Every other online multiplayer game will just release dedicated servers, like most of them already do.

1

u/BrawlPlayer34 13h ago

If the exceptions happened then the publishers would just bend over backwards to classify their games as the exempt ones and avoid any regulations