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u/ChanglingBlake 22h ago
Good.
And until it’s ratified, if buying ain’t owning, then piracy ain’t stealing.
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u/jarlander 18h ago
This is why I would steal everything not nailed down at Blockbusters.
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u/Optimus0456 22h ago
We’re getting somewhere
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u/RoyalCities 21h ago
Until it gets thrown in with some other horrible law that has nothing to do with video games at all and dies in the Senate. :(
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u/KingOGreen 19h ago
Not to mention the POTUS’s son-in-law Jared Kushner and Saudi Arabia just bought EA, so even less incentive to sign it into law.
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u/The_True_Gaffe 21h ago
It’s both pro consumer and pro gamer, only people that will whine about it are company shills
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u/RudyRoughknight 10h ago
It would be nice but being realistic, it's not happening. This is Ritchie Torres doing lip service.
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u/frequenZphaZe 17h ago
I'm generally in favor of the idea but I feel like it falls apart on the edges. imagine you're a small studio that made a passion project. you scrape together funds and you're able to keep it afloat for a year or two. you never really get the breakout success you were hoping for and eventually have to pull the plug because you're out of money. so what happens? all the devs have to work for free to offline the game, or they go to jail? or the company eats a massive fine when they're already going bankrupt?
it makes sense to keep sony/ea/microsoft more honest but it also might chill out smaller developers from being able to deliver products at all
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u/ObjectiveSetting1853 15h ago
I think you're missing the point. The need for the game to remain functional after the servers shut down should be planned for from the beginning, not left as a last-minute obligation once the studio is already out of money.
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u/ComfortableCricket 12h ago
Maybe it should have been developed from day 1 for it to work offline? Obviously there needs to be some nuance to it, am mmo for instance can't be expected to be turned into a single player game, but a game with a massive single or co-op sorry should be made to work offline.
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u/Tymew 7h ago
This conversation started around 2012 and is (hopefully) finally coming around to roost. Always online single player games faced a lot of criticism because that was not how they were developed prior. There was pushback but the companies that wanted better DRM kept pushing and now it is standard. Online multiplayer games had issues with client-side hosting and server-side hosting rapidly improved the experience, a la Counterstrike and Halo. But even World of Warcraft had people modding the game and hosting private servers.
The point is that it is a design choice to be online only and it doesn't have to be that way, because it wasn't always this way. Even MMORPGs could be dead man switched to provide documentation for private hosting.
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u/Historical_Course587 15h ago
Just wait until big publishers start spinning up shell publishers for each individual game. A game shutters, and you find out the company that owned it was Emyxteris LLC and they were leasing the rights to use EA logos and branding on their content.
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u/ErebusCD 11h ago
Making something work offline/locally is generally easier than making something work well online, they have distinctly different challenges and I would expect that most games would have had builds where it all worked locally before transitioning to any cloud infrastructure.
In the ideal scenario all that this changes is that when someone sets out to develop a game they ensure that functions aren't constrained to a proprietary server that must always be running for the game to function. Whether that means that they have to create a self host server equivalent for when they decide to kill the game, or just that if that server isn't up, the game just works regardless.
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u/_raisin_bran 17h ago
If a company is truly that destitute, then surely they have nothing to lose by open sourcing the code used to host those servers so individual communities can do it themselves.
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u/Historical_Course587 15h ago
The real crux of the issue lies in your response here - most companies don't have the rights to their own full source. It's frameworks and engines licensed all the way down. Companies could release a portion, but it certainly wouldn't be playable. It'd just be like design docs for gameplay mechanics that just need an engine, assets, and implementation pipelines.
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u/Slosher99 21h ago edited 21h ago
So now all games require online assets from a server. There's a few types that do need to work that way, and likely to be exceptions. I don't see Roblox or Fortnite having any real offline value and likely very difficult to make them work that way. But they could easily just start making it so the game retrieves Mario's sprite off a server and be like "It just doesn't work without internet" to use that exception.
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u/aaron9992000 21h ago
It's a difficult subject. A lot of multiplayer games clearly would have no reason to exist as an offline mode, but there have been a few examples of games that could clearly have had one. The crew is the most famous one, and more personally to me, Star trek legends had no excuse for being online only, regardless of it's quality. Also game ownership will become a far more important discussion if streaming ever does become mainstream.
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u/E-2theRescue 16h ago
If something ever happens to my Nintendo Wii, I lose a couple hundred dollars' worth of Rock Band 2 songs. I can still play single player, but if that were to happen, I'd lose 9/10ths of the game I have and still play.
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u/Killa_Bit_DXV 19h ago
I feel like in this scenario you would need to allow the player base to host their own servers.
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u/FlailToMace 18h ago
I don't see Roblox or Fortnite having any real offline value
Blizzard said the same thing about vanilla WoW for over a decade while squishing private servers. Then made oodles of cash finally hosting their own.
People absolutely will be playing Fortnite in 2046. Either the servers will still be up, or folks will host it themselves. With or without Epic's cooperation.
Also... Fortnite Save The World was neat, and I freaking paid for it right before they cut access. It would be real nice if I could play the game I paid for.
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u/Left_Question_7172 16h ago
...STW never shut down. Not only did it not shut down they finally kept their word and made it free recently.
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u/NoSkillzDad 21h ago
It would be a first (but still a win!) that the us actually passes pro-consumer legislation not only before the EU does it, but that the EU declined to pass.
Edit: 🤞🏻🤞🏻
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u/Jack-Innoff 18h ago
Love the idea, remains to be seen how it's handled; lawmakers have historically not understood technology.
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u/Connzept 19h ago
If they pass this every one of these console developers is going to be pushing out cloud service gaming and nothing else within a few years.
Not to say this law shouldn't happen, but it's barely scratching the surface of the consumer protection laws we are lacking. Also, why only video games? Why do I not own the movies, programs, and apps I pay for?
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u/The_Dark_Fantasy 18h ago
Well, it's generally because games are really difficult to get back once they're pulled. Online-Only games are a harder issue too, because that requires players to mod in an offline mode or mod in private servers somehow. A publisher that pulls a game from sale basically makes it legitimately impossible to find.
While the issue persists in things like movies and music and other audio and visual mediums, finding a pirate site usually provides what you're looking for IF you know how to look for what you want. Movies and such aren't as coveted and protected, not in the same manner that publishers hold video games legitimately hostage for a consumers cooperation.
Btw your questions ARE important, but I think the differences in mediums of entertainment are massive. There's a lot of lost movie, music, and book media, yes. But gaming media is a whole other level of intense when it comes to lost media and a lack of support from developers and publishers. If this gets passed, I'm hoping we extend it to all media eventually. :)
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u/ThepalehorseRiderr 17h ago
How about the software that runs your car? Everyone gets bent over on that including mechanics.
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u/Sufficient_Bad_4160 21h ago
Is a lot of work. I mean, for a company, it's not that much, but it's just enough of a hassle that they'd rather prevent people from doing it. As long as they don't legally force the game to be removed from stores and made available on PC, I'm fine with it.
I mean, how many online games are still alive today because some Belarusian guy is maintaining them for the community? Just give the community the tools to do it themselves. It's way cheaper than having to build everything from scratch.
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u/BlancANoirAreMyWives 19h ago
I’m hoping for games like Fortnite or Overwatch, they’ll be both Custom Servers, AND the ability to download Creative Maps to your console to play against Bots and Local Multiplayer!
And for Fortnite exclusively(since Overwatch already has Bot Matches), they can make Battle Royale/Zero Build, Reload, and Blitz Royale playable against Bots, as well as let you get all of the Battle Pass content free of charge after the servers go off someday(if they do LOL)!
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u/BicFleetwood 18h ago
It's Richie Torres.
Don't get your hopes up. Richie Torres likes to talk, and he likes PAC money even more.
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u/ChemDogg82nd 9h ago
We don’t own anything not games or movies music hell we don’t even truly every own the house we live in miss paying your taxes and they take it away from you
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u/DATA32 21h ago
Would love for it to happen but it isnt going to happen. Theres simply too much tied up in the act of making these games. Not to mention how ironclad tight the legislation needs to be for publishers to not loophole it in combination with how heavy enforcement would have to be. Impact on indies and AA teams. Just not going to happen. Would be great.
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u/blazingciary 9h ago
"plans to introduce a bill"
I hope it goes through but I doubt Microsoft will allow this to go through.
But if it does, good on you US to do what the EU failed to do!
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u/Somethingsilly6969 20h ago
I'm getting so sick of the stupidity in this conversation. Owning your digital games is not the same thing as forcing games to remain online after shutting down servers. It's not even in allowing you to download them again and again forever by maintaining servers.
Owning your digital games means that they can't revoke your license ever for any reason. It means allowing you to make backup copies even if those copies can only be played on the same generation of hardware. It means allowing you to trade and sell those game licenses independently of them.
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u/AustinFiechtl 19h ago
Okay, you really dont want people to make copies of games and selling them without the copy right holders permission. That would break copyright law at its foundation. I get all the anger to big publishers but we dont want people to make copies of indie studio games and selling them in direct competition with the indie studio.
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u/LongJohnSelenium 17h ago
It means allowing you to trade and sell those game licenses independently of them.
If this ever actually happens it will destroy the market for single player games.
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u/Somethingsilly6969 9h ago
Not at all because it wouldn't be any different than selling and trading your physical games...
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u/gorore9150 21h ago
It’s not just Nintendo, Sony and Microsoft though. They publish some games but there’s also 2K, Ubisoft etc etc
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u/Lastbourne 20h ago
Sounds like a good deal to me, I get games that are exclusively online yeah that might be a little hard to make the offline thing possible but single player games definitely need this
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u/Arashi_Uzukaze 19h ago
mgsv could have benefited from this. The inability to do multiple things like FoB base upgrades and higher grade upgrades for weapons and items, Online Dispatch Missions, the Challenge Tasks and other stuff because they all require you to be online, is annoying. That and there's a 10/90 split for resources, plants and gmp.
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u/sundered_lord 19h ago
Fuck yeah! Suck it, corporate goons!
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u/JakeReaper121284 14h ago
Lol, yeah if you actually read this bill, and the example he gave, you would be asking what he was going on about, honestly everything that he said he thought should be changed, is exactly how it is going for digital games right now as I speak.
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u/Zordman 18h ago
"make games playable offline before shutting down servers"
Is this talking about periodic license checks? If you buy games on PlayStation, Xbox, or switch you can continue to play it offline without ever needing a license check.
With Steam it's a bit different, some publishers don't work well with offline mode and if you forget to set it to offline mode you're SoL.
So Steam is the weakest with license check requirements, but it's not pictured here because...?
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u/d5ytonaa 17h ago
Some games you can’t. Like Bo7 you have to be on line to play the game. Some games have no offline servers at all.
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u/Joshee86 3h ago
This bill is going to need A LOT of work to actually get anywhere. Just saying “make games playable offline before taking the servers down” is way too broad. I’m not sure this is the one, y’all.
Many games are not playable offline because they’re not meant to be that kind of game. Making them playable offline would mean quite a bit of extra dev to implement.
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u/Nikwoj 21h ago edited 9h ago
“Power to the players” act? Ain’t that already….
Anyway this sounds like a good idea but idk how it works in practice. Are companies obligated to keep digital games downloadable for all time? What about games like Fortnite which are free? Or WoW which are subscription based? Games like GTA sure, but there are probably other cases I can’t even think of off the top of my head where this doesn’t make much sense.
Edit: Not a karma farmer but it kinda sucks/is kinda funny that I asked questions that led to interesting convos and only got two upvotes 😭😭 However thanks to everyone who shared their thoughts on here.
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u/Xaphnir 18h ago
I think the most workable thing would to just make it so it's not illegal to run a private server for a game that's been shut down. No obligation for the publisher or developer to maintain anything, but it removes obstacles that currently exist to players preserving the game.
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u/ChaoticBrook 19h ago
In practice, I can see some merit;
“Downloadable for all time” could look like not de-listing games from steam. And for MP or MMO lite games like CoD, Battlefield, or Destiny, doing peer-2-peer or community server type setups shouldn’t be comparatively too difficult to implement.
F2P games could remain as they are mostly, but I could see a situation where as long as the P2W content provides a revenue stream then MMOs would need to maintain servers. Or they may be able to switch to a donation based setup. I am aware of several MMO’s that are being brought back by their communities; I’m unsure of the exact mechanics but who community supported/hosted MMOs keep their servers live is something that the devs/publishers of non-community supported/hosted MMOs could mirror. Worst case, they could prolly do something akin to Conan Exiles, Minecraft, or Vaheim where source code specific to server hosting is released (again, I don’t do game development so I don’t know the particulars of what is involved for a publisher to allow players to host private servers) and players can host their own private servers.
Then there’s the always-on-line DRM in a lot of major single player games, that can get nuked for all I care lol.
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u/Natural-Associate106 20h ago edited 19h ago
You put more tought on this the half of reddit and this politician. Also software is sold as a license so 1 more point against it
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u/Iambeejsmit 21h ago
They shouldn't have to keep it download able for all time, but if they are going to take the servers offline, your copy needs to be made portable, so you can keep it on a flash drive etc.
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u/angrybox1842 21h ago
"made portable"? What does that even mean. To the previous comment what exactly does that look like if WoW shut down?
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u/Astral-Glimmer 21h ago
It's an interesting thought
Would they have to give you the ability to host your own server?
Could they just make accessing the character creator?
Do they give you offline access to the whole world but there's no save system as it can't connect to the server?
There definitely needs to be a very clear outline of how much counts as "playable" for these
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u/National_Play_6851 21h ago
It's completely unworkable in practice and would destroy a lot of dev studios, and lead to many types of games not getting made because it would be too risky.
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u/mikki1time 15h ago
You don’t buy free games. And you don’t own subscription based games. You’re over thinking it. If you buy it, you should own it.
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u/Nikwoj 9h ago
I’m just asking questions tbh. But the reason I bring up Fortnite specifically is because I have a bunch of money in paid skins. In all seriousness I’m not worried about losing my “investment” but I feel like a lot of people would be. Maybe a game like Eve online would be a better example? Just trying to crowdsource pondering how this affects different styles of online game.
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u/pocket_arsenal 21h ago
Let's see how far this gets, because the US of all places famously sides more with those who make the money rather than those who spend it.
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u/Odd-Guard-2533 20h ago
I just don’t know how they would do that for digital games. You’d have to download the game and keep the files on your computer. And be able to start it without the provider. Is it really owning if the option to download the game goes away?
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u/ComradeJohnS 20h ago
maybe they could make a library of congress wing where it hosts any delisted games for free for the companies?
like this isn’t a huge hurdle lmao.
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u/EduardoBarreto 12h ago
Yes, because you will have a chance to archive your games and keep them functional without needing the original provider. That's the whole model of GOG, if they go down under your archived collection remains intact.
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u/PeachsBigJuicyBooty 20h ago edited 20h ago
Well-meaning but it will either be ineffective in execution or outright make some genres impossible:
・What does "make games playable offline" mean?
Because publishers are gonna do the legal minimum; they'll put players in a blank room to walk around in if they can.
Where's the "line" of playability? This NEEDS to be defined in the bill.
・What does "buying" a game mean?
Is it only physical copies? (they'll just stop selling them sooner) Digital? Anything labeled as a "game"? Anything in a plastic case? (they'll just change the container).
If I spend money on Fortnite, do I have a right to access Fortnite offline?
・If so, again, what defines playability?
An offline mode of Fortnite can't handle 99 other bots, so does 50 count? 20? 10? 5?
What's the minimum allowed to have a game be considered "playable"?
This isn't gonna end the way people want it to like The Crew, because "make games playable offline" is so broad of a concept and it assumes publishers will just "get it" and act in good faith instead of finding every loophole they can.
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u/Playingwithmywenis 20h ago
There is plenty of situations for gaming that can be hugely beneficial from this action.
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u/LongJohnSelenium 17h ago
And those situations would become rarer or more expensive if this action took place.
End of life costs now become a factor, permanent third party licensing becomes a factor, Many products will no longer make sense to make.
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u/Carbuyrator 19h ago
This isn't hard. The game's functionality cannot materially change from the product that was sold. Features cannot go away. If they ran servers, they must provide the tools they use for servers so users can set up their own on their own hardware.
They don't get to take the ball and go home. They get to distribute the server software to license holders.
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u/asethskyr 10h ago
Games nowadays change dramatically from the day they were sold. Sometimes features go away or change during those changes. The phrasing is important, especially for long running live service model games like MMOs.
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u/Ok-Fudge-380 18h ago
they must provide the tools they use for servers so users can set up their own on their own hardware.
And if the developers don't own the software that they use to run their online service?
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u/Dpark004 20h ago
Im sure its gonna somthing like make files readally available for people to host servers .
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u/Only1Schematic 20h ago
Well damn, I guess we shouldn’t even try /s
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u/PeachsBigJuicyBooty 19h ago
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u/Jay_Nova1 18h ago
You make good points but I recommend not being so negative. "Well-meaning but it will either be ineffective in execution or outright make some genres impossible" is the false dichotomy fallacy. 😉
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u/Pacomatic 20h ago
This is why SKG instead demands servver software.
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u/rcanhestro 20h ago
which is never going to happen.
companies will not give away their IP or even source code that can be used in later games for "free", in particular server side code that can be used to easily reverse engineer the server side of their games.
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u/Waderick 19h ago
But they often don't own the server code. Just stuff that connects to preexisting architecture.
It's like demanding you get the source code to Microsoft word because they write reports with docx files.
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u/CostKey9800 21h ago
I mean you kill one of your game i bought like that and im not ever buying anything from you again. Its a good thing to do for the company, for their image, its not only a good thing for us buyers. If the buyers dont trust your game will be playable in the years to come why buy it ?
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u/Symbiot3_Venom 21h ago
Who ever putting it forward is looking to get paid off by lobbyists in back room deals
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u/L0neStarW0lf 21h ago edited 4h ago
If this actually passes I’ll fuck a beehive, THAT’S how confident I am that there is a snowball’s chance in Hell of it happening.
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u/AcmeGamesLTD 21h ago
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u/Imaginary_Army8768 20h ago
🤣 scrolled down specifically to see if I was the only one who immediately thought of peanut butter. Was not disappointed.
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u/Ultranerdgasm94 21h ago
The courts have been packed to the gills with judges sympathetic to big business. Let's just say that while I want this to be real and have a real shot at becoming law, but I'm not holding my breath.
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u/LibrarianFit9993 19h ago
Excellent, now if they’ll only apply it to digital books, shows & movies!
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u/Lazy_Fish7737 19h ago
He'll yea!....but I doubt it will pass because someone's going to line somebody's pockets somewhere along the way.
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u/IncompletePunchline 19h ago
I hope this version gets passed PURELY because that name is some delicious irony.
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u/The_Blue_Rooster 2h ago
No chance in hell this passes, as a gamer I am gonna root for it, but as someone with shares in each of the pictured brand's parent companies, that just isn't how America works. Y'all aren't even thinking about the potential loss in market value, much less actual profits.
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u/DWPhoenix001 2h ago
Thats good, but does that include companies not being able to remove a game you own when they lose a licence?
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u/VRmatter 19h ago
That shouldn’t be even a question at all. It’s just an epic nonsense that studios were able to do otherwise for such a long time.
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u/JakeReaper121284 14h ago
So let me ask you this question in its 20ish years of having digital games, how many games has Sony removed from players libraries that they had purchased?
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u/Revolutionary_Owl670 21h ago
Tee hee. You guys are cute thinking this will fly under the current administration. It's only one bribe away from being a fart in the wind.
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u/PostureKing180 21h ago
inb4 people are against this because the politician isn't a member of their party
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u/havoc777 13h ago
Honestly, the only way to fix this Dumpster fire at this point is abolishing the DMCA as anything less wont do
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u/Most_Internal_9852 15h ago
I mean I really like the idea, but they need to carve out more exceptions for persistent online worlds (mmorpgs), the MMORPG industry is already really struggling, if they are caught up in this, they just wont be made anymore because the squeeze isnt worth the juice.
But for sure, no game that for all intents and purposes is a solo player or has solo player campaigns, once purchased, should ever be revoked from the purchaser. Online checks should be written out if no longer supported.
But now I digress coz im slightly high, and it got me thinking.
Say I buy a game today - POE2 , it has an online check / online multiplayer / etc , but for all intents its has a solo player game aspect to it (offline/campaign)
Publisher decides they no longer want to support any online aspects of the game, under this law they would essentially have to patch out parts that are online, including security checks, multiplayer, and essentially would freeze it in time, and make it offline.
OK that sounds good so far... but then im left with this next question
How long is the obligation the provide that patch, my grandson finds my old PC in the attic in 2050... on it has POE2... it hasnt been patch since yesterday... should the publisher still provide that patch after 24 years ?
Or is there an expectation that games come pre coded to go "offline"
I just dont understand, how feasible any of this actually gets implemented.
Maybe we are trying over complicate this legislation. Maybe it should be written very simply, Any software sold for a fixed, one-time purchase must remain fully functional for the lifetime of ownership if its core features do not natively rely on a network, requiring publishers to either maintain or bypass online authentication checks indefinitely. For live-service features that inherently require server infrastructure, availability must be clearly defined in the terms of use, with mandatory consumer refunds triggered if access is cut short
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u/76zzz29 14h ago
Wow can be played without the actual server if you host your own server. They would just need to export the world's last update map when they shut down for good.
Genshin can be played using fan made server with a simple patch to change the IP of connection. Hoyo would just need to release last server's update for people to be abble to play.
Also most game already do that when cracked.
Realy, it isn't hard at all to put in place. They just don't want to.
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u/EduardoBarreto 12h ago
You are the one overthinking it. As long as the official servers are still up there shouldn't be any difference, only when the developers stop support would they be obligated to do an end of service patch and/or release the server software for players to run either for just themselves or their community.
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u/Wiseon321 21h ago
It’s just for the election.
None of these will ever hold water.
It’s not just “us Vs the gaming industry” it’s literally vs all form of media. It would be physically impossible.
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u/HumonculusJaeger 20h ago
This makes sense for Singleplayer games with maybe a optional multiplayer/coop mode. But for online service games its not so easy. Because even optional items you can buy like skins must count tooe.
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u/Brave_Button_139 7h ago
A lot of details need to discussed, but at least it is good to start discussion and negotiation between players and game makers.
Late better than never.
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u/Important-Factor-552 21h ago
I couldn't care less. We have a thousand heinous political problems and we aren't gonna fix any of them, and I just can't care about all the lesser bs issues. Just sail the seas and do what you want this country is a sinking ship
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u/ReactionFuzzy799 20h ago
I was pretty upset when vanilla World of Warcraft ended in 2007 and EQOA ended in 2012. I don't know if offline-play would have solved it, but maybe making them open source & auto-granting approval for fan projects may have helped.
Power to the players, godspeed. We need some gd good news out of the states
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u/Morning1980 21h ago
US, plans and this is just for online games? I think it sounds like a nothing sandwich
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u/T_D_A_G_A_R_I_M 21h ago
What would that exactly look like? How would buying a digital game change with potential new laws like this?
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u/Inevitable-Zone-8710 21h ago
Would love if it got passed. But they also tried to ban lootboxes and that failed. This’ll be no different. Enough people will get bribed so it won’t go into law
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u/No_Monitor_3440 21h ago
while good in theory, we’ll all be dead by the time it has a chance of getting passed.
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u/dikcastis 21h ago
if you're not worried in the slightest when the government is involved, that means you're underage and you should leave reddit
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u/FartsbinRonshireIII 21h ago
Like this won’t be DOA due to lobbyism? This would be amazing but we live in America, y’all.
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u/artlurg431 21h ago
This bill will just get lobbied out by Playstation and Xbox (mostly Playstation)
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u/NekRules 21h ago
It's an interesting and potentially good proposal of a bill but since it's pro consumers, it's nvr going to happen. Lobbyists are alrdy moving to make sure this bill nvr passes.
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u/CommercialYam53 20h ago
So you still would only own a license to the game, companies just can’t collectively make every license worth less by making the game un accessible
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u/Adept-Opinion8080 20h ago
I think there are a few more important things to focus on, but that's just me
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u/hiddenpequin 20h ago
A politician pandering for attention for shit he knows will never go through.
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u/Warning_grumpy 20h ago
I'll probably get down voted but, I doubt it. The billionaires would say but we'd lose a few cents and government would shoot it down. These conversations have been happening for years but until you vote people in who actually want to tax the rich, or help the consumers it's like throwing a rubber ball in an empty room. Just bouncing around word vomit.
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u/BryGuyBurgerFry 20h ago
Ah yes and and in section 3 article 17 clause 8 it states, NO SHIT SHERLOCK!!!!
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u/ImportanceTurbulent8 22h ago
Which lawmaker? Announced plans to introduce a bill? It's like a trailer for a trailer