r/videogames • • 6h ago

Image / Video Ubisoft has entered the chat

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24.1k Upvotes

124 comments sorted by

91

u/r107und3rgr0und 6h ago

wasn't during credits, but l.a.noire had bloopers. i agree that more games should show bts footage

10

u/Funmachine 5h ago

The Matrix: Path of Neo had bloopers in the extras. Here.

3

u/BeruDepTrai 5h ago

True. Especially linear story games

3

u/LouBarlowsDisease 4h ago

Yeah, and they were actually pretty funny. I would much rather have mocap and voice actor bloopers than technical glitches

2

u/MedalsNScars 1h ago

Some of the earlier Ratchet and Clank games had the Insomniac Museum which had some fun bts stuff: https://ratchetandclank.fandom.com/wiki/Insomniac_Museum

71

u/Previous-Page6097 6h ago

One of the best features of The Orange Box was playing through levels in a directors cut mode and listening to the devs explain how they designed an area or what challenges a character or sequence presented.

40

u/d0ggzilla 6h ago

"players would get lost here, so we placed lighting to highlight..."

I was like *headslap* "OF COURSE!"

17

u/dead_is_death 6h ago

They should've put yellow paint down šŸ™„

3

u/UBahn1 5h ago

The yellow painters guild was on holiday and the white painters union was on strike šŸ˜”

4

u/probablythewind 4h ago

After portal the white painters union was collectively fucking done.

3

u/savageboredom 1h ago

The ground up moon rocks became prohibitively expensive.

2

u/probablythewind 1h ago

And the cancer.

2

u/Old-Redd-Always 40m ago

The big yellow paint, the big yellow paint, I'll meet you down at the big yellow paint

3

u/sa87 4h ago

Man, I had a frustrating experience in Portal 2 after the fall where we had to portal to a platform high up on the side of a wall, even with the light I still spent too much time trying to portal every other surface I could see before finally looking up!

1

u/One_Peanut_4002 36m ago

Yea I know what you mean and the only obvious hint is when part of the sign breaks off

2

u/One_Peanut_4002 37m ago

It amazes me how subtle you can be with game design to lead the player without making it obvious. It's sadly missing in modern games which handhold you way too much or paint the way

17

u/Clockwork9385 6h ago

The last 2 God of War games had their development bugs put on YouTube

God of War 2018

God of War: Ragnarok

8

u/Apprehensive-Till784 5h ago

And made it infinitely funnier by recreating memes with the characters of God of War

6

u/SmartAlec105 4h ago

It's fun to imagine the devs having fun by doing this.

It's also funny to imagine the devs being forced to do this because of pressure from the executives.

"Ugh, finally I can head home. What? They want me to do another TikTok dance? Fuuuuuuuuck...."

4

u/nhalliday 3h ago

"Hey guys, I know we're in serious crunch mode to get this game ready, but we need you to take a few hours to recreate memes that'll only be used in promotional videos on youtube to humanize the studio instead of content that'll actually be in the game."

15

u/AXEMANaustin 6h ago

Silent Hill 1 did that I'm pretty sure.

17

u/Crayshack 3h ago

Goat Simulator actively advertized that if a bug didn't break the game, they left it in.

3

u/Edrondol 2h ago

Only issue with that game is that it was more fun to watch than it was to play.

7

u/DungeonsAndDradis 5h ago

The narrator outtakes from Baldur's Gate 3 are pretty funny.

5

u/x-why-chromosome 6h ago

EA releases them as DLC and charge extra

9

u/CastoCFC 6h ago

2

u/Least-Intention-159 3h ago

It's not a glitch, it's a feature.

3

u/ALittleShowy 5h ago

The Hogwarts Legacy team have a compilation of hilarious bugs they encountered during development on YouTube. I'd love to see more companies do it

3

u/Narfwak 4h ago

World in Conflict actually literally has this. It's great.

3

u/roYBzdC9yUqMe9coSsp8 4h ago

I was gonna mention this, that game was so GOAT

4

u/TEN_Monsters7 4h ago

Dying Light 2 launch was absolutely garbage

5

u/Musical28 2h ago

One time in Skyrim my character glitched out and I was permanently laying down sliding across the floor. The best part is when you talked to people they actually looked down at you šŸ˜‚šŸ˜‚

3

u/JaronJ10 6h ago

Witcher 3 remastered has entered the chat

6

u/firesyrup 5h ago

CDPR never left chat.

1

u/Eastern_Sprinkles934 3h ago

Wait. What? Whyyyyy?

3

u/JaronJ10 3h ago

It’s buggy.

1

u/Eastern_Sprinkles934 3h ago

Nooooo. Just downloaded the upgrade ans was going to replay

1

u/-FalseProfessor- 2h ago

Not that buggy. It’s fine.

3

u/JaronJ10 2h ago

It’s more buggy than before it was remastered….

2

u/afriskygramma 6h ago

star wars bounty hunter outtakes were awesome

2

u/LovableCoward 19m ago

This jetpack wears a ton!

Jango: "What's my motivation?"
Director: "You're a bounty hunter. You hunt bounties."

2

u/Howling_Mad_Man 3h ago

Star Wars Bounty Hunter has VO outtakes animated. It was great.

3

u/CloudStrifeFromNibel 1h ago

"Why spend money fix problem when community mods problem away"

  • Bethesda

2

u/Trev0117 58m ago

Some old matrix game had this, I distinctly remember loving the blooper real in a video game as an extra.

2

u/d0ggzilla 6h ago

Bethesda is the Neil Breen of gaming in this aspect

2

u/keaganwill 3h ago

I'm honestly curious to see how much this joke when remains in 50 years when they finally release ES6. Starfield despite being comically unfun, was one of the least buggy AAA releases in a decade. Which is wild considering how rushed the final portion of production was apparently.

1

u/Thornescape 2h ago

Absolutely true. Despite all the grief that Starfield has gotten, it really does run exceptionally well. I am not a big fan of a lot of their decisions, but it is the least buggy Bethesda game I've ever played.

1

u/MidnightMath 5h ago

Nah, it’s the people who mod Bethesda games who are the true Neil Breens.Ā 

Fallout: The Frontier is a prime example.Ā 

3

u/Memoa192 6h ago edited 4h ago

Dude, the Bethesda joke is top-notch. I remember playing Fallout: New Vegas on Xbox 360—I typed my character's name, stepped out of Doc Mitchell's house, and it crashed my whole console and my Xbox couldn't even read the disc or install it.

In Skyrim, I couldn't even get past the opening scene when the dragon destroys the tower. I kept getting one shot and launched out of bounds every single time, even after restarting.

That's what I got for playing day one discs of both on the Xbox 360

3

u/Runesen 5h ago

What is your name drop_tables or something?

0

u/Memoa192 4h ago edited 4h ago

No just normal names you typing like "scout64" or "soldierboy229" from TF2 you know how Bethesda games works fully buggy

3

u/Kitselena 5h ago

If you haven't already, New Vegas is really worth revisiting on PC. There's a community bug fix patch that removes all the crashes and a ton of other annoyance that's really easy to install. There's also a patch you can apply so the loading zones are almost instant even on a weak PC.
Applying both of those takes about 20 minutes, but once you can play the game bug free it's one of the best RPGs of all time. I've never seen another game with a world connected as well as the Mojave, and almost every single quest has multiple ways to complete it. The story and world building is also really good so it's fun just to explore even when you aren't progressing the story

3

u/Memoa192 4h ago

I've got it on pc and steam deck long time ago and appreciate your words i installed these patches and mods <3

2

u/dilan74 3h ago

New Vegas is Obsidian not Bethesda.

4

u/Warmbly85 2h ago

A game developed on Bethesdas buggy ass gamebryo engine on a rushed schedule at Bethesdas request. Sure it was obsidian but they used Bethesdas tools, assets and base code.Ā 

Most of the Bethesda glitches are due to Bethesdas in house engines which have basically been the same one just with new paint for the last 20 years.Ā 

1

u/Memoa192 3h ago

Ok...

3

u/-Speechless 5h ago

It reeks of AI

1

u/Memoa192 4h ago edited 4h ago

Uh..okay English is not my first language just checking grammar

AI got deep into your Head huh?

1

u/Arthropodesque 5h ago

I was so upset at New Vegas when I'd been enjoying it for 30 hours, then got the main stoey breaking bug of not being able to enter inner New Vegas. I more recently learned that Obsidian only had like 11 months to make the whole game using Bethesda's game engine, so it's a little more forgivable.

1

u/Memoa192 4h ago

So true Even in Skyrim I had my save it was around 210 hours of playtime And the save got corrupted and have to play the beginning again all rare items and weapons lost..

2

u/Arthropodesque 2h ago

Was that on PS3? I learned many years later that it had that problem from repeated Sjyrim saves. I saved a lot in Skyrim. My PS3 would have problems playing new games. They would freeze or have no audio. It was infuriating.

1

u/Memoa192 2h ago

It was on xbox 360 too i was frustrated losing that save i only had one save and I didn't know it would corrupting my save so yeah..

1

u/Possible_Sherbet_574 6h ago

Falling mammoth was peak gaming.

1

u/Dapper_Dude69 5h ago

Oh snap!

1

u/kleseusxz 5h ago

Folks. Anno credit scenes are a little into this direction. Especially Anno 117 recently but 1800 was great as well.

1

u/Kytb95 5h ago

Azurik put the voice over outtakes in the credits. I don't think he messed up the lines. I think he was just messing around.

1

u/Something-Great-78 5h ago

And Microsoft before you even start the game.

1

u/Jan1270 4h ago

Some Indie Devs and Modders do make Videos about this on their Channels.

1

u/Mental-Currency-4494 4h ago

I kinda like the random, weird bugs that happen in Bethesda games. Like, would Skyrim be the same without a random mammoth air raid? Or walking into a room and all the objects jump around like you just surprised them?

1

u/grumpijela 4h ago

Ah good ol' PUBG, where they just launched with all the bugs we all got to experince.

1

u/Mortwight 4h ago

silent hill 1

1

u/Positive_Ad_8198 4h ago

And they’re all the better for it

1

u/JarasM 4h ago

I wonder if it could be possible to add an unlockable "pre bugfix" mode.

1

u/Durtwarrior 4h ago

I work as a dev tester on wd2 and fc5. We use to have watch compilations of the best bugs around a beer on the fridays afternoon. Was some of them were really funny.

1

u/Kratos_92xx 4h ago

Genuinely made me laugh.

1

u/Javontarious 4h ago

Goat simulator

1

u/genreprank 3h ago

We were testing our software's license system (crested by our sister team) and the trial license grays out the software options but you can still open them...which you are not supposed to do. But no worries, once they're open you can't create a new run...except the run is still created and if you go back and re-open the option, now you can see it and open the run. But no worries, it doesn't let you start a check....just kidding the start button is grayed out but you can still click it.

That's all pretty fucking funny, but I wouldn't want to advertise that our sister team is full of amateurs who don't test their own shit.

1

u/DeithWX 3h ago

"But it's part of the charm" motherfuckers after downloading 20 mods and a community patch so it's playable

1

u/Original-Let8340 3h ago

Al Chestbreach sprang to mind.

1

u/ult_avatar 3h ago

Outcast had this ! (Sort of.. )

1

u/Blephotomy 3h ago

Bethesda let us you experience

nope

1

u/gypsieslayerman 3h ago

Volition's Punisher did just that.

1

u/Quizzelbuck 3h ago

they save those for only special people who who use DRM defeating measure to play.

1

u/antsh 3h ago

Bethesda fixes the bugs, only to release them again in the future in a totally different game as a fun Easter egg.

1

u/Colon_Oscopy_74 3h ago edited 2h ago

CEO: ok guys and gals, we made 200 games that since costed us 14 Billion Dollars with all holdings now devalued to a penny stock as we closedown more studios we didn't even know we still have running, after our first ever 3.5" 750KB diskette launch of TwinWorld on the Commodore Amiga in the late 80's that costed us .75 cents of busfare and a couple of recess breaks during our French music and art class, we have yet to top that platformer GOAT that some hail to be as memorable to this day as first playing on the NES, does anyone have any unique ideas? Do I have to keep laying you off? what's going to happen next decade when the public no longer has any disposable income nor assets to ever purchase another DLC ever again? What am I going to do?

1

u/notthatguypal6900 3h ago

It's a miracle that a game gets made at all, clearly too many of you think its very easy.

1

u/JcFerggy 3h ago

Ratchet and Clank always had the Insomniac museum as a completionist unlockable to show off scraped development ideas and other such fun facts. Always loved checking those out.

1

u/RoodnyInc 2h ago

They should do like 2000's Pixar fake behind scenes out takes when credits roll

1

u/SH4D0W0733 2h ago

I remember Bungie mentioning in a blog post that while developing Halo:Reach there was briefly a bug where if you made a custom game mode which turned all vehicles on a map into mongooses, all of the security cameras on one of the maps would also turn into mongooses.

1

u/outdoorsybum 2h ago

I had a playlist ona CD that was Halo outtakes and the best one was Cortana seductively saying ā€œbetcha can’t hit it master chiefā€ right before everyone busts out laughing. One of the best memories I have of that game

1

u/Colon_Oscopy_74 2h ago

guy re-enacts prince of persia running to a ceiling grab in the office, and leaps out of the 3rd floor onto the (and cut!! cut footage!!!)spiked fence below...

1

u/devicer2 2h ago

Thief gold has a whole blooper reel level in it. https://thief.fandom.com/wiki/Blooper_Reel

1

u/Glittering-Pie6564 2h ago

A made up bloopers reel would also be fun.

1

u/Darkwr4ith 2h ago

I remember Cyberpunk had a video lined up that they were going to release just after the game launch with all the weird development bugs but with how abysmally bad the game was at launch they back tracked on that pretty fast.

1

u/Due_Force_1554 2h ago

ubisoft catching strays again 😭

1

u/SaneNSanity 2h ago

There was a magazine (damn I’m old) that would interviewed devs about crazy bugs they encountered…

There was one in Oblivion (oh look, Bethesda) where the guards in the Cyrodil Prison would go murder the prisoner. Turned out, they were running out of food, so they would go down to the cells to take the food from there, and opening the door would cause them to aggro the prisoner and murder him. This is why there was food EVERYWHERE.

1

u/eggson 2h ago

I was a QA tester on Dragon Age: Inquisition and I had a bug during a boss fight that made the bad guy turn into an infinite giant, like his head was outside of the sky box. I was able to recreate it just once and got video of it, but the devs couldn't recreate it themselves and so closed the ticket. I tried so hard to recreate it on the release version but it never triggered. We weren't allowed to plug in USBs to our testing PCs so I couldn't save the video, either. Still sad about that one.

1

u/GeekIncarnate 2h ago

I think the name was Future Cop LAPD had some silly shit in the credits. Not really true bloopers but kinda made up ones.

1

u/Just_A_Little_ThRAWy 1h ago

Some of the old call of duty games had this

1

u/regalrecaller 1h ago

CDPR also lets you experience the bugs in game. Although they then fix them.

1

u/Baron_Butterfly 1h ago

Not what they're talking about, but does anyone else remember the Summoner games? They had blooper style scenes after the end credits if I remember correctly.

1

u/TheBoundFenrir 1h ago

I miss when Pixar did this...

1

u/Aromatic-Heart-585 1h ago

World in conflict credits kinda has thisĀ 

1

u/AfDWaehlrSindFaschos 1h ago

Just play the game on launch day

1

u/facherone 1h ago

LET'S come on

1

u/nexusjuan 51m ago

Fallout 4 was outright unplayable at release, you could get just ok fps in gameplay but a transition to a new area was like a 3 minute wait. Rockstar I know but GTA 5 online didn't work for 14 days after the game released.

1

u/herkalurk 48m ago

Have you met a guy named Josh......

He likes to game it out.

1

u/One_Peanut_4002 41m ago

World in Conflict did this

1

u/icorrectpettydetails 39m ago

Here's an obscure reference; Noctropolis was a 1994 adventure game that used live-action FMV for all the characters, as this was made in the days before they realised that was rarely a good idea. During the end credits it does show you the various bloopers and outtakes they did while filming those sections, including ones where the female lead actress keeps snorting with laughter.

1

u/lulu_l 37m ago

I'm not a gamer but I did think it would be cool to actually incorporate bugs in the storyline /missions.

I assume there aren't that many major bugs in the main mechanisms of games today, so it's probably not even possible to have something like that tofay.

1

u/nurik2411 32m ago

I don't understand why Bethesda is the butt of every joke about gaming. The best games and most time I have ever spent on any single player games are from Bethesda. The lore is amazing, the world is so full of stories.

1

u/mnju 16m ago

Because their games have historically been buggy messes and both of the two original games they have launched in the last 11 years have been met with massive backlash, with Fallout 76 having gotten slightly better after a ton of updates and Starfield basically being abandonware that even modders don't want to touch.

1

u/GrandSquanchRum 29m ago

This is true about Bethesda without the joke about how buggy their games are. The Giants sending you to space was a bug that they left in because everyone thought it was funny. When Aragorn kicks the helmet he actually breaks his toe, that's real pain he's expressing.

0

u/MaximusGamus433 5h ago edited 4h ago

Also how to multiply a game's size

As fun as this would be, people very much underestimate how many bugs are present in games during development, and the more complex the game the worse it is, physics engine being an endless pit of glitches.