r/wowaddons • • Aug 03 '26

Announcement Unsure Which Tag to Use? Read This Before Posting

10 Upvotes

Welcome to r/wowaddons. We use required post flair to keep the community organized and ensure users find what they need. Please review the definitions below to ensure your post reaches the right audience.

For Developers

  • Addon Release / Update: Use this strictly for fully functional, tested, and playable addons. Do not use this tag for buggy, unreviewed, or incomplete projects.
  • Development / WIP: Use this for work-in-progress addons, sharing concepts, requesting code reviews, or asking Lua-specific development questions.
  • Guide / Tutorial: Use this to share educational resources, API documentation, or development workflows.

For Users

  • Help / Troubleshooting: Use this if you are experiencing UI errors or bugs with a specific addon and need technical support.
  • Looking for Addon: Use this if you are trying to find an addon to fulfill a specific need or replicate a certain feature.
  • Commission: Seeking Dev: Use this if you are looking to hire or request a developer for a custom addon project.
  • General Discussion: Use this for broad topics, meta-discussions, or conversations that do not fit the other technical categories.

Using the incorrect tag will result in post removal. We strictly enforce this for unfinished projects posted under the Release tag to ensure players can trust the addons they download here.


r/wowaddons • • 1h ago

Addon Release / Update War Effort – a world PvP addon for WoW Forever: find enemy clusters on every layer, then hop to the fight

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• Upvotes

War Effort is out of beta: version 1.0 is released

  • Enemy clusters on your world map: War Effort spots enemy players around you and shares sightings silently with other War Effort users, guild or public. Enemy players appear as clusters on the world map and minimap.
  • Know what's coming: each cluster's size, classes, levels and layer, plus when one guild dominates it.
  • Layer hopping: join the layer of an enemy cluster you spot on the map.
  • Alerts when a cluster gets close, and a list of every enemy cluster.
  • Overlord objectives integrated, with Troma's permission: see enemy clusters around the objectives you're fighting for and earn bonus scout points
  • Kill-on-sight list, with alerts when those players show up.
  • Scout ranks, contracts and a guild leaderboard: you earn points for reporting clusters.
  • New Intel tab: the classes, races and guilds you run into most.

Download: CurseForge or Wago

Built with help from AI for programming and translations.

I did post an extremely early version as "Zerg Radar" which was more of a proof concept than anything but now it is available to use in 1.0 as "War Effort"


r/wowaddons • • 8h ago

Addon Release / Update Profession Atlas for WoW Forever: a whole new look for your profession journey

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61 Upvotes

Hey everyone, I shared Profession Atlas here recently and wanted to show you what I’ve been working on since then.

For anyone who missed it, the idea is to make leveling your professions feel like following a quest chain. You choose a profession and a skill goal, and Atlas gives you steps for collecting materials, crafting items and visiting your trainer. Those steps appear in your quest tracker, with your supplies and progress updating as you go.

This update gives the whole addon a new look. I wanted it to be easier to open Atlas and see what you need to do next, so the Leveling page now separates your materials, preparation and upcoming crafts into clearer sections. Farming, Crafting, Inventory and Settings have all been redesigned too.

Someone in the original thread suggested having a preference for gathering your own materials instead of buying them. That’s now an option! You can switch between Gather and Buy, while still changing individual material choices when you want to.

There’s plenty to use outside of leveling as well. You can look up farming sources, track herbs and ore together, follow the gathering arrow, preview wearable crafts on your character and check whether an alt already has the materials you need.

I’ve also added an illustrated Guide inside Atlas that walks through each page, including the material preferences and how your character’s Time value can help when deciding whether to farm or buy supplies.

Download and screenshots:
https://www.curseforge.com/wow/addons/profession-atlas

Thanks to everyone who tried the earlier version and shared suggestions. If you give this one a go, let me know which profession you’re using and whether the next step feels clear. I’m still testing and refining the profession coverage, so any and all feedback helps.

-SimplyScyfe

AI Disclaimer: I use AI assistance for coding to help flush out bugs and troubleshooting. The design decisions, in-game testing and ongoing refinement are my own.


r/wowaddons • • 5h ago

Development / WIP I don't like re-inventing the wheel but I do like adding some QoL stuff to the default UI

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13 Upvotes

I have been leveling my 3 character in the beta and realized that a majority of the people I have partied with don't realize you can see the objective count in the bottom right tooltip when hovering over mobs or items. So I felt adding it to the default Objective panel would be a easy add. I also pulled some small ideas from friends and other addon or WA I've used in the past.

  1. Toggle lock/unlock the panel(I hate having to open the whole edit UI window just to move it slightly)
  2. Tentative XP from completed quests
  3. Share button in the panel(As a reminder and more easily share dungeon quests)
  4. Filters list when enter dungeon to put those quests at the top(Share button above works nicely with this)
  5. Tooltip information on main map icons. So you can easily check to make sure your friends have all the quests you do.
  6. Some simple sorting

I would love some feedback or just overall suggestions.

https://www.curseforge.com/wow/addons/quest-objectives


r/wowaddons • • 12h ago

Addon Release / Update [wow forever] A keyboard on screen instead of action bars (or beside them).

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53 Upvotes

https://www.curseforge.com/wow/addons/index-keys

Its a simple idea, but a fun and useful addon.

Of course ai was used.

It seems I have not included enough screenshots in this post. I am getting alot of comments that it seems obtrusive and takes up alot of space.

This is what it looks like after pressing compact and sliding the opacity down.

screenshot

recording


r/wowaddons • • 2h ago

Development / WIP Stand and Fish (True One-Button Fishing Addon)

8 Upvotes

Continuation on my post from a few days ago, which I have since deleted as it got too bloated. In my probing for finding triggers for combo points to complete my one-button rotation addon, I found useable triggers for the bobber sfx! At least for WoW Forever. I don't play retail. I think what I used for the trigger came from retail, so maybe it will work there or at least be able to be easily adapted, but that's not something I'm interested in.

If there is decent interest, I will make this available to test.

Demo video:

Stand and Fish Demo

UI:

Processing img mpzf7yff2hwh1...


r/wowaddons • • 4h ago

Addon Release / Update Hearthwatch update: try the group dashboard in your browser - interactive demo now available

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8 Upvotes

I shared Hearthwatch here last week: a private dashboard I built for my friend group to keep up with each other's WoW Forever progress.

I've added an interactive demo, so you can try it out without installing anything or requiring Beta access:

https://hearthwatch.group/welcome

Quick recap: Hearthwatch lets you browse your group's characters from your PC or phone between sessions. I built it for our friends who play at different times and levels, so we can keep up with each other without everyone needing to be online together. If you're organising a group for Forever, check it out :)

Other changes since the original post:

  • Group-wide searches for items and recipes. You can check who has materials in their bags or bank that you might want, or check whether someone has learned that recipe that you need.
  • Quest comparison. Compare players' quests and objectives, find who's questing together and how they're progressing in their zone.
  • Microsoft Store companion for easier Windows installation.
  • Browse Legacy progression, challenges and talent trees.
  • Native Linux companion with guided pairing and automatic updates.
  • Various UI enhancements

AI Disclaimer: AI-assisted coding was used to build Hearthwatch and helped edit the video.

Original post: https://www.reddit.com/r/wowaddons/comments/1x3mt2h/hearthwatch_a_group_tracker_for_you_and_your/


r/wowaddons • • 58m ago

Addon Release / Update Introducing Blackthornes Tradeskills for WoW Forever

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• Upvotes

Blackthornes Tradeskills is an all in one tradeskills and auction house tool for WoW: Forever. It scans the auction house and keeps prices for everything you craft and the materials it takes. Then it works out what each craft costs to make and what it sells for, and puts the ones worth making at the top.

Tradeskills helps you level your professions while showing you the most profitable way. The Level Up tab lists the cheapest recipes that still give skill, and Learn next shows the recipes you don't know yet and where to learn them.

Queue a craft and anything it needs made first gets queued too. The shopping list shows what you already have in your bags, bank and mail, and what the rest will cost. The queue works across all your alts and tells you what to mail where.

At the auction house a drawer opens beside it. It prices each item for you, won't let you list at a loss, and posts your auctions one click at a time. It also shows which of your auctions got undercut, with a Cancel button for each.

There's a Disenchanting tab, price graphs, and a Sales tab that shows what you really made. Hover any item to see what it's worth, what it breaks into and how fast it sells.

Tradeskills works great with Blackthornes Farmer, and Blackthornes Butler. Farmer uses its prices to tell you what a kill is worth. Butler uses them to tell you what to sell, post or break.

https://www.curseforge.com/wow/addons/blackthornes-tradeskills

https://www.curseforge.com/wow/addons/blackthornes-farmer

https://www.curseforge.com/wow/addons/blackthornes-butler

https://www.curseforge.com/wow/addons/blackthornes-equipment

https://www.curseforge.com/wow/addons/blackthornes-pets


r/wowaddons • • 3h ago

Addon Release / Update Addon: ActionBar Recolor

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5 Upvotes

I used TullaRange for a while, but wanted to improve some aspects, so I made my own addon and wanted it to share in case someone else found it helpful.

The addon now differentiates between mana, energy, and rage, so it looks better for classes that use those resources. Each option can be enabled separately, and has its own default settings

it would be very helpful if anyone had any suggestions that could be added or tweaked!


r/wowaddons • • 3h ago

Help / Troubleshooting What is this Addon

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4 Upvotes

What is this Addon, I've been seeing it a lot but I can't find the name.

Thank you


r/wowaddons • • 26m ago

Addon Release / Update NodeRadar - Get alerted by visual and sound if a node is nearby in WoW Forever

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• Upvotes

I don't know if this will gain traction 4 days before the end of the beta, but oh well, I'm just hoping this will actually be useful.

I had this project in TBC anniversary to make an addon to let me know via a sound alert that a node (herb or ore) was nearby while I was riding on my mount so I don't have to check the minimap all the time. It was impossible in WoW Classic so I abandoned the idea.

Turns out it was doable with the WoW Forever Api, and I'm quite pleased with how it turned on.

Basic is just minimap animations and a sound (like a ping), but I did some options to configure it a bit more, you can put the icon on the map for the herb or ore instead of the yellow dot.

I also tried some experiment and did a compass you can turn on to point you in the right direction, that is turned off by default because that was not the point of the addon, but some people saw what Lueur was doing and thought it would be interesting to add.

https://www.curseforge.com/wow/addons/node-radar

I added 2 gifs of how it looks, the installed version, and the full version if you turn on the features.

Full Disclaimer, I did use AI for this because there is a lot of calculation involved and I'm a web dev so it's my daily job now to use it and learn how to use it, but I want to use it for useful things so there you go.

Let me know if you think this will be useful, my next step is probably an integration with GatherMate because GatherMate displays history nodes and I've always used it. Reminds me, I did put a setting that it auto selects the node you want to see based on your skill level or your potential skill-ups, so that's something that always annoyed me in GatherMate to have to set the filters every time I leveled my skills.

Enjoy!


r/wowaddons • • 6h ago

General Discussion WoW addon Simulator

5 Upvotes

WowSim runs an addon's Lua code in a real Lua 5.1 interpreter (the same Lua version WoW uses) with a fake WoW API. It draws the addon's frames in a browser page, so you can see the addon, click it and tweak it without starting the game. It never touches the game, the AddOns folder or your WTF files.

If you are developing an Addon and want to test it without being in the game you can download this and it will allow you test your addon under different conditions.

https://github.com/Photronix2020/WowSim


r/wowaddons • • 2m ago

Addon Release / Update Forever Companion: Discovery Journal

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• Upvotes

​

Forever Companion https://www.curseforge.com/wow/addons/forever-companion-discovery-journal

Explore Azeroth. Discover its stories. Keep a record of your journey.

Forever Companion is an exploration and discovery addon for WoW Forever. It records what you find as you play and tells you what it means: a zone guide, an automatic journal with a bestiary, a lore catalog with an optional narrator, enhanced tooltips, map pins, character statistics and guild sharing. Most of it works in the background with no setup.

Fully translated into five languages: English, French, German, Spanish and Russian, from the journal and settings down to every lore entry. 

The narrator speaks when the addon language is English; set it in Settings > Language or with /fc settings language, independently of your game client

Lore for 826 NPCs and bosses, and all 46 zones, written from Warcraft Wiki and the Classic quest texts, Classic era only, with sources in the journal. Nothing is made up: NPCs without a documented story have none. Every entry is translated into all five languages.

The narrator reads more: journal list and Zone Guide entries on hover, quest givers in the Zone Guide, a new discovery the moment you make it, and the zone's story when you enter it for the first time. 1,344 recordings, spoken when the addon language is English; each automatic moment has its own switch.

Zones are discoveries: every zone you reach gets a journal entry, and the first arrival opens the Zone Guide.

World map button: plain drag to move it, keeps clear of the game's Map Pin button, can be hidden.

Zone Guide

Opens from the world map, with /fc zone, or by itself when you first enter a zone.

Quests, rares, world bosses, treasures, caves, flight paths, dungeon quests and zone achievements, for Alliance and Horde, with your progress.

Hide what is done, hover a quest giver to read who they are, set waypoints from the guide.

Journal and Bestiary

Rares, bosses, vendors, trainers, recipes, flight masters, treasures, caves, gathering nodes, zones and more are recorded automatically.

An NPC known in lore shows its story on its entry, whether you bought from it, trained with it or fought it.

The Bestiary keeps the creatures you meet: level, type, observed loot.

Search, tags, favorites, archive, personal notes.

Stories and Narration

Catalog entries for 826 NPCs and bosses, 46 zones, 370 rares, 30 dungeons and raids, 106 caves and underground places, each with source references.

An optional narrator with 1,344 local recordings, active when the addon language is set to English: hover a map pin, a journal card or a Zone Guide row and he reads it; discover something with a story, or enter a zone for the first time, and he reads that too. In the other languages the same stories are there to read.

Rares, dungeons, caves, zones and the most notable NPCs are recorded; the remaining NPC accounts get their recordings in a coming update.

Narration, volume, hover delay and the automatic moments: Settings > Narrator.

Tooltips and Quest Tracking

Quests an NPC gives and takes, each with your status: Done, Ready to turn in, progress, Not started.

Creatures needed for a quest, with live progress.

Quest item sources, notable loot, drop locations, coordinates, rare spawn details, NPC and item IDs.

A quest marker above the nameplates of creatures your active quests need; it steps aside in combat.

Map Integration

Discovery pins on the world map and minimap, several pin styles, filters per discovery type.

The world map button opens the Zone Guide and the filters; drag it anywhere or hide it.

Native waypoints, TomTom, round and square minimaps.

Character History and Statistics

Travel distance, first visits, level milestones.

Deaths and usual killers, boss kills, completed quests, experience sources.

Resources gathered, consumables used, gold earned and spent, reputation, duels.

Account-wide statistics across your characters.

Guild Sharing

Discoveries, verifications, shared notes, clickable journal links and quest knowledge shared with guild members who run the addon.

Character statistics stay private; sharing can be switched off entirely.

Languages

Forever Companion is fully translated into English, French, German, Spanish and Russian: journal pages, settings, notifications, tooltips, the Zone Guide, the autobiography and the whole lore catalog, more than 1,300 interface strings and every one of the 1,378 lore entries in each language. The addon language is independent of your game client, so a Russian client can run the addon in English and the other way round. Quest, creature and item names come from your own game client, in its language. The narrator's recordings are in English and play when the addon language is English.

Commands

CommandAction/fcOpen the journal./fc zoneOpen the Zone Guide for the zone you are in./fc addCreate a new note or journal entry./fc helpShow the available commands./fc settings languageChoose the addon language./fc settings narratorConfigure the narrator and its volume.

Community and Bug Reports

Forever Companion is actively developed, and several things in this update came from the comments below. Report bugs, share ideas or ask questions on Discord:

Join the Discord community   https://discord.gg/jsJjuJHe3s


r/wowaddons • • 1d ago

Addon Release / Update DaylightUI 1.0 is out, a full UI replacement made just for WoW: Forever

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73 Upvotes

Hey everyone,

I've been working on a UI for Forever called DaylightUI, and it just hit 1.0.

The idea was simple: install one thing, click once, and have the whole game look clean and feel smooth without spending an evening in the options. Everything is animated, from windows sliding in to bars easing as they fill, and it's set up to play well right away whether you're healing a raid or just out questing.

Most UI packs restyle the default frames and stop there. Daylight rebuilds the windows too, so the whole game looks like one thing instead of a pile of addons.

What makes it different

  • Its own windows, not skins. Talking to NPCs, vendors, trainers, the spellbook and talents, professions, the mailbox, inspect, the group finder, friends and the Legacy window are all rebuilt in the same look
  • Everything moves. Windows glide in, slide aside when another one opens, and fade out as you close them. Bars ease instead of jumping. If that's not your thing it's one switch to turn off
  • Your DoTs' damage shows on the target's health, with a skull when what's ticking is enough to kill it
  • Spell cost preview on your power bar, so you can see how much mana a cast will take before you press it
  • Interrupts slice the enemy cast bar in two and tell you who kicked it
  • Buffs sorted into groups so your class buffs, consumables and world buffs each sit together
  • Quest givers' tooltips list what you can pick up or turn in with them
  • A gold ledger in the mailbox that tracks what you've made from mail and the AH
  • A cozy AFK screen where the world dims and your character stands next to a card with your zone, XP and time away
  • Campfire mode. Sit by a fire and the UI fades away, with firelight, embers and a soft crackle
  • And so so much more.

The Cooldown Manager

Type /cdm and you get an editor where you build your own cooldown layout right on your screen. Drag spells out of a tray and snap them to each other, to your frames or to the grid. Any spell or buff your class has can go in, and each one gets its own card where you set how it looks and when it shows.

It's basically a simple way to build your own WeakAuras, without the restrictions Blizzard puts on the default Cooldown Manager.

Making it yours

Unlock mode lets you drag anything anywhere, and Design mode lets you move the pieces inside a frame. You can go with your class color, a class gradient or any color you want, and pick from 56 fonts. Every part is its own addon, so if you'd rather keep your own nameplates or chat, just turn ours off.

The suite is designed to be beautiful and usable from the easy install option, but almost every single aspect is tweakable or customizable.

Works with QuestieDB natively and the wonderful Jibberish Icon set.

Installing

Drop the folders into Interface/AddOns, log in and click Install. A setup guide walks you through the rest. /dui opens the options.

If something breaks or you have ideas, come say hi on Discord. Hope you enjoy it!

AI Disclosure: I am a SWE, 95% of this is handwritten. I mainly used Claude for writing test suites or documentation. All art was made by me or members of the DaylightUI community such as Wawis :)


r/wowaddons • • 1h ago

Development / WIP Chronicle users: please help me squash bugs before launch!

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• Upvotes

I should have requested this from the start, so im kinda kicking myself. But to anyone using Chronicle, please consider sharing your data with me! It's only 1 shot to capture your launch journey and I'm trying my best to get it right.

We've still got a doctor mode which will let you tidy up any issues, and I'm working on more ways to maintain your chronicle manually. But seamlessly capturing gear/enchants/transmog/zone/appearance etc is the ultimate goal & i appreciate your support!

(For anyone interested, the goal is to snapshot your character upon level up so you can replay your adventure as a timelapse. Chronicle is just one piece of Purist, which will be the home of other fun web tools for transmog and such.)


r/wowaddons • • 1h ago

Addon Release / Update Unit Frames - Ultra Customisable

• Upvotes

Hey folks,

I've been a fan of x-perl, z-perl, t-perl & healbot since basically 2007, because i could customise the look and feel of it a lot. Over the years however, these addons were inevitably abondoned, features were a bit dated and tbh, i wanted even more customisability.

With AI i created an addon called "Unit Frames" to solve my OCD for making my frames pixel perfect (i had to put my stupid name in-front, because the name 'Unit Frames' was obv taken and i wasn't creative enought to come up with an edgy name).

Everything you see here is your choice and can be modified

AI Disclaimer:

now before you raise your pitchforks, i do work in software development. Tho not as an actual engineer, i am a nerd and am able to program, just not in that speed and languages that AI allows me to tackle problems i otherwise would have taken weeks or months to create myself.

Most of the architecture is mine and ofc i worked my best to keep the code clean and maintainable, while also keeping in mind the performance. I also made sure every feature comes with tests, which by now are over 800, which every PR needs to go through.

This is not the most light weight addon ever created, but i think given its features, quite lean and lazy (I did quite a lot of profiling to address the biggest resource hogs). Do i understand every single line of code or know it on the back of my hand? No and if that's the single criteria for you to outrule this then fair enough.

Apart from AI, i am ofc also using well maintained sources and libraries.

Features:

  1. Control everything: Text, Bars, Icons, Borders, Buffs, Debuffs, Portraits, Power, DoTs etc.
    1. The system was built from the beginning based on very small components, that i could easily re-use across the whole system
  2. Edit mode: supports edit mode positioning and snapping as well as basic settings
  3. Party/Raid-Frames: Either just show the party or do casting on it. Allows heal-bot style click casting and spell-binds
  4. Extensive Settings: Live preview of every option, but can later on also be unloaded to run even leaner

There are many, many more features that would take forever (heh) to list here. But if you were ever wondering if you could only change XYZ about your frames, with these you probably can.

Closing Words:

PRs are welcome, as i am still actively developing it :) I hope to think i came up with a few clever solutions myself, as well gotten inspired by other addons in the similar space. I'm looking forward to your feedback and hope, that some people share my OCD and find this addon useful.

Links:


r/wowaddons • • 2h ago

Help / Troubleshooting Question about Addons - Best Practices

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1 Upvotes

Posted this in the ClassicWow sub but realized this may be a better place to inquire!


r/wowaddons • • 2h ago

Looking for Addon Sheathing before mounting up

1 Upvotes

Hello guys. I use an addon called StayUnsheathed, and though it hasn't been updated for 5+ years it still works like a charm and I have no problems with it. The only thing I'd like to change/improve is making my character SHEATH his weapons before mounting up.

Why? Because there are certain mounts (Leywoven Flying Carpet, for example) that have a "Do Not Sheath" flag and that's probably why my character practically always have his weapons unsheathed when mounted up. I'd like him to have them sheathed (hidden), but I don't really know how to do that.

Any help would be greatly appreciated, thanks in advance!

P.S. there's the addon I use (StayUnsheathed - World of Warcraft Addons - CurseForge) - not an "ad"


r/wowaddons • • 18h ago

Addon Release / Update Introducing Blackthornes Farmer for WoW Forever

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19 Upvotes

Blackthornes Farmer is the premier mob farming / gold making tool for WoW Forever. It utilizes AH data pulled from the companion addon Blackthornes Tradeskills to identify your optimal farming target using data gathered by the player.

Check out the Blackthornes addons on CurseForge:

https://www.curseforge.com/wow/addons/blackthornes-farmer

https://www.curseforge.com/wow/addons/blackthornes-tradeskills

https://www.curseforge.com/wow/addons/blackthornes-butler

https://www.curseforge.com/wow/addons/blackthornes-equipment

https://www.curseforge.com/wow/addons/blackthornes-pets


r/wowaddons • • 5h ago

Addon Release / Update Anyone else doing the Boar Challenge (1-60 on boars only)? I made an addon to track it [1.12]

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0 Upvotes

r/wowaddons • • 5h ago

Addon Release / Update [WoW Forever] Shardot — A lightweight Soul Shard and Combo Point tracker

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1 Upvotes

Hey everyone!

I wanted to share a small addon I've been working on for WoW Forever called Shardot.

It started as a simple Soul Shard counter for Warlocks, but I decided to expand it with a customizable Combo Point tracker for Rogues and Druids.

The main goal was to keep it lightweight and easy to customize without adding unnecessary complexity.

For Warlocks, it counts Soul Shards in your bags (including soul bags), with an optional goal bar.

For Rogues and Druids, it displays five Combo Point indicators with different shapes, colors and layouts.

There's also a settings panel where you can adjust the appearance, move the tracker around and preview everything.

The addon uses game events to update instead of constantly polling for changes.

It's built specifically for Forever's Interface 16001, including some handling for the newer combat API restrictions.

If you're playing the beta and feel like testing it, I'd really appreciate any feedback or bug reports.

CurseForge: Shardot — Soul Shards & Combo Points - World of Warcraft Addons - CurseForge
Website: Shardots | Soul Shards & Combo Points for WoW Forever

Thanks for checking it out.


r/wowaddons • • 1h ago

Looking for Addon Background Action Bars Art?

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• Upvotes

Hello!

For years I've used Bartender4, and I'll likely keep using it for mouseover hide/show action bars (the ones on the right). I usually do my binds on the right, then keep them hidden unless mousing over.

I like having a clean but classic feel UI, and so I really like the look of this so far, but I'm worried about:

If instead of default Act. Bar #1 keybinds(1-0, not numpad) are on a different bar (right), this probably means that possess bar won't have keybinds, right? Like when using MC, or WL/Hunter pets. Which will then mean I can only use whatever spells by clicking, which I'm not sure how big of an inconvenient that will really be.

Otherwise, is there any addon that I could use to allow me to place the rectangular art background? Bonus if it also has mousehover show/hide bars.

I've heard a lot about Ellesmere and watched a video and looks very promising, but I'm unsure if it allows to add art bars and scale it. Bartender4 has only a couple of presents and cannot be customised (number of buttons wise).

Thank you :)


r/wowaddons • • 1d ago

Addon Release / Update [Forever] PrettyTooltip - reskinned game tooltips with a different layout and more detailed information

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410 Upvotes

For the past couple of weeks, I've been working on a release for PrettyTooltip, an addon that gives the game's tooltips a new look, with (subjectively) improved readability and some extra contextual information.

You can find the addon (latest version 1.2.1) on:

Motivation

I originally developed a similar, smaller addon for personal use back in original Classic run (around 2020), mostly to shorten the long equip effects commonly found on rare/epic items (e.g. related to critical strike chance, attack power or healing/spell damage) and provide line colorization (e.g. spell schools, physical vs magic effects). The main goal was to improve readability of tooltip data with minor changes.

However, with the recent industry-wide changes in software engineering related to coding and LLM-based tooling,, I realised that I could build something a bit bigger in a reasonable time frame and limited free time, so I took up this project a couple of weeks ago and decided to release it to the public as it may be useful to someone else.

I do not know all the other tooltip addons out there, but here's some prior work in case you are interested in existing alternatives:

Description

The addon is built in a modular way, allowing you to selectively disable reskinning for any tooltips that you prefer to keep default.

  • Items get grouped stats, shorter equip descriptions and clearer sections for effects, enchants and other details. I also added small icons for "Chance On Hit"/"On Use" effects. The footer shows durability, requirements and sell prices. There is also an optional disenchanting drop table. Comparisons keep the game's own stat-change summary for now, though I have plans to make it inline in the future.
  • Spells and talents show school and rank, with resource cost, cast time, cooldown and range grouped together in a new section. They can also show spell power coefficients where applicable, including a breakdown of base damage/healing and spell power contribution, and damage or healing per second and per mana. Note: this data may have some errors as the rounding math for spell damage is not explained clearly. If you have a good source on it, let me know.
  • Players and NPCs show portraits, class or reaction colors, level, guild, target and the game's own health bar. Elites, rares and bosses get the familiar dragon artwork, while players show their faction crest.
  • Buffs and debuffs show the dispel type, stacks, caster and remaining time, with a bar that drains as the aura runs out.
  • Quests show their level, status and objectives as a checklist. This works with quest links, the world map's quest log and Questie. With DialogueUI installed, there's also an optional parchment style for quests and quest items.
  • Gathering tooltips can show drop tables and skill requirements for herbs, ore and skinnable creatures. Herb and ore tooltips also show vendor prices, with auction prices available through Auctionator.
  • Macros, pet abilities, the minimap and flight paths are also supported.

There's a style editor for fonts, colors and layout of all elements. You can click directly on a part of the sample tooltip to customize it, change the panel style and spacing, or adjust stat, spell school and class colors. Optional details like disenchanting information, spell power breakdowns and gathering drops can be toggled there too.

If you prefer the default item tooltip, you can toggle Lite mode, which just shortens the longer stat descriptions, with some coloring for magical stats and effects.

You can also hold ALT at any time to see the game's original tooltip. This can help with troubleshooting.

Data added by other addons are kept below the main content, so their information is preserved.

Future Work

I don't have a clear roadmap, but in general, I'll work on the addon both based on user feedback and depending on my own needs over time as long as I play the game.

I'd be interested in collaborating with someone on the art side as well to improve the overall visual style in a way that allows us to convert more text into suitable icons/symbols and/or distinctive frame borders (e.g. spell-school based for spells, or progressively refined tooltips for rare/epic/legendary items, rather than just pure visual recoloring).

I also got a few requests for localization (Korean/Chinese), but I don't have the bandwidth/clients/tools to really support this.

The goal is to keep information density high, while visual presentation stays readable, scannable and reasonably interoperable with other addons.

I'd love to hear what you think: feedback, bug reports and ideas are all welcome!

AI Disclaimer

I have used a mix of Claude Opus 5.5 and GPT 6 Sol during development, and around 99% of the code is LLM-generated, including supporting Python tools and scripts. I'm aware that the code may have Claudisms and other unusual terms in comments and variable names. I'm also a professional software developer with around 10 YoE, so I'm familiar with software development before LLM era.

Acknowledgements

I'd like to thank to current user base and several folks that have reported issues, suggested enhancements and helped me address a couple of bugs (Benbass, Nerf_Teh_Derp and others from CurseForge).

I'd also like to thank Peterodox (creator of Dialogue UI, https://www.curseforge.com/wow/addons/dialogueui) for allowing me to read/reuse some of the textures for tooltip backdrops. Note that this visual setting is only available if his addon is installed, I am not repackaging any assets.


r/wowaddons • • 3h ago

Addon Release / Update [Add On] Shardlock Idle - A warlock clicker minigame

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0 Upvotes

Curse Forge: https://www.curseforge.com/wow/addons/shardlock-idle

Try it online! https://shuklock.github.io/drain-soul/

Shardlock Idle

Click a soul, kill it, and take its shard. Build an army of demons. Then take down Ragnaros.

A warlock idle game that lives in your WoW window. Your demons keep draining while you quest, raid or log off. Come back to a pile of shards, a few new levels and a very smug Imp.

Warning: may cause untimely deaths for hardcore players.

I made this mostly as a joke in the warlock discord and it's spiraled from there. Figured I'd shove it into an addon and let others get as stuck into it as I have. To be updated with dungeons, more raids, and other skills as we find them in Forever.

AI Disclaimer: AI was used in the creation of this addon.


r/wowaddons • • 9h ago

Addon Release / Update I made an addon to share and browse transmog outfits in game

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1 Upvotes

I've been playing WoW for a long time, and I always missed a tool where I could look at cool transmogs right in the game and find ones I'd like for myself. The game just doesn't have a feature where the community can add their own masterpieces. So I decided to try making one myself.

While I was thinking about this addon, I thought it would be fun to add achievements for activity in the addon, because they're always nice to get. I made a small social network where people can follow transmog authors, rate outfits and so on. There are hidden achievements that show the name of whoever gets them first, and there are achievements that reference popular WoW content creators. There's also a small leaderboard of who has collected the most achievements.

There aren't many people in the addon yet, but I think this is just the beginning. I'd like to build a friendly community of transmog lovers. I'm also working on a version for Forever. I'd love for you to post your outfits there too, so others can rate them and then easily find the items for themselves.

CurseForge: https://www.curseforge.com/wow/addons/transmoghub

Wago: https://addons.wago.io/addons/transmoghub

AI Disclaimer: most of the code was written with an AI assistant (Claude). The idea, the features, the design decisions and all in-game testing are mine, and I maintain the addon myself. This post is written by me in Russian and translated with AI.