r/BeamNG • u/MadFluffy_Panda • 23d ago
📣 Start your engines and hold on tight. BeamNG is coming to #PS5 on October 19th!
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#Teaser #PlayStation #WIP
Wishlist now 👀 https://go.beamng.com/playstation
r/BeamNG • u/MadFluffy_Panda • Jul 31 '26
Informative Ardente Wallpapers
Hello, drivers!
With Version 0.39 and the Ardente now here, we wanted to share some stunning Ardente artwork with the community — all sized perfectly for wallpaper use ✨👀
Grab them here: https://bng.gg/ardente
r/BeamNG • u/Impossible-Party-971 • 3h ago
Meme What is this???
When was THIS weird ahh-shaped thing added!? Never seen it before...
I was just driving around making deliveries and tipping over when I saw this enormous pill-shaped vehicular device. Does anyone know what this is?
r/BeamNG • u/Worldly_Chemistry_81 • 10h ago
Video You said my 1:1 Swiss map looked blocky and smeary. Fair. Here’s v3.0 of the Malcantone
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A while ago I posted my BeamNG map of the Malcantone, the hilly corner of Ticino where they run a rally every year that I’ll never have the car (or the skills) for. Most of the comments said the same thing: cool idea, but blocky, smeary and kinda empty. You were right, so v3.0 is basically me fixing exactly that.
What changed:
- Trees are actually trees now. A lot of them used to look like bushes and the mountains outside the survey area were just bare grass. Every tree now gets a model that matches its real height, plus ~330k extra trees on all the surrounding mountains, Italian side included
- Ground is coloured from the real aerial photo, so no more smeared texture, and it stays sharper in the distance
- Asphalt, walls, concrete and cobbles use the vanilla Italy materials, with tyre marks, patches and cracks (roundabouts and hairpins too)
- Roads, sidewalks and walls are proper curves instead of short straight segments
- ~13k props in the villages: bins, hydrants, recycling spots, café tables, mirrors at blind exits, flower boxes, woodpiles, bus stops with benches
- 11,069 parking spots with Swiss white lines, and 8 petrol stations that actually refuel you
- Shops and offices have windows now instead of looking like sheds, and the double walls are gone
Everything is still generated from open data (swisstopo LiDAR, the official land survey, OSM), nothing placed by hand. Which also means it’s not perfect: you’ll find weird spots, and with all the extra stuff it’s heavier than 2.8, so expect lower FPS and more RAM use. If 2.8 was already rough on your PC, turn vegetation down or try launching on Vulkan.
Found something broken? A comment or a GitHub issue with the village and road helps a ton. And if you drive it, post a screenshot, I’d love to see people from everywhere on my favourite roads.
Needs BeamNG 0.39 and 16 GB RAM. Delete the old version, then drop the zip in your mods folder without unpacking it.
Download (v3.0): https://github.com/wintrymichi/magliasinaNG/releases/tag/v3.0
Repo: https://github.com/wintrymichi/magliasinaNG
Site: https://wintrymichi.ch
r/BeamNG • u/BestConstruction967 • 5h ago
Video Wtf did bro even do? 🥀
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Music: Adelyn Paik - Need It Real
r/BeamNG • u/e46_m54b30 • 2h ago
Video This took a lot more tries than i am willing to admit. (Excuse the laggy footage)
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e92 by DIEY, drift steering and welded diff
r/BeamNG • u/Obvious_Battle4822 • 19h ago
Mod Making a mod that adds Minecraft blocks to beamng
330 blocks so far , and they are extremely light on your system :)
r/BeamNG • u/Wide-Muffin-1949 • 2h ago
Meme just riding in my speed boat
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binding a button to boost is overpowered
r/BeamNG • u/Ashamed_Mixture_3539 • 48m ago
Discussion i wish we had an etk based on the e46
r/BeamNG • u/Wide-Muffin-1949 • 1h ago
Bug report sky is broken when you get high enough
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at a certain point of height there is a visual glitch tbh it doesn't matter since it takes ages to fly up in the first place just think its cool also the bug is probably alr known
r/BeamNG • u/BorscheCayenne • 13h ago
Mod Vehicle Config -> Parts -> Lean Control -> Axis Controlled!
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This is for the dozen or so virtual squids out there as obsessed with this mod as I am! I've spent some time digging through the Hirochi Outlaw configs, and I've found my ultimate control scheme to achieve great precision with an analog controller.
Be sure to enable "Axis Controlled" lean in the Parts section of Vehicle Config. In the Tuning section I've set default max lean to 0.84 and Input Damping to 3.25.
Then go to Control settings, and under "vehicle specific", set the lean controls to the Right Analog x-axis. Delete the x-axis camera Left/Right controls, also delete the Camera Up/Down assignment for the Right Analog y-axis and assign it to "Rider Tuck" (that said, manual tuck or front/rear weight transfer doesn't work for some reason, hoping this will get patched soon?).
Now use the Left Analog stick to steer as before, but this time it's only applying counter-steering to the handlebars and some force through the core/legs, presumably. This allows for smooth, gradual turns and lane changes while keeping the torso upright in line with the bike, and maintains better forward vision.
Now if the turn radius starts to decrease and the corner sharpens, or if you want to achieve faster cornering speed, or you need to make a more severe avoidance maneuver, just use the right analog to move the upper body deeper into the inside of the turn.
You can also counter-lean in slow speed maneuvers while covering the rear brake to do easier u-turns and narrow street navigation. Or counter-lean in a fast corner just for old-school GP style (sorta).
Although this makes cornering a lot more challenging, it's surprisingly easy to get the hang of quickly, and opens up a lot of possibilities for finesse and smoother riding. The feeling of setting the bike up right for the corner and nailing a perfect line is so satisfying.
I also used Enhanced Interior Camera mod to adjust the camera pitch and FOV in real-time for better visibility.
Now to do something with the suspension setup to alleviate the high-speed death wobbles...
Thanks for coming to my TED Talk.
r/BeamNG • u/Mayonnaise-360 • 23h ago
Video Who needs rockets?
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Who needs those rockets to do flips. But in all seriousness those rockets are actually crazy
Screenshot I didn't even realize that Polish winter map was back and working again. It looks stunning on an HDR monitor and I'm having so much fun drifting with and old BMW
r/BeamNG • u/brianmoyano • 23h ago
Discussion $24.99 USD - Official PS5 Price
Source: The description of this official video
r/BeamNG • u/TheAnymus • 42m ago
Discussion With the introduction of dummies in 0.40, the chances of go karts have increased exponentially
True open wheel cars have been on my wishlist for years, specially go karts
I understood that there wasn't a chance of them being added because they rely on weight distribution to be driven, but since the dummies have weight themselves, karts are now a possibility
Yes, I understand that you do need to lean to squeeze the driving potential in them, but there could be inputs for that
r/BeamNG • u/MadFluffy_Panda • 23h ago
Teaser This is your final reminder: ARE YOU READY? 👀
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BeamNG.drive launches on PS5 at $24.99 USD.
Disclaimer: Final prices in your region will be shown at launch on 19 October.
#teaser #PlayStation #WIP
r/BeamNG • u/Sufficient-Pair-1856 • 4h ago
Meme Why need a rocketpowered flying car if you can have a flying Blåhaj themed Jet?
r/BeamNG • u/Impossible-Party-971 • 4h ago
Meme Cycjos Capsule spotted
How accurate is the in-game recreation
r/BeamNG • u/hankhillsucks • 6h ago
Discussion Anyone else took monday off?
Yall im so hype to finally get to play my favorite drink and drive simulator again
For once im actually glad the weekend goes by so quickly
r/BeamNG • u/Civetta_official • 17h ago
Video I am so sorry you watched this.
https://reddit.com/link/1x81567/video/0bzcxux9hyvh1/player
My pc runs 0.39 just fine, surely it can handle 0.40 with no issues, right?
r/BeamNG • u/Senior_Wing_2121 • 1d ago
Video Well someone had to do it... It's not perfect yet.
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r/BeamNG • u/ArdentBeef • 19h ago
Video I put the new Roadster's rocket thrusters on the Ardente
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After the Roadster demo I had to try it in BeamNG, so I built it on the Ardente E with the same layout: 10 cold-gas nozzles (four under the floor, two on the front fenders, four at the back) running off one compressed-air tank, plus suction fans under the floor.
They're real thrusters, and a little flight computer fires them every frame, so the car can kickflip over a parked Semi and land back on its wheels, jump, rocket forward, stick to walls and loops, and catch itself when you drive off a cliff, even upside down. Each nozzle shows its own white plume, and they can get ripped off in a crash.
It's waiting for BeamNG's review on the repository, it will soon be up on this URL: https://www.beamng.com/resources/rocket-pack-kickflipping-ardente-with-auto-land.39818/
Check out my other active hydraulic suspension mod as well here: https://www.beamng.com/resources/hydroglide-active-suspension.39639/
update:
The video here has the wrong ending with a previous version with weird effects at the end, mixed up the files.
correct one https://youtu.be/nTEp_a4Y1CY