r/DeadlockTheGame • • Feb 24 '26

Discussion A tweet that has me thinking.

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I don’t know if Riot can copy what valve has created with Deadlock. The atmosphere and setting so what I think makes deadlock so enjoyable. Yes the gameplay is amazing and the moba aspects are great but I just don’t think riot will even try to copy valve and make a deadlock clone. What is all y’all’s thoughts.

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u/8Lith8 Seven Feb 24 '26

You think they can‘t but they will find a way, Riot would never skip out on copying a popular Game.

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u/[deleted] Feb 24 '26

Success is important though. Since League, all of their games except Valorant have been COLOSSAL flops. And I genuinely think Valorant only got as lucky as it did because it came out during the peak of the pandemic, but that's just my personal hot take on it.

They have a whole ass MMO they're working on and yeah all those recent games are just absolutely worthless, I don't think Riot are gonna be risk-taking on any other game development any time soon.

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u/Successful-Coconut60 Feb 24 '26

You are a dumbass. The company has released 5 actual games with 1 kind of flopping (not even really it just came out) and Legends of runeterra being riot wanting to stop supporting cause they didn’t monetize it well. That games still up btw. You can make any fake critiques about how all Riot games are bad but thinking they don’t find success in this industry is genuinely just factually wrong

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u/[deleted] Feb 24 '26 edited Feb 24 '26

lol

Excuse the horribly laid out list, but I just want to put it out there: LoL PC (success, it’s why Riot exists), TFT (is part of the LoL PC client, if you consider it its own game still then I guess it’s a success but I initially did not because it was merely considered a side gamemode), Valorant (success, but pandemic helped it a lot), Wild Rift (just League on mobile, not counting that), LoR (has been a colossal flop from the start, you genuinely cannot argue that don’t even try), all those Riot Forge games (every single one of their games produced a flop, so much so that they shut that part of the company down), 2XKO (could argue it’s too early to say but since they got rid of half their staff not long after release, I lean more towards it being a flop)

It’s not a fake critique, they genuinely have problems making games that aren’t connected to the main League of Legends client. If TFT was released as its own standalone client game then it certainly wouldn’t have the success it has today. You could argue Riot Forge doesn’t count, but they’re all games published and advertised by Riot using the Riot IP. Hell even for Wild Rift, they were gonna make console versions for it, but they ended up scrapping development on that too.

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u/Successful-Coconut60 Feb 24 '26

So TFT is its own game, not sure how being inside the client changes that. It’s like saying Fortnite Save the World and Battle royale are the same cause you could play them in the same game lmao. Valorant, given.

2XKO has its staff cut about a week after launch, if you think that’s actually due to performance and not because Riot had planned these layoffs prior, you just are a very stupid person that should not talk about anything business related. Not even a quarter, month, hardly some weeks to review the games reception. and because they put two lines in a blog post people think it’s actually cause of the playerbase it’s genuinely comical.

So once again you don’t know anything about you’re talking about but here’s why Legends of Runeterra failed financially or at least not to Riots liking. The game was actually too generous to play for free and cosmetics aren’t that big of a deal in a card game so people just weren’t spending money. You can look that up btw. Now I guess if you want to call that the same type of failure as a game just not being good then you can do that but again I think it’s a bit more nuanced then bad studio make bad game.

Riot forge games I guess you can have but they were kind of a side project that no one cared about but sure let’s say they are a complete failure even if there is much more to it.

Wild rift all your asterisks are weird, they didn’t release on console because you can’t monetize those two player bases the game. You can again just google it wild rift is very popular especially in Asia where people actually play mobile games.

If you want to knock riot honestly it’s pretty easy, they are greedy and have shit marketing for their none mainstream games. You ever see a Wild rift, Runeterra, or Rune forge games ad. Maybe once but probably not, cause they don’t actually market that well if it’s not league or Valorant. They are also just so used to the profit margins of League that they don’t feel the need to keep up these small side games that aren’t making as much as them. Do we know if those games were net losses, nope so we can only speculate so if you want to believe that then fair enough.

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u/epik_fayler Feb 24 '26

This is massive cope lmao. TFT is literally the most successful strategy game in the world. It's dominating it's market so much that not a single other auto battler is even remotely successful. Wild rift is also a very different game than lol, it's not just a port and is also successful. Valorant is obviously huge. LOR has obviously failed but the fact alone that it's still alive today means it's not as big of a flop as concord or artifact. It's still too early to say for 2xko but it's not a flop. It may not be the genre defining game that Riot has expected from their other games but it's clearly not a total flop.

Riot forge games aren't even made by riot. You can say riots bad at a lot of things. Marketing, management, etc, but you really really can't say they are bad at making games, when of their 6 games, 3 are genre leading games, 1 is fairly successful, 1 is still new, and the other was a mild failure. No other company, besides valve, has even close to the success rate on live service games(by far the most profitable and also most likely to fail kind of games).

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u/AVSLL1 Feb 25 '26

Its kinda crazy how say you this, when only 2xko (again very early in their life cycle), and wild rift (MLBB is way too big for them to challenge) was the one who fit your criteria of flop. LOR was widely succesful as hearthstone rival, and was arguably considered as the better one. Don't know why you say i can't argue that, when you're just talking nonsense. They lowered the team size, because it was way too f2p friendly, and even then they are still being played pretty strongly. And if we wanna talk about card games, why don't we mention artifact which is a worse flop than even concord was. I bought that game when it released, and didn't even get to play it for a week before it died. And dont get me started on artifact foundry, they didnt even try.

Tft destroyed autochess (not even close), and is still known and played by many around the world. Arguably one of the best competitive strategy games right now. Being in one client doesnt mean it don't count. It's still is own game and has a pretty sizeable competitive scene. Nobody i know even plays underlords anymore

Like i love deadlock don't get me wrong, but you can't just spew wrong things for things you dont even know or play.