r/DeadlockTheGame • • Feb 24 '26

Discussion A tweet that has me thinking.

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I don’t know if Riot can copy what valve has created with Deadlock. The atmosphere and setting so what I think makes deadlock so enjoyable. Yes the gameplay is amazing and the moba aspects are great but I just don’t think riot will even try to copy valve and make a deadlock clone. What is all y’all’s thoughts.

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u/[deleted] Feb 24 '26

Success is important though. Since League, all of their games except Valorant have been COLOSSAL flops. And I genuinely think Valorant only got as lucky as it did because it came out during the peak of the pandemic, but that's just my personal hot take on it.

They have a whole ass MMO they're working on and yeah all those recent games are just absolutely worthless, I don't think Riot are gonna be risk-taking on any other game development any time soon.

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u/Successful-Coconut60 Feb 24 '26

You are a dumbass. The company has released 5 actual games with 1 kind of flopping (not even really it just came out) and Legends of runeterra being riot wanting to stop supporting cause they didn’t monetize it well. That games still up btw. You can make any fake critiques about how all Riot games are bad but thinking they don’t find success in this industry is genuinely just factually wrong

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u/[deleted] Feb 24 '26 edited Feb 24 '26

lol

Excuse the horribly laid out list, but I just want to put it out there: LoL PC (success, it’s why Riot exists), TFT (is part of the LoL PC client, if you consider it its own game still then I guess it’s a success but I initially did not because it was merely considered a side gamemode), Valorant (success, but pandemic helped it a lot), Wild Rift (just League on mobile, not counting that), LoR (has been a colossal flop from the start, you genuinely cannot argue that don’t even try), all those Riot Forge games (every single one of their games produced a flop, so much so that they shut that part of the company down), 2XKO (could argue it’s too early to say but since they got rid of half their staff not long after release, I lean more towards it being a flop)

It’s not a fake critique, they genuinely have problems making games that aren’t connected to the main League of Legends client. If TFT was released as its own standalone client game then it certainly wouldn’t have the success it has today. You could argue Riot Forge doesn’t count, but they’re all games published and advertised by Riot using the Riot IP. Hell even for Wild Rift, they were gonna make console versions for it, but they ended up scrapping development on that too.

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u/AVSLL1 Feb 25 '26

Its kinda crazy how say you this, when only 2xko (again very early in their life cycle), and wild rift (MLBB is way too big for them to challenge) was the one who fit your criteria of flop. LOR was widely succesful as hearthstone rival, and was arguably considered as the better one. Don't know why you say i can't argue that, when you're just talking nonsense. They lowered the team size, because it was way too f2p friendly, and even then they are still being played pretty strongly. And if we wanna talk about card games, why don't we mention artifact which is a worse flop than even concord was. I bought that game when it released, and didn't even get to play it for a week before it died. And dont get me started on artifact foundry, they didnt even try.

Tft destroyed autochess (not even close), and is still known and played by many around the world. Arguably one of the best competitive strategy games right now. Being in one client doesnt mean it don't count. It's still is own game and has a pretty sizeable competitive scene. Nobody i know even plays underlords anymore

Like i love deadlock don't get me wrong, but you can't just spew wrong things for things you dont even know or play.