You can agree with both, though. Orc Mages seem stupid to me. Orcs are shamanistic. Even warlocks are a stretch given their history. Undead Spriests make sense but not Disc or Holy and certainly not Paladins. Forsaken are destroyed by the light. Yes, I’ve fought Four Horseman. That’s a retcon being used to justify a nonsensical addition.
Tauren Paladins I’m not a fan of. But I think Gnome Warriors are dumb too. Let’s tank Onyxia as a 2.5’ 45lb garden ornament with a 1h sword roughly the size of a butter knife.
But at the end of the day it’s a fantasy game. All of the lore is made up, rarely consistent and often contradictory. Let people play what they want. It’s not a serious game with serious lore.
If you want to be technical, playable warlocks don't make sense period, given the usual logic that goes for playable races. But the Abbey of Northshire just accepts them regardless for example.
They only make sense for the Undead, maybe Gnomes, if you follow the logic of "every class/race combination needs to make sense as an adventurer just starting out in X starting zone".
I would absolutely LOVE for warlocks to be slightly the odd ones out in their factions -- you start level 1 in a different place (a creepy basement ritual in the capital before you run to the regular starting area maybe lol) and your demons are attacked on sight (or chased off) by friendly city guards.
Would be a giggle if everytime you walked to town the guards would run off your imp without realizing you were the master. "Sir, look out! There's an imp behind you! I'll handle this!"
I'm sure there would be lots of glitches and potential for abuse and weirdness (getting a demon in an inaccessible spot to constantly aggro guards for example) but it would be so #flavorful....
I would kill for an EQ1 style "super evil faction" punishment by the NPCs where warlocks, regardless of race, could only start in a certain city (Undercity for Horde, for example) and be KOS in the others without a rep grind.
But without other EQ1 penalties to make death meaningful it would quickly turn into another Retail-style rep grind for no reason.
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u/ExtremePrivilege 12h ago
You can agree with both, though. Orc Mages seem stupid to me. Orcs are shamanistic. Even warlocks are a stretch given their history. Undead Spriests make sense but not Disc or Holy and certainly not Paladins. Forsaken are destroyed by the light. Yes, I’ve fought Four Horseman. That’s a retcon being used to justify a nonsensical addition.
Tauren Paladins I’m not a fan of. But I think Gnome Warriors are dumb too. Let’s tank Onyxia as a 2.5’ 45lb garden ornament with a 1h sword roughly the size of a butter knife.
But at the end of the day it’s a fantasy game. All of the lore is made up, rarely consistent and often contradictory. Let people play what they want. It’s not a serious game with serious lore.