r/dontstarve • • 1d ago

Looking for Game DST - October 17, 2026 - Find some friends to play DST.

0 Upvotes

Hello, post a comment if you are looking for people to play DST with, don't forget to mention your platform. If you missed Meme days you can head to https://www.reddit.com/r/DSTmemes/.


r/dontstarve • • 34m ago

General The last thing a bird sees...

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• Upvotes

r/dontstarve • • 1h ago

Help question Is my save bugged?

• Upvotes

According to my calculations, it should still be mild season for another 5 days and Hurricane season should be next, not Dry. Is there some rare event or trap I don't know about that could cause the seasons to get out of whack?


r/dontstarve • • 2h ago

Fan Art Starvetober day 18 - Shark | The best feeling ever is when a cat rubs itself agaisnt your leg

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84 Upvotes

r/dontstarve • • 2h ago

General What are your dumbest deaths?

6 Upvotes

I'll go first;

I was playing Shipwrecked when Volcano erupted and a meteor looking thingy fell next to my base. And 3 weird dudes came to outside from the meteor. I was really stacked and thought I could beat them but got one shotted lol. (Idk if it was really oneshot not gonna lie but I died shortly after as far as I remember it. Its been pretty long.)

This isnt really a death but it caused me to rage quit and delete the world so I'll tell it. After successfully Ruins rushing and collecting insane amount of stuff a meteor fell to my base (DST) and deleted my chest items. (I remember it getting deleted, or something else might happened that I am not aware of not gonna lie. Also if I remember correctly the meteor only fell to the chests lol.)


r/dontstarve • • 3h ago

Fan Art Starvetober Day 18 - Shark

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3 Upvotes

r/dontstarve • • 4h ago

Fan Art I threw a Don't Starve birthday party for my wife.

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261 Upvotes

My wife loves this game, so I themed her birthday party around it. In the months leading up to it I made sure we played lots of Don't Starve Together, and all the while I was secretly taking notes and getting ready for her surprise party.

I made a bunch of game pieces and character cutouts out of cardboard and sharpie and we ran a live action game of don't starve.

We gathered resources I had spread around the yard, crafted them up into equipment and a base, we fought the hounds, shaved a beefalo, hunted a koalefant, trapped spiders, and in the end, just after we got established for winter, deerclops destroyed all our hard work and killed us all.

The way it all works was I gave the party a goal at "dawn" and I moved time along based on how far they had gotten towards that goal. I got all the game music and transition effects and played them through speakers at the appropriate times.

For the buffet table I made ratatouille, meatballs, kabobs, fistfuls of jam, steamed twigs, and "dragonfruit" pie for dessert.

One of her friends who likes to do clown stuff showed up as Wes.

It was a great time. Thought you all might like to see some of the stuff I made.


r/dontstarve • • 8h ago

General Why are we fixating on slop apps? Can we move on?

57 Upvotes

Guys, giving these apps attention is exactly what they want, they need to spread the game around as much as possible before tencent's laywers hit them with a cease and desist, by constantly posting about it you help the plagiarist,

Klei is probably never going to publically address it, most legal cases its better to not discuss it whatsoever, and we can safely predict itll be the same.

For the subreddit, why dont we post things about the game? Not about plagiarist? The best form of flattery is imitation afterall.


r/dontstarve • • 10h ago

Help question Help me get this obliterated from the App Store

0 Upvotes

This app is blatantly using Don’t Starve’s arts style and assets seemingly. I don’t know if this is the right place to post about this but the sooner this app doesn’t exist, the better. I also seem to be completely incapable of attaching images.

https://apps.apple.com/gb/app/age-of-spirits/id6805006706


r/dontstarve • • 12h ago

Reign of Giants I have returned to single player DS after a while, but after setting up a cosy base, I just dont know what else there is to do anymore. Suggestions and advice are welcome

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78 Upvotes

The picture shows the current state Im in (which im quite proud of). Im not too good of a player, so I wouldnt trust myself to go deep into the caves this winter. What else is there to do, except for surviving and here and there adding a bit to your base?


r/dontstarve • • 15h ago

DST improved the base a bit

3 Upvotes

This time the hounds and moon event hordes really get stuck by pathfinding :D and you can open the doors for other players when not.

Still can't find a perfect way to order the tools, it's always a mess.


r/dontstarve • • 19h ago

Help question What's Don't Starve like?

20 Upvotes

From the little of it I've seen from the Terraria crossover, it seems like an interesting game, and I'd definitely want to try it, but what's the gameplay like?


r/dontstarve • • 22h ago

DST Will items despawn from ancient guardian and maze chest after shadow rifts?

3 Upvotes

I have a lot of tools, ruins gems, thucelite, and other stuff i keep in the ancient guardian chest as well as some nearby maze chest. Im planning to beat AFW and unlock the rifts to be able to do charlie later on. Side note: they really made it so the boulderboughs have to hit you now?


r/dontstarve • • 23h ago

DST What's something you love in vanilla DST that most players dislike?

26 Upvotes

I have several but to name one... twiggy trees.

Goated solo. But even multiplayer they're only a struggle for the first season, but you can get a stack of twigs from tumbleweeds. After that you will never have twigs scarcity. I just plant them across high traffic routes (along roads, sink holes). Instant pickup instead of the delay with saplings. Or create a twiggy tree farm with a powder monkey, autograbber, wobot, winbot. Never needs to be fertilized. Doesn't wilt in summer. No deadly brightshades. W


r/dontstarve • • 1d ago

Fan Art Starvetober Day 17 - Bat

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23 Upvotes

r/dontstarve • • 1d ago

Help question Probably way too frequent of a question but might as well

5 Upvotes

Hi! I’m a new player to Don’t Starve (Alone) and was wondering if there were any good spoiler free guides just to help get me going. I’m bad at survival games and the help would be very appreciated!


r/dontstarve • • 1d ago

DST Should mod authors be allowed to deliberately disable other installed mods without the player's consent instead of letting players decide what to use?

7 Upvotes

I'm one of the developers of Nine Equipment Slots, a mod for Don't Starve Together.

A lot has happened in the Chinese DST modding community over the past few days. I'm directly involved in this situation, so I want to be transparent about my position and explain what happened as accurately as possible.

I'd genuinely like to hear what players and other mod developers think.

How it started

On October 15, a player reported that Nine Equipment Slots might be incompatible with the Hollow Knight character mod, because they couldn't enter a server with both installed.

One of our developers, cmx, asked for logs and explicitly said that the problem might not be caused by Hollow Knight. At that point, we were treating this as a normal compatibility issue.

On October 16, Hollow Knight received an update at 12:44 PM (UTC+8).

Later that afternoon, another player reported that Nine Equipment Slots had stopped working properly when used with Hollow Knight. They could enter the game, but only the three original equipment slots remained.

We requested logs, checked the mod configuration, investigated the Workshop update history, and eventually inspected Hollow Knight's Lua code.

At approximately 4:52 PM, we discovered something unexpected.

What we found in Hollow Knight

The mod contained code that explicitly identified Nine Equipment Slots using its Steam Workshop ID:

3776018992

It then attempted to:

  • Remove our custom equipment slots from the global EQUIPSLOTS table.
  • Clear our registered post-initialization callbacks and associated data.
  • Remove registrations associated with our mod from action and RPC-related structures.
  • Identify and undo function hooks installed by Nine Equipment Slots.

These operations weren't merely displaying an incompatibility warning. They were actively modifying another installed mod's functionality.

The code also did not require an actual compatibility error or crash to occur before attempting these operations.

At 6:52 PM, Hollow Knight received another update that moved the disabling logic into a separate Lua file.

At 7:01 PM, we publicly warned players about what we had discovered on our own mod's Steam Workshop discussion page, explaining the relevant code and preserving the original files.

The Hollow Knight developer subsequently acknowledged that the code was intended to disable Nine Equipment Slots, while arguing that this was necessary to protect players' saves and preserve their own mod's functionality.

They also publicly stated that their personal unwillingness to support Nine Equipment Slots was related to comments made by one of our developers.

I'm not claiming Hollow Knight contains a virus or a Trojan. That is not what the code analysis establishes.

My question is much simpler:

If two mods are incompatible, why not warn players and let them decide which one to disable? Why deliberately remove another mod's equipment slots, callbacks and hooks?

Then other mods became involved

On October 16, Travel Diary of Another World announced that it would no longer support Nine Equipment Slots.

Our analysis of that mod indicated that it removed dedicated equipment-leveling support for several Nine Equipment Slots slots and added repeated incompatibility notifications. This is a different technical implementation from Hollow Knight's cleanup script.

Later that evening, Lovely Tallbird Family, another mod that players had previously used together with Nine Equipment Slots, was updated.

We found that it contained a nine_cleanup.lua script byte-for-byte identical to Hollow Knight's cleanup script.

Both files were 7,639 bytes and had the same SHA-256 hash:

16A4650DC7FA54148F18AC855FD6634D3259AF75F4BD4AA51DE326B376A15DB2

This does not prove that the developers secretly coordinated with each other. It does, however, demonstrate that the two mods distributed the same targeted disabling code.

The Lovely Tallbird Family developer also publicly attributed their decision not to support Nine Equipment Slots to the personal behavior of one of our developers.

What happened afterward

On October 17, I released a separate protection patch intended to restore Nine Equipment Slots functionality for players who wanted to use these mods together.

Subsequent updates introduced further changes to the compatibility-handling code. I have preserved historical mod archives so these changes can be compared.

I want to emphasize something: I don't believe other mod authors are obligated to support Nine Equipment Slots.

If a developer doesn't want to provide compatibility support, that's their decision.

But I believe there's an important difference between saying:

"This combination is unsupported. Please disable one of the mods."

And writing code that actively disables another mod's functionality for everyone who installs both.

The players who use Hollow Knight, Lovely Tallbird Family, or Travel Diary of Another World may also be Nine Equipment Slots users. They are not mutually exclusive groups.

When these modifications cause problems, those players may end up reporting issues to us, and we then have to spend additional development time investigating and restoring functionality.

A separate, more serious finding

While investigating Travel Diary of Another World, we also found code that checks specific players' Steam IDs and schedules calls to c_regenerateworld(), which requests a world reset.

I tested this behavior in an isolated test world by replacing one of the hardcoded Steam IDs with my own. The targeted message appeared, the world regenerated, and the behavior triggered again after I re-entered the newly generated world.

To be clear, this reproduction used a modified test copy with my own Steam ID. It demonstrates that the execution path can work, but it does not establish that the original listed players actually lost their saves.

I consider this a separate mod safety concern, and I'm preserving the original archives, modified test files, and recording for independent review.

Why I'm posting this

There have been personal arguments, accusations, and disagreements between members of the Chinese modding community. I am not claiming that everyone involved has behaved perfectly, including our own side.

But I don't think a mod developer's personal opinion of another developer should determine which unrelated mods players are allowed to use together.

I have preserved multiple historical versions of the affected mods, screenshots of the authors' statements, relevant source-code comparisons, and test recordings.

I welcome technical criticism of Nine Equipment Slots, including reproducible bugs and legitimate compatibility problems.

What I want to discuss is the approach taken to handle those problems.

Should mod developers actively disable other installed mods because they disagree with their developers? Or should players be informed of the conflict and allowed to make that choice themselves?

I'm interested in hearing other players' and developers' perspectives. Please keep the discussion about the code and its effects on players, rather than harassing anyone involved.


r/dontstarve • • 1d ago

Fan Art Starvetober day 17 - Bat | Once again wishing for elsewhere

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112 Upvotes

r/dontstarve • • 1d ago

DST How can I make the game less laggy

2 Upvotes

When playing solo I’m fine but multiplayer… oh boy. The game gives the red ping icon constantly when I join my friends or a random dedicated server. I’ve got good internet speeds, 300 down and 160 up, but I can’t find a way to stop rubber banding and lagging like crazy.

Any ideas?


r/dontstarve • • 1d ago

Shipwrecked Any way to get green gems in SW without going to other worlds?

2 Upvotes

I want to try to get alloy by deconstructing a halberd from my pig shop (acquired with brain of thought) but I don't know if there's a way for me to get my hands on a green gem in the first place. I have Hamlet compatibility on but I'd prefer to keep to just the SW world for this run.


r/dontstarve • • 1d ago

DST Are Potation Orbs farmable?

1 Upvotes

Is it possible to get more portation Orbs after looting entire sanctum? I want to use shards for teleportation but cant find any information on how to get more


r/dontstarve • • 1d ago

Vanilla Inventory Management Seems Impossible

13 Upvotes

I'm a beginner and I see a lot of people recommending organising the inventory, and I'm all for it, but unless (hopefully) I'm missing something in my experience the game itself makes it impossible.

The issue is twofold. First, when you change equipped items they don't go to the inventory spot they were equipped from but rather switch spots with the other item. This alone is a huge headache and makes any sort of positional arrangement impossible as far as I can figure out. Second, newly acquired items fill in the first available spot, which makes sense in a way, but that makes it impossible to reserve certain spots for a certain kind of equipment, so constant rearranging is needed.

How do you guys manage it?


r/dontstarve • • 1d ago

Let's Play Looking for people to play with

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95 Upvotes

Hi! I’ve been playing the game for a while already, but i don’t have any friends and always was playing in solo, does anyone want to go through the game and beat it together?
:GMT+3 eastern Europe
The picture is for attention
Edit: (thanks for suggestions)


r/dontstarve • • 1d ago

DST Requesting feedback on my fan-made character

6 Upvotes

Fan made dst character

Meet Wright, the Shrewd Notary. A cynical, fast-talking Victorian legal clerk who views the Constant not as a terrifying wilderness, but as an unregulated market waiting for proper bureaucracy. Wright was pulled into the constant by Wagstaff after being tricked into a shadow deal (talk about irony).
Unlike Maxwell (who controls shadows into servitude) or Wurt (who rallies a massive Merm population through loyalty and shared hatred), Wright treats Pigmen as strict economic assets. Instead of hiring them to chop wood or fight standard enemies, Wright utilizes highly specialized, non-overlapping Legal Contracts that turn Pigmen into localized logistics hubs, guards, and expert specialists.

Character Profile
Health: 125 — Soft-handed and unaccustomed to physical labor.
Sanity: 200 — Kept stable by the comforting rigidity of the legal code.
Hunger: 150 — Standard metabolic needs.
Voice Instrument: A dry, rhythmic Typewriter clacking combined with a buzzy, sliding Kazoo for speech inflections.

Advantages & Disadvantages

Advantages
Bureaucratic Immunity: Pigmen never attack Wright, even if he wanders near them during a Full Moon (they are bound by an ongoing "non-aggression clause").

Notary Kit: Starts the game with 1x Quill (Recraftable tool that gives minor sanity gain ) and 4x Papyrus,

Contract Negotiation: Access to a unique crafting tab called "Legalese". Using Papyrus, Gold, and specific secondary items, he can write binding contracts to change Pigman behavior or trade directly with the Pig King for forbidden resources.

Disadvantages

Strictly Professional: Wright cannot recruit Pigmen the normal way using meat. Trying to feed a Pigman meat will prompt Wright to say, "Bribing public officials is below my station."

Litigious Stress: If a Pig-man under a legal contract dies on the clock, Wright instantly suffers a massive -50 Sanity penalty due to "breach of contract stress" and impending structural audits. Additionally he gains no sanity from any items, food, or other sources, besides the passive sanity given by pigman followers or his unique item.

Merm Hostility: Wurt and her people absolutely despise him. Merms are completely immune to contracts and will target Wright with increased aggression, viewing him as the ultimate representative of Pig civilization.

The Contract System
Contracts are single-use items crafted in the Legalese Tab. To activate a Pigman contract, Wright simply clicks it onto a neutral Pigman. The Pigman gains a neat little bureaucrat hat, stops wandering aimlessly, and performs their contracted role until the contract expires (typically 3 in-game days). While the hat is worn, pigs won’t panic during dusk.

Pigman Contracts

HR subordinate
1x Papyrus + 2x Gold + 1x Spear
The Pigman stays anchored to a 4x4 tile zone near the contract. Like Gloomers flower it can be placed in chest, inventory, or dropped on the ground. Instead of kiting, they gain a shield mechanics that absorbs 50% damage. They attack all neutral or hostile targets near their spot, besides fellow pigs or other followers. Use this contract near ponds, flowers, or other useful farming sources.

Deed of Hauling
1x Papyrus + 3x Gold + 1x Rope
The Pigman follows the nearest player but never fights. Instead, they pick up any loose resources off the floor and deposit them directly into chests when brought back to base. If a player drops an item from giant scream or from wetness, the Pigman will grab the item and bring it to the player.

Lease of Demolition
1x Papyrus + 4x Gold + 1x Gunpowder
The Pigman can be given orders to clear out an area. Where as Maxwells shadow clones can mine and chop an area down and bring the resources to him, or Wurts merms can chop and mine faster the more are following, this pigman is meant to be right in the middle, be able to be sent from the map to a area and bring the resources back to base. The catch is it’s only one pig able to do so at a time.

Pig King Sovereign Treaties
Wright can stand before the Pig King and hand him heavy, high-tier treaties. Instead of coughing up gold, the Pig King fulfills his end of the legal bargain by spawning rare magical goods. These treaties are crafted using items dedicated to the four giants related to the seasons, with the addition of tree guards to help players learn the system. Each treaty is meant to be used once as you progress thru the seasons to unlock their blueprint, with further use of treaties will result in bundles of loot from the catcoon drop tables for tree guards, while seasonal boss treaties will drop gem that closely fits the current season (blue in winter, red in summer, purple in autumn, orange in spring. )

Treaty of Land Reclamation: 1x Papyrus + 10x Gold + 5x Living Log. The Pig King grants a Royal Blueprint for a Sovereign Well, a structure that slowly generates clean water that can be used to fill a watering can. When a cold thermal stone is placed in its compartment it will instead make ice.

Treaty of Climate Deregulation (Deerclops — Winter)

Cost: 1x Papyrus + 15x Gold + 1x Deerclops Eyeball

Unique Structure — The Golden Hearth: A majestic, gold-plated fireplace. It consumes logs or charcoal to emit a massive radius of heat and light that never drops below maximum temperature. More importantly, its structural integrity is legally sound: any walls built within its 4x4 tile radius gain 100% immunity to being smashed by standard mobs or freezing mechanics. When fed Nitrate its temperature goes in reverse.

Treaty of Seasonal Severance (Moose/Goose — Spring)
Cost: 1x Papyrus + 15x Gold + 1x Down Feather

Unique Structure — The Bureaucratic Fan: A stationary, golden desk fan powered by clockwork gears. When active during Summer, it cools down all structures and players in a 5x5 screen radius. It completely prevents structural wildfires across your entire base area without consuming ice or fuel. In other seasons, it will instead slow down hostile creatures.

Treaty of Real Estate Stability (Antlion — Summer)
Cost: 1x Papyrus + 15x Gold + 1x Desert Stone (Note: To trade with the Pig King during summer without desert friction, Wright can use this treaty).

Unique Structure — The Notary Escrow Vault: A heavy, golden-trimmed floor tile grid. When placed, it permanently solidifies the earth in a 6x6 tile radius. This completely immunizes the zone from Antlion’s sinkholes, cave earthquakes, or collapsing terrain, keeping your base infrastructure perfectly level. Additionally structures will not take damage anymore from meteors.

Treaty of Supply-Chain Monopoly (Bearger — Autumn)
Cost: 1x Papyrus + 15x Gold + 1x Thick Fur

Unique Structure — The Audit Depot: A stylized post-office desk staffed by a tiny legal mannequin. It acts as an advanced food preservation hub. Any ice boxes or salt boxes placed within a 3x3 tile radius of the Audit Depot have their food spoilage rates slowed down by an additional 50%, locking in freshness through strict quality control.

🌳 Wright's Skill Tree

Branch 1: The Fine Print (Contract Upgrades)
Notary Public (1pt): Extends the duration of all Pigman contracts from 3 days to 5 days.
Clause of Indemnity (2pt): Reduces the sanity penalty by half (-25) if a contracted worker dies under your care.
Corporate Synergy (3pt): Contracted Pigmen working within the same screen space buff each other's work speed and movement velocity by 15%.

Branch 2: Capital Investment (Pig King Relations)
Tax Write-off (1pt): All Legalese crafting recipes require 1 less Gold Piece (down to a minimum of 1).

Lobbying (2pt): Giving normal trinkets to the Pig King yields a 20% gold bonus.

Monopoly (3pt): Unlocks a third exclusive Pig King trade: The Treaty of Fortification (1x Papyrus + 20x Gold + 3x Pig Skin), which drops a unique blueprint for Marble Pig Houses that are completely fireproof and immune to boss stomps additionally pigs from this house will respawn 10% faster for each unique structure unlocked from the pig king.

Branch 3: Affiliation Unlocks (Late-Game Boss Unlocks)

Shadow Bureaucracy (Requires Ancient Fuelweaver Defeat)
Wright learns to apply legal constraints to the terrifying forces of the Void.
Unlocks the "Nightmare Liquidation Contract" (1x Papyrus + 5x Gold + 2x Pure Horror). Applying this contract to a Pigman transforms them into a Cthulhoid Clerk. They harvest Nightmare Fuel directly from active rifts and fissure lines safely, completely neutralizing shadow sanity drain auras for all nearby survivors. While these pigman are nearby, negative sanity mechanics are reduced by 60%

Celestial Audit (Requires Celestial Champion Defeat)
Wright writes a binding cosmic code that forces the immutable laws of the sky to bend to mortal paperwork. Unlocks the "Edict of Luminescence" (1x Papyrus + 8x Gold + 2x Enlightened Shard). When presented to the Pig King, he summons a permanent Celestial Beacon above his village. This beacon bathes the entire Pig Village biome in bright, beautiful static starlight, permanently keeping Charlie away and preventing any Pigman in that zone from turning into a Werepig during full moons. For all other purposes this zone will function as if there was a dwarf star present.

Thats everything I have so far on the character, let me know what you guys think please :)


r/dontstarve • • 1d ago

General Are there any good WX-78 mods?

4 Upvotes

I'm looking for any mods which go nicely with an evil, shadow-aligned WX-78.