r/dontstarve • u/Broken-Record- • 15h ago
Hamlet Who are you talking about?
I don’t think this “warbucks” guy ever existed.
r/dontstarve • u/Broken-Record- • 15h ago
I don’t think this “warbucks” guy ever existed.
r/dontstarve • u/ImaginaryAntelopes • 23h ago
My wife loves this game, so I themed her birthday party around it. In the months leading up to it I made sure we played lots of Don't Starve Together, and all the while I was secretly taking notes and getting ready for her surprise party.
I made a bunch of game pieces and character cutouts out of cardboard and sharpie and we ran a live action game of don't starve.
We gathered resources I had spread around the yard, crafted them up into equipment and a base, we fought the hounds, shaved a beefalo, hunted a koalefant, trapped spiders, and in the end, just after we got established for winter, deerclops destroyed all our hard work and killed us all.
The way it all works was I gave the party a goal at "dawn" and I moved time along based on how far they had gotten towards that goal. I got all the game music and transition effects and played them through speakers at the appropriate times.
For the buffet table I made ratatouille, meatballs, kabobs, fistfuls of jam, steamed twigs, and "dragonfruit" pie for dessert.
One of her friends who likes to do clown stuff showed up as Wes.
It was a great time. Thought you all might like to see some of the stuff I made.
r/dontstarve • u/mimichine • 21h ago
r/dontstarve • u/ElliEFKa • 8h ago
I have fun with the game but after watching a slew of videos I just suck, so how about y'all share some stories of y'all's first time fuck ups playing the game
I think my first, second, and third fuck ups were all me thinking I can 1v3 the frogs, lmao.
r/dontstarve • u/baarondones • 4h ago
I've looked for threads about this but everyone always talks about the same handful of QOL mods; Geometric Placement, Craft Pot, Combined Status, etc.
I wanna know what you guys are running, in terms of actually adding stuff to the game.
Heap of Foods is packed with Hamlet/Shipwrecked content, it doesn't feel like a 'food mod', it feels like a full-on DLC for the game. New mobs, new biomes, new everything. Probably my #1 favorite content mod for the game.
If you're anything like me, you'll eventually mod every game yourself for that perfect customization. Custom Character Tweaks allowed me to customize lots of things about the main cast without having to break out Notepad++ and learn Lua.
You probably already know about it but Uncompromising Mode really did bring back that pre-Reign of Giants feeling of hardcore survival the original game brought. Even if you don't like your DST more hardcore, it has tons of configs and loads of content that anybody, regardless of skill level, should be able to appreciate.
It's not just for decoration! JingXi Furniture adds loads of new structures that many people might use an entire mod just to have; ice maker machine, faster crockpots, item deconstructor etc. I actually really enjoy this one and the English translation is basically flawless!
Above the Clouds is a SHOCKINGLY faithful re-creation of the Hamlet DLC in DST! I've only noticed one or two extremely minor things that weren't carried over properly (the Aporkalypse Calendar does not flash red when the Aporkalypse arrives for example) but the bulk of the experience is identical and extremely fun with friends.
Marble Tools & Celestial Tools are both well-made and highly configurable tool mods, in case you're sick of using gold tools for everything. You can customize them such that Marble is the ultimate durability tool but Glass is the ultimate work speed tool so they all have a niche and you don't totally invalidate gold tools.
Despite not being compatible with mods which add more to the worldgen like Heap of Foods/Uncompromising Mode, I've still had tons of fun with Odd Lands, the most flexible worldgen mod I've ever seen. I've always thought it was crazy how much space was wasted by water in an average DST world. This mod lets me make a world with NO inland water, just a big circular landmass. It lets me connect the lunar island to the mainland, rework how wormholes spawn, change how the ruins generate, adjust the scale of the ruins compared to the rest of the caves, TONS of things. Everything you ever wanted to customize and more.
So what are you guys running?
r/dontstarve • u/Practical_Fix_6726 • 1h ago
A little misleading I think, but essentially, a group of friends I play with seem to be struggling with fighting bosses or preparing for them. After a few successful runs, I decided that I would base alone (as WX-78) just so I wouldn’t have to deal with food shortages and not enough material at base. My friends use Willow, Wendy, and Wort. The Wendy player usually ends up helping the Willow stay sane, getting food, and spends a lot of time making potions. The Willow ends up staying at base protecting it (especially in summer) from potential fires, they also farm for Wort and chop trees that were planted around their base. The Wort usually goes to do their own thing trying to create a merm village and king to become stronger but the king usually dies before we even get to a boss.
They have their system but it takes them a long time to prepare for a boss, and when they are ready, some of them end up dying during the fight and if we are fighting the fuel weaver, everybody but me dies.
Ever since I decided to base alone, it’s been easy keeping my base stocked with materials, I only take from underground and trade with the pig king if I get any valuables from fishing. I create my own marble farm for create armor and make clockwork statues to then kill the for their gears.
The Wendy seems like they are great and can work alone but ends up carrying the Willow, and the Willow carries for the Wort.
I usually end up gathering all the materials needed to progress. I don’t have a problem with it, but I don’t want to carry them and then have them die at a big fight and not be able to enjoy it. I get tired of waiting but I try to help them out when I tell them they should fight something for better weapons and armor.
I think this has gone long enough, I’m just wondering if I should move to their base and help them out more or if I should just let them be and let them figure things out. The main problem is them not wanting to play during summer and winter which bums me out a little.
Edit: Wendy player rarely needs someone else to revive them because they always have a perennial alter ready. Willow dies the most because they aren’t very good at combat. Wort tries their best but pretty sure they die less than Willow (mostly because they don’t play as much as the others)
We’ve defeated: dragon fly, ancient guardian, antlion, bearger, bee queen, fuel weaver, deerclops, moose goose, crab king, treeguard, and spider queen.
They aren’t that bad, but one or all go down when fighting a boss (especially fuel weaver)
I try not to do things for them, if they have the materials for something or are missing one thing, I’ll help them get it.
Kinda feels like misfortune falls on me when I’m around Wort. A back up chassis was destroyed because they were on their phone when bearger came by. They threw stacks of water balloons at bee queen and me (did nothing to bee queen) and almost killed me (playing as WX-78)
r/dontstarve • u/Asleep_Bookkeeper_23 • 1d ago
Guys, giving these apps attention is exactly what they want, they need to spread the game around as much as possible before tencent's laywers hit them with a cease and desist, by constantly posting about it you help the plagiarist,
Klei is probably never going to publically address it, most legal cases its better to not discuss it whatsoever, and we can safely predict itll be the same.
For the subreddit, why dont we post things about the game? Not about plagiarist? The best form of flattery is imitation afterall.
r/dontstarve • u/Automatic_Sun4557 • 11h ago
Thank you everyone who gave me feedback on the original draft for Wright, my fan-made DST character. I have taken the character back to the drawing board and have reworked his kit to touch on all the points I was given. Requesting one last feedback so I can begin coding the character into the game :) One last note, all percentages listed aremultiplicative not additive with other sources at this time, until i can properly do test for balancing.
A fan-made character for Don't Starve Together
Meet Wright, the Shrewd Notary. A cynical, fast-talking Victorian legal clerk who views the Constant not as a terrifying wilderness, but as an unregulated market waiting for proper bureaucracy. Wright was pulled into the Constant by Wagstaff after being tricked into a shadow deal (talk about irony).
“Sign here, initial there, and mind the fine print.”
Unlike Maxwell (who controls shadows into servitude) or Wurt (who rallies a massive Merm population through loyalty and shared hatred), Wright treats Pigmen as strict economic assets. Instead of typically hiring them to gather resources or fight standard enemies, Wright uses highly specialized, non-overlapping Legal Contracts that turn Pigmen into localized logistics hubs, guards, and expert specialists.
| Stat | Value | Flavor |
|---|---|---|
| Health | 125 | Soft-handed and unaccustomed to physical labor. |
| Sanity | 200 | Kept stable by the comforting rigidity of the legal code. |
| Hunger | 150 | Standard metabolic needs. |
| Voice Instrument | Typewriter + Kazoo | A dry, rhythmic typewriter clacking combined with a buzzy, sliding kazoo for speech inflections. |
| Feather type | Sanity gain |
|---|---|
| Jet Feather(starting quill) | 1/min |
| Crimson Feather | 1.5/min |
| Azure Feather | 2/min |
| Saffron Feather | 3/min |
| Down Feather | 4/min |
| Malbatross Feather | 5/min |
New mechanic: Authority
Contracts are single-use items crafted in the Legalese Tab. To activate a Pig contract, Wright simply clicks it onto a neutral Pig. Gameplay-wise, it is activated similarly to putting a helmet or hat on them.
Each contract has a base recipe and four "Authority" levels. Each level builds on the one before it.
Updated: shield reduced from 50% to 30%.
Base Recipe: 1x Papyrus + 3x Gold + 1x Spear
Base Recipe: 1x Papyrus + 3x Gold + 1x Rope
Base Recipe: 1x Papyrus + 3x Gold + 1x Gunpowder
Wright can stand before the Pig King and hand him heavy, high-tier treaties. Instead of coughing up gold, the Pig King fulfills his end of the legal bargain by giving Wright access to structures that increase his overall Authority.
These treaties are crafted using items dedicated to the four giants that only spawn during their respected season, plus Treeguards to help players learn the system. Said treaties crafting recipes are unlocked once the respected giant information is added to the players scrapbook. Each treaty is meant to be used once as you progress through the seasons to unlock its blueprint.
| Treaty | Boss / Season | Cost | Unique Structure |
|---|---|---|---|
| Land Reclamation | Treeguard | 1x Papyrus + 15x Gold + 5x Living Log | Sovereign Well |
| Climate Deregulation | Deerclops (Winter) | 1x Papyrus + 15x Gold + 1x Deerclops Eyeball | Golden Hearth |
| Seasonal Severance | Goose (Spring) | 1x Papyrus + 15x Gold + 1x Down Feather | Bureaucratic Fan |
| Real Estate Stability | Antlion (Summer) | 1x Papyrus + 15x Gold + 1x Desert Stone | Notary Escrow Vault |
| Supply-Chain Monopoly | Bearger (Autumn) | 1x Papyrus + 15x Gold + 1x Thick Fur | Audit Depot |
Updated: no longer gives ice when a cold thermal stone is placed inside.
Note: To trade with the Pig King during summer without desert friction, Wright can use this treaty.
Updated to offer more skills and more options when it comes to playstyle.
Tier 1:
Tier 2:Unlocked with Dominance skill
Tier 3:Unlocked with Corner skill
Tier 4:Unlocked with cartel skill
| Contract Name | Price | Mechanic for other player | Void Clause(Wright fails) | Void Clause(Wright Succeeds) |
|---|---|---|---|---|
| Bodyguard Retainer | 1x Papyrus + 5x Gold + 3x Pig Skin | 25% of all physical trauma and health damage sustained by the Signee (the contracted player) shall be legally transferred to, and absorbed by, Wright. | In the event of the Signee’s total cessation of life (death) during the term of this agreement, Wright shall immediately suffer a "Wrongful Death Claim" penalty, assessed as an instant emotional forfeiture of -40 Sanity. | In consideration of Wright assuming the aforementioned physical and mental liabilities, all personal tools and weaponry equipped by Wright utilizing a standard durability metric shall receive a 25% extension on operational longevity. |
| Wellness Plan | 1x Papyrus + 5x Gold + 3x Petals | For the duration of proximity within a two-screen radius, the Signee shall continuously draw a mental dividend of +10 Sanity per minute. This dividend is directly subsidized by Wright, who shall incur a continuous processing fee of -5 Sanity per minute. | Should the Signee’s mental state fall below the critical threshold required to manifest Hostile Shadow Entities, Wright shall immediately be subjected to a Systemic Regulatory Audit. For the duration of this breach, Wright’s Maximum Sanity capacity shall be strictly capped at 50%. Until said Entities are detained and removed. | In recognition of Wright's high-risk mental portfolio, all corporate gear, tools, and offensive weaponry that naturally impose a psychological tax shall have their active Sanity drain mitigated by 40%. |
| Resource Commission | 1x Papyrus + 5x Gold + 3x Flint | The Signee’s metabolic rate shall be subsidized, resulting in a 25% reduction in standard Hunger depletion. In inverse consideration, Wright shall assume this metabolic deficit, causing his own Hunger to deplete at an accelerated rate of 25%. | If the Signee’s metabolic reserves fall to a critical state (Starvation), Wright shall immediately tender an emergency refund of 5 Gold Nuggets to the Signee. Should Wright's liquid assets fail to cover this fee, he shall be found in default of contract, suffering an immediate 25% forfeiture of current Health. | For every standard unit of excavation, logging, or agricultural extraction performed by the Signee (including chopping, mining, and digging), Wright retains a 20% Brokerage Right to automatically manifest an identical copy of said resource directly into his personal inventory. |
| Performance Bonus | 1x Papyrus + 5x Gold + 3x paper | This agreement strictly applies to Signees possessing signature corporate assets. The operational wear-and-tear or charge depletion of the Signee’s unique character-specific item shall be mitigated by 20%. In reciprocal compromise, Wright’s personal physical throughput and action execution speeds shall be decreased by 20%. | Should the Signee’s proprietary asset drop to a critical threshold of 10% durability or lower, it shall trigger a structural cross-default. Consequently, all active independent sub-contracts currently held by Wright with local Porcine entities (Pigs) shall immediately forfeit 50% of their remaining operational duration. | While this instrument remains active, every 5% decrement of durability or charge expended by the Signee’s proprietary asset shall yield a dividend, extending the legal duration of all active Porcine (Pigs) sub-contracts by an additional 1 minute. |
| Right of Entry | 1x Papyrus + 5x Gold + 3x Beefalo Wool | The Signee shall receive a structural 30% exemption from ambient Moisture accumulation (Wetness) and a concurrent 30% liability reduction against Thermal Damage incurred via extreme hypothermia (freezing) or hyperthermia (overheating). Conversely, Wright’s personal thermal conductivity shall be compromised, causing him to gain or lose internal temperature 15% faster based on seasonal volatility. | Should the Signee suffer a critical compliance failure by reaching 100% Wetness or sustaining 20 points of direct Thermal Damage, Wright shall be cited for professional negligence. This regulatory blackmark shall trigger a statutory injunction, prohibiting Wright from drafting new multiplayer contracts for a duration of days exactly equal to the contract's remaining operational term. | In consideration of these heavy liabilities, Wright reserves an absolute Right of Presence. Once per diurnal cycle (day), Wright may engage in a 3-second focused mediation (channeling) upon any active contract to immediately liquidate physical distance and teleport directly to the Signee's current coordinate. |
| Character | Follower | Joint synergy |
|---|---|---|
| Willow | Bernie | The Asbestos Insulation Treaty: While Bernie is giant, he radiates a literal physical warmth. Nearby Pigs absorb this heat, gaining fire-retardant hides (30% Fire Resistance) and +15% attack speed. Conversely, the Pigs fierce yelling stokes Bernie’s inner flame, restoring +2% durability for each pig per second to Bernie while he is actively fighting alongside them. |
| Wickerbottom | Grumble Bees | The Cross-Pollination Venture: Grumble Bees summoned via Apicultural Notes form a tactical convoy with Wright's Pigs. The bees provide a aerial distraction, granting Pigmen +20% evasion (dodge chance). Simultaneously, the aggressive flanking maneuvers of the Pigs empower the bees, increasing the Grumble Bees' flight speed by 25% and their honey-stinger strike damage by 20%. |
| WX-78 | Clockworks | The Automated Assembly Pipeline: If Wx-78 has clockwork followers nearby, they interface directly with Wright's network. The clockworks broadcast a biometric scan that gives Pigs+15 Planar Defense. In return, the Pigs manually grease and overclock the clockworks, increasing the speed in which clockworks attack and move by 20%. |
| Winona | Catapults | The Strategic Artillery Endorsement: Winona’s Catapults legally recognize Wright’s Pigs as authorized ground spotters. The Pigs deal +25% damage to any enemy recently hit by a catapult rock. In exchange, the Pigs aggressively guard the perimeter; for every strike a Pigman lands near a generator, the reload time of Winona's Catapults is accelerated by 15%. |
| Wendy | Abigal | The Spectral Indemnity Bond: Abigail's ghost aura grants ectoplasmic protection to the Pigs, while the Pigs' living presence anchors her to the mortal realm. Both Abigail and the hired Pigs gain a 15% physical damage reduction while fighting side-by-side. |
| Webber | Spiders | The Chitinous Silk Endorsement: Spiders and Pigs form a historical Non-Aggression Pact for the first time in history. Furthermore, Spiders gain dense pork-hide durability (+15% max HP), and Pigs receive silk-woven weapons, granting their attacks a 15% chance to trap targets in web sticky-zones. |
| Wurt | Merms | The Amphibious Conglomerate Merger: Normal tribal animosities are legally dissolved. When a hired Pig and a hired Merm target the exact same enemy, both entities deal 20% increased damage and gain a 10% health-regeneration factor per hit. (Merms still find Wright absolutely disgusting though) |
| Maxwell | Shadow servents | The Automation Overclock Pact: Maxwell’s Shadow Duelists/Workers and Wright's Pigs optimize their workflows. Both entities have their attack/work speed increased by 20%, and their coordinated strikes have a 10% chance to duplicate item drops. |
| Woodie | Rocklobers, Pigs, Bunnymen, and treeguards | The Cross-Training Initiative: Wright’s Pigs and Woodie's hired followers enter a shared labor pool. Both entities receive a 25% increase to movement speed and 25% faster resource harvesting (chopping/mining) while working within the same zone. If Woodie has Treeguards spawned from his unique idol instead however, Treeguards will target hostile mobs that pigs are attacking, while pigs keep the 25% movement bonus. |
| Walter | Woby | The Courier Escort Protocol: Woby is designated as a high-value corporate asset. While Wright’s Pigs are aggressively more defending. Woby feel's more confident near them, barking at hostile targets, vs her usual hiding or running away. Barks distorts enemy focus (slowing targets by 20%), and the Pigs deal 20% more damage to any target Woby has recently barked at. |
| Wormwood | Plant minions | The Eco-Industrial Mutual Growth: Wormwood’s unique botanical followers act as tactical camouflage for the Pigs. While a plant minion is active near a Pig, both entities gain a 20% dodge chance against incoming physical attacks and a 15% speed boost. |
Wright learns to apply legal constraints to the terrifying forces of the Void.
Wright writes a binding cosmic code that forces the immutable laws of the sky to bend to mortal paperwork.
That is everything on Wright, please let me know what you guys think when you have a chance :)
r/dontstarve • u/Purple_Song_9647 • 1d ago
The picture shows the current state Im in (which im quite proud of). Im not too good of a player, so I wouldnt trust myself to go deep into the caves this winter. What else is there to do, except for surviving and here and there adding a bit to your base?
r/dontstarve • u/LinuxRefugee • 21h ago
I'll go first;
I was playing Shipwrecked when Volcano erupted and a meteor looking thingy fell next to my base. And 3 weird dudes came to outside from the meteor. I was really stacked and thought I could beat them but got one shotted lol. (Idk if it was really oneshot not gonna lie but I died shortly after as far as I remember it. Its been pretty long.)
This isnt really a death but it caused me to rage quit and delete the world so I'll tell it. After successfully Ruins rushing and collecting insane amount of stuff a meteor fell to my base (DST) and deleted my chest items. (I remember it getting deleted, or something else might happened that I am not aware of not gonna lie. Also if I remember correctly the meteor only fell to the chests lol.)
r/dontstarve • u/AutoModerator • 17h ago
Today is the day you are allowed to post don't starve-related meme on /r/dontstarve so go wild!
Remember to stay cordial and that the rules (including the spam rule) are still in place.
If you are too busy today you can head to https://www.reddit.com/r/DSTmemes/ for even more Memes!
r/dontstarve • u/mimichine • 1d ago
r/dontstarve • u/1238-Bit • 1d ago
From the little of it I've seen from the Terraria crossover, it seems like an interesting game, and I'd definitely want to try it, but what's the gameplay like?
r/dontstarve • u/Coach_mdl • 1d ago
This app is blatantly using Don’t Starve’s arts style and assets seemingly. I don’t know if this is the right place to post about this but the sooner this app doesn’t exist, the better. I also seem to be completely incapable of attaching images.
r/dontstarve • u/FacelessMane • 1d ago
I have several but to name one... twiggy trees.
Goated solo. But even multiplayer they're only a struggle for the first season, but you can get a stack of twigs from tumbleweeds. After that you will never have twigs scarcity. I just plant them across high traffic routes (along roads, sink holes). Instant pickup instead of the delay with saplings. Or create a twiggy tree farm with a powder monkey, autograbber, wobot, winbot. Never needs to be fertilized. Doesn't wilt in summer. No deadly brightshades. W
r/dontstarve • u/3rdber • 2d ago
Hi! I’ve been playing the game for a while already, but i don’t have any friends and always was playing in solo, does anyone want to go through the game and beat it together?
:GMT+3 eastern Europe
The picture is for attention
Edit: (thanks for suggestions)
r/dontstarve • u/MCpurple2 • 1d ago
I'm one of the developers of Nine Equipment Slots, a mod for Don't Starve Together.
A lot has happened in the Chinese DST modding community over the past few days. I'm directly involved in this situation, so I want to be transparent about my position and explain what happened as accurately as possible.
I'd genuinely like to hear what players and other mod developers think.
On October 15, a player reported that Nine Equipment Slots might be incompatible with the Hollow Knight character mod, because they couldn't enter a server with both installed.
One of our developers, cmx, asked for logs and explicitly said that the problem might not be caused by Hollow Knight. At that point, we were treating this as a normal compatibility issue.
On October 16, Hollow Knight received an update at 12:44 PM (UTC+8).
Later that afternoon, another player reported that Nine Equipment Slots had stopped working properly when used with Hollow Knight. They could enter the game, but only the three original equipment slots remained.
We requested logs, checked the mod configuration, investigated the Workshop update history, and eventually inspected Hollow Knight's Lua code.
At approximately 4:52 PM, we discovered something unexpected.
The mod contained code that explicitly identified Nine Equipment Slots using its Steam Workshop ID:
3776018992
It then attempted to:
EQUIPSLOTS table.These operations weren't merely displaying an incompatibility warning. They were actively modifying another installed mod's functionality.
The code also did not require an actual compatibility error or crash to occur before attempting these operations.
At 6:52 PM, Hollow Knight received another update that moved the disabling logic into a separate Lua file.
At 7:01 PM, we publicly warned players about what we had discovered on our own mod's Steam Workshop discussion page, explaining the relevant code and preserving the original files.
The Hollow Knight developer subsequently acknowledged that the code was intended to disable Nine Equipment Slots, while arguing that this was necessary to protect players' saves and preserve their own mod's functionality.
They also publicly stated that their personal unwillingness to support Nine Equipment Slots was related to comments made by one of our developers.
I'm not claiming Hollow Knight contains a virus or a Trojan. That is not what the code analysis establishes.
My question is much simpler:
If two mods are incompatible, why not warn players and let them decide which one to disable? Why deliberately remove another mod's equipment slots, callbacks and hooks?
On October 16, Travel Diary of Another World announced that it would no longer support Nine Equipment Slots.
Our analysis of that mod indicated that it removed dedicated equipment-leveling support for several Nine Equipment Slots slots and added repeated incompatibility notifications. This is a different technical implementation from Hollow Knight's cleanup script.
Later that evening, Lovely Tallbird Family, another mod that players had previously used together with Nine Equipment Slots, was updated.
We found that it contained a nine_cleanup.lua script byte-for-byte identical to Hollow Knight's cleanup script.
Both files were 7,639 bytes and had the same SHA-256 hash:
16A4650DC7FA54148F18AC855FD6634D3259AF75F4BD4AA51DE326B376A15DB2
This does not prove that the developers secretly coordinated with each other. It does, however, demonstrate that the two mods distributed the same targeted disabling code.
The Lovely Tallbird Family developer also publicly attributed their decision not to support Nine Equipment Slots to the personal behavior of one of our developers.
On October 17, I released a separate protection patch intended to restore Nine Equipment Slots functionality for players who wanted to use these mods together.
Subsequent updates introduced further changes to the compatibility-handling code. I have preserved historical mod archives so these changes can be compared.
I want to emphasize something: I don't believe other mod authors are obligated to support Nine Equipment Slots.
If a developer doesn't want to provide compatibility support, that's their decision.
But I believe there's an important difference between saying:
"This combination is unsupported. Please disable one of the mods."
And writing code that actively disables another mod's functionality for everyone who installs both.
The players who use Hollow Knight, Lovely Tallbird Family, or Travel Diary of Another World may also be Nine Equipment Slots users. They are not mutually exclusive groups.
When these modifications cause problems, those players may end up reporting issues to us, and we then have to spend additional development time investigating and restoring functionality.
While investigating Travel Diary of Another World, we also found code that checks specific players' Steam IDs and schedules calls to c_regenerateworld(), which requests a world reset.
I tested this behavior in an isolated test world by replacing one of the hardcoded Steam IDs with my own. The targeted message appeared, the world regenerated, and the behavior triggered again after I re-entered the newly generated world.
To be clear, this reproduction used a modified test copy with my own Steam ID. It demonstrates that the execution path can work, but it does not establish that the original listed players actually lost their saves.
I consider this a separate mod safety concern, and I'm preserving the original archives, modified test files, and recording for independent review.
There have been personal arguments, accusations, and disagreements between members of the Chinese modding community. I am not claiming that everyone involved has behaved perfectly, including our own side.
But I don't think a mod developer's personal opinion of another developer should determine which unrelated mods players are allowed to use together.
I have preserved multiple historical versions of the affected mods, screenshots of the authors' statements, relevant source-code comparisons, and test recordings.
I welcome technical criticism of Nine Equipment Slots, including reproducible bugs and legitimate compatibility problems.
What I want to discuss is the approach taken to handle those problems.
Should mod developers actively disable other installed mods because they disagree with their developers? Or should players be informed of the conflict and allowed to make that choice themselves?
I'm interested in hearing other players' and developers' perspectives. Please keep the discussion about the code and its effects on players, rather than harassing anyone involved.
r/dontstarve • u/jadeddivine • 1d ago
I have a lot of tools, ruins gems, thucelite, and other stuff i keep in the ancient guardian chest as well as some nearby maze chest. Im planning to beat AFW and unlock the rifts to be able to do charlie later on. Side note: they really made it so the boulderboughs have to hit you now?
r/dontstarve • u/Zestyclose-Ninja-248 • 1d ago
Hi! I’m a new player to Don’t Starve (Alone) and was wondering if there were any good spoiler free guides just to help get me going. I’m bad at survival games and the help would be very appreciated!