The collective psychosis to believe valve will work on a PvE mode of deadlock when they barely even develop the main one and already abandoned street brawl
My guess is a rework of boss and an enhanced rift. Too much of the game revolves around boss to where the earlier parts of the game feel un-necessary.
Jungle camps are likely being reworked as well, maybe defeated jungle camps join the lanes like rifts currently do (this is how it works in HoTS).
Reworked movement system so not every fight is aerial combat. I would like to see different heroes have more differences in mobility than just stamina bars. (Celeste/holliday are a good start but needs to be more universal)
Map changes to make geometry more interesting to fight in. Every lane feels samey.
Melee rework is low chance but also possible.
I'm guessing at least half of these are in the update if no heroes are added.
Jungle camps are likely being reworked as well, maybe defeated jungle camps join the lanes like rifts currently do (this is how it works in HoTS).
After the XP/healing orbs from HotS, I'd love if they did this. Gives you a way to set up for objectives and gives jungle camps a tangible effect on the map. It also lets camps have a tradeoff between farming efficiency and lane pressure (cheap, easy grubs that give lots of souls vs. a big tanky unit that's hard to deal with).
The 2-minute jungle camps at the beginning of the game would also be interesting if they marched down lane. It'd make some lanes harder than others and you could time it if you think your opponents are going to leave to do a box run. If you backdoor your opponent's T1 camp, they would walk right into the tower and disable its protection.
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u/SlippyJimmi Sep 15 '26
Damn probably means the bones of the Risk of Rain game mode is coming sooner than expected LETS GOOOOO