r/PSVR • • Aug 07 '24

Megathread Useful Threads and Common Questions

32 Upvotes

r/PSVR • • 3h ago

News & Announcements Astro Bot Rescue Mission: NOW ON PSVR2 (Unofficial)

79 Upvotes

Hi, excited to release this one, took a very long time, failed attempts and I did give up a few times.... but was quite highly requested.

Astro Bot Rescue Mission, the PS4 PS VR game, now plays on PS VR2. The game isn't modified. A payload hooks it, answers its PS VR calls and sends the frames to the headset through the PS5's own VR libraries. This took a lot of painful trial and error and an unfortunately long time having my VR2 headset on trying to check if it works. My PS5VR media app I made was a big help as I already found use of the PSVR2 calls.

Features so far: head tracking, rotation and position, so headbutts work. 60 fps from the game, reprojected to 120 Hz in the headset. The TV shows what the headset shows (not sure how PSVR shows this as it could potentially be a cropped image but now it mirrors the headset screen). Take the headset off and it pauses. The in-game controller follows your DualSense's rotation. Hold L1 and use the d-pad, circle and square to move it. No PS VR, camera or setup dialog needed. Option button recentres the controller.

Jailbroken PS5 13.60 with kstuff, your own CUSA12392 version 1.00 (EU, no updates) are needed. To install, send 'astrobotvr2.elf' to your payload loader, or add it to autoload. Tried to make it as easy as I can. The first start builds a few files from your own console's firmware. That's a one time thing.

Working on: hand tracking, so the controller sits between your palms. I've already got it running in PS5VR, so it's a matter of getting it working inside a PS4 game now.

Massive gratitude for the work from bigmak94 for AstroQuest. Their research on the game is the only reason I thought this was feasible. Wouldn't have attempted this without them.

Download and source: https://theghostonline.dev/theghostonline/AstroBotVR2

If you hit a problem, grab `/data/astrobotvr2/agent.log` and open an issue on the site. I don't have the original PSVR so I'm hoping people can mention any bugs as this is the first build :) would help a lot. Shamless plug to my donation site on the site if anyone wants to support the work, would help a lot with web hosting fees, VPS server and time it took to make this work.


r/PSVR • • 4h ago

Fluff Remember to grip the knife.

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12 Upvotes

Second playthrough trying to go full VR for it. Having so much fun, I completely forgot that I was sent here to save the president's daughter.


r/PSVR • • 14h ago

Discussion Update on PSVR2

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69 Upvotes

I looked at the Sony Playstation website for the PSVR2 and all I found were the controllers and the dock. Valve take notes. (Coughs in Index controllers)


r/PSVR • • 8h ago

Support PSVR2 Bought this unit on eBay. How F'd am I?

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11 Upvotes

I bought a second hand psvr2 on eBay and the lenses look really bad. Big blotches on them. I've only had a chance to try a flat game (Astro Bot) on them so far. It looks a bit grainy, but not overly bad.

Any ideas what this is? It's not normal, right?

The seller sent the unit loose in a diaper cardboard box FFS, everything just jammed in there, zero padding. And worst of all it's been delivered for over a month but I work overseas and had to stay a lot longer than planned, so I've only just opened it.

I'm f'd, aren't I. Just venting at this point.


r/PSVR • • 1h ago

Discussion Any stores to get new PSVR2’s?

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• Upvotes

r/PSVR • • 14h ago

Question Kobra vader one

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13 Upvotes

Hello,
Can someone tell me please what model is the second picture? I went to Kobra Vr website looking for Vader One product but ive found the second picture in the reviews. And doesnt look the same.


r/PSVR • • 1h ago

Welcome to the Family! Recommended accessories for sweaty sim-racing with a huge greasy bald head?

• Upvotes

Hi guys, getting one of these used from eBay and I'm super pumped to use it with GT7 on my PS5, any recommended head straps and accessories that heavy duty greasy giant head guys like me have found useful?

I wear a size XL baseball hat usually and im balding


r/PSVR • • 1d ago

Discussion For people concerned about the PS VR2 404 on PS Direct (US), Sony just updated their hardware store (EU only for now) and PS VR2 is featured in the banner

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204 Upvotes

New 'Explore Hardware' page, which lets you buy PS hardware, directly from playstation.com, instead of PS Direct.

PS VR2 store page, via the new PS hardware store

This new hardware store rollout only seems to be available in Europe right now, so all listings for the US go to a 404, even though there's a link to it under "Store" -> "Explore Hardware" on en-US.


r/PSVR • • 1d ago

Opinion Crosskart in Flight Simulator 2024 is very impressive :o

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39 Upvotes

I tried the 24-hour free trial, and wow—I didn’t expect it to be this much fun! I actually feel a sense of vertigo when the vehicle goes upside down or when I jump from high places. The haptics are excellent too. Does anyone have any recommendations for interesting spots where I can take some big leaps into the void? 😁


r/PSVR • • 1d ago

Fluff FNAF is far more terrifying in VR.

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57 Upvotes

That's what I get for satisfying my curiosity.


r/PSVR • • 1d ago

Fluff Me trying to impress the local town folk with my cyberpunk dance moves at a party (didn't work)

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27 Upvotes

r/PSVR • • 1d ago

Trailers & Videos L'enfant que j'étais qui a découvert Gran Turismo sur Playstation 1 me dit merci 🤗

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99 Upvotes

r/PSVR • • 1d ago

Discussion Which one is better?

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21 Upvotes

Dead hook is a vr game but wrath vr is a flat2vr game .


r/PSVR • • 2d ago

Opinion Its a shame Sony will likely abandon VR on PS6 and not release PSVR3 when they can perfect it

142 Upvotes

Hardware could have been improved. Better sweetspot. Wireless (optional), external full color cameras. Lighter and Smaller. I feel like no Wireless held PSVR2 back a lot.

Software wise they could have full Backwards compatabiliy with PSVR2 games for an instant massive library of VR games to play. They could have even made PSVR2 forward Compatible with PSVR3 games as long as a PS6 is used.

Perfomance wise with PS5 we got PS4 Pro level graphics in VR. With PS6 you could get PS5 Pro level graphics in VR. This would basically open up a ton of current gen games to be easily be ported to VR. From Cyberpunk to GTA6. VR mods gaming become much easier to do and lobbyists are making full VR versions of games. Recently AI has made this even more easier. If Sony can support developers to easily convert games to VR the library of games can increase massively.


r/PSVR • • 1d ago

Support PSVR1 Psvr1 and ps5?

3 Upvotes

Do i need a processor unit for ps5?

Bought a second hand psvr1, seller said that i dont need a processor unit for ps5(that i only need it for ps4), only an adapter that makes it compatible with ps5.

Is this true?

I got the cable that splits into 2 hdmis (the labels say 4 and 5) and a camera, nothing else..


r/PSVR • • 1d ago

Opinion System critical 3

6 Upvotes

Got a free EU key to give away hit my PSN Bbktin


r/PSVR • • 1d ago

Support PSVR2 Stride fates help

6 Upvotes

Hey everyone I'm mainly posting this because iv had this gane for a while but never been able to play it so I'm just hoping somone here has had this problem or has ideas on how to fix it. So baciclly I open the gane just fine I get into the menu screen where it ask "new game" or "continue" when I just can't press anything my hand moves it can even grab the card on my wrist but nothing will let me press new game. I'm aware that the psvr 2 controllers offen have to be reset in game in order to work, and I use this in many games, but it hasn't done anything for this game. Any help or suggestion would be much appreciated, and thank you for your time


r/PSVR • • 2d ago

News & Announcements Free Song Update | Lord & Master - Apashe | Synth Riders

40 Upvotes

🎃 It’s that time of year again! Our annual Spooky Update is here and it’s free for everyone.

A free song: “Lord & Master” by Apashe

Sneak Peak: https://youtu.be/LeErfoZ3vLU

Apashe’s orchestral bass sound is a perfect fit for the season. It’s dark, cinematic, and heavy enough to keep you moving. “Lord & Master” joins the library at no cost, and it’s our way of saying thank you. You’ve played, mapped, streamed, competed, and stuck with us for years. This one’s for you.

You’ll find it in Specials pack.

🦇 The bats are out of their cages

For a limited time, bats are flying over the Spin City home stage and play stage. Look up between songs, because they won’t be around for long.

👀 And we’re just getting started

We have big plans for the end of the year. Stay tuned, because there’s a lot more on the way. Grab your headset, keep enough lights on for your tracking, and see you in Spin City.

Thanks again for playing!

The Synth Riders Team


r/PSVR • • 2d ago

News & Announcements Gran Turismo 7 Spec IV - Part 1 Update Out Now

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105 Upvotes

New track and cars 7.534 GB update.


r/PSVR • • 2d ago

Discussion Project to connect Meta Quest 3 to the PS5

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50 Upvotes

r/PSVR • • 2d ago

Discussion Recently played GT7 and Microsoft Flight Sim on PSVR2, one I enjoyed, the other blew me away

84 Upvotes

Been renting games from my local library lately due to Sony's antics and the general cost of living crisis, so for both games I was only using my headset/controllers, I didn't have a wheel or a flight stick.

With just that base set up, Flight Sim blew GT7 out of the water. GT7 has the better visual performance, but it's way less interactive. It didn't even support the VR controllers. Flight Sim I was flipping switches, pulling levers, twisting knobs and in general just having a fun time touching stuff. Yoke controls were a bit fiddly, hard to be precise with steering without feeling resistant or when only using tiny sticks, but I didn't have to use another controller unlike with GT7.

Both games stuck with flatscreen menus rather than redesigning them for VR, but Flight Sim at least put the menus in a white tile room rather than the black void so it was a little more VRish.

One distinct downside of Flight Sim was the loading screens. Both games had long initializations, but GT7 allowed you to play a minigame while you waited for everything to get set up, whereas with Flight Sim you were just watching a short cutscene on repeat. Once in the games, GT7s loading screens were pretty short, but Flight Sim streams a lot of assets, so without a strong internet connection, it can take a bit for enough to load in that it'll let you start playing.

I'm sure with a steering wheel GT7 is a fantastic time, but out of the box, I found Microsoft Flight Sim the much more compelling VR experience.


r/PSVR • • 2d ago

Support PSVR2 Controller not connecting

2 Upvotes

I just got a refurbished psvr 2 today from GameStop. I haven’t had any issues with it other than the left controller will just not connect to my console. I plugged the right one in and pressed the home button, connected immediately. The left one just won’t.
The controller works, when I press the home button I see a light and when I charge it I see a light. I googled some common fixes and tried them all. Nothing works.
I charged it, I used multiple different usb c cables, I tried different ports, I tried the hard reset pinhole, I restarted my PlayStation, I went into settings and forgot the controller, I tried every solution I could find and nothing works. If anyone has any suggestions I would greatly appreciate it


r/PSVR • • 2d ago

Trailers & Videos Lord & Master - Apashe | Free Song Update | Synth Riders PSVR2

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20 Upvotes

r/PSVR • • 2d ago

Question Is this a dead pixel?

0 Upvotes

When I’m playing, there appears to be a dead pixel on my screen. It’s slightly off center downwards to the left.

When I move my head around, the dead/stuck pixel stays in the same position on the screen as I move my head around. This makes sense.

But this is so strange. When I keep my head still and move the headset on my head left and right a few mm with the lenses parallel to my face, the stuck pixel doesn’t follow the headset. It stays stationary to what I’m seeing. It stays downward and to the left of my head but can be off center to the right on the headset screen. But when I rotate the headset with my forehead as the center, the stuck pixel does follow the headset.

Does this make sense?

You know that screen door effect? I think my stuck pixel is not a stuck pixel but has something g to do with the screen door effect.

Anybody know what I’m talking about?