Having the stress ball auto fish would be over powered. I think this would be an okay way to balance it out. Id say its made by combining the stress ball + the anglers hat, so its not too easy to get. Tool tip could be "Fishing just got a whole lot less stressful" - PaxPond
Imagine the Dunerider boots didn't have the advantage of running extra fast on sand, and instead it was a seperate accessory that provides the speed on sand. It'd be too bad to take up an accessory slot, and it would be overlooked.
Ice skates have the same problem. Make the flurry boots have all the added bonuses of the ice skates (faster on ice, not breaking thin ice) instead of having it be a seperate item. It is usually obtained merely to make the Terraspark boots.
Ive tried moving their comfort furniture, adding platforms in different places, basically anything I can think of. There doesn't seem to be any reasoning behind where the banners go other than they do what they want as far as I can see.. I'm like 2 blocks away from the full discount any help would be very much appreciated. Please & thank you.
TL;DR Although this is a minor thing, it would be nice to add achievement sets that preserve your completion status for the game version of that time.
"Games today live longer than ever, continuing to receive updates through new DLC, expansions, and seasons. But achievements added with new game content can be hard to discover and can accidentally break the completion status of players who have already finished the game."
The last sentence seems to hit pretty close to the Terraria case.
"This beta enables developers to group their game's related achievements together in collections we are calling Achievement Sets. Devs can specify the number of sets and the purpose of each to match their game's specific needs. You can imagine one game grouping its achievements into single-player and multiplayer sets, or another into 8 class-based sets."
This thing appears to be highly configurable - it doesn't just stick to the "Base game / DLC" model and can be adjusted to the devs liking.
I think it gets frustrating to lose the "Completed" status every time a new big update is released, especially when you don't have as much time to get it all as you did in the past. Although this is a minor thing, it would be nice to have sets that "lock in" your accomplishment.
So I made an attempt to show how this potentially would look. (Under "Give Beta Feedback" there would also be the number of completed sets, but none of my completed games have introduced it yet, so I don't have any example of how it would look.)
P.S: Hope this doesn't break sub's rule 8, it's very different from usual "how-to-get" and advising achievement posts and is more about this system as a whole.
P.P.S: Devs may categorize them differently, like by types "collecting/boss defeating/crafting/etc.." and that's okay too. It may be still a nice tweak, because it doesn't essentially force you to do everything, you can easily reclaim specific set which is also nice.
P.P.P.S: Dates and amounts of achievements I looked up on wiki, it may contain inaccuracies.
pretty new to terraria and wanted to branch out from being a square enjoyer, definitely not as cool as some of the stuff ive seen, but kind of proud of finally having something that isnt just a square
still a few more things i might wanna add, but mostly finished and wanted to share
(getting all the honey and hive blocks and building this in the underground jungle pre-hm on expert was a nightmare)
I feel like the obsession a lot of people have with maximizing the perfect accessory setup is taken a bit far here. Every time someone has their accessories visible on a post or people mention any speed accessories people jump in talking about wasting slots you could be using on damage. Just use a mount, don't use this, you're wasting it. Wow you aren't using peak strategy? What's wrong with you? Pathetic.
It isn't playing it wrong to not minmax your every experience, you can just use the stuff you like or want to use. Chill.
Also, you have like 3 loadouts. I personally split them into different purposes. Maximum efficiency really isn't the end of the world.
Idk man it's 5:30 rn and I have work later but let's be real we all have horrifying experiences from these pesky fuckers.. has there ever been a time where youre just trying to get something done and some skeleton bitch has shot you through the cranium?? God they made me rage quit one day. Only time I ever have except mass effect 2. Building anything underground in skyblock and they just spawn anytime a block is offscreen? Oh and when I built a massive underground arena cus im a sucker for a massive underground arena and im getting my walls in then bam a callous calcium cheeky skeleton comes up from behind me and shoots me with that arrow of hell and despair?? Concerned ape or whoever made terraria again i forgot im so bloody tired man please nerf the archers or just make it so they spawn like less or something id really like that. Idk man im tired sleep well unless youre a skeleton archer or something idk
I tried to fight her with my friend fifteen times and we couldn't defeat her until we got Melting Armor, which made me feel like I cheated, so I created a new world where I only play with a yo-yo, where I got Amazons and Crimson Armor, but I still couldn't defeat her. Any advice?
I’ve decided to do a Terraria run using only "magic guns" .
RULES:
Only magic guns are allowed as weapons.
Difficulty: Master Mode.
I can deal damage using accessories, mounts, and "accidents" in addition to the guns.
Right from the start, I’m faced with a dilemma: should I go through the trouble of hunting for meteorite bars underground to craft a Space Gun early on? Or should I try a more Hard-core plan: head to the Jungle, grab a Hive block, and use bees along with SPECIFICALLY dynamite to take down the King Slime? Then, using his mount and the projectile block, I could defeat the Deerclops to get the Bone Helm, and with all that, take down the Eye of Cthulhu so the Traveling Merchant starts selling the Gray Zapinator? Both paths will be a struggle, but the second one is definitely more interesting , though I’m not sure how "fair" it is.