r/WarhammerCompetitive • • 5h ago

40k Discussion So we made 40K news (Auspex Tactics) with our calls to politely ask GW to announce when the App is updated. [Link below]

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169 Upvotes

If you are upset about stealth updates with no announcements, then email GW directly at: 40kFAQ@gwplc.com

Or their customer service portal at: https://warhammer.zohodesk.eu/portal/en-gb/kb/articles/customer-services-6-5-2026

Once again, be polite and respectful. We are just simply asking to be informed when updates are sent to the app. These updates affect our lists, and therefore our gameplay at tournaments and games of all sizes. So it is only fair to ask to be informed when they take place.


r/WarhammerCompetitive • • 3h ago

40k Event Results Sunday Night Stats (October 16th-18th)

31 Upvotes

This chart includes data from all singles events with 21+ players and 5+ rounds.\*

\The 212-player Paris Wargame Expo is ongoing and will not be completed until Monday. The chart will be updated following the conclusion of that event.*

Remember last weekend? Yeah, just throw that all away (well, except for Guard at the bottom, I guess). This weekend, we see over thirty events and more than 1500 players (once we add the Paris Expo) in one of the bigger weekends of the edition.

Some thoughts:

Dark Angels and Space Wolves see huge improvements from their terrible numbers last week. Both win multiple events, have above average to excellent X-0/X-1 rates and 4-0 win rates, and above average win rates. Space Marines as a single faction are slightly restrained from last week, but Space Marines overall, when you include the unique chapters, did excellent.

On the Chaos side of things, World Eaters. Huh. Those guys are looking really good since the balance changes. Emperor's Children and Death Guard continue looking decent, and even Chaos Knights look not-terrible. But Daemons, CSM, and Thousand Sons all have awful, no good, very bad weekends.

Overall, the outliers this weekend are on the bottom, with most of the factions putting up win rates higher than 50%. My educated guess is that there is a lot of power in the top dozen or so armies, and those armies are all keeping each other in check, preventing one or two armies from totally dominating like what we saw with Orks in August-September.

Let me know what you guys think! I look forward to the discussion.

Faction Wins Games Win Rate Players X-0/X-1 X-0/X-1 % Event Wins 4-0 Starts 4-0 %
Deathwatch 12 20 60.00% 4 0 0.00% 0 0 0.00%
World Eaters 254 449 56.57% 93 20 21.51% 4 8 8.60%
Space Wolves 108 195 55.38% 40 9 22.50% 3 4 10.00%
Leagues of Votann 111 203 54.68% 42 11 26.19% 1 5 11.90%
Adepta Sororitas 84 155 54.19% 32 6 18.75% 2 4 12.50%
Adeptus Mechanicus 111 205 54.15% 42 9 21.43% 2 6 14.29%
Orks 269 502 53.59% 103 20 19.42% 3 7 6.80%
Emperor's Children 112 210 53.33% 45 9 20.00% 0 2 4.44%
Space Marines 339 647 52.40% 138 33 23.91% 3 10 7.25%
Tyranids 162 311 52.09% 65 13 20.00% 3 8 12.31%
Necrons 156 304 51.32% 64 11 17.19% 1 4 6.25%
Dark Angels 184 359 51.25% 76 12 15.79% 3 5 6.58%
Genestealer Cult 49 96 51.04% 19 4 21.05% 0 1 5.26%
Chaos Knights 58 114 50.88% 24 2 8.33% 0 0 0.00%
Grey Knights 69 136 50.74% 29 4 13.79% 2 3 10.34%
Adeptus Custodes 119 235 50.64% 49 5 10.20% 0 2 4.08%
Death Guard 134 266 50.38% 55 11 20.00% 2 2 3.64%
Aeldari 87 173 50.29% 37 5 13.51% 0 2 5.41%
Imperial Knights 86 173 49.71% 35 4 11.43% 0 1 2.86%
Blood Angels 96 196 48.98% 40 8 20.00% 1 3 7.50%
T'au Empire 148 307 48.21% 62 4 6.45% 1 1 1.61%
Drukhari 43 91 47.25% 20 2 10.00% 0 0 0.00%
Black Templars 60 129 46.51% 27 3 11.11% 0 0 0.00%
Imperial Agents 11 25 44.00% 5 0 0.00% 0 0 0.00%
Chaos Daemons 88 204 43.14% 42 5 11.90% 1 0 0.00%
Chaos Space Marines 76 188 40.43% 40 2 5.00% 0 1 2.50%
Thousand Sons 39 105 37.14% 21 1 4.76% 0 0 0.00%
Astra Militarum 73 203 35.96% 41 4 9.76% 1 2 4.88%
Total Players: 1290 Total Events: 33

r/WarhammerCompetitive • • 16h ago

40k Discussion I have a Golden Ticket, but I don't know if going. I appreciate your opinion

94 Upvotes

About two months ago, I won a golden ticket at a national championship. I've been playing consistently since the beginning of 10th, but with a local competitive mindset and mainly to have fun and through TTS.

I don't usually study or scout my opponents, and I tend to learn their rules on the fly, but I'm quite good at it and have had some decent results.

Now this opportunity to go to the World Championship of Warhammer has come up. I'd be lying if I said I didn't want to win a game or two. But I don't know how high the overall level is.

Will I have fun even if I have no intention of advancing from the bracket but still win a few matches? It's a unique opportunity, I know, but it also involves costs. I welcome any insight and opinions.


r/WarhammerCompetitive • • 1h ago

40k Tactica Question About Cover and the Techmarine ability.

• Upvotes

As Redemptor Dreadnoughts see a resurgence due to the Ironclad detachment, I would love some clarification around their interaction with a nearby Techmarine. When the Techmarine uses their ability to grant the Dread the ability to ignore hit and wound modifiers, does that apply to units that it shoots in cover? I can see it going either way, but if that’s the case the unit synergy + detachment synergy seems stupidly good. Maybe a dumb question, but thanks in advance! Posting here because I want non space marine players to weigh in.


r/WarhammerCompetitive • • 9h ago

40k List Reco VS Purge the foe - CSM VS DeathGuard : Is this matchup even possible ?

1 Upvotes

Hello,
I'm asking this because I don't enjoy the game anymore. I play regularly against a Death guard player with this list :
Virulent Vectorium
Typhus
Biologus Putrifier
Daemon Prince of Nurgle
Lord of Contagion
Malignant Plaguecaster
Tallyman Character
(10) Plague Marines
(3) Deathshroud Terminators
Lord of Contagion
(3) Deathshroud Terminators
(20) Poxwalkers
Typhus
Chaos Spawn
Defiler Vehicle
Foetid Bloat-drone
Myphitic Blight-hauler
Myphitic Blight-hauler
Chaos Rhino Dedicated Transport
I know it's not even a full meta list but I still don't see how i can win and even play around it. My list is :
Winged Daemon Prince of khorne
Lord Discordant
Master of executions
Haarken
Chaos Lord with jumpack
10 Cultist
10 Cultist
5 Havocs lascannon
10 Nemesis claw
10 Raptors
5 raptors
10 warp talons
I generally deploy with the goal to triangulate one mid obj t2 and my extension t3 with havocs 5 raptors and 10 warp talon + Chaso lord jumpacl in reserve. But in one turn i end up in contagion range from an advance of the foetid bloat drone and then my extension is lost t2 with the terminator dropping on me and also other bullshit like typhus. I really feel powerless against behing overrun this fast. I know my raptors and warp talons can do things but if I dont clear the objective in one turn i know i'm dead the next one. I really feel like i have to be extra careful strategic and precise with my army while he can just be here and dont really have a plan while i struggle around him. If you have any advice mostly on how to manoever more than the list, before that i played with a rhino instead of a second pack of cultist for my nemesis claw but i really had trouble playing it. I consider changing my DP but from a narrative standpoint i really like my list and i know having a better list wont fix the player I am. If possible i would like to learn how to play my rhino well for example i'm not convinced about the second cultist mob.
Thank you for reading this post


r/WarhammerCompetitive • • 1d ago

40k Discussion Is 11th edition less lethal? If so, is it a good/bad thing?

75 Upvotes

I feel like every 2nd game I look across the table and have to ask myself the question, "Can I kill that?" Sometimes I can and sometimes I can't. Often when I can't, I really struggle to play around it like I did in 10th. Maybe because of how scoring has changed? I'm not sure, but that isn't really the point.

Are other people having similar experiences? Is the game less lethal? Is this a good thing? Is this a bad thing? Is this a monkey paw situation for people's requests in 10th? 😂


r/WarhammerCompetitive • • 1d ago

40k Discussion Tabletop Battles Reviews Warhammer 40k Battlefields: Armageddon

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227 Upvotes

Our review of the new battlefield-in-a-box offering from GW. It's pretty much the best option on the market from an aesthetic standpoint, and you get everything you need in the box, but if you're gonna drop $400 on it, here's what you need to know about it.


r/WarhammerCompetitive • • 10h ago

40k List First RRT CSM List Suggestions

0 Upvotes

Going to my first RTT and was hoping to get some feedback on my list idea. New to playing in 11th but have been getting weekly games in since its start.

Playing Renegade Raiders on Priority Assets.

Fabius Bile with Chosen+MoM (400)
Kravek with Mutilators (295)
Defiler with Autocannons (330)
2x Chaos Rhinos (65 each)
2x Noise Marines (160 each)
Chaos Bikers (80)
Red Corsair Raiders (120)
Warpsmith (65)
2x Cultist Mob (50 each)
Lord Discordant on Helstalker (155)

Totals to 1995 points and I’d like to get Dread Reaver enhancement (15) on Lord Discordant since I want him threatening the opponents deployment zone anyway due to a lack of Uppy downy and deep strike action doers.

Would really like to have Fellgor Beastmen since I think they’re good to redeploy into reserves and turn 1 ingress for screening and secondaries, but Id have to replace the Red Corsair Raiders with them and maybe Traitor Guard, but I think the Infiltrate and tough bodies might be more useful.

I don’t have a third Rhino even if I could fit it. I think the most potentially replaceable units are second set of Cultists, Warpsmith, Lord Discordant, Bikers, or second set of Noise Marines (if I replaced with a Legionaries melee unit for the Rhino).

I think I have enough screening and action monkeys, maybe a little light on anti-skew against Knights or Hordes, but I think this will just be a learning experience overall. Would like to hear any suggestions or justifications for changes from your experiences.


r/WarhammerCompetitive • • 1d ago

40k List Jump Pack Vanvets - lose the shield?

19 Upvotes

Working on building my Jump Pack Van Vets - now thag we have the codex, how are we feeling about the Combat Shields vs Gun debate?

I haven't played with jump packs yet, so im curious what you a think.


r/WarhammerCompetitive • • 12h ago

40k Discussion Closest elligible target?

0 Upvotes

Hey guys,

Quick rules question. The world eaters FF has a re roll all hit rolls if you target the closest eilligible unit ability. If i have 2 hades gat. and 1 ecto equipped and im engaged with a unit, i cant target them with the ecto because its blast. Would i get re rolls to the closest elligivle unit outside of engangement, therefore having 2 re roll targets?

If i target the unit in engangement with the hades and an elligible unit with the ecto of course.

Thx in advance


r/WarhammerCompetitive • • 1d ago

40k Analysis [40k] Ruleshammer 11th Edition: Space Marines

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48 Upvotes

Ruleshammer returns this week with the start of Ruleshammer: Space Marines, another article I'll keep adding to through out the edition, if you have questions you'd like to see answer in future Ruleshammer articles please do send them in via this form. Happy to discuss them here first though!


r/WarhammerCompetitive • • 10h ago

40k Discussion Getting back to 40k. Ordered the pre painted terrain, but I hate playing in cardboard. What's the best company to get high quality neoprene battle mat + terrain footprints

0 Upvotes

I grabbed the pre painted terrain yesterday, and it comes with cardboard footprints and a game board. I absolutely hate playing in cardboard.

What's the best quality neoprene battle mat? And also neoprene footprints?

My understanding is the neoprene ones have to be reversible for them to do all matched play layouts I think?

Anyway, hoping I can get some good recommendations as I get back into competitive 40k after a wee hiatus during 9/10th.

Thanks!


r/WarhammerCompetitive • • 15h ago

40k List New Player First RTT

1 Upvotes

Hello everyone, I’m fairly new to the hobby mainly starting at the end of 10th edition and I’m just looking for some feedback on the list I’m going be taking to a 24 player RTT. The main thing I can’t decide is whether I should play priority assets or take and hold. Thanks!

2k VotLW/DoD Take and Hold (1,995 Points)

Chaos Space Marines
Devotees of Destruction and Veterans of the Long War (3 Detachment Points)
Take and Hold
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Abaddon the Despoiler (300 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Drach’nyen
• 1x Talon of Horus

Chosen (140 Points)
• Attached as: Bodyguard
• 1x Chosen Champion
◦ 1x Boltgun
◦ 1x Chaos Icon
◦ 1x Plasma pistol
◦ 1x Power fist
• 4x Chosen
◦ 3x Accursed weapon
◦ 3x Bolt pistol
◦ 1x Boltgun
◦ 2x Combi-weapon
◦ 1x Paired accursed weapons
◦ 1x Plasma pistol

Attached unit 2

Huron Blackheart (135 Points)
• Attached as: Leader (Character)
• 1x Tyrant’s Claw and exalted power weapon
• 1x Tyrant’s Claw heavy flamer

Masters of the Maelstrom (150 Points)
• Attached as: Support
• 1x Garreon the Corpsemaster
◦ 1x Absolvor bolt pistol
◦ 1x Reductor array
• 1x Garlon Souleater
◦ 1x Force stave
◦ 1x Mind Wrench
• 1x Katar Garrix
◦ 1x Axe of Ending
◦ 1x Bolt pistol
• 1x Captain Sargotta
◦ 1x Laspistol
◦ 1x Power sabre
• 1x The Enforcer
◦ 1x Bionic gauntlet
◦ 1x Londaxi maimer

Chosen (140 Points)
• Attached as: Bodyguard
• 1x Chosen Champion
◦ 1x Boltgun
◦ 1x Chaos Icon
◦ 1x Plasma pistol
◦ 1x Power fist
• 4x Chosen
◦ 3x Accursed weapon
◦ 3x Bolt pistol
◦ 1x Boltgun
◦ 2x Combi-weapon
◦ 1x Paired accursed weapons
◦ 1x Plasma pistol

Attached unit 3

Chaos Lord (110 Points)
• Attached as: Leader (Character)
• 1x Daemon hammer
• 1x Plasma pistol
• Enhancements: Warmaster’s Gift

Legionaries (180 Points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Champion
◦ 1x Close Combat Weapon
◦ 1x Heavy melee weapon
◦ 1x Plasma pistol
• 9x Legionary
◦ 8x Astartes chainsword
◦ 9x Bolt pistol
◦ 9x Close Combat Weapon
◦ 1x Heavy melee weapon

BATTLELINE

Cultist Mob (50 Points)
• 1x Cultist Champion
◦ 1x Autopistol
◦ 1x Brutal assault weapon
• 9x Chaos Cultist
◦ 9x Autopistol
◦ 9x Brutal assault weapon

DEDICATED TRANSPORTS

Chaos Rhino (65 Points)
• 1x Armoured tracks
• 1x Combi-bolter
• 1x Combi-bolter
• 1x Havoc launcher

Chaos Rhino (65 Points)
• 1x Armoured tracks
• 1x Combi-bolter
• 1x Combi-bolter
• 1x Havoc launcher

OTHER DATASHEETS

Defiler (300 Points)
• 1x Ectoplasma destructor
• 1x Electroscourge
• 2x Excruciator cannon
• 1x Heavy baleflamer
• 1x Shearing claws

Fellgor Beastmen (60 Points)
• 1x Fellgor Champion
◦ 1x Chainsword
◦ 1x Plasma pistol
• 9x Fellgor Beastmen
◦ 9x Autopistol
◦ 7x Close combat weapon
◦ 1x Corrupted stave
◦ 1x Great weapon

Havocs (135 Points)
• 1x Havoc Champion
◦ 1x Plasma gun
◦ 1x Power fist
• 4x Havoc
◦ 4x Close Combat Weapon
◦ 4x Havoc lascannon

Red Corsairs Raiders (120 Points)
• 1x Red Corsairs Raider Champion
◦ 1x Boltgun
◦ 1x Hand flamer
◦ 1x Reaver’s blade
• 4x Red Corsairs Raider
◦ 4x Bolt pistol
◦ 3x Boltgun
◦ 1x Meltagun
◦ 1x Power fist
◦ 3x Reaver’s blade

ALLIED UNITS

Nurglings (45 Points)
• 3x Nurgling Swarm
◦ 3x Diseased claws and teeth

Exported with App Version: v2.8.1 (1), Data Version: v995


r/WarhammerCompetitive • • 1d ago

40k News Chaos Sicaran

16 Upvotes

Anyone know what happened to the Sicaran legend rules? Can you just use the space marine rules and replace doctrines with dark pact the way it was before?


r/WarhammerCompetitive • • 1d ago

40k Discussion New Adeptus Custodes detachments and stratagems - 11th Edition - 17th October

34 Upvotes

Happy new Codex day!

You can find all the new detachment and stratagems for the Adeptus Custodes here:
https://tabletoptools.dev/40k-stratagem-cards/adeptus-custodes

There is the detachment rule, and every stratagem (CP cost, phase and what it does).


r/WarhammerCompetitive • • 1d ago

New to Competitive 40k Fight steps 40K?

8 Upvotes

I don't understand the step when my unit and an enemy unit are locked in an ongoing combat (neither charged this turn). It is my turn, and my friend tells me that after all 'Fight First' units have fought, the non-active player (the enemy) gets to choose and fight with a regular unit first, and then we alternate to my regular unit. Is this correct!


r/WarhammerCompetitive • • 2d ago

40k Discussion Too many things are changing too quickly with stealth updates to the 40K app

446 Upvotes

I just saw another stealth update today. Apparently, for example, Company Heroes have the Ancient as a character, meaning he can take enhancements or even be your Warlord. Then there were some changes on how certain units can or can't take some enhancements I've been told, still trying to figure it all out...

Honestly this is just too much.

I think the 3-month updates were about the most I could reasonable handle in terms of keeping up with the hobby and changing around my lists. And obviously I don't have access in the app to other people's army (nor them mine), so we can't even check on each other's rules to help make sure we are doing things correctly.

But now with stuff like this, I'm legitimately worried about showing up with incorrect rules (or even lists) to my games, or getting gotcha'd by a rules change like for example my Company Heroes now giving up assassinate by virtue of having a character (?).

What do you guys think?


r/WarhammerCompetitive • • 1d ago

40k Battle Report - Text Rumble on the Rivers - 100-player GT Live Coverage

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9 Upvotes

Live stream coverage of the 100-player Rumble on the Rivers GT held on October 17-18th in Fort Wayne, Indiana.


r/WarhammerCompetitive • • 1d ago

40k Discussion Custodes stratagem use query

8 Upvotes

Swift Ruin is an ability on the datasheet of the Venatari custodians that allows the unit to use Rapid Ingress for -1 CP, and also does not count towards any other uses of the Rapid Ingress stratagem in that phase. Leonine Ferocity is an enhancement in the Lions of the Emperor detachment that can be given to a Shield Captain in Allarus Terminator Armour. The wording for Leonine Ferocity is exactly the same as Swift Ruin.

Can Swift Ruin, and the Leonine Ferocity enhancement (both do the same thing) be used in the same phase to allow you to rapid ingress 3 units (a Venatari unit, the Allarus unit with the Leonine Ferocity enhancement, and a third unit using Rapid ingress the usual way)?

Both Swift Ruin and Leonine Ferocity are functionally the same and both are limited to one per phase per army. Speaking to my local group has had mixed response to this as it is unclear what the (Once per phase, per army) and (Once per phase, per unit) conditions actually mean? It's a little confusing because you are using each ability only once, it's just that both abilities have the same outcome.

Can anyone point to a ruling that would make this more clear? Thank you.


r/WarhammerCompetitive • • 2d ago

40k Discussion I think we should all "Report a problem" on the app for these stealth updates.

229 Upvotes

I think we should collectively ask for some sort of automated email or announcement whenever these updates are ready. They already have that information, and it would be easy to include what was changed, maybe why it was changed too.

But I think collective action would be best at this point.

Edit: it's also suggested to email them directly using the FAQ email here: 40kFAQ@gwplc.com

Edit: customer service contact link below, I used the form.

https://warhammer.zohodesk.eu/portal/en/kb/articles/customer-service


r/WarhammerCompetitive • • 1d ago

40k Battle Report - Video 6++ GT South Day One!

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8 Upvotes

Hi guys! 6++ GT South is underway and we have Death Guard versus Necrons for your round one. Enjoy!


r/WarhammerCompetitive • • 2d ago

40k Battle Report - Text A No Good, Very Late, Chaos Knight LVO Recap (Brought To You By Nurgle)

77 Upvotes

Well, /r/WarhammerCompetitive I'm finally back. I told you I would be, but due to technicalities I never really said anything other than "after LVO" and what's 2 weeks between .... well I would say friends but probably more casual acquaintances. Apologies in advance for my usual post-major report delay, soooooooomeone at LVO brought a little present from Papa Nurgle and infested me with COVID. I literally couldn't point a finger if I tried, and I doubt it was necessarily malicious, but whoever you were, I'm disappointed in you. Or you caught it on a plane in which case not your fault and I completely understand. No grey areas with this guy.

My own personal health aside, LVO was fine. I don't know what you want from me, I'm not a big convention (or details) guy. If there wasn't a 600+ person super-major this whole thing was centered around, I probably wouldn't have gone. My games were fun. I ended with a record I both find acceptable and curse that's the record I ended with (I'll explain at the end). And I made a Facebook friend out of it and everyone knows that's the hallmark of a good event.

So what did I bring to LVO? Well, the same thing I've been driving on pretty much all edition except those 4 CSM games I lost. Except I added juuuuust a twist of lemon to this, see if you can spot it.

Chaos Knights - Houndpack Lance + Iconoclast Fiefdom

3 Karnivores

4 Stalkers (melta + claw)

3 Brigands

4 Executioners

2x10 Cultists

Yeah, Iconoclastic twist at the end there. Why? Well, in short, I hate the PA matchup so so so sossososososos much I added some cultists to circumvent that matchup entirely. Considering I only faced TnH and PA, this was apparently the right call. What I'd give for a simple Disruption matchup.

As per usual with these (and as part of the delay), if you want to follow along in a FULL VIDEO FORMAT (wow), you can. Here: https://www.youtube.com/watch?v=OzyUCQN8kWU (Jerkins don't forget to add the video link) (Thanks Jerkins)

However for those of you fans of my usual work and a burning desire to read using your eyes, you may continue reading in the normal format below. For references, game Layouts went A->B->C, repeat. So game 1 and 4 on A, 2 and 5 on B, and 3 and 6 on C.

Game 1: Imperial Knights Valorstrike + Dominus on PA. Atropos with Judiciant, Castellan with re-rolls, Crusader, Paladin, 6 inquisitorial agents, 1 chimera, 1 immolator, 1x10 sisters.

I place a Stalker, Brigand, and Karnivore in strat reserve, as coming in within melta range is pretty cool actually into Imperial Knights. Meanwhile, I've got the rest of my stalkers pretty evenly across the front of my zone, ready to scout forward or back depending. 1 Karnivore left and right, with executioners and brigands spinkled fairly evenly throughout. He's got his chimera with agents next to his expansion, next to his Atropos and then Crusader, while the Paladin and Castellan sit on his right (my left).

I get first turn and mostly use it to stage. A Stalker behind the center objective, and a Stalker + Brigand on my right. I crowd my own expansion while ensuring that my opponent pretty much won't be able to kill the 2 dogs I have touching it. Meanwhile 10 cultists physically touch the center so I actually control it. On his 1, he just sends the Sisters + Immo to the center to take it away from me, but he can't do his primary action with the cultists alive. Not wanting to actually expose a big knight to kill cultists, he settles for Cleanse. The Castellan moves to cluster with its Crusader and Atropos friends while the Paladin stages on my right.

On 2 I launch a stalker forward at the Castellan, and will eventually tie up the Castellan and Crusader in melee while the Atropos fails its 7" Heroic Intervention. In shooting I remove the sisters and immolator thanks to brigands being perfect into both profiles. I do get some autocannons lined on the Castellan and begin chipping it down. In melee though the stalker only scratches the Crusader. His retaliation involves the Castellan getting a little lucky and 1-tapping a Brigand, while the Paladin kills a Karnivore and the Crusader gets a Stalker (but not the melee one). And then the Atropos fails a 5" charge into my in-melee Stalker. This forces the Castellan to kill it in melee and 1 fight-on-death later and the Castellan is down to 1.

My 3 goes far better than I'd anticipated. The reserve Brigand and Stalker show up on the Paladin, while my last 2 Karnivores line up charges on it, as well as another Stalker. Through the power of "shooting it a lot", we get it very low, and charge it and the Castellan and Crusader. The Atropos again fails its Heroic. In melee I will pick up all knights not named "Atropos". This proves fairly crippling to the IK player, whose Atropos goes to lock down its expansion, shoots a Karnivore to death, but then gets killed on my 4, ending with IK tabled after 4 and a 100-23 CK victory.

Games 2: Black Templars Stormlance + Vengeful on TnH. Emperors Champion + 5 assault intercessors, Marshal + 10 crusaders, Grimaldus + 10 assault intercessors, Helbrecht + 5 assault intercessors, 5 JPI, 5 scouts, 5 intercessors, 2 Repex, 3 bolter inceptors, 5 incursors, Jump Captain + 5 VanVets

1 Repex contains the Champion while the other holds Helbrecht. Helbrect's + the VanVets + Inceptors are in reserve, as well as 1 executioner and karnivore from me. Once again, I've got a fairly wide and even spread. My opponent has JPI, intercessors, and the EC's Repex on my right, Marshal + Crusaders + Incursors middle, Scouts + Grimaldus on my left.

My opponent goes first, sending scouts to the expansion to screen while Grimaldus gingerly touches it. JPI jump over to my expansion to score Outflank. And Incursors full send into my middle-Stalker to use their melta mine on it, but catch a Karnivore's Heroic for it and die. I leave that Stalker and Karnivore staged centrally, while on my left an executioner fully kills the scouts, denying a Stalker of mine a charge target. And a large number of other wardogs do kill the JPI.

On 2, the EC kills a Stalker on my expansion, the Crusaders get my injured Center-Stalker, the Repex on my right whiffs an executioner. The Inceptors land and whiff my cultists on my expansion. Grimaldus charges but does not kill my left-most Stalker. And Helbrect and his Repex appear on my opponent's back line (Left relative to my perspective). I ingress a Karnivore towards that side (and Grimaldus) and that's probably where I lost the game. With Helbrect + Grimaldus + a Repex, I'm never winning that side of the board, so it would've been better to shift to my right and work my way back over, rather than splitting too much. Whoops.

But in my 2, I get the Crusaders with 2 Brigands and 2 Karnivores. The EC loses his squad but lives thanks to his damage-blank. The Inceptors die as well, but I int a Karnivore into Grimaldus, which does absolutely nothing for me. Also I moved an executioner forward for no reason which was a massive mistake for no reason. My opponent Ingresses VanVets safely behind the center objective.

Said opponent then proceeds to lay down a beatdown. EC gets a Karnivore but dies in the fight-on-death. Grimaldus, Helbrect, and the VanVets each kill a wardog on my left, so that whole flank folds. The Repex on my right also gets all my cultists, so that's a shame, but its executioner target lives on 1. And then dies to desperate escape on my 3 so that's a shame. We do get that Repex, but elsewhere my other dogs whiff. A Karnivore does almost nothing to Helbrect's old Repex, and my last executioner on my left gets maybe a marine or 2.

This is sub-optimal, as now I have a Karnivore upstream against a Repex, which obviously only goes 1 way. Helbrect gets my last left-executioner. And the VanVets get into the middle and shred a Brigand. This leaves me with very little left, and while I will eventually get the Vanvets, I'm incapable of getting much else except a few points here and there thanks to using my up-down stratagem. At the end of it though, I'll have maybe 2 wardogs left and a 17-point deficit in a 63-80 loss.

Game 3: War Horde Orks on TnH. Ghaz, Mozrog, Wazdakka, 2x20 boys + warboss + painboy, 1x20 boys + warboss, 10 gretchin, 2 dakkarig

Far be it from me to complain about seeing some ingenuity in Orks. I'd rather this than whatever that dakka-boat list is, so I'll take it. My opponent starts everything down with Ghaz central, boys spready, Gutsmek on my right and Moz on my left. I do my usual, fairly even split with stalkers ready to step into table quarters for some easy T1 scoring. They do so as I go first, and I'm able to get some sight lines on the few boys not in terrain and pick up 18 total boys in my T1. Nothing substantial, but I'll take T1 damage where I can get it. In response however, my rightmost stalker takes 20 boys, a painboy, and a warboss to the face. And Gutsmek would've joined if he made his charge. The 2 remaining boys + their warboss waddle into the center to force me to deal with them. 1 Dakkarig gets some shots on a Brigand but doesn't get much through while the remaining 20 boys, Ghaz, and Moz all stage.

On 2, I resolve the "here's 20 boys in your face" problem with 2 brigands and 2 executioners. Meanwhile a Stalker tries to get a cheeky melta on Moz but does nothing. The boys in the center do die, but we get nothing on Gutsmek as everyone was needed for the 20 boys. And on his 2 my opponent pressed the "go" button. Moz gets the Stalker near him, Ghaz gets a Brigand, the last 20 boys get a Stalker in the middle, and Gutsmek gets a Karnivore, but pays for it and goes down to 3.

On my 3, things go pretty poorly actually. I only kill the boys down to about 4 + leaders, and lose a Karnivore that charged into them. Gutsmek dies to an executioner, but my other executioners don't get much going on the dakkarigs. Ghaz does take 10 damage from a melta to the face, but Mozrog is alive on my right still. I was able to up-down an executioner though to now stand in all 4 quarters for my primary though so that's nice.

The central boys pick up a Brigand that'd chump charged them to tie them down, Ghaz hunts down a Karnivore that completely beefs it on the fight-on-death but does explode for 3 hilariously. Moz completely whiffs a Stalker, bringing it down to only 6, and then it claws Mozrog to death, so I'll take it.

On my 4, I finally get the last of the boys down in the middle, Ghaz takes a grenade to the face from cultists and dies, while a dakkarig finally falls to a melta and some executioner shots. With just 1 dakkarig and some gretchin left, my opponent can't do much and concedes, leading to a 92-58 CK victory

Game 4: Orks, Da Big Hunt, Brute Bosses, Runt Swarm on PA. Ghaz. 2x Beastboss (1 with +1T), Mozrog, 2x Kill Rig, 2x10 beast boys, 3x Warboss, 3x10 Gretchin, 1x20 Gretchin, 2x Trukk

NEW ACHIEVEMENT! You defeated Codex release Orks at a Super Major Event. Yeah, it wasn't the hyper-meta-oops-all-shooting-death-balls of a list, but as they say "Orkz is Orkz".

REWAAAAAARD? Your next opponent is Orks built almost as your exact counter! Do it again.

Whew boy, not ideal. Yeah it's not the shooting murder ball but for those unaware, Big Hunt is all about killing Monster/Vehicle. Which .... I am. Normal deployment for me and my opponent basically splits his army in half with Ghaz in the middle and 1 of each thing on each flank. Moz on my right.

Orks go first and put out basically just 2x10 gretchin in the middle, 1 on the objective to do Cleanse, 1 on a nearby terrain piece to do the action primary. Everything else more or less just stages. I respond by getting 16 of those 20 gretchin, bringing up a brigand to clear out the ones in the middle and a Stalker to stage near it.

This draws the ire of a Beastboss and Kill Rig which respond in kind, picking up 2 Stalkers. 4 Gretchin go screen my left while a Stand-up warboss does the action on my left as well. His response triggers my own response and I pick up that Beastboss and Kill Rig, but I can't trigger the stand-up on the lone warboss. But here I mess up. I overcommit into these units and put way too many dogs in "get WAGH'd" range.

And WAGH'd I am. Ghaz gets in and kills a Karn. Moz gets a Brigand. A Kill Rig gets a Stalker. Beast Boys get a Stalker, and 2 Warbosses get a Brigand. It does explode and trip the stand-up though. This is, not ideal. I bring on a Brigand from Reserve and put everything into the lone warbosses and Kill Rig, and while I get the Warbosses, the Rig lives on 1. Meaning I still have Ghaz, Moz, a kill rig, and a Beastboss to deal with. And they kill 3 more dogs, which is, again, not ideal. I'm finally able to finish off Moz and the Kill Rig, but it's too late. Ghaz and the last Beastboss will finish off my last wardogs, completing the tabling and ending in a 68-100 loss.

Game 5: Votann Trailblazers + Mercenary Oathband on TnH. Berekh + 5 zerks, 5 zerks, Ironmaster + 6 Thunderkyn, Champion + 5 Hearthguard, Buri, 2x Sagitaur, 2x Land Fort, 1x3 Thunderkyn, 1x3 Volkite Steeljacks, 1x6 Melee Steeljacks, 10 Yaegirs, 1 Kapricus Defender

Both Sagitaurs start with the berserks inside and in reserve, as well as the Hearthguard. Thunderkyn in a Land Fort in the middle, next to Buri. A Land Fort and melee steeljacks at his home, with Yaegirs on his expansion next to the rest of the army. I start a Brigand and Karnivore in reserve and my opponent starts first.

Not much going on here. Buri touches the middle, while the Defender comes out on my left to put some potshots on a Stalker. Everything else is just staging. On my turn, I get a Stalker and Executioner in position to kill Buri (and do so through Shooting and Melee). Meanwhile my left Stalker only gets 1 Thunderkyn in the 3-man, while my executioner whiffs the Defender, before chump-charging it to touch my opponent's expansion.

6 thunderkyn pile out of the Land Fort and light up my left Stalker. The Land Fort does get my left Executioner. The melee Steeljacks and shooting steeljacks chip my central Stalker pretty low, but it lives and kills 3 back in melee. On my 2, I begin screening out the Sagitaurs on my right using Cultists and a sacrificial Stalker. A Karnivore relieves my central Stalker, killing the rest of the melee Steeljacks. A Brigand misses the Defender, while an Executioner gets the Volkite Steeljacks. However, I can't get anything going on the Land Forts, and the Hearthguard ingress near his expansion.

Speaking of, in 3, a Land Fort kills a Karnivore. One kills a Stalker on my right, and the thunderkyn get my central Stalker. The center Land Fort charges but can't finish off a hurt Executioner. Meanwhile the Hearthguard whiff a Karnivore and lose 3 in response. On my 3, I try to up-down an angle onto the Thunderkyn and their overwatch alone blanks a full health Executioner. I do get the center Land Fort and the Defender finally, while the Hearthguard all die. The Sagitaurs finally arrive but fairly far back, 1 on the left, 1 on the right. Berekh's berserks and the thunderkyn end up charging a Karnivore but it somehow lives. Those Thunderkyn did shoot a Brigand to death though. The other berserks can't quite kill 10 cultists which I found hilarious.

On my 4 I try to up-down a Stalker to get to the back right Sagitaur but whiff. I stay in with Berekh to prevent the Thunderkyn overwatch, but a Sagitaur's overwatch kills a low-health Karnivore anyways. Mostly though, I pull back planning to score end-of-game. This gives my opponent very few options on 5, which he uses mostly to max out his primary. I get a lucky Assassinate pull and manage to kill Berekh (barely) and score a delayed Beacon to barely squeak out a 74-69 win.

Game 6: Emperor's Children Peerless + Spectacle on PA. 3x Exultant + 5 infractor, 5 infractor, 2 Rhino, Lucius + 6 Flawless Blades, 6 Flawless Blades, 1 Defiler, 1 Maulerfiend, 1x2 Spawn, 2x5 Tormentors

I've got an Executioner, Brigand, and Karnivore in reserve. He's got Infractors in Rhinos but is otherwise on the board. Lucius on my right, Maulerfiend + 6 Blades + Spawn + 1 rhino central, Defiler + rhino + 5 tormentors left. I get to go first and waddle some cultists into the middle, backed by a Stalker and Brigand safe from the Defiler. A Stalker on my right waddles into nowhere as bait. Essentially my opponent has no shooting over there so they need to figure something out or else. And figure something out they do. Lucius, go! An infractor squad charges a similar Stalker on my left and the Mauler goes for the one in the middle. And it all goes terribly. Lucius gets his Stalker, but with fight-on-death it blocks his consolidate thanks to old wording from 10e. The Stalker in the middle lives and then kills its Maulerfiend. Somehow. And my left Stalker lives through the Infractors, but barely.

That Stalker wanders off to threaten my opponent's expansion. Its former Infractors get Executioner'd. Lucius dies to overwhelming wardog firepower. And my center cultists go get Center Ground. My opponent responds by killing my left Stalker with Tormentors, the Defiler gets an Executioner to 2. Flawless Blades kill another Stalker, and my cultists die. Also more Infractors kill a Karnivore on my left.

Those Infractors die to an Executioner + Brigand + Karnivore on my 3. And another Karnivore tries its hand on another Infractor squad but gets Exultant'd for its trouble. I do get all the Blades though. My opponent responds by finishing the hurt Executioner. Tying up my brig on my right, and charges my last Karni with his Defiler + Tormentors but it somehow lives and chips down the Defi.

On 4 I finally finish the last Exultant as well as the Defiler. The tormentors on my right fall, but not on my left. But those end up battleshocked so can't steal away my home. In the middle my opponent just has a few un-led Infractors, a rhino, and spawn, but those Infractors battleshock, so the middle will remain mine. He's able to kill an injured brigand with what he has left as well as the 1W Karnivore, but it's not enough to bring him back into the game, as it ends 96-74 in favor of CK.

And with that, ladies, gentlemen, both, and neither, is the end of my LVO run. A respectable 4-2. And 1-1 into Orks which if you'd told me before going I'd be 1-1 vs Orks at LVO I'd take that deal. Damn good deal. As for why I mention I curse that record. Well, it seems I go 4-2 EVERY LVO. No. I am not being hyperbolic. I am not joking. So far as I can remember, every LVO I've ever been to, all .... 6? 7? I've been 4-2. Every. Single. One. Get me off this ride. I'd take 3-3 over 4-2 again.

In honesty, I had a great time. Except for the immediate aftermath where I felt terrible for a week. That sucked. But everything else was fun. Except I-15 was shut down out of Vegas so I had to take a detour which delayed my return home. But otherwise it was great.

Once again, thanks for stopping by, reading, commenting, mentioning some mistake I made somehow, and/or adding some other input. For me, there probably won't be another one of these until mid-November when Cali Cup is done. So all 4 of my avid readers have that to look forward to. Until then!


r/WarhammerCompetitive • • 1d ago

AoS Analysis Age of Sigmar: 4th Edition Stats (September Battlescroll) – 11th October 2026 | Woehammer

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6 Upvotes

The latest Age of Sigmar stats


r/WarhammerCompetitive • • 2d ago

40k Analysis New AoW video about the current meta/struggling armies

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186 Upvotes

A pretty lengthy video from the fellas at Art of War, talking about the current state of competitive 40K.

I believe the TL;DR is:

-'hotfix' current non-codex armies with the extra cp generation.

-Give non-codex armies access to generic stratagems like ignores cover.

-Don't decrease the points of struggling armies further, but nerf the current strong armies (vehicle/monster stat check, terminator body stat checks)

-Fast, squishy armies that want to play Recon/Disruption can't really at the moment, as you can't really deny points like you used to in 10th.

-Nerf Take & Hold/Prio assets, as well as cap scoring on secondaries more. Buff Recon/Disruption.


r/WarhammerCompetitive • • 2d ago

40k Battle Report - Video New Custodes vs Drukhari Wyches - battle report

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61 Upvotes

Time to get the NEW Adeptus Custodes on the Channel! I play against Ash from Guerrilla Miniature Games. He uses a core detachment of Emissaries of the Emperor and Lions, using the disruption disposition and I use my WYCHES CON WYCHES concept as I start practicing for the WCW in Barcelona in a month and a half. This Drukhari build uses the Recon disposition. So lets see how the new Golden host of the emperor fares against the horde... ? of Space Pirate Elves!