r/WarhammerCompetitive • • 5d ago

PSA Weekly Question Thread - Rules & Comp Qs

6 Upvotes

This is the Weekly Question thread designed to allow players to ask their one-off tactical or rules clarification questions in one easy to find place on the sub.

This means that those questions will get guaranteed visibility, while also limiting the amount of one-off question posts that can usually be answered by the first commenter.

Have a question? Post it here! Know the answer? Don't be shy!

NOTE - this thread is also intended to be for higher level questions about the meta, rules interactions, FAQ/Errata clarifications, etc. This is not strictly for beginner questions only!

Reminders

When do pre-orders and new releases go live?

Pre-orders and new releases go live on Saturdays at the following times:

  • 10am GMT for UK, Europe and Rest of the World
  • 10am PST/1pm EST for US and Canada
  • 10am AWST for Australia
  • 10am NZST for New Zealand

Where can I find the free core rules

  • Core rules and FAQs for 40k are available HERE
  • Core rules and FAQs for AoS are available HERE
  • FAQs for Horus Heresy are available HERE
  • FAQs for The Old World are available HERE

r/WarhammerCompetitive • • 9h ago

40k Discussion Tabletop Battles Reviews Warhammer 40k Battlefields: Armageddon

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176 Upvotes

Our review of the new battlefield-in-a-box offering from GW. It's pretty much the best option on the market from an aesthetic standpoint, and you get everything you need in the box, but if you're gonna drop $400 on it, here's what you need to know about it.


r/WarhammerCompetitive • • 2h ago

40k Discussion Is 11th edition less lethal? If so, is it a good/bad thing?

27 Upvotes

I feel like every 2nd game I look across the table and have to ask myself the question, "Can I kill that?" Sometimes I can and sometimes I can't. Often when I can't, I really struggle to play around it like I did in 10th. Maybe because of how scoring has changed? I'm not sure, but that isn't really the point.

Are other people having similar experiences? Is the game less lethal? Is this a good thing? Is this a bad thing? Is this a monkey paw situation for people's requests in 10th? 😂


r/WarhammerCompetitive • • 4h ago

40k Analysis [40k] Ruleshammer 11th Edition: Space Marines

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22 Upvotes

Ruleshammer returns this week with the start of Ruleshammer: Space Marines, another article I'll keep adding to through out the edition, if you have questions you'd like to see answer in future Ruleshammer articles please do send them in via this form. Happy to discuss them here first though!


r/WarhammerCompetitive • • 1h ago

40k Discussion Hi everyone rules question

• Upvotes

So if we make a charge into a unit and we have enough movement to take the unit next to it in pile in can we pile into that target as well?

In a live game both my opponent and buddy said no and the rule is weird.

Any help is appreciated


r/WarhammerCompetitive • • 15h ago

40k Discussion New Adeptus Custodes detachments and stratagems - 11th Edition - 17th October

34 Upvotes

Happy new Codex day!

You can find all the new detachment and stratagems for the Adeptus Custodes here:
https://tabletoptools.dev/40k-stratagem-cards/adeptus-custodes

There is the detachment rule, and every stratagem (CP cost, phase and what it does).


r/WarhammerCompetitive • • 1d ago

40k Discussion Too many things are changing too quickly with stealth updates to the 40K app

406 Upvotes

I just saw another stealth update today. Apparently, for example, Company Heroes have the Ancient as a character, meaning he can take enhancements or even be your Warlord. Then there were some changes on how certain units can or can't take some enhancements I've been told, still trying to figure it all out...

Honestly this is just too much.

I think the 3-month updates were about the most I could reasonable handle in terms of keeping up with the hobby and changing around my lists. And obviously I don't have access in the app to other people's army (nor them mine), so we can't even check on each other's rules to help make sure we are doing things correctly.

But now with stuff like this, I'm legitimately worried about showing up with incorrect rules (or even lists) to my games, or getting gotcha'd by a rules change like for example my Company Heroes now giving up assassinate by virtue of having a character (?).

What do you guys think?


r/WarhammerCompetitive • • 10h ago

40k Battle Report - Text Rumble on the Rivers - 100-player GT Live Coverage

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9 Upvotes

Live stream coverage of the 100-player Rumble on the Rivers GT held on October 17-18th in Fort Wayne, Indiana.


r/WarhammerCompetitive • • 10h ago

40k Discussion Custodes stratagem use query

8 Upvotes

Swift Ruin is an ability on the datasheet of the Venatari custodians that allows the unit to use Rapid Ingress for -1 CP, and also does not count towards any other uses of the Rapid Ingress stratagem in that phase. Leonine Ferocity is an enhancement in the Lions of the Emperor detachment that can be given to a Shield Captain in Allarus Terminator Armour. The wording for Leonine Ferocity is exactly the same as Swift Ruin.

Can Swift Ruin, and the Leonine Ferocity enhancement (both do the same thing) be used in the same phase to allow you to rapid ingress 3 units (a Venatari unit, the Allarus unit with the Leonine Ferocity enhancement, and a third unit using Rapid ingress the usual way)?

Both Swift Ruin and Leonine Ferocity are functionally the same and both are limited to one per phase per army. Speaking to my local group has had mixed response to this as it is unclear what the (Once per phase, per army) and (Once per phase, per unit) conditions actually mean? It's a little confusing because you are using each ability only once, it's just that both abilities have the same outcome.

Can anyone point to a ruling that would make this more clear? Thank you.


r/WarhammerCompetitive • • 8h ago

New to Competitive 40k Fight steps 40K?

3 Upvotes

I don't understand the step when my unit and an enemy unit are locked in an ongoing combat (neither charged this turn). It is my turn, and my friend tells me that after all 'Fight First' units have fought, the non-active player (the enemy) gets to choose and fight with a regular unit first, and then we alternate to my regular unit. Is this correct!


r/WarhammerCompetitive • • 1d ago

40k Discussion I think we should all "Report a problem" on the app for these stealth updates.

198 Upvotes

I think we should collectively ask for some sort of automated email or announcement whenever these updates are ready. They already have that information, and it would be easy to include what was changed, maybe why it was changed too.

But I think collective action would be best at this point.

Edit: it's also suggested to email them directly using the FAQ email here: 40kFAQ@gwplc.com

Edit: customer service contact link below, I used the form.

https://warhammer.zohodesk.eu/portal/en/kb/articles/customer-service


r/WarhammerCompetitive • • 2h ago

40k News Chaos Sicaran

1 Upvotes

Anyone know what happened to the Sicaran legend rules? Can you just use the space marine rules and replace doctrines with dark pact the way it was before?


r/WarhammerCompetitive • • 14h ago

40k Battle Report - Video 6++ GT South Day One!

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6 Upvotes

Hi guys! 6++ GT South is underway and we have Death Guard versus Necrons for your round one. Enjoy!


r/WarhammerCompetitive • • 1d ago

40k Battle Report - Text A No Good, Very Late, Chaos Knight LVO Recap (Brought To You By Nurgle)

75 Upvotes

Well, /r/WarhammerCompetitive I'm finally back. I told you I would be, but due to technicalities I never really said anything other than "after LVO" and what's 2 weeks between .... well I would say friends but probably more casual acquaintances. Apologies in advance for my usual post-major report delay, soooooooomeone at LVO brought a little present from Papa Nurgle and infested me with COVID. I literally couldn't point a finger if I tried, and I doubt it was necessarily malicious, but whoever you were, I'm disappointed in you. Or you caught it on a plane in which case not your fault and I completely understand. No grey areas with this guy.

My own personal health aside, LVO was fine. I don't know what you want from me, I'm not a big convention (or details) guy. If there wasn't a 600+ person super-major this whole thing was centered around, I probably wouldn't have gone. My games were fun. I ended with a record I both find acceptable and curse that's the record I ended with (I'll explain at the end). And I made a Facebook friend out of it and everyone knows that's the hallmark of a good event.

So what did I bring to LVO? Well, the same thing I've been driving on pretty much all edition except those 4 CSM games I lost. Except I added juuuuust a twist of lemon to this, see if you can spot it.

Chaos Knights - Houndpack Lance + Iconoclast Fiefdom

3 Karnivores

4 Stalkers (melta + claw)

3 Brigands

4 Executioners

2x10 Cultists

Yeah, Iconoclastic twist at the end there. Why? Well, in short, I hate the PA matchup so so so sossososososos much I added some cultists to circumvent that matchup entirely. Considering I only faced TnH and PA, this was apparently the right call. What I'd give for a simple Disruption matchup.

As per usual with these (and as part of the delay), if you want to follow along in a FULL VIDEO FORMAT (wow), you can. Here: https://www.youtube.com/watch?v=OzyUCQN8kWU (Jerkins don't forget to add the video link) (Thanks Jerkins)

However for those of you fans of my usual work and a burning desire to read using your eyes, you may continue reading in the normal format below. For references, game Layouts went A->B->C, repeat. So game 1 and 4 on A, 2 and 5 on B, and 3 and 6 on C.

Game 1: Imperial Knights Valorstrike + Dominus on PA. Atropos with Judiciant, Castellan with re-rolls, Crusader, Paladin, 6 inquisitorial agents, 1 chimera, 1 immolator, 1x10 sisters.

I place a Stalker, Brigand, and Karnivore in strat reserve, as coming in within melta range is pretty cool actually into Imperial Knights. Meanwhile, I've got the rest of my stalkers pretty evenly across the front of my zone, ready to scout forward or back depending. 1 Karnivore left and right, with executioners and brigands spinkled fairly evenly throughout. He's got his chimera with agents next to his expansion, next to his Atropos and then Crusader, while the Paladin and Castellan sit on his right (my left).

I get first turn and mostly use it to stage. A Stalker behind the center objective, and a Stalker + Brigand on my right. I crowd my own expansion while ensuring that my opponent pretty much won't be able to kill the 2 dogs I have touching it. Meanwhile 10 cultists physically touch the center so I actually control it. On his 1, he just sends the Sisters + Immo to the center to take it away from me, but he can't do his primary action with the cultists alive. Not wanting to actually expose a big knight to kill cultists, he settles for Cleanse. The Castellan moves to cluster with its Crusader and Atropos friends while the Paladin stages on my right.

On 2 I launch a stalker forward at the Castellan, and will eventually tie up the Castellan and Crusader in melee while the Atropos fails its 7" Heroic Intervention. In shooting I remove the sisters and immolator thanks to brigands being perfect into both profiles. I do get some autocannons lined on the Castellan and begin chipping it down. In melee though the stalker only scratches the Crusader. His retaliation involves the Castellan getting a little lucky and 1-tapping a Brigand, while the Paladin kills a Karnivore and the Crusader gets a Stalker (but not the melee one). And then the Atropos fails a 5" charge into my in-melee Stalker. This forces the Castellan to kill it in melee and 1 fight-on-death later and the Castellan is down to 1.

My 3 goes far better than I'd anticipated. The reserve Brigand and Stalker show up on the Paladin, while my last 2 Karnivores line up charges on it, as well as another Stalker. Through the power of "shooting it a lot", we get it very low, and charge it and the Castellan and Crusader. The Atropos again fails its Heroic. In melee I will pick up all knights not named "Atropos". This proves fairly crippling to the IK player, whose Atropos goes to lock down its expansion, shoots a Karnivore to death, but then gets killed on my 4, ending with IK tabled after 4 and a 100-23 CK victory.

Games 2: Black Templars Stormlance + Vengeful on TnH. Emperors Champion + 5 assault intercessors, Marshal + 10 crusaders, Grimaldus + 10 assault intercessors, Helbrecht + 5 assault intercessors, 5 JPI, 5 scouts, 5 intercessors, 2 Repex, 3 bolter inceptors, 5 incursors, Jump Captain + 5 VanVets

1 Repex contains the Champion while the other holds Helbrecht. Helbrect's + the VanVets + Inceptors are in reserve, as well as 1 executioner and karnivore from me. Once again, I've got a fairly wide and even spread. My opponent has JPI, intercessors, and the EC's Repex on my right, Marshal + Crusaders + Incursors middle, Scouts + Grimaldus on my left.

My opponent goes first, sending scouts to the expansion to screen while Grimaldus gingerly touches it. JPI jump over to my expansion to score Outflank. And Incursors full send into my middle-Stalker to use their melta mine on it, but catch a Karnivore's Heroic for it and die. I leave that Stalker and Karnivore staged centrally, while on my left an executioner fully kills the scouts, denying a Stalker of mine a charge target. And a large number of other wardogs do kill the JPI.

On 2, the EC kills a Stalker on my expansion, the Crusaders get my injured Center-Stalker, the Repex on my right whiffs an executioner. The Inceptors land and whiff my cultists on my expansion. Grimaldus charges but does not kill my left-most Stalker. And Helbrect and his Repex appear on my opponent's back line (Left relative to my perspective). I ingress a Karnivore towards that side (and Grimaldus) and that's probably where I lost the game. With Helbrect + Grimaldus + a Repex, I'm never winning that side of the board, so it would've been better to shift to my right and work my way back over, rather than splitting too much. Whoops.

But in my 2, I get the Crusaders with 2 Brigands and 2 Karnivores. The EC loses his squad but lives thanks to his damage-blank. The Inceptors die as well, but I int a Karnivore into Grimaldus, which does absolutely nothing for me. Also I moved an executioner forward for no reason which was a massive mistake for no reason. My opponent Ingresses VanVets safely behind the center objective.

Said opponent then proceeds to lay down a beatdown. EC gets a Karnivore but dies in the fight-on-death. Grimaldus, Helbrect, and the VanVets each kill a wardog on my left, so that whole flank folds. The Repex on my right also gets all my cultists, so that's a shame, but its executioner target lives on 1. And then dies to desperate escape on my 3 so that's a shame. We do get that Repex, but elsewhere my other dogs whiff. A Karnivore does almost nothing to Helbrect's old Repex, and my last executioner on my left gets maybe a marine or 2.

This is sub-optimal, as now I have a Karnivore upstream against a Repex, which obviously only goes 1 way. Helbrect gets my last left-executioner. And the VanVets get into the middle and shred a Brigand. This leaves me with very little left, and while I will eventually get the Vanvets, I'm incapable of getting much else except a few points here and there thanks to using my up-down stratagem. At the end of it though, I'll have maybe 2 wardogs left and a 17-point deficit in a 63-80 loss.

Game 3: War Horde Orks on TnH. Ghaz, Mozrog, Wazdakka, 2x20 boys + warboss + painboy, 1x20 boys + warboss, 10 gretchin, 2 dakkarig

Far be it from me to complain about seeing some ingenuity in Orks. I'd rather this than whatever that dakka-boat list is, so I'll take it. My opponent starts everything down with Ghaz central, boys spready, Gutsmek on my right and Moz on my left. I do my usual, fairly even split with stalkers ready to step into table quarters for some easy T1 scoring. They do so as I go first, and I'm able to get some sight lines on the few boys not in terrain and pick up 18 total boys in my T1. Nothing substantial, but I'll take T1 damage where I can get it. In response however, my rightmost stalker takes 20 boys, a painboy, and a warboss to the face. And Gutsmek would've joined if he made his charge. The 2 remaining boys + their warboss waddle into the center to force me to deal with them. 1 Dakkarig gets some shots on a Brigand but doesn't get much through while the remaining 20 boys, Ghaz, and Moz all stage.

On 2, I resolve the "here's 20 boys in your face" problem with 2 brigands and 2 executioners. Meanwhile a Stalker tries to get a cheeky melta on Moz but does nothing. The boys in the center do die, but we get nothing on Gutsmek as everyone was needed for the 20 boys. And on his 2 my opponent pressed the "go" button. Moz gets the Stalker near him, Ghaz gets a Brigand, the last 20 boys get a Stalker in the middle, and Gutsmek gets a Karnivore, but pays for it and goes down to 3.

On my 3, things go pretty poorly actually. I only kill the boys down to about 4 + leaders, and lose a Karnivore that charged into them. Gutsmek dies to an executioner, but my other executioners don't get much going on the dakkarigs. Ghaz does take 10 damage from a melta to the face, but Mozrog is alive on my right still. I was able to up-down an executioner though to now stand in all 4 quarters for my primary though so that's nice.

The central boys pick up a Brigand that'd chump charged them to tie them down, Ghaz hunts down a Karnivore that completely beefs it on the fight-on-death but does explode for 3 hilariously. Moz completely whiffs a Stalker, bringing it down to only 6, and then it claws Mozrog to death, so I'll take it.

On my 4, I finally get the last of the boys down in the middle, Ghaz takes a grenade to the face from cultists and dies, while a dakkarig finally falls to a melta and some executioner shots. With just 1 dakkarig and some gretchin left, my opponent can't do much and concedes, leading to a 92-58 CK victory

Game 4: Orks, Da Big Hunt, Brute Bosses, Runt Swarm on PA. Ghaz. 2x Beastboss (1 with +1T), Mozrog, 2x Kill Rig, 2x10 beast boys, 3x Warboss, 3x10 Gretchin, 1x20 Gretchin, 2x Trukk

NEW ACHIEVEMENT! You defeated Codex release Orks at a Super Major Event. Yeah, it wasn't the hyper-meta-oops-all-shooting-death-balls of a list, but as they say "Orkz is Orkz".

REWAAAAAARD? Your next opponent is Orks built almost as your exact counter! Do it again.

Whew boy, not ideal. Yeah it's not the shooting murder ball but for those unaware, Big Hunt is all about killing Monster/Vehicle. Which .... I am. Normal deployment for me and my opponent basically splits his army in half with Ghaz in the middle and 1 of each thing on each flank. Moz on my right.

Orks go first and put out basically just 2x10 gretchin in the middle, 1 on the objective to do Cleanse, 1 on a nearby terrain piece to do the action primary. Everything else more or less just stages. I respond by getting 16 of those 20 gretchin, bringing up a brigand to clear out the ones in the middle and a Stalker to stage near it.

This draws the ire of a Beastboss and Kill Rig which respond in kind, picking up 2 Stalkers. 4 Gretchin go screen my left while a Stand-up warboss does the action on my left as well. His response triggers my own response and I pick up that Beastboss and Kill Rig, but I can't trigger the stand-up on the lone warboss. But here I mess up. I overcommit into these units and put way too many dogs in "get WAGH'd" range.

And WAGH'd I am. Ghaz gets in and kills a Karn. Moz gets a Brigand. A Kill Rig gets a Stalker. Beast Boys get a Stalker, and 2 Warbosses get a Brigand. It does explode and trip the stand-up though. This is, not ideal. I bring on a Brigand from Reserve and put everything into the lone warbosses and Kill Rig, and while I get the Warbosses, the Rig lives on 1. Meaning I still have Ghaz, Moz, a kill rig, and a Beastboss to deal with. And they kill 3 more dogs, which is, again, not ideal. I'm finally able to finish off Moz and the Kill Rig, but it's too late. Ghaz and the last Beastboss will finish off my last wardogs, completing the tabling and ending in a 68-100 loss.

Game 5: Votann Trailblazers + Mercenary Oathband on TnH. Berekh + 5 zerks, 5 zerks, Ironmaster + 6 Thunderkyn, Champion + 5 Hearthguard, Buri, 2x Sagitaur, 2x Land Fort, 1x3 Thunderkyn, 1x3 Volkite Steeljacks, 1x6 Melee Steeljacks, 10 Yaegirs, 1 Kapricus Defender

Both Sagitaurs start with the berserks inside and in reserve, as well as the Hearthguard. Thunderkyn in a Land Fort in the middle, next to Buri. A Land Fort and melee steeljacks at his home, with Yaegirs on his expansion next to the rest of the army. I start a Brigand and Karnivore in reserve and my opponent starts first.

Not much going on here. Buri touches the middle, while the Defender comes out on my left to put some potshots on a Stalker. Everything else is just staging. On my turn, I get a Stalker and Executioner in position to kill Buri (and do so through Shooting and Melee). Meanwhile my left Stalker only gets 1 Thunderkyn in the 3-man, while my executioner whiffs the Defender, before chump-charging it to touch my opponent's expansion.

6 thunderkyn pile out of the Land Fort and light up my left Stalker. The Land Fort does get my left Executioner. The melee Steeljacks and shooting steeljacks chip my central Stalker pretty low, but it lives and kills 3 back in melee. On my 2, I begin screening out the Sagitaurs on my right using Cultists and a sacrificial Stalker. A Karnivore relieves my central Stalker, killing the rest of the melee Steeljacks. A Brigand misses the Defender, while an Executioner gets the Volkite Steeljacks. However, I can't get anything going on the Land Forts, and the Hearthguard ingress near his expansion.

Speaking of, in 3, a Land Fort kills a Karnivore. One kills a Stalker on my right, and the thunderkyn get my central Stalker. The center Land Fort charges but can't finish off a hurt Executioner. Meanwhile the Hearthguard whiff a Karnivore and lose 3 in response. On my 3, I try to up-down an angle onto the Thunderkyn and their overwatch alone blanks a full health Executioner. I do get the center Land Fort and the Defender finally, while the Hearthguard all die. The Sagitaurs finally arrive but fairly far back, 1 on the left, 1 on the right. Berekh's berserks and the thunderkyn end up charging a Karnivore but it somehow lives. Those Thunderkyn did shoot a Brigand to death though. The other berserks can't quite kill 10 cultists which I found hilarious.

On my 4 I try to up-down a Stalker to get to the back right Sagitaur but whiff. I stay in with Berekh to prevent the Thunderkyn overwatch, but a Sagitaur's overwatch kills a low-health Karnivore anyways. Mostly though, I pull back planning to score end-of-game. This gives my opponent very few options on 5, which he uses mostly to max out his primary. I get a lucky Assassinate pull and manage to kill Berekh (barely) and score a delayed Beacon to barely squeak out a 74-69 win.

Game 6: Emperor's Children Peerless + Spectacle on PA. 3x Exultant + 5 infractor, 5 infractor, 2 Rhino, Lucius + 6 Flawless Blades, 6 Flawless Blades, 1 Defiler, 1 Maulerfiend, 1x2 Spawn, 2x5 Tormentors

I've got an Executioner, Brigand, and Karnivore in reserve. He's got Infractors in Rhinos but is otherwise on the board. Lucius on my right, Maulerfiend + 6 Blades + Spawn + 1 rhino central, Defiler + rhino + 5 tormentors left. I get to go first and waddle some cultists into the middle, backed by a Stalker and Brigand safe from the Defiler. A Stalker on my right waddles into nowhere as bait. Essentially my opponent has no shooting over there so they need to figure something out or else. And figure something out they do. Lucius, go! An infractor squad charges a similar Stalker on my left and the Mauler goes for the one in the middle. And it all goes terribly. Lucius gets his Stalker, but with fight-on-death it blocks his consolidate thanks to old wording from 10e. The Stalker in the middle lives and then kills its Maulerfiend. Somehow. And my left Stalker lives through the Infractors, but barely.

That Stalker wanders off to threaten my opponent's expansion. Its former Infractors get Executioner'd. Lucius dies to overwhelming wardog firepower. And my center cultists go get Center Ground. My opponent responds by killing my left Stalker with Tormentors, the Defiler gets an Executioner to 2. Flawless Blades kill another Stalker, and my cultists die. Also more Infractors kill a Karnivore on my left.

Those Infractors die to an Executioner + Brigand + Karnivore on my 3. And another Karnivore tries its hand on another Infractor squad but gets Exultant'd for its trouble. I do get all the Blades though. My opponent responds by finishing the hurt Executioner. Tying up my brig on my right, and charges my last Karni with his Defiler + Tormentors but it somehow lives and chips down the Defi.

On 4 I finally finish the last Exultant as well as the Defiler. The tormentors on my right fall, but not on my left. But those end up battleshocked so can't steal away my home. In the middle my opponent just has a few un-led Infractors, a rhino, and spawn, but those Infractors battleshock, so the middle will remain mine. He's able to kill an injured brigand with what he has left as well as the 1W Karnivore, but it's not enough to bring him back into the game, as it ends 96-74 in favor of CK.

And with that, ladies, gentlemen, both, and neither, is the end of my LVO run. A respectable 4-2. And 1-1 into Orks which if you'd told me before going I'd be 1-1 vs Orks at LVO I'd take that deal. Damn good deal. As for why I mention I curse that record. Well, it seems I go 4-2 EVERY LVO. No. I am not being hyperbolic. I am not joking. So far as I can remember, every LVO I've ever been to, all .... 6? 7? I've been 4-2. Every. Single. One. Get me off this ride. I'd take 3-3 over 4-2 again.

In honesty, I had a great time. Except for the immediate aftermath where I felt terrible for a week. That sucked. But everything else was fun. Except I-15 was shut down out of Vegas so I had to take a detour which delayed my return home. But otherwise it was great.

Once again, thanks for stopping by, reading, commenting, mentioning some mistake I made somehow, and/or adding some other input. For me, there probably won't be another one of these until mid-November when Cali Cup is done. So all 4 of my avid readers have that to look forward to. Until then!


r/WarhammerCompetitive • • 15h ago

AoS Analysis Age of Sigmar: 4th Edition Stats (September Battlescroll) – 11th October 2026 | Woehammer

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5 Upvotes

The latest Age of Sigmar stats


r/WarhammerCompetitive • • 1d ago

40k Analysis New AoW video about the current meta/struggling armies

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179 Upvotes

A pretty lengthy video from the fellas at Art of War, talking about the current state of competitive 40K.

I believe the TL;DR is:

-'hotfix' current non-codex armies with the extra cp generation.

-Give non-codex armies access to generic stratagems like ignores cover.

-Don't decrease the points of struggling armies further, but nerf the current strong armies (vehicle/monster stat check, terminator body stat checks)

-Fast, squishy armies that want to play Recon/Disruption can't really at the moment, as you can't really deny points like you used to in 10th.

-Nerf Take & Hold/Prio assets, as well as cap scoring on secondaries more. Buff Recon/Disruption.


r/WarhammerCompetitive • • 1d ago

40k Battle Report - Video New Custodes vs Drukhari Wyches - battle report

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57 Upvotes

Time to get the NEW Adeptus Custodes on the Channel! I play against Ash from Guerrilla Miniature Games. He uses a core detachment of Emissaries of the Emperor and Lions, using the disruption disposition and I use my WYCHES CON WYCHES concept as I start practicing for the WCW in Barcelona in a month and a half. This Drukhari build uses the Recon disposition. So lets see how the new Golden host of the emperor fares against the horde... ? of Space Pirate Elves!


r/WarhammerCompetitive • • 1d ago

40k News Warhammer 40K app 2.8.1 changelog (v995) - HOTFIX MODE ACTIVATED! Updating some missed keywords and unintended changes.

104 Upvotes

GW App update to 2.8.1

So, after the big patch from this week GW did a quick hotfix to fix some stuff they missed that was in the PDF's but not in the app and some weird changes like the BA Death Company Captain being hit with the nerf-stick.

Further more some keyword changes, updated base sizes and a points change for GSC Atalan Jackals to 150pts.

[Edit] Slowly with the help from you all we are finding all the changes. I missed some keywords on multi-model units. They are now included and will be automatically detected in future patch notes. [/Edit]

Full Patchnotes

Get the full patch notes here for both Factions & Core Rules:

https://gdmissions.app/11th/rules/faction-changelog

https://gdmissions.app/11th/rules/changelog

Disclaimer
Just to make this clear, my patch notes are a diff from the GW App itself. Not the "actual" patch notes GW had intended. So if they change something in the Pdf's to be A, but the app says its B my change log will always say its B.


r/WarhammerCompetitive • • 1d ago

40k Discussion Home objective holders

24 Upvotes

Given the recent changes to the Company of Heroes Unit, I was wondering what the community thinks of them as a home objective holder?

They are 4 bodies with 4 wounds apiece and -1 to wound and sticky objective for 125 pt.

But for the same amount of point you could get a ancient and 5 intercessors.

They have 4 OC more, some better? shooting but worse melee and fewer woulds overall.

Before the stealth update to CoH where they were changed to a character unit, I used them over the ancient+intercessors because I didn't want to give up an "easy" assassination.

But with the change in mind what would be the better home objective holder?

ancient with intercessors or company of heroes


r/WarhammerCompetitive • • 1d ago

40k Tech I got confirmation the big bug report will be forwarded to the technical team. If you know of a bug and it's not in there yet, contribute in the original post and quickly!

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47 Upvotes

r/WarhammerCompetitive • • 1d ago

40k Battle Report - Text Written Battle Report - Orks vs Ultramarines

14 Upvotes

New written Battle Report for Warhammer 40K posted featuring the Orks Blitz Brigade, Bully Boyz, and Wreckas vs Ultramarines Assault Brethren, Gauntlet Task Force, and Ironstorm Spearhead detachments using singles scoring and the 11th edition GW terrain layouts.

Full Battle Report, lists, army pics, and key stratagems / combos for each army are linked below. The report includes hyperlinks to each sub-section, mid-game board state pictures, and round by round recap to make it easier to read. There is also a post game analysis section that breaks down how each army performed in various aspects of the game.

Full battle report can be found HERE. Hope you enjoy.


r/WarhammerCompetitive • • 2d ago

40k Analysis How have your experiences been with Gravis since the Codex release?

39 Upvotes

Question in title. Im still working on piecing together an updated Salamanders list. Off the rip people seemed pretty hot on Eradicators and Aggressors, but Im curious what people's experiences have actually been now that the Codex has been out about two weeks. Are they notably improved, or are they still the paper tigers they were pre-codex?

My OCT and early NOV are pretty booked up, so Im not likely to get a match in any time soon. I'd love to hear about other people's experiences. Im bouncing between Forgefather’s and Assault Brethren/the Gravis detachments/Terminator Stormforce. I know recent tournaments have seen Salamander success running tons of Impulsor + Eradicators and Gladiator Valient spam, but that's just not my style.


r/WarhammerCompetitive • • 2d ago

40k Tactica Where to deep strike terminators

42 Upvotes

I've got a 10 space marine terminators unit + ancient + captain.

I normally deep strike close to the enemy, so I can shoot and try to charge.

However, even with the terminator detachment and a charge reroll, there's a 34% chance of failing the charge.

If this happens, my opponents usually come after the terminator unit, reducing it's models significantly.

Losing an important brick in a 34% gamble seems absurd.

Maybe I should deep strike close to weaker units? Maybe deep strike close to home if I see the unit might have problems if the charge fails? Maybe support the terminators with other melee units I'm almost sure are going to charge properly?

EDIT: rapid ingress seems to be the favorite option, which seems obvious if going 2nd, but not so much if going 1st. At least doesn't seem so obvious for a noob like me.


r/WarhammerCompetitive • • 1d ago

40k Battle Report - Video Grand Final - Ultramarines vs Orks - Darek Nik vs Vincent Stein

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1 Upvotes

Grand Final - Ultramarines vs Orks - Darek Nik vs Vincent Stein

Veizla TTS League Season 7 (Tabletop Simulator)

Darek Nik - Ultramarines - Assault Brethren, Deathwatch Support and Terminator Storm Force vs Vincent Stein - Orks - Bully Boyz, Runt Swarm, Shoota Boyz

https://youtu.be/qo6j6Vd9T6g


r/WarhammerCompetitive • • 1d ago

40k Discussion bladeguard or victrix guard

0 Upvotes

so with ultramarines there is always a discussion between bladeguard or victrix guard of which is better. currently i see on listhammer that players go for two options and that is calgar, wardens of ultramar and 6 bladeguard with furious assault or it is calgar, kaius and 6 victrix with the ancient and furious assault

so a couple similiarities between them is that both have sticky from the banner in the squad. both have a defensive ability with bladeguard having a 4+ invul and -1 to hit in melee while victrix guard have -1 to wound always and a 2+ save. the bladeguard squad does have the wardens as ablative wounds as you can lose 16 wounds with the banner and the 4 humans before having to take it on the blade guard.

in terms of damage output i feel like victrix guard have better damage in melee as not only are the ws 2+ base and more attacks but also have the banner for +1 attack and mainly +1 strength. this makes their power swords str6 which is a big breakpoint against t5, t6, t10 and t11 which are now very common now with the space marine changes. especially against terminators where going from str5 to str6 is massive as also with lance through gene wrought might means you will wound terminators on 3+.

the footprint is of course bigger for the bladeguard brick as it has 13 models instead of the 8 of the victrix guard. it does do something cheeky and that is give the opponent a target for grievous blow so it isn't a free redraw for the opponent.

points are also pretty high ofcourse with both squads as the victrix brick is 555 with calgar and kaius while the bladeguard with wardens and calgar is 485 points which is a pretty big difference. so is 70 points worth it for the extra damage.