r/blender • • 11d ago

News Blender Survey 2026

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119 Upvotes

Hey!
Blender Foundation just launched its annual survey to better understand the user community and determine the future direction of the Blender project.

It's anonymous and quick, only takes 5 minutes to complete.

https://www.blender.org/survey

Thanks in advance for participating! Your input will help shape the future of Blender ๐Ÿงก


r/blender • • 11h ago

Original Content Showcase Spyro learns to fly

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3.1k Upvotes

r/blender • • 5h ago

Original Content Showcase This is what I created yesterday.

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766 Upvotes

Let me know what you think.


r/blender • • 13h ago

Original Content Showcase Designed Hindi Sci-Fi Font in Blender

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866 Upvotes

r/blender • • 19h ago

Original Content Showcase First blender project into 2 weeks. Hope you like it!!

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1.9k Upvotes

r/blender • • 12h ago

Original Content Showcase I made a trailer for my university's FSAE team

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427 Upvotes

When I was tasked with creating a trailer for my university's Formula SAE team (Melbourne University Racing), I was really inspired by Ash Thorp, Colorsponge and William Landgren, so I set out to do something similar.

A FSAE team is comprised of students who design, build and race a formula style racecar, competing against other universities every year.

I've been experimenting with my post workflow a lot, especially within DR and Fusion and I think this helped me finalise it.

Octane 2026.4, Album - EVINETTA by Pilotpriest


r/blender • • 4h ago

Original Content Showcase This took 4 months

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94 Upvotes

After 4 months of hard work EVERY DAY, I modeled this large metropolis in Blender.


r/blender • • 8h ago

Free Tutorials & Guides ME TRYING TO SEEM PROFESSIONAL (New Rigging Tutorial) ๐Ÿ˜

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151 Upvotes

My new rigging tutorial is out!

Watch it here:
https://youtu.be/EFH4wZeXu3w

In that video I will show you how to rig a whole Scissor Lift with just one controller.

Iโ€™ll walk you through my process of setting up the bone chain, using some constraints to automate the movement, and also showing the ups and downs (hehe) of some alternative ideas.

I hope you like it ๐Ÿ™‚โœŒ๏ธ


r/blender • • 14h ago

Original Content Showcase First animation in over 3 months | No Ai

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302 Upvotes

r/blender • • 2h ago

Original Content Showcase Testudor Pattern Tactical Dreadnought Plate

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26 Upvotes

r/blender • • 13h ago

Discussion So many of these types of channels have been popping up which are obviously made with claude and the worst part is they claim that it's not AI at all.

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199 Upvotes

if it was just that they were made with ai, fine. But they take credit for the animation saying its their blender skills and hard work and saying its not even AI. And all their fans believe them. Mods if this is the wrong place to post you can remove it I just wanted to say this somewhere, my bad.


r/blender • • 2h ago

Original Content Showcase Mega Bevels (WIP)

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22 Upvotes

Ironically, evaluating smooth blends between meshes has been a headache for as long as I can remember. Historically I've been stuck with three poor options:

  1. Native 'bevel' (either manual or modifier), which requires nice mesh topology to achieve large blends
  2. Implicit approach (i.e. voxel remesh or creativity with volume geometry nodes), which is flexible but completely destroys topology even far from the blend
  3. Sculpt-mode smooth tool with dynamic topology. Due to being imprecise, this isn't ideal for hard surface modelling, among other issues.

As part of a course project, I'm developing a PDE-based tool to make this easier. This operates on existing vertex coordinates, rather than creating new ones, and so it keeps meshes watertight. I plan on releasing an add-on, but wanted to share this in-progress demo. For those interested, here's a sketch of how it works:

  • Choose a set of source edges, defined in this demo as the intersection edges of a mesh boolean
  • Calculate geodesic distances from each vertex to those source edges (I use a heat-based solver introduced by Keenan Crane)
  • Extract isolines (at some user-chosen distance) of the distance field by linear interpolation and splitting faces (this can be done in real time)
  • Smooth the interior region (implementing this robustly remains a work in progress. the demo shows biharmonic energy flow, but this isn't always particularly well-conditioned).

Happy to discuss more if people have questions! Let me know what features would be useful - I think preserving texture UVs for instance would be handy and not too-difficult. I also plan to incorporate a 'profile' option that allows control over the shape of the blended region.


r/blender • • 10h ago

Original Content Showcase This is what I created today.

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81 Upvotes

Title: "Where the Sky Meets Stillness"...
Your thoughts?


r/blender • • 3h ago

Original Content Showcase Another Project

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18 Upvotes

This is probably my favorite project that I have modeled. Took me just over 2 months, but the final render is BEAUTIFUL. But I did have help with this project with some of my friends.


r/blender • • 13h ago

Discussion As a professional VFX artist, the industry doesn't care if it's your "first blender project"

113 Upvotes

I know most posts like that are just click baits and this may sound obvious to some but no one in the industry cares if it's your first blender project or first render or whatever.

In most cases it's actually the other way around, experience with a software and in the field is much more important than being fast learners.

The most important aspect of being a 3d artist is being able to deliver good quality assets in the required amount of time while being able to work with other people.

It doesn't matter if you are 15, 40 or 80, in most cases having less years of experience it's just going to penalize you.

So focus on your skills and become a better artist, do not compare yourself to click baits that are only impressive for 2 minutes on social media.

Edit: I thought it was clear I was talking about those "first time using blender" with insanely good artworks, apparently it wasn't, I've nothing against beginners sharing their first work


r/blender • • 4h ago

Original Content Showcase Retro Snake.

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20 Upvotes

r/blender • • 1d ago

Critique My Work WE DID IT! We reverse-engineered Blender with AI and made it open source. Introducing BlenderCraft ๐Ÿš€

22.5k Upvotes

After an entire weekend of running 19 autonomous Claude agents and burning an irresponsible amount of tokens, we're proud to announce BlenderCraft.

A 100% free, open-source, clean-room reimplementation of Blender.

We achieved something incredible:

โœ… 100% feature parity with Blender
โœ… Modeling, sculpting, animation, Geometry Nodes
โœ… Cycles and Eevee rendering
โœ… Native .blend file support
โœ… Windows, macOS, and Linux
โœ… No subscriptions. No paywalls. Free forever.

We even managed to reproduce the original source code almost line by line.

Our biggest breakthrough came when we discovered a mysterious public repository containing the entire source code:

https://projects.blender.org/blender/blender

Apparently, it's been there since October 13, 2002.

24 YEARS AGO.

So yeah, we didn't actually build anything.

Turns out the Blender community solved the whole "free and open-source creative software" problem 24 years before AI made it trendy.

Jokes aside, massive respect to Ton Roosendaal, the Blender Foundation, and the thousands of developers and contributors who made Blender what it is today.

While everyone's celebrating AI for making software free and open source, these legends have been doing it for decades.

Software is over. Blender was just early. ๐Ÿงก

https://x.com/ofdavarci


r/blender • • 23h ago

Free Tutorials & Guides Not new to making characters. But new to rigging them. what do you think?

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593 Upvotes

So, I'm not new to making characters but I was always bothered by buttons and buckles or basically any solid object like a knife or walkie talkie stretching or deforming when the character starts moving. I also don't have much experience with rigging and skinning.

This was my solution! What do you think?

should i just leave them? since they are barely visible?

By the way this is a game asset, so I think extra bones are overkill.


r/blender • • 17h ago

Original Content Showcase the way beyond

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171 Upvotes

r/blender • • 7h ago

Original Content Showcase A rocket salvo

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24 Upvotes

A render that depicts a salvo of three IRBM conventional warheads impacting.


r/blender • • 1h ago

Original Content Showcase Surface Swirl

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โ€ข Upvotes

5.2 update to the surface swirl and flow geometry nodes setup


r/blender • • 1h ago

Original Content Showcase Operations in the exclusion zone gone awry

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โ€ข Upvotes

r/blender • • 8h ago

Critique My Work Greek ship

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27 Upvotes

working on this fan art from ac odyssey


r/blender • • 1d ago

Original Content Showcase Warning! Nude android at the end.

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1.1k Upvotes

Premade poses take forever to make but are so helpful when animating that they're almost a crutch. Here are all of Alethia's poses so far. I think there are 436.. I need to count. As I animate, if I stumble across a good one, I add it to the library. Interesting note that there are so many poses that it will drastically slow down your viewport scrubbing, so I needed to put the poses and the character in a master file and link them to the animating file. For whatever reason, it speeds things up. Anyway, fun stuff. Hope it's interesting.