r/gamereviews • u/OFFBTK • 24m ago
r/gamereviews • u/_deffer_ • Mar 20 '23
Discussion Submission Restrictions Removed
So when I took over this subreddit several years ago, it was basically a favor for someone who was deactivating their account and they were going to be making a new one to take it back over. Well, it's been... a long time and I don't think they are coming back. (Insert dad getting milk/cigs lame joke here...)
I'm not as active on reddit as I once was, so I didn't really dig into the issues revolving around why certain members couldn't post in the subreddit, but I think those issues have been resolved.
I didn't create this subreddit. I will still check in here and there, but it's mostly been an organic community untouched by myself. I'll continue to allow it to be organic. Vote the good stuff up. Vote the bad stuff down. Message me if there's an issue.
Any volunteers to moderate are welcome to message.
r/gamereviews • u/JaydevAcharya • 25m ago
Discussion Mirrors Edge made me cry!!!
I only just started playing the game. And the first thing that my mind went to is the music that immediately transported me back to late 2000's.
But the 2nd was "OMG! Why is this game so god dang pretty"
The white being the dominant color to show how sterile the city is. Then there is the Blue and Orange combination. Which is a classic color combination. But done so well and just elevated in this game. Very common but my god it looks so good in that game.
What made me cry was definatley the nostalgia that hit me due the combination of everything. The art style, which is very 2000's/2010s. And then that music OMG
It's a different world man... in that game.
I'm in the dream future of 2000's. The future we imagined back in 2000's and early 2010's.
r/gamereviews • u/BradAsAHatter • 1h ago
Article Darkenstein 3D Director's Cut PS5 Review - Hobo John Wick Vs Nazis
Hokey humor, and Nazi killing abound in this Wolfenstein inspired boomer shooter port. Published by Dolores Entertainment S.L. and developed by ROWYE, Darkenstein 3D Director's Cut attempts to modernize the 90's boomer shooter genre with upscaled graphics and 60FPS gameplay. Featuring a Hobo on a mission of revenge and rescue in hopes of getting back his canine companion we follow him through 13 stages as he gives Nazi scum what for. Sadly this mission objective is currently held back by a game breaking bug on console that turns the screen black after finishing the first stage. Leaving it mostly unplayable in it's current console state.
r/gamereviews • u/Whole_Club_3242 • 8h ago
Discussion FIREWATCH REVIEW 10/10
HEYY GUYS, I started writing review articles for video games that I’ve played and beaten!!! I just published a review of my 2nd favorite game of all time, Firewatch.
Quick Summary:
You play as Henry, a man going through the hardest stretch of his life, who takes a summer job as a fire lookout in Wyoming’s Shoshone National Forest to escape. His only company is Delilah, a fellow lookout he only ever talks to over the radio. What starts as a peaceful getaway slowly turns into something mysterious and unsettling.
I post these articles on my Substack and Instagram page. Check it out; show some love and subscribe to my Substack page!!!
I study Game Development at De La Salle University, and I am hoping to get closer to the gaming community as well!
Instagram Account:
https://www.instagram.com/conkell__/
Firewatch Review:
https://substack.com/@conkel/note/p-220964482?utm_source=notes-share-action&r=9209xu
r/gamereviews • u/GameActu • 4h ago
Discussion J’ai créé Game Actu, un site de tests de jeux vidéo écrits et notés par les joueurs. J’aimerais vos retours
r/gamereviews • u/bisbashboom_ • 10h ago
Discussion Game you hated at first but ended up loving after
r/gamereviews • u/Accidental_Pineapple • 19h ago
Video Quarantine Zone: Miami review - Yes it's bad
Honestly it's hard to complain about something that's free, but goddamn if this didn't feel like a huge waste of time.
r/gamereviews • u/Tyolon • 17h ago
Discussion Evil West (PC) - It’s Cowboys vs. Vampires in a Shoot’em Up Game at High Dawn
Evil West is one of those childhood fever-dream games. At its core, it is strictly about playing a gunslinging cowboy fighting an onslaught of vampires at high noon. The premise just sounded like too much fun to pass up. Did I mention that their ad campaign featured the infamous Danny Trejo? Oh, and the game would go on to win three honors at the NYX Game Awards to boot: Best PC Game, Best Weapon Design, and Best Game Advertising.
Growing up around the rodeo circuit my whole life—where both my father and brother were real-life, everyday cowboys—means there is a sentimental nostalgia that comes whenever a game gives a nod to the Old West. However, the true cowboy lifestyle was never for me. That is why I am home playing a video game while my brother and father are out on the range where the deer and the antelope play.
On the flip side, vampires hold a special place in my heart as one of my all-time favorite monsters. I think back to timeless classics across movies, shows, and books: Van Helsing, Dracula, Salem's Lot, Midnight Mass... the list goes on and on. Vampires are just such a nostalgic creature that it's hard not to love them (or fear them).
So when the game went on sale, I lassoed it in and added it to my never-ending backlog (damn you, Steam Sales), knowing I’d have to play it when October rolled around to get me into the SPOOKY SEASON spirit. After logging nearly 13 hours of gameplay and reaching the end credits, I think it's time we dive in to see if this adventure is really worth sinking your teeth into.
So let's sit back, relax, and review: Evil West.
STORYLINE - (6/10)
Our story begins on the American frontier, set in an alternate reality where humanity is secretly being preyed upon by an ancient race of vampires known as the Sanguis. To fight back against the endless hordes of the night, the government has instated the Rentier Institute: a secret monster-hunting organization that uses state-of-the-art weaponry powered by advanced steam and lightning technology. It’s incredibly fitting for the Old West setting, where the next big real-world inventions were steam engines and the light bulb.
We play as Jesse Rentier, a rugged, take-no-BS, shoot-first-ask-questions-later kind of cowboy. While he serves as a boots-on-the-ground field agent physically fighting the vampire threat, he also happens to be the heir to the Rentier Institute. He is the son of William Rentier, the head and brains behind the entire operation. Their relationship is notably strained given Jesse’s reckless approach to handling missions. His dad views his field tactics as dangerous, even if they get results. We quickly get the sense that William wants Jesse to adopt a more political stance and step into a leadership role, but Jesse firmly believes that taking action does far more in the fight against evil than simply talking about it.
Our journey immediately thrusts us into the action with a good ol’ train derailment—and seriously, name me a single cowboy movie where a train doesn't get hijacked, blown up, or derailed! Accompanying us is our current partner and mentor, Edgar Gravnor. Edgar is growing old and also wishes to see Jesse take a stronger hand in leading the Institute. As William's former field partner, Edgar used to crave the thrill of the hunt just like Jesse does, so he deeply understands our protagonist's mindset.
Derailing that opening train sets a massive plot in motion: the vampires have started transporting blood. Something big is underway, and it seems the monsters are making a push to turn the tide of the war in their favor. Soon after, we meet our main antagonist, Felicity Durbano (and I still hear her eerie, cynical laugh every now and then). She is pure evil wrapped in a little girl's body—though later in the game, we learn that her tiny frame hides a much bigger monster than we first thought. Felicity completely rejects the old vampire ways of hiding in the shadows and making small tactical strikes, which she feels is an endless battle where neither side ever truly wins.
Instead, she wants to completely eliminate humans by forcing them to mutate into monsters subjected to vampire overlords. When the council of elder vampires disapproves of her radical methods and Jesse ultimately kills Felicity’s father, her vendetta becomes intensely personal. She launches a direct assault on the Rentier Institute, striking a near-fatal blow against William Rentier. Although, one could argue that death would have actually been a blessing in his case.
The game then takes us on a journey spanning 16 linear chapters. The loop mostly consists of uncovering Felicity’s true intentions, upgrading our weaponry so we can ultimately defeat her, and adhering to our contractual agreement with the government to protect humanity. Along the way, you’ll meet the most punchable character in the game, James Harrow; a strong-willed, brilliant scientist named Dr. Amelia Blackwell; and a tech-savvy engineer, Vergil Olney—alongside a handful of unique vampire bosses and a grand old fight with our own dad.
Overall, the campaign is enjoyable, features a few solid moments of storytelling, and absolutely does not overstay its welcome. While the narrative isn't anything to write home about, I had fun. There were plenty of chuckles along the way, and the game successfully delivers the true grit of being a gunslinging cowboy fighting off a vampire apocalypse.
GAMEPLAY & COMBAT (6/10)
Evil West is a third-person, combo-based action brawler. The core mechanics rely heavily on melee strikes delivered by your electricity-infused gauntlet, allowing you to viciously bash in the skulls of your enemies. The more consecutive hits you dish out, the more damage you put out, which eventually allows you to activate brutal finishers or trigger specialty weapons and high-voltage abilities.
You truly have a massive—and one could argue, overwhelming—arsenal at your disposal. From a rifle, a shotgun, and a flamethrower, to a crossbow, a stun stick, dynamite explosives, and my absolute favorite, the old reliable revolver... there is a weapon here for every playstyle. However, as much as I loved having such a diverse array of guns, I did find it to be almost too much at times. Because you carry every single unlocked weapon simultaneously, it was easy to completely forget about half of them simply due to the sheer volume of gear to track. That being said, when you did successfully chain the right combo or remember to use your entire kit, you felt like a total badass, vampire-killing machine. It’s an incredible power fantasy.
Throughout the campaign, you encounter roughly 25 unique enemy types. I really appreciated that the developers included a lore log for each monster, explaining its role and rank in vampire society. As a monster hunter, I feel like lore is essential to truly immerse yourself in the craft—you need to know the enemy to understand how to destroy them. While the variety of monsters and vampires helps keep the pacing fresh, the combat loop can become repetitive. By the second half, it feels like the game's only method of increasing the difficulty is to just throw an overwhelming number of bodies at you simultaneously in enclosed arenas.
This artificial difficulty spike makes it extremely hard to build up a combo, completely derailing your momentum and forcing you into a state of frustrated button-spamming just to stay alive. There was one monster in particular, the Hive Crone, that had me dropping multiple F-bombs during my playthrough. That wretched, flying, bee-like thing would hover into the arena and drop glowing orbs that made all the other enemies completely invulnerable until you manually shot the orbs down. I have no idea how stressful this game gets on Hard or Nightmare difficulty (perhaps someone reading or listening to this review can chime in!), but I found Normal difficulty to be the perfect sweet spot between progressing the narrative and facing combat that felt rewarding—even if it was occasionally infuriating.
Outside of combat, the game features a few simple puzzles where you need to connect power lines to energize switches, or shoot specific environmental targets to open doors. These moments only make up a very small portion of the experience. There is also some minor exploration in the form of tracking down hidden rooms—usually tucked away behind explosive barrels—which unlock secret pockets of the map containing cash loot and cosmetic collectibles. Ultimately, the exploration is extremely limited; the game is aggressively linear and completely railroads you forward. But honestly? Evil West is unapologetically all about the action. Everything else is just background noise.
SKILL TREE (7/10)
There are two unique skill trees in Evil West that do allow for quite a vast diversity of gameplay. You have the Perk tree which really focuses on Jesse’s enhancements such as health, electrical charges on the gauntlet, and combos. You acquire perks by progressing through the campaign, killing monsters, and leveling up.
The second skill tree is the Upgrades tree, which allows you to have your arsenal of weapons dish out all kinds of different damage, with most of them ultimately gaining the ability to be enhanced with electricity, allowing them to dish out massive amounts of damage or chain their damage to multiple units. Most of the Upgrade tree skills require you to find blueprints found in hidden areas around the map. These blueprints were usually tucked away in chests that also contain gold, which is the in-game currency needed to buy the upgrades once unlocked.
I felt the game did a great job of balancing out the Perk-to-Weapon ratio, and having the two distinct trees allows you to tailor your build to your preferred playstyle and weapon. That being said, it is fairly limited in the sense that this game is purely about shooting and punching things, so your two options were really split between a melee build or a ranged build.
Also, due to the Upgrades requiring you to find blueprints and then find gold to unlock them, it meant you needed to constantly be on the lookout for hidden areas and loot boxes. The constant anxiety of potentially missing an area, knowing if I went too far I couldn't go back, did take away from some of the enjoyment of the game for me. Not to mention, it's impossible to completely finish your skill tree in a single playthrough, so it almost forces your hand in replaying on a NG+ to achieve 100%.
That being said, I still felt myself progressively getting stronger through my playthrough, which gave me the feeling of going from a regular gunslinging cowboy to a true badass vampire hunter equipped with Tesla-like weaponry that completely fried my enemies. To boot, the game has a great built-in respec through the use of generators that you encounter several times in your playthrough, which allows you to completely reset your skill tree without any form of repercussion or penalty. I like when a game does this because it does allow you to be a little more strategic if you feel stuck and need to shift your skills around to match the current boss or monsters you encounter. It gives you true freedom to experiment with different builds and skills.
GRAPHICS & TECHNICAL PERFORMANCE - (8/10)
I have to say, this is where Evil West really shines. The visuals are stunning, and the use of electric-powered weaponry adds sharp, vibrant blue arcs that practically pop off the screen as you fight across dry desert wastelands, eerie dark swamps, and freezing-cold mining shafts. When you throw in all the explosions, fire, and environmental destruction, it really paints a masterpiece of action design.
However, in a bizarre twist of irony, the in-game play graphics actually far outshine the cinematic cutscenes. I don't think I've ever encountered a game where the cutscenes look noticeably worse than the active gameplay, but here, the characters felt incredibly stiff. There was a distinct lack of natural movement in their body language and facial features. They felt forced, which made the voice acting—which we will get to next—stand out awkwardly because their faces completely failed to capture the true emotion of the dialogue.
On the bright side, the actual monster and character designs were fantastic. I truly enjoyed the visual variety of all the different beasts you encounter. Jesse looks and feels like an absolute badass, fitting his role perfectly. It felt as if Van Helsing himself had been raised in the Wild West, and I loved every second of it. I just wish the game did a better job of fleshing out the characters' faces to make them feel a little more human. But hey, there's a part of me that thinks maybe that's just how people were back when the West was a lawless wasteland. Perhaps the brutal elements just made everyone rough, tough, and look as if their faces were completely filled with botox.
VOICE ACTING & NPCs (7/10)
The voice acting in Evil West was actually very good. I felt that the characters' voices matched their aesthetics and personas perfectly. Everyone had that raspy, rough-and-tough grit to their delivery, which really helped immerse you in the world. As I mentioned in the graphics section, it just felt awkward when the characters' stiff motions and blank facial cues didn’t line up with the raw, impressive emotion being put forward by the voice actors.
Fighting alongside a few of the NPCs and getting to engage with them helped build genuine relationships within the story, making me start to actually care about (and occasionally hate) certain characters. I loved Edgar and really wish we could have gotten to know him better—either by playing as him in co-op or through a prequel DLC exploring a younger Edgar alongside Jesse’s dad, William.
On the flip side, you also meet one of the most punchable characters I’ve ever encountered in a video game: James Harrow. To me, generating that kind of genuine annoyance means both the writing and the acting had to be top-tier to draw that level of emotion out of me. All in all, the NPCs, voice acting, and dialogue are well-written. Even as you simply traverse the world or walk around the Institute's hidden base, random field agents will make background comments and address you. I really appreciated this detail because it made the world feel alive. However, that immersion was occasionally ruined by the lack of lip-syncing effort; ambient NPCs wouldn't move their mouths or bodies at all while speaking, making the voices feel completely out-of-pocket and leaving me confused as to who the heck was actually talking to me.
ACHIEVEMENTS - (5/10)
Evil West does a decent job of naturally rewarding you with achievements throughout your playthrough. I was able to unlock exactly 15 out of the 30 total achievements (50%) without ever feeling the need to go extremely out of my way or grind for them. That being said, there were a few I initially strived to pick up along the way but ultimately abandoned due to a lack of interest, general frustration, or the sheer grind required.
Some of them are just incredibly difficult—specifically the boss-fight-specific challenges. Others, like the collectible achievements, are incredibly easy to miss by pure accident; simply progressing slightly too far into a map area can trigger a point of no return, locking you out of going back to grab whatever you missed. That mechanical choice is frustrating and, in my opinion, just wasn't worth my time. To boot, I felt the normal difficulty was challenging enough on its own. I fear that playing on the harder difficulties required for the remaining trophies would just lead to a miserable time, which a handful of these achievements are directly related to.
DLC & EXPANSIONS - (NR)
The only DLC available for this game consists of purely cosmetic packs that allow you to change your outfit and gun skins. Sitting at $3.99 CAD regular price (or around $2.59 CAD on sale), I skipped the DLC entirely, and as such, I cannot give it a formal rating. I will mention that there are plenty of unlockable skins available naturally just by playing through the base campaign. I’d highly recommend just pursuing those in-game rewards instead of forking out extra cash—unless you really fall in love with the game and want to throw some extra financial support to the developers.
CO-OP MODE - (NR)
I unfortunately did not have a friend who shared my exact interest in wanting to play as cowboys fighting off a vampire apocalypse. Because of that, I did my entire playthrough as a solo run and cannot rate the cooperative mode firsthand. However, I think it is important to note that the feature is there if you want to play with a buddy.
Just keep in mind that both of you must own the game and run it on separate devices, as there is zero split-screen support and absolutely no crossplay. From what I’ve gathered from the community, the co-op campaign can be a blast, but it comes with some heavy caveats: only the host gets the story progression credit, both players awkwardly play as Jesse simultaneously (you don't get to play as Edgar, which is a massive missed opportunity), and the game automatically scales the difficulty by giving enemies a ton of extra health and damage. I also heard that camera angles and transitioning between mission barriers can prove to be a bit clunky with two people. My recommendation? Run this one solo—though I completely realize I am being biased in saying that!
COST & RETURN ON INVESTMENT (ROI) - (6/10)
For my final analysis, I always like to look at a game's cost to see if I truly got meaningful value out of my money. I paid $11 CAD for this game on a Steam sale, whereas its regular retail price sits at $69.99 CAD. Logging exactly 12.8 hours puts my rough ROI at about $0.86 per hour played.
At that sale price, I feel like you get a totally fair amount of value and would be comfortable at $1 paid per hour. However, I would have been deeply disappointed if I had paid full retail price for this experience, as then I’d be looking at nearly $5.50 per hour of game play. Most people could easily punch this game out in a single weekend, especially if you are only focusing on progressing through the main story. My ultimate advice is to hold off on this one until it goes on a deep sale. Pick it up if you can find it for $15 or less. Do not pay full price.
REPLAY VALUE - (5/10)
Unless you are a hardcore completionist, this game is as good as over the second you finish your first playthrough. With a strictly linear storyline that is always going to have the exact same outcome, the same enemies, the same bosses, and the exact same arsenal of guns, there is really no reason to step back into this world. The only exceptions would be if you are actively trying to hunt down all the remaining achievements, or if you wish to challenge yourself by taking your endgame gear into a New Game Plus (NG+) run on a much harder difficulty.
CONCLUSION & FINAL SCORE - (6/10)
All things considered, Evil West is a good game. It’s not great, nor is it life-changing, but it sure is a fun time—especially if you enjoy cowboys and vampires. The game can easily be beaten in around 10 hours, meaning it isn’t that much of a time commitment to take on. The story, while straightforward, is interesting enough and doesn’t overstay its welcome. I’d recommend giving it a go and simply enjoying it for what it is: a rough-and-tough, badass cowboy game that lets you beat the living crap out of vampires.
ESSENTIAL TIPS & TRICKS
- Prioritize the Hive Crone: Make it a golden rule to stop whatever you are doing and take down the flying bee monsters first. Letting them shield heavy bruisers will derail your combat momentum and get you killed.
- Abuse the Zap Dash and Zap Pull: Don't play this like a traditional cover shooter. Use your gauntlet energy to instantly teleport to enemies or pull flying pests to you. Staying mobile is your best defense.
- Watch for the Glowing Circles: Train your reflexes to instantly pull out the rifle when an enemy weak spot glows. Disrupting their heavy attacks saves your health bar and deals massive counter-damage.
- Destroy Every Crate and Barrel: Since gold is strictly finite on a first playthrough, punch every wooden box and check behind every explosive barrel. Missing blueprints or cash early on will hurt your weapon progression later.
- Don't Be Afraid to Respec: If a boss is completely wiping the floor with you, head to the nearest generator and reset your skill tree for free. Swapping from a melee-heavy build to a ranged-heavy build can completely change the difficulty of a fight.
GAMES SIMILAR TO EVIL WEST
If you are trying to picture exactly how this game plays before diving in, it sits in a really cool sweet spot between some legendary franchises:
Bullet Storm: I found Bullet Storm shares a very similar, electrical weapon based mechanic and is just non-stop high octane, shooting, ass-kicking fun!
Shadow Warrior 3: A fast-paced, linear shooter with some melee combat that focuses on a heavily arena-like combat that requires you to pull off fantastic finishers to heal your health back.
God of War 3: Similar game play in the sense of a third-person over-the-shoulder camera that requires you to pull of heavy melee combos mixed in with a few powerful weapons to make you feel god like.
Thank you for reading my review. Be sure to let me know if you agree or disagree with any of my notes, I always encourage open discussion and value everyone's opinions.
Happy Gaming!
~ Tyolon
(P.S. Check out my YouTube Channel (Tyolon) for video game reviews, content, and more!)
r/gamereviews • u/ED_KICK • 1d ago
Discussion Legend of Zelda: Breath of the Wild Review
If you like the review or wanna help me out a bit please check out the review on Instagram! Just started the page so anything helps! Full review below!
https://www.instagram.com/reel/DenVkiDxyWI/?xtok=ZzB4czB0d3R4bHB1
It's interesting and a bit daunting to try and discuss one of the highest rated games of all time almost 10 years after it's come out. To try and come up with anything original or additive to say, especially someone (unfortunately) not well versed in the franchise. So I'll start with a hot take, I think the weapon degradation is a positive here, the game is better for it than if it didn't have it, and it is totally in line with how the rest of the gameplay systems are designed. BOTW is so systems and physics driven and the way you have to play in response to weapon degradation further emphasizes those elements. I really think the flow of running up on a camp, using an ability, then firing a couple arrows, then going to melee, having your weapon brake and scrambling to pick up whatever weapon the enemy dropped works better than no weapon degradation. Than just having a few weapons that never brake, just locking into a couple favorites, and getting to where you never really need to alternate, never need to scrounge around, afraid to chuck a sword over a cliff at something cause you don't want to lose it. I understand people's frustration with the system but to me it makes so much sense here in my opinion.
To me not having it would feel too static for a game that in every other aspect feels sooo free flowing and organic, that's one of the things that struck me in my playthrough, just how organic and natural the world and moving thru it feels. You're constantly foraging, always utilizing the world, its terrain, its weather, and its elements to your advantage in combat, exploration, and puzzle solving. And somewhat unexpectedly for me, not really knowing what I would gravitate to here, but I think it's BOTW's Hyrule that's easily the best part of the game. I think this open world is an astonishing achievement of world design. In its scope and scale, in its atmosphere and ambience, in its verticality and sparsity, in how you traverse and utilize it, and how varied it is and just how it looks. I can't really emphasize enough how good this world design is, it's just a joy to explore, traverse, and even more shockingly for a 2017 Switch game, it is an absolute joy to look at. I'm shocked how good this game looks playing it for the first time in 2026. It's obviously not photo realistic or high fidelity by any means but man the ambience is soooo unbelievably good here. The sweeping vistas, the sunrises and sunsets of the day/night cycle, the atmosphere of the dynamic weather, the different biomes and regions and how the flow into and contrast one another it's just a flat out a fantastic looking game.
And it's that world design and atmosphere and ambience and soundtrack and verticality that makes exploration so good. And the thing in BOTW that enjoyed doing the most. It's one of the best at "oh I'll just go right over there, see what that is and then I'll stop playing" then finding yourself halfway across the map the other direction 2 hours later. Yeah, the combat is good, it's heavily carried on that physics system, the elements system, and all of the tools at your disposal but thru my full 90ish hours I enjoyed it the whole time, only skipping over enemies right at the end, finding new ways to use all the tools at your disposal I think keeps it fresh beyond what the bones of the combat might have done on their own. And the shrines, the puzzles they were also good. Obviously with there being so many not all are mind-blowing by any means but some were very good and again after basically 100 hours I never tired of finding and solving these shrines and I think that's really impressive for just how long you spend with those core objectives. Maybe it seems odd to relatively quickly brush over two of the largest mechanical elements of the game (combat and shrines) but I really think that's how good this open world is, just how good the world design is. And that's coming from someone whose Zelda experience is embarrassing minimal but whose open world experience is quite high. And for Nintendo to pivot to this trend that they really hadn't dabbled in to often to achieve something this impressive, is again astonishing in my opinion. And I was certainly excited to finally play BOTW but also in the back of my mind I was worried that the near decade of universal hype would set my expectations too high, and while it's not my #1 favorite game of all time I would certainly say it met and even exceeded all of the expectations I had for it. For the analyzing I could do of its systems or mechanics or themes (all of which are excellent in different ways) it simply just comes down to one thing - Breath of the Wild was a joy to play.
9/10
r/gamereviews • u/BeastLordJ • 1d ago
Video Sett Review's: Signalis
This Game made me sad is probably the best thing to say. It was also visually pleasing, the gameplay was fun and grounded and choose to tell a meaningful story that was also a bleak look into humanity's possible future.
r/gamereviews • u/FireTight • 2d ago
Video This Czech WWII shooter is BARELY playable...
Ambitious. No doubt about it. But at the same time, this solo project by a Czech developer is a total mess. I gave it a quick try whilemakinga videoaboutSilent Hill: Townfall, and what I saw… well, it didn’t convince me at all. AI voice acting, terrible optimization reminiscent of my 15-year-old attempts to play Arma on anything higher than low settings,user interfacein a mix of Czech and English, a commander redefining seats in trucks, and then… then the Germans arrived and, inevitably, the shooting began. So I set the game aside, and while I continued working on Silent Hill, the developer kept releasing patches furiously, almost every day. So I guess we’ll startagainfrom the beginning.
More in my early access review!
r/gamereviews • u/JaydevAcharya • 3d ago
Discussion Dishonored ruined other games for me lol.
There 100's of game that are considered good.
One may have amazing gameplay. One may have amazing story, And one might make you deep questions.
But there are very few that can all of those and do them right.
Those are what I consider masterpiece.
Dishonored is that Masterpiece.
I can sit here and talk about all the other things that Dishonored does so well.....
but the part that ruined games for me was
The player freedom.
This game gives you ridiculous amounts of freedom
and variety in the consequences of your decisions.
HOW DID THEY DO IT? IT'S BLACK MAGIC.
r/gamereviews • u/MarioFanaticXV • 2d ago
Video A retro platforming trilogy of terror! Adam the Fanatic reviews Castlevania on the NES!
r/gamereviews • u/Acceptable_Gear_9475 • 2d ago
Video I Played Castlevania: Belmont’s Curse Demo… Here’s What I Think
feel free to come check out my youtube channel and my youtube reviews please Leave a like and a comment if you guys enjoy :)
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r/gamereviews • u/Important-Storm-5141 • 3d ago
Article Clive Barker's Hellraiser: Revival Switch 2 review
Hello all, really enjoyed this game (8/10). The review is maybe too long, but I had fun writing it, and tried making it entertaing..