r/blender • • 11d ago

News Blender Survey 2026

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120 Upvotes

Hey!
Blender Foundation just launched its annual survey to better understand the user community and determine the future direction of the Blender project.

It's anonymous and quick, only takes 5 minutes to complete.

https://www.blender.org/survey

Thanks in advance for participating! Your input will help shape the future of Blender ๐Ÿงก


r/blender • • 9h ago

Original Content Showcase This is what I created yesterday.

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1.1k Upvotes

Let me know what you think.


r/blender • • 16h ago

Original Content Showcase Spyro learns to fly

3.7k Upvotes

r/blender • • 1h ago

Original Content Showcase I think I'm addicted to realism ๐Ÿ˜ญ

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โ€ข Upvotes

My family was at the lake so I got a bunch of photoscans of the shore and they've been so incredibly fun to play with. The first image is a quick render I did to showcase them! I went a little crazy on the details (wetness, trees, compositing) but it turned out quite nicely. Questions and feedback are welcome as always!


r/blender • • 17h ago

Original Content Showcase Designed Hindi Sci-Fi Font in Blender

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938 Upvotes

r/blender • • 6h ago

Original Content Showcase Mega Bevels (WIP)

101 Upvotes

Ironically, evaluating smooth blends between meshes has been a headache for as long as I can remember. Historically I've been stuck with three poor options:

  1. Native 'bevel' (either manual or modifier), which requires nice mesh topology to achieve large blends
  2. Implicit approach (i.e. voxel remesh or creativity with volume geometry nodes), which is flexible but completely destroys topology even far from the blend
  3. Sculpt-mode smooth tool with dynamic topology. Due to being imprecise, this isn't ideal for hard surface modelling, among other issues.

As part of a course project, I'm developing a PDE-based tool to make this easier. This operates on existing vertex coordinates, rather than creating new ones, and so it keeps meshes watertight. I plan on releasing an add-on, but wanted to share this in-progress demo. For those interested, here's a sketch of how it works:

  • Choose a set of source edges, defined in this demo as the intersection edges of a mesh boolean
  • Calculate geodesic distances from each vertex to those source edges (I use a heat-based solver introduced by Keenan Crane)
  • Extract isolines (at some user-chosen distance) of the distance field by linear interpolation and splitting faces (this can be done in real time)
  • Smooth the interior region (implementing this robustly remains a work in progress. the demo shows biharmonic energy flow, but this isn't always particularly well-conditioned).

Happy to discuss more if people have questions! Let me know what features would be useful - I think preserving texture UVs for instance would be handy and not too-difficult. I also plan to incorporate a 'profile' option that allows control over the shape of the blended region.


r/blender • • 17h ago

Original Content Showcase I made a trailer for my university's FSAE team

555 Upvotes

When I was tasked with creating a trailer for my university's Formula SAE team (Melbourne University Racing), I was really inspired by Ash Thorp, Colorsponge and William Landgren, so I set out to do something similar.

A FSAE team is comprised of students who design, build and race a formula style racecar, competing against other universities every year.

I've been experimenting with my post workflow a lot, especially within DR and Fusion and I think this helped me finalise it.

Octane 2026.4, Album - EVINETTA by Pilotpriest


r/blender • • 1d ago

Original Content Showcase First blender project into 2 weeks. Hope you like it!!

2.0k Upvotes

r/blender • • 9h ago

Original Content Showcase This took 4 months

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118 Upvotes

After 4 months of hard work EVERY DAY, I modeled this large metropolis in Blender.


r/blender • • 6h ago

Original Content Showcase Testudor Pattern Tactical Dreadnought Plate

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61 Upvotes

r/blender • • 13h ago

Free Tutorials & Guides ME TRYING TO SEEM PROFESSIONAL (New Rigging Tutorial) ๐Ÿ˜

165 Upvotes

My new rigging tutorial is out!

Watch it here:
https://youtu.be/EFH4wZeXu3w

In that video I will show you how to rig a whole Scissor Lift with just one controller.

Iโ€™ll walk you through my process of setting up the bone chain, using some constraints to automate the movement, and also showing the ups and downs (hehe) of some alternative ideas.

I hope you like it ๐Ÿ™‚โœŒ๏ธ


r/blender • • 4h ago

Need Help! How do I achieve hair like this?

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31 Upvotes

I found these pictures on HiROKI ITOKAZU's page on weebly. I'd love to know how to make realistic hair like this. Does anyone know? You don't have to explain everything, just tell me what to look up, I'll figure it out. I'm pretty new to 3D


r/blender • • 6h ago

Original Content Showcase Surface Swirl

37 Upvotes

5.2 update to the surface swirl and flow geometry nodes setup


r/blender • • 8h ago

Original Content Showcase Retro Snake.

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62 Upvotes

r/blender • • 19h ago

Original Content Showcase First animation in over 3 months | No Ai

355 Upvotes

r/blender • • 18h ago

Discussion So many of these types of channels have been popping up which are obviously made with claude and the worst part is they claim that it's not AI at all.

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208 Upvotes

if it was just that they were made with ai, fine. But they take credit for the animation saying its their blender skills and hard work and saying its not even AI. And all their fans believe them. Mods if this is the wrong place to post you can remove it I just wanted to say this somewhere, my bad.


r/blender • • 1h ago

Free Tutorials & Guides Satisfying 3D Embroidery Animation in Blender

โ€ข Upvotes

Watch this 3D embroidery come together, then see how we made it in Blender. A quick breakdown of our procedural Geometry Nodes setup, experimental cloth animation, and Octane rendering with ACES.

Full Video - Instagram


r/blender • • 14h ago

Original Content Showcase This is what I created today.

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95 Upvotes

Title: "Where the Sky Meets Stillness"...
Your thoughts?


r/blender • • 5h ago

Critique My Work 917k/P1/M3GTR

15 Upvotes

During aftereffect it was like "OH MY PCCCCCC"


r/blender • • 18h ago

Discussion As a professional VFX artist, the industry doesn't care if it's your "first blender project"

125 Upvotes

I know most posts like that are just click baits and this may sound obvious to some but no one in the industry cares if it's your first blender project or first render or whatever.

In most cases it's actually the other way around, experience with a software and in the field is much more important than being fast learners.

The most important aspect of being a 3d artist is being able to deliver good quality assets in the required amount of time while being able to work with other people.

It doesn't matter if you are 15, 40 or 80, in most cases having less years of experience it's just going to penalize you.

So focus on your skills and become a better artist, do not compare yourself to click baits that are only impressive for 2 minutes on social media.

Edit: I thought it was clear I was talking about those "first time using blender" with insanely good artworks, apparently it wasn't, I've nothing against beginners sharing their first work


r/blender • • 1d ago

Critique My Work WE DID IT! We reverse-engineered Blender with AI and made it open source. Introducing BlenderCraft ๐Ÿš€

22.7k Upvotes

After an entire weekend of running 19 autonomous Claude agents and burning an irresponsible amount of tokens, we're proud to announce BlenderCraft.

A 100% free, open-source, clean-room reimplementation of Blender.

We achieved something incredible:

โœ… 100% feature parity with Blender
โœ… Modeling, sculpting, animation, Geometry Nodes
โœ… Cycles and Eevee rendering
โœ… Native .blend file support
โœ… Windows, macOS, and Linux
โœ… No subscriptions. No paywalls. Free forever.

We even managed to reproduce the original source code almost line by line.

Our biggest breakthrough came when we discovered a mysterious public repository containing the entire source code:

https://projects.blender.org/blender/blender

Apparently, it's been there since October 13, 2002.

24 YEARS AGO.

So yeah, we didn't actually build anything.

Turns out the Blender community solved the whole "free and open-source creative software" problem 24 years before AI made it trendy.

Jokes aside, massive respect to Ton Roosendaal, the Blender Foundation, and the thousands of developers and contributors who made Blender what it is today.

While everyone's celebrating AI for making software free and open source, these legends have been doing it for decades.

Software is over. Blender was just early. ๐Ÿงก

https://x.com/ofdavarci


r/blender • • 1d ago

Free Tutorials & Guides Not new to making characters. But new to rigging them. what do you think?

623 Upvotes

So, I'm not new to making characters but I was always bothered by buttons and buckles or basically any solid object like a knife or walkie talkie stretching or deforming when the character starts moving. I also don't have much experience with rigging and skinning.

This was my solution! What do you think?

should i just leave them? since they are barely visible?

By the way this is a game asset, so I think extra bones are overkill.


r/blender • • 6h ago

Original Content Showcase Operations in the exclusion zone gone awry

10 Upvotes

r/blender • • 21h ago

Original Content Showcase the way beyond

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176 Upvotes