Anthropic named Claude after Claude Shannon. Probably one of the smartest people to ever live. His masters thesis invented the field of information theory.
His master thesis[often claimed as the most important master thesis in history] was about using boolean algebra with transistors, essentially creating digital circuits and digital computing.
The papers about information theory, artificial intelligence and communication would come later on.
To add to your correction, he wrote about it using relays and switches because it was 10+ years before transistors were invented, but the digital logic applies the same. You just get like 1000x the speed going from relays to vacuum tubes and another 1000x going to transistors on chips, and I’m not sure how much more reliable they get but probably similar improvements in reliability over time. The problem with vacuum tubes isn’t so much damage caused by switching but by turning off and on the heating filament.
Heh... that's a relatively common, if oldfashioned, French name. So yeah... there even are dev called Claude probably. Which is kinda funny in a sad way.
Only yesterday I saw a guy advertising "his" mod which was 50% yoinked workshop content, 50% vibecoded shit and playing 100% of it needs you to sub to his patreon because he locked features behind it. Actually some shit you pull when you're too stupid to run a ponzi scheme.
This reminds me of the time a made a Big Mac. I drove to McDonald's, ordered a Big Mac and they handed me a cheeseburger. So, I said "No a Big Mac, there's no cheese on a Big Mac!" And they said, "Oh, you're right, here you go!" And they handed me a chicken sandwich. So, I said, "No, No, No! A BIG MAC! You know what McDonald's is famous for?!" And they say, "OMG, So sorry, you're correct! Here you go!" And they hand me a thing of French Fries. At this point, I said "No! It's a big burger! I'm trying to make a BIG MAC!?!" And FINALLY, they apologized and handed me a quarter pounder, which was good enough. And that's how you make a Big Mac!
I'm gonna be honest, depending on the game (particularly Bannerlord) Nexus was already flooded with crap mods that barely work.
The only real difference is that someone who could make mods prior to AI can now make mods quicker using AI while also having enough knowledge of coding to properly use AI to release more stable stuff.
It's absolutely crazy how many people on reddit blame AI for stuff that has always been a problem and now they want to act like AI is the sole cause of it.
Rule34 has an AI slop filter. Software depots should have too.
But more seriously, AI is likely permeating programming from now on, so it's not going to work. What you need is reviews. Some sort of seal of quality.
Yeah it's driving me nuts. Literally hundreds of posts of people saying "Hey guys I just made a (insert thing here, typically game lately)" and it's all AI bullshit.
Idk, just every time ive seen someone say they built something, it turned out to be an ai coded project, I think some real modders probably use the term but AI bros kinda ruined it
I've been a coder by trade for 15 years and "built" is the common term? Not sure what you're going on about. Anyway, anyone who knows what they're doing with AI can make a proper mod, I just didn't before because I didn't have enough time to do it. Also, it gets really annoying having to say "Claude built it for me" every time. Sure it did the bulk of the work but I had the idea and I steered it and tested it to make sure it's working properly. It's not a "click a button and it's done" kind of thing and Reddit idiots act like it is, while simultaneously claiming AI is stupid and can't really do anything, the biggest paradox of our times.
Real modders are using AI to assist them as well, at minimum to look for bugs. Eventually avoiding it is going to be like saying you hand carve your own furniture.
"I dug this hole!" said the first person to use a tractor, as about 90% of the people watching thought "You can only dig using your own muscles".
AI is a tool. All this did was lower the threshold for programming. Just like AI slop images were popular a few years ago, nobody's going to care about actually bad software in the future, or if someone says "they" programmed it, as it's about as true as 'being an artist because you opened MS Paint once'.
A lot of holes in the desert, and a lot of problems are buried in those holes. But you gotta do it right. I mean, you gotta have the prompt already set before you show up with tokens for the agent. Otherwise, you're talking about a half hour to 45 minutes worth of boondoggling. And who knows who's gonna come along in that time? Pretty soon, you gotta dig a few more holes. You could be there all fucking night.
Just using AI is fine- it's a tool to be used, after all. It's only a problem when more than... I guess 50% of the end product is created by AI. Again, AI is a tool- it's one that has a myriad of legitimate use-cases in programming.
As someone in the software engineering world, AI is being pushed and used for everything. It's not going away. For coding, many higher tier models can write better code than a lot of junior or even non-junior SWEs. And they can think through the problems quicker and develop plans that are often times more in depth. This is just the beginning... They've only just become popular in the last 1.5 years. Think about what it can do in 5 years time.
I think we are at a point where if (emerging) companies want to keep up, they will need to use AI. The reason it feels so "wild west" right now is because it is. A company is now capable more than ever, to just build the tool they want, rather than outsourcing that work or purchasing SaaS from another business. Obviously that doesn't include enterprise support, but at the cost they could be delivering it with just a couple of FTE, it might be a no-brainer.
In the same vein, it's ever more easy for someone who is completely unfamiliar with coding to build something. They don't care about the code. They just care that it works.
Whether we as software engineers like it or not, AI is going to change everything about how we code and build projects. It's already doing it and everyone can see it happening from the outside.
The point is, I don't see how we are ever going back. Eventually, I think codebases will be made for agents and not humans. The occasional hand tracing will be needed. But I think the agents will get so good that the need for that will decrease over time.
It's inevitable. Even if we/I hate the idea of it. Companies realize that and they are making changes, albeit way too quickly, and it's turning the job market on its head. In the 2010s entry level SWE jobs were abundant. Now, they're going to start drying up. Things won't slow down until companies realize that they are shooting themselves in the foot by making the jump too early.
No matter if you, me, or some guy across the world thinks it's immoral or a waste of resources, there is no doubt that it gives people access to information and resources that they never could obtain. People compare it to the dot com boom because it kinda is similar. It gives people easier access to information and lowers the bar for people to do things they would never have tried taking on previously.
And in this case, it gives people who are passionate in the gaming community, a way to give back and show their own creative ideas. Even if it's 50% AI or 100% AI. Yes, there's plenty of AI slop. But I think that's just a symptom of growing pains with the models and their capabilities. At the cost of lots of energy and resources, of course.
Enterprise-grade software is now more achievable and cheaper to produce than ever. Competence with execution of the project with proper testing? Well that's another story and I think that's part of the growing pains that everyone will experience over the next 5 years.
A company is now capable more than ever, to just build the tool they want, rather than outsourcing that work or purchasing SaaS from another business
Outside of places like /r/ClaudeAI and other communities who have actual professional, enterprise-level SWEs discussing this aspect of AI usage, you'll see very few conversations addressing real, "big boy" usage of LLMs for software development. The current, public-facing discourse we're seeing today is largely centered around the flashy stuff - gen AI images, videos, audio - the stuff that anyone can slap together in a minute at most just from downloading ChatGPT or Grok or whatever. Things like game mods and whatnot require just a bit more work, so that's where you'll see people dropping $20 on Claude Pro, or buying the $100 plan if they're inclined to spam their AI mods/apps everywhere.
But once you actually look at the difference between the flashy social media-oriented AI stuff and what's going on at the pro/enterprise level, you'll realize that all of the flashy stuff is just an advertising campaign. The $100/mo Claude Max plan can be used to burn through what would cost a business literally tens of thousands of $$$ in API costs. Consumer AI plans and features are loss leaders - designed to attract the consumer so that they take it to their employer to say "look what I used AI to build", and then their employer starts paying tens or hundreds of thousands for API access.
Everyone's expecting the AI bubble to pop - and, while it may very well pop at some point, the genie can't be put back in the bottle, as open-source models are getting increasingly sophisticated as well. But if things do start getting tight for AI providers, then they'll just ramp down the consumer side of everything - apps, image generation, and so on - while leaning even more into the B2B side of the equation, as that is what is far more likely to make them real money, because a billion dollar corporation has both money to burn and save and wants to expedite and expand the software side of their business. They don't care about AI-generated memes, they want their systems to be powerful and refined. That's the power of AI, and it's not something the average person sees or discusses.
This is only tangentially related to what you brought up and isn't specifically meant to address you, but I feel like it's an important aspect of all of this to mention.
But if things do start getting tight for AI providers, then they'll just ramp down the consumer side of everything
See here's the thing: they can't ramp down. Anthropic alone has over $400 billion in non-cancellable commitments on infrastructure projects to plan for more AI capacity. If this stuff doesn't have mass appeal they are screwed. The option to change course just isn't there.
The people using ai to mod are likely people who don't know shit about modding in the first place. I'm already seeing so much mod slop in every gaming community I'm a part of and I'm sick of it.
On the other hand it unlocked crazy modding potential for modders who do know shit. To each their own I guess, but I truly feel like I'm in the golden age of modding. I played some I've been literally daydreaming for ages, but it would've been so unbelievably labor intensive, no one would ever make it otherwise.
The people using AI to mod is probably most people who ever worked on mods at this point
Like there's a few who won't as a principle but I guarantee most people who's mods you enjoyed, even before AI existed, have since integrated AI into their workflow
I get it, some are awful, but it's just as ridiculous to say you need experience to be allowed to make mods. How the fuck are people going to learn? Kids make god awful mods all the time without AI, it's just that now it's way more accessible to way more people.
Yes, fully gen'd projects are not good as public releases. You should always try to understand the internal design. But still, who the fuck cares they are mods. You don't pay for them.
Personally, I think that people don't hate AI as much as they claim they do. They hate AI slop. Because it's bad. And because it's easy to tell it's AI slop. When AI produces things that are indistinguishable from human made things, a lot of people won't really care unless you specifically go out of your way to tell it's AI. Then they're gonna pretentiously claim that it's bad and was always bad and slop.
I think when AI products are good enough, most people will choose to live in peaceful bliss not caring if it's made by AI or a person.
A lot of them do. Not you, but more normy types who aren't on Reddit all the time. They care about the quality of the product because that's what directly affects them
No, when I say I hate AI, I mean it. I don't want to hate AI, since neural networks have genuinely fantastic use cases, but I have to hate AI since it will inevitably be used to make as many people lose their job as possible
Everytime someone uses AI and gets away with it, it normalizes it just a little bit more, slowly giving more and more leeway for companies to once again fuck us over. There is no compromising on this one. Either we stop it all now, or we're fucked
Yeah this 100%. There's good uses of AI but if we let every little Timmy make whatever they want it really harms how useful ai is, by adding some useless borderline negative uses
AI makes us lazy. Engineering students need to work their minds to understand certain principals. Otherwise, they'll never be able to push the state of art.
I don't care about slop. In fact, I find slop kinda charming, funny and entertaining.
However I care about damage caused by data centers buying all hardware, water and electricity they can and centralization of power in the hands of governments and corporations. Locally generated slop is cute.
I'd actually seriously argue that the alignment problem is unsolvable. Because human alignment just flatly doesn't exist. Humans don't even align with humans. They all want different things .
I am concerned about alignment too but it's funny to see the "I hate AI because it might get so competent it kills us" take next to so many "I hate AI because it'll always be low quality slop".
When AI produces things that are indistinguishable from human made things, a lot of people won't really care unless you specifically go out of your way to tell it's AI.
Yeah because they can't fucking tell
How do you expect someone to hate on something they literally don't know is there
No man, fuck all that. This isn't performative and I've literally stopped playing games that have it.
Sometimes I will see something's I think I like but then find out AI made it then I feel almost ripped off in a way or lied to.
I seriously don't enjoy having to vet every twitter artist to check if they use it. I don't like it.
Especially in the gaming sphere where you have to pay for things.
I don't want AI generated garbage and art can often come with a level of intentionality that AI can't mimic.
Any time you see a game's environment, gameplay, or story that were created using AI prompts that's a missed opportunity to use some of that intentionally. That's the care and attention to detail that makes games great.
It's not really about whether end product is distinguishable or not. It's more about whether it's conception has been an intentional and supervised process or a handful of prompts where the sole acceptance criteria is "looks ok".
Experienced Humans and programmers/companies actually put planning, feedback, updates and merge requests into their programs. As well as sometimes really big beta-programs and test chains.
A one-shot claude mod or "pc port" does not do any of those things and is oftentimes dead on arrival.
Guess I picked a real bad time to get into game dev. I guess the good news is that since I have no experience at all that my stuff can’t be ai cause it’s so shit.
On the other hand, it is one of the easiest times to learn coding.
Instead of having AI write your code, you can learn to write code yourself, and use AI as a tool whenever you get stuck.
I need to do coding exercises for university, and having an AI that can give me hints when I can't figure something out makes it way easier to understand.
I experiment, I try different ways to make it work, and if all else fails, I put my code into a Chatbot and ask it something along the lines of:
"I want it to do x, but it gives this error. Can you give me a hint as to what part of the code isn't working without giving me the direct answer?"
It usually does a good job of explaining why my solution doesn't work, which makes it much easier to correct these small mistakes until it does work.
Most of the popular mods on most games are straight up hacks and cheats to make the games easier. Infinite money. Max level instantly, etc. How is that not 100x more boring already?
Factory workers barely produce anything: it's the machines that make things for them, and the workers mostly just guide the machines. Real human production was killed by the Industrial Revolution, which also made cities more smelly.
What matters to me in my opinion is: If the mod actually works well, the developer has a good base of programming knowledge and can understand the AI codebase so they can maintain it, and has made sure it doesn't make the game unstable or introduce security risks.
A mod with none of these has a very high chance of just being slop
Reminds me of this one fella in our community trying to make an add-on to an existing mod
When they shared their beta 0.5 it didn't load, 0.6 crashed the game on loading, and 0.7 is crashing when you try to use any of its items... I can only imagine what will be broken in 0.8
i hate that people ignore that the ai used to replace programmers is the same ai used to replace writers and artists and not the ai used to detect cancer
Anti-AI people are gonna have to figure out real fucking quick where they draw the line. Is every battle worth it when the vibe is starting to shift? AI slop was easy to criticize because it's easy to spot and often produced terrible results. The lines are starting to blur on what AI is capable of. It's producing mods and decomps/emulator forks that never would have been possible with human hands. It will consume more and more data every day to make that process more efficient. These are already inhuman speeds that would takes years and years of labor. When a bunch of people are enjoying something because of AI, whether they're aware of it or not, does it benefit anti-AI people to have such hardline stances against it? From my perspective, some of y'all are starting to look more anti-technology. It doesn't come off as principaled. It comes off as old man yelling at the sky. For better or worse, it's here. Buckle up and learn how to properly navigate these topics without being a weirdo dork.
Edit: Getting called pro AI in some unhinged rant because I'm pragmatic is pretty hilarious. I'm very conscious of the harm these data centers and AI as a whole is causing. Especially with the complete lack of regulation. You not gonna wish AI away though. You need to learn to teach people how to be more mindful of their consumption without creating expectations that most will never adhere to. It's not going away, people are going to engage with it, but you can maybe influence how people engage with it.
When you get all your opinions from Reddit, ofc you're going to have this opinion. Most people who are against AI aren't "all-or-nothing" like people here tend to think.
In the real world people draw lines for everything, including AI.
Amen. I would advise people to learn its basics and capabilities so that they’re not a repeat of boomers with new technology. I’d be embarrassed yelling at a self ordering kiosk or constantly screaming at others about why they shouldn’t be using it. Understand its pros and cons atleast tho.
Yeah I am heavily anti ai for creative art production (and even then, moreso just sharing/selling with others, idgaf if you ai generate 2B with a bussy to goon to in the privacy of your own home) but I think there is less and less nuance when people are talking about ai being bad.
Like, there are lot of morally good functions ai is being used for. It can detect breast cancer sooner than humans can, etc. it can be a tool for good, so having a hard no ai stance just makes people who maybe pro ai not take anti ai people as seriously.
The problem is, it's not being used for good 99 percent of the time.
But in the case of coding a mod, I genuinely don't get why people care? Like putting halo in Minecraft would not be possible without it, and it's not exactly a creative endeavour.
I think you hit the difference with 1 lone "never made possible with human hands" I don't want ai making art or writing movie scripts I want it to help compile code, work on analysing protein structures and to become sentient and take over the government that's all.
AI can't do much worse than our human ran government can it? Maybe our algorithmic overlords will be more merciful and not wipe of us because it veiws our existence as a net negative.
Call me crazy but using ai for code is different than using ai for art. I don't really consider coding an art. it's a skill for sure but ai allows you to do the hellish parts (like decompiling) so much faster and less tedious you would actually be a masochist to not use it.
Working in a european unicorn, I started my career in 2020 in another insanely huge scale up (basically both have a very strong impact in a few big countries). I have not coded as single line of code myself for at least 6 months. This is fucking sad tbh I used to love coding, spending my days even my evening doing it but then they forced AI on us, like basically mandatory. (In a very hard business and AI struggle a LOT) but yeah, I have to admit it is a very good tool when you know exactly what you want and you plan correctly the direction (also the fact im a SWE I can see the mistake, I can preshot them etc.)
All of that to say, it is much faster and very good at tedious tasks, and it's also good if you basically code with it as a companion. It does not work if you just vagly say what to do. I'm really mixed with all of this honestly... I know my job is dead, programming will be done using LLM now because there is no coming back, but I kinda linked spending time coding. Now it feels like I'm stealing or cheating ? I don't have the statisfaction of coding myself something crazy !
I just left [r/selfhosted](r/selfhosted) because of the amount of AI slop there “I built an app to do X”
No you fucking didn’t, you used claude to make a clone which looks fucking identical to every single vibe coded app
That’s not to say AI isn’t completely slop for example, writing buggy code and asking why it’s not working, then implementing the solution yourself (not copying what it writes) is useful
Also I hate the name “Claude” it just sounds too old guy
Btw using frameworks is also cheating and not the real programming, the real programmers use C and code all of the standard library by themselves each time they want to make a simple program. Actually no, you do it in Assembly otherwise you cannot really say that you made tbe mod yourself!
This is my main gripe, you didn't make shit cuh stop saying "I made". You don't call yourself a chef ordering mchcicken without lettuce at a mcdonalds.
As a former modder myself, I absolutely recognize that before the latest breakthroughs in AI-made or AI-supported coding, these crazy mods we see like Project Zomboid being 1st person VR, or Minecraft in Skyrim etc...Were unthinkable. And I know full well that 90% of releases now include partial or complete AI involvement.
The one thing where we shouldn't be mistaken is art however...Modding is not art at all, it's more like math with letters. I would still appreciate a little footnote specifying if something is made with AI.
Also, the old "I do not allow you to fork or republish my mod without my consent..." is null and void. Since everyone uses AI, everyone's code is fair game.
The source code being available is not the same as being open source. There are still licences that apply. The only times you can ignore licenses is for personal use, or if the project depends on another project with a licence that says projects depending on it has to allow whatever you're doing.
I don't mind it unless it's solely used to write a mod. Like, I was really excited when I heard about Daggerfall Online. But then I learned that 95% of its code was generated by Claude, so now I can't be certain whether or not it's safe, from a Cyber Security standpoint
I mean, it really depends. I have made some cosmetic mods in the past. I'm a 3D artist, not a programmer. There where times where a tool like AI would have helped me a lot to troubleshoot stuff like why the physics aren't physicing
You cannot make the same arguments about AI code being unoriginal because every game is then unoriginal and you should be complaining about them for not using original code, than you can with AI 'art'
It's making leaps and bounds in the console hacking and ronhacking scene.
Of course AI slop will still be AI slop, but I forgot one am pretty excited for the guy who is making Pokémon Emerald Real Time Battle
The originality argument always confused me cause "my program is 99% shit I copied from stackoverflow" has been a meme in programming spaces for over a decade. A lot of casual programming makes heavy use of pre-existing code, especially in modding spaces where you'll often see mods which depend on other mods to function properly.
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